Maintenance for the week of April 13:
• PC/Mac: No maintenance – April 13

Expansion with old school style TES quests

worrallj
worrallj
✭✭✭✭✭
I was just remembering Morrowind quests where there were no quest markers, and the NPCs would actually tell you what you were supposed to do and where. It breaks up the monotony of playing chase the triangle.

Edit-bolded for emphasis because apparently nobody read this:
ESO lets you turn off the quest markers, but the quest dialogue just isn't up to snuff so much of the time so the game's not playable like that. NPCs often won't even give you any idea where something is.

I want to get a single expansion with old school style quests that are designed to be played without the HUD telling you exactly what to go click on. (edit: HUD & quest markers still exists but let's get explicit dialogue for those of us that want to turn it off) Instead you gotta listen to the instructions the NPC gives you and find the quest objectives on your own... Kinda like finding the treasure maps but probably not quite that hard.

Would you like this? I'm wondering if I'm the only person that misses having to search for stuff like that.
Edited by worrallj on June 18, 2019 3:49AM

Expansion with old school style TES quests 53 votes

Good idea, quest markers turn the game into a mindless hamster wheel.
47%
vailjohn_ESOFaulgorUntrustedExistenzfalcasternub18_ESOGarethjolnirNovaMarxTheShadowScoutVildebillDPShiroHellmaskereso_lagsShardan4968Electrone_MagnusRPGplayer13579myskyrim26NairinheIsojukkaTharonilStratlocYuffie91 25 votes
Bad idea, no quest markers? Your a masochist.
28%
idkCountdownicalHvzedaAyadoriEasily_LostRunefangTasearricho262MLGProPlayerbarney2525KeldheirBretonMageNemisisNaxus911Dosuuljainiadral 15 votes
Other
24%
theyanceyTaleof2CitiesBrowisethOhtimbarmax_onlyRagnorksp_korshunFroilTempPlayerStarlockmairwen85GrandmaLoreToo 13 votes
  • phaneub17_ESO
    phaneub17_ESO
    ✭✭✭✭✭
    ✭✭✭✭✭
    There are Addons that already do this, you even got ones that ditches the compass at the top of the screen and when you open the map all you see are the towns and delves, no quest arrows.
  • Sylvermynx
    Sylvermynx
    ✭✭✭✭✭
    ✭✭✭✭✭
    Well, that works for those of us on PC....
  • Taleof2Cities
    Taleof2Cities
    ✭✭✭✭✭
    ✭✭✭✭✭
    Other
    As a fan of ESIII:Morrowind, it's a great idea on paper, @worrallj.

    But, this isn't a single-player game ... nor is it 2004.

    You'd really have to make it a toggle option.
  • max_only
    max_only
    ✭✭✭✭✭
    ✭✭✭✭✭
    Other
    Some things are an accessibility feature disguised as “normal” UI elements.

    When they install a ramp somewhere, we all walk up the ramp without thinking twice about those who couldn’t use the previous stairs.

    It’s fine the way it is.

    Btw accessibility doesn’t equal disability, it can be an aspect like age (much older and much younger than target) that influence these types of things.

    Edit: I know you aren’t asking for current things to change. You are asking for a future thing to change and I’m saying that without these things you are essentially installing stairs on a new building instead of just beginning with a ramp. And yes you can have both, which is why there’s an option to turn off UI.
    Edited by max_only on June 18, 2019 2:20AM
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Bad idea, no quest markers? Your a masochist.
    You are talking about having a completely different feel across the board including dialogue. That does not make sense for a single DLC.

    More so that Zos cannot cater entire DLCs to individual requires like this as they are in the business of entertaining hundreds of thousands of people with this game.

    Again, no offense, but I do not think Zos will fly with this idea. However it is still good to put ideas forward.
  • Ohtimbar
    Ohtimbar
    ✭✭✭✭✭
    Other
    I'm up for anything that's optional.
    forever stuck in combat
  • Sylvermynx
    Sylvermynx
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ohtimbar wrote: »
    I'm up for anything that's optional.

    Yep. Me too. Optional is the operative word there.
  • Aznarb
    Aznarb
    ✭✭✭✭✭
    Good idea, quest markers turn the game into a mindless hamster wheel.
    Sylvermynx wrote: »
    Ohtimbar wrote: »
    I'm up for anything that's optional.

    Yep. Me too. Optional is the operative word there.

    Same here.
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • worrallj
    worrallj
    ✭✭✭✭✭
    There are Addons that already do this, you even got ones that ditches the compass at the top of the screen and when you open the map all you see are the towns and delves, no quest arrows.

    Aaaaand you didn't read the post.
  • worrallj
    worrallj
    ✭✭✭✭✭
    As a fan of ESIII:Morrowind, it's a great idea on paper, @worrallj.

    But, this isn't a single-player game ... nor is it 2004.

