prototypefb wrote: »Just resummon your pet,it creates corpse
Seraphayel wrote: »prototypefb wrote: »Just resummon your pet,it creates corpse
The important part of my thread title is instant corpse generation and exactly what's missing at the moment for the class. I don't want to summon a pet and then wait 4, 5, 8 seconds to get my corpse.
UndeniablyAVG wrote: »Seraphayel wrote: »prototypefb wrote: »Just resummon your pet,it creates corpse
The important part of my thread title is instant corpse generation and exactly what's missing at the moment for the class. I don't want to summon a pet and then wait 4, 5, 8 seconds to get my corpse.
If you summon a pet and then instantly summon the same pet again it will create a corpse, at least that's what I've experienced on my Magcro, not ideal but can be used. This can also be done by reapplying your resistance buff.
In my opinion the ability to create a corpse would not be worth a bar slot when I already have options to create them on demand, just my opinion.
UndeniablyAVG wrote: »Seraphayel wrote: »prototypefb wrote: »Just resummon your pet,it creates corpse
The important part of my thread title is instant corpse generation and exactly what's missing at the moment for the class. I don't want to summon a pet and then wait 4, 5, 8 seconds to get my corpse.
If you summon a pet and then instantly summon the same pet again it will create a corpse, at least that's what I've experienced on my Magcro, not ideal but can be used. This can also be done by reapplying your resistance buff.
In my opinion the ability to create a corpse would not be worth a bar slot when I already have options to create them on demand, just my opinion.
Marshall1289 wrote: »
You realize the skill needs to reach half it's duration for a corpse to be made, you can't just spam an ability to spawn corpses which is what the OP wants. This is what he means by instant.
Grianasteri wrote: »No, we don't need another way to generate a corpse.
There are 3 main ways to self create a corpse, Blastbones, Spirit Mender and Skeleton mage/archer. Spirit and Skeleton create a corpse either half way through their duration if recast, or at the end of their duration.
In most contexts, there will also be a supply of corpses from defeating adds. In general, if creating corpses is worked into your rotation, you wont struggle to have them when you need them.
Managing corpses to buff Necro abilities is clearly part of the Necro mechanic and new play style required to fully realise the potential of some of the abilities and in some ways the class as a whole.
Some folk seem to be struggling to adjust to the new dynamic required, or not enjoying it at any rate. That's fine, there are plenty other classes to play!
Grianasteri wrote: »No, we don't need another way to generate a corpse.
Seraphayel wrote: »Hindering yourself with a clunky mechanic is not a new dynamic, it’s a clunky mechanic.
Taleof2Cities wrote: »Seraphayel wrote: »Hindering yourself with a clunky mechanic is not a new dynamic, it’s a clunky mechanic.
Your interpretation of current corpse management: “Clunky”
My and other forum-goers interpretation: “You need more practice on your rotation.”
Seraphayel wrote: »Grianasteri wrote: »No, we don't need another way to generate a corpse.
We need a way to instantly create a corpse when we need it.
Hindering yourself with a clunky mechanic is not a new dynamic, it’s a clunky mechanic.
I’d agree with you if corpses would last longer than 3 seconds and we could strategically lay them out and use them when needed. That we can’t generate them instantly on purpose, that they must be perfectly laid out AND that they only last for a very short amount of time makes this the epitome of a clunky game mechanic that adds nothing but unnecessary complexity to a class.
The mechanic itself is neat, how it’s been implemented is not.
Grianasteri wrote: »Seraphayel wrote: »Grianasteri wrote: »No, we don't need another way to generate a corpse.
We need a way to instantly create a corpse when we need it.
Hindering yourself with a clunky mechanic is not a new dynamic, it’s a clunky mechanic.
I’d agree with you if corpses would last longer than 3 seconds and we could strategically lay them out and use them when needed. That we can’t generate them instantly on purpose, that they must be perfectly laid out AND that they only last for a very short amount of time makes this the epitome of a clunky game mechanic that adds nothing but unnecessary complexity to a class.
The mechanic itself is neat, how it’s been implemented is not.
I disagree. Its a mechanic that you (and many others) are not comfortable using efficiently, rather than it being clunky in and of itself. There is a difference.
I work the creation of corpses into my rotation. It is rare that I do not have a corpse available when I need it. Clearly one of the intended fundamental aspects of the Necro class, is the management of corpses. This adds a layer of complexity and raises the skill bar in general as opposed to other classes, hence some people complaining about the use of corpses.
To get the most out of the skills and buffs via corpses, you cannot simply be reactive. That is the point, you have to plan.
I do agree that corpses need to remain in place for longer, this is an issue. I think double the time would suffice.
Seraphayel wrote: »Grianasteri wrote: »Seraphayel wrote: »Grianasteri wrote: »No, we don't need another way to generate a corpse.
We need a way to instantly create a corpse when we need it.
Hindering yourself with a clunky mechanic is not a new dynamic, it’s a clunky mechanic.
I’d agree with you if corpses would last longer than 3 seconds and we could strategically lay them out and use them when needed. That we can’t generate them instantly on purpose, that they must be perfectly laid out AND that they only last for a very short amount of time makes this the epitome of a clunky game mechanic that adds nothing but unnecessary complexity to a class.
The mechanic itself is neat, how it’s been implemented is not.
I disagree. Its a mechanic that you (and many others) are not comfortable using efficiently, rather than it being clunky in and of itself. There is a difference.
I work the creation of corpses into my rotation. It is rare that I do not have a corpse available when I need it. Clearly one of the intended fundamental aspects of the Necro class, is the management of corpses. This adds a layer of complexity and raises the skill bar in general as opposed to other classes, hence some people complaining about the use of corpses.
To get the most out of the skills and buffs via corpses, you cannot simply be reactive. That is the point, you have to plan.
I do agree that corpses need to remain in place for longer, this is an issue. I think double the time would suffice.
Honestly, it has nothing to do with not being comfortable with it. It's a clunky mechanic. Even when you are a pro and can make use of it it's still a clunky mechanic (the same as weaving / animation cancelling by the way). Don't get me wrong, I really dig the general idea what they wanted to do with corpses but the result is underwhelming at best.
Obviously you have to work the creation of corpses into your rotation but as I pointed out, there are several problems with it and the tools we have at he moment:
1. very short duration of corpses
2. sharing corpses with other Necromancers
3. positional requirements for corpses
4. no way of instantly getting a corpse when you need it
5. most "reliable" source for corpses plagued by bugs/technical issues (Blast Bones)
6. outcome of corpse usage is rather small and doesn't justify all the effort
How can I plan when 1 + 3 + 4 are always an issue especially in fights where movement is mandatory? The time you might drop your corpse you might either not really need it anymore or your target just moved and your corpse lays around where it's useless.
With a skill for instant corpse generation you could directly start the fight with a buffed attack instead of waiting before you get it going.
On top of that Necromancer has several skills that benefit when there are multiple corpses but that's barely the case unless you have a ton of trash mobs. Why can't I somehow stack my own corpses (with a maximum of 5 for example) to prepare myself? That would make a complex mechanic that requires management and would benefit you. What we have now is just a lame excuse of what could have been very interesting.