    You'd really have to make it a toggle option.

    It's already a toggle option. I'm really only talking about an expansion where there's enough info in the dialogue to go on. In most ESO content, the writers know your just gonna chase the triangle, so the NPCs tend to say "go get this thing" without telling you where the thing is or what it looks like.
  • worrallj
    worrallj
    ✭✭✭✭✭
    max_only wrote: »
    Some things are an accessibility feature disguised as “normal” UI elements.

    When they install a ramp somewhere, we all walk up the ramp without thinking twice about those who couldn’t use the previous stairs.

    It’s fine the way it is.

    Btw accessibility doesn’t equal disability, it can be an aspect like age (much older and much younger than target) that influence these types of things.

    Edit: I know you aren’t asking for current things to change. You are asking for a future thing to change and I’m saying that without these things you are essentially installing stairs on a new building instead of just beginning with a ramp. And yes you can have both, which is why there’s an option to turn off UI.

    This metaphor didn't land for me I have no idea what your talking about. You think more instructional quest dialogue is like installing stairs in a building?
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Bad idea, no quest markers? Your a masochist.
    worrallj wrote: »
    As a fan of ESIII:Morrowind, it's a great idea on paper, @worrallj.

    But, this isn't a single-player game ... nor is it 2004.

    You'd really have to make it a toggle option.

    It's already a toggle option. I'm really only talking about an expansion where there's enough info in the dialogue to go on. In most ESO content, the writers know your just gonna chase the triangle, so the NPCs tend to say "go get this thing" without telling you where the thing is or what it looks like.

    Actually, you are talking about more than a toggle option as you are talking about writing the quests in a very different manner. Further, they are correct that this is not a single player game nor it is 2004. The point is Zos cannot, and should not, make this game everything to everyone and that is exactly what you are asking for.
  • worrallj
    worrallj
    ✭✭✭✭✭
    Aright I made the poll confusing I guess. Toggle already exists I just want explicit quest dialogue
    Edited by worrallj on June 18, 2019 3:47AM
  • max_only
    max_only
    ✭✭✭✭✭
    ✭✭✭✭✭
    Other
    worrallj wrote: »
    max_only wrote: »
    Some things are an accessibility feature disguised as “normal” UI elements.

    When they install a ramp somewhere, we all walk up the ramp without thinking twice about those who couldn’t use the previous stairs.

    It’s fine the way it is.

    Btw accessibility doesn’t equal disability, it can be an aspect like age (much older and much younger than target) that influence these types of things.

    Edit: I know you aren’t asking for current things to change. You are asking for a future thing to change and I’m saying that without these things you are essentially installing stairs on a new building instead of just beginning with a ramp. And yes you can have both, which is why there’s an option to turn off UI.

    This metaphor didn't land for me I have no idea what your talking about. You think more instructional quest dialogue is like installing stairs in a building?

    People install a ramp in front of buildings to help the young and old get to the front door. When one is able bodied we take things for granted because we don’t always see how some “convenience” things are actually not for us, but for less able people. Quest markers aren’t for you and me, they may be a requested “convenience” from less able people.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • jainiadral
    jainiadral
    ✭✭✭✭✭
    ✭✭
    Bad idea, no quest markers? Your a masochist.
    I lasted 20 minutes in Morrowind :D Totally not my cup of tea. Even with ESO's marker system and an add-on for quest markers + a minimap add-on, I still miss quests and get lost.
  • JKorr
    JKorr
    ✭✭✭✭✭
    ✭✭✭
    I remember one quest for Morrowind that had a little tiny issue. The verbal directions you received basically said go "left". After a LOT of searching and creative language use I went to Hannah's Whereizit Morrowind Guide. Turns out you had to go "right", and travel for quite a distance before you found the person you needed to talk to. Another one gave the basically correct directions, it just didn't mention the objective was on the other side of the island. Rabid mudcrabs, :P
  • worrallj
    worrallj
    ✭✭✭✭✭
    max_only wrote: »
    worrallj wrote: »
    max_only wrote: »
    Some things are an accessibility feature disguised as “normal” UI elements.

    When they install a ramp somewhere, we all walk up the ramp without thinking twice about those who couldn’t use the previous stairs.

    It’s fine the way it is.

    Btw accessibility doesn’t equal disability, it can be an aspect like age (much older and much younger than target) that influence these types of things.

    Edit: I know you aren’t asking for current things to change. You are asking for a future thing to change and I’m saying that without these things you are essentially installing stairs on a new building instead of just beginning with a ramp. And yes you can have both, which is why there’s an option to turn off UI.

    This metaphor didn't land for me I have no idea what your talking about. You think more instructional quest dialogue is like installing stairs in a building?

    People install a ramp in front of buildings to help the young and old get to the front door. When one is able bodied we take things for granted because we don’t always see how some “convenience” things are actually not for us, but for less able people. Quest markers aren’t for you and me, they may be a requested “convenience” from less able people.

    Ah. Unfortunately, like I said in the OP the quests do not provide enough information to complete them without the markers. Apparently I did not make my case clearly at all because everyone seems to think I meant ZOS should eliminate quest markers. Not what I'm saying at all: I'll turn off the quest markers myself I just want quests that can be done without them.
  • BretonMage
    BretonMage
    ✭✭✭✭✭
    ✭✭
    Bad idea, no quest markers? Your a masochist.
    Morrowind is still my favourite game, but I am REALLY glad to leave behind antiquated features like lack of quest markers or worse, lack of fast travel. The difficulty of getting around in Morrowind was really not enjoyable.

    Regarding more explicit quest dialogue... it wouldn’t hurt, but quest dialogue and voice acting comes at a premium, and I’d prefer more story and NPC characterization over giving directions, tbh.
  • TempPlayer
    TempPlayer
    ✭✭✭✭✭
    Other
    I think one of the reason they introduce quest marker in oblivion (wish real life oblivion have marker too) is that they notices it is just impossible to record all the dialog that give direction for all the quest. The cost and data size (that game still come in a small plastic shiny disc, remember) is just too high.
    That is also why we ends up with the horrible mudcrab or arrow to the knee situation.
  • mairwen85
    mairwen85
    ✭✭✭✭✭
    ✭✭✭✭
    Other
    * go to y and get x, bring it back
    * go to y and kill x, come back
    * go to y, kill x, and get z, come back
    * do any of the above, but don't come back

    That's every quest in every rpg. The clever bit is having enough story and world building that it doesn't feel like it. Morrowind and oblivion did a good job of that, skyrim, not so much. Eso has a few good examples, but it's ultimately spread too thin for the volume of quests. Two Worlds springs to mind as comparison: no consequences, no immediate danger, no unique flavour.

    Removing quest markers forces you to follow the plot, adding them provides ease at remembering (ignoring) dialogue hints and cues.

    ESO gives the option for either.

    Lack of a sensible no option makes this 'other' my reason for no.
    Edited by mairwen85 on June 18, 2019 6:27AM
  • LoreToo
    LoreToo
    ✭✭✭
    Other
    Quick reminder: this game has way more pain points, rather then quests
  • Browiseth
    Browiseth
    ✭✭✭✭✭
    ✭✭
    Other
    it is a bad idea, but not because of masochism. maybe you considered it good game design in a game like morrowind (i would disagree but i'll not have that argument), but to implement this in a game like eso would definitely be awful game design.

    it doesn't come from a place of "dis gamez tew hard", it's from a place of "that's just not fun"
    skingrad when zoscharacters:
    • EP - M - Strikes-with-Arcane - Argonian Stamina Sorc - lvl 50 - The Flawless Conqueror/Spirit Slayer
    • EP - F - Melina Elinia - Dunmer Magicka Dragonknight - lvl 50
    • EP - F - Sinnia Lavellan - Altmer Warden Healer - lvl 50
    • EP - M - Follows-the-Arcane - Argonian Healer Sorcerer- lvl 50
    • EP - F - Ashes-of-Arcane - Argonian Magicka Necromancer - lvl 50
    • EP - M - Bolgrog the Sinh - Orc Stamina Dragonknight - lvl 50
    • EP - F - Moonlight Maiden - Altmer Magicka Templar - lvl 50
    • EP - F - Maxine Cauline - Breton Magicka Nightblade - lvl 50
    • EP - M - Garrus Loridius - Imperial Stamina Templar - lvl 50
    • EP - F - Jennifer Loridius - Imperial Necromancer tank - lvl 50
    PC/NA but live in EU 150+ ping lyfe
  • Vildebill
    Vildebill
    ✭✭✭✭✭
    ✭✭
    Good idea, quest markers turn the game into a mindless hamster wheel.
    I really like this idea. One of the best things with the chapters (not that it's really hard, but still in the right direction) is when you look for the relics, platings, or do the litany of blood. You get a book with clues, and have to figure out stuff yourself. A lot more satisfying than just following a pin on the map.
    EU PC
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Bad idea, no quest markers? Your a masochist.
    worrallj wrote: »
    Aright I made the poll confusing I guess. Toggle already exists I just want explicit quest dialogue

    I have not found your statements confusing at all. I was aware you want the story dialogues to be different for one DLC. Pretty sure some of the others that have posted in here grasped that part as well.

    As I have been saying it does not make sense for Zos to change their dialogue writing for one DLC.
  • Stratloc
    Stratloc
    ✭✭✭✭
    Good idea, quest markers turn the game into a mindless hamster wheel.
    There are Addons that already do this, you even got ones that ditches the compass at the top of the screen and when you open the map all you see are the towns and delves, no quest arrows.

    Out of personal curiosity, what addons are those?
Sign In or Register to comment.