I'm always wary of discontinuing established practices that, for the most part, work.
Goregrinder wrote: »The numbers don't lie, so stop making these posts.
numbes maybe no but % very often as very often specific % of people dont have access to vote or even dont know about this
you can say from % in this thread more people dont want global AH
from known to me many people in game I know 100% of them would go for global AH than current system
Yes, it is obtuse and selfish to advocate completely changing part of the game players have enjoyed for more than 5 years. To many players, the trading game is what they enjoy the most. This gameplay would be obliterated by the introduction of an AH.NotSuzyHomemaker wrote: »And that doesn't even address how this works on consoles where there are no addons. But sure Dexter, people are "obtuse and selfish" to point out that it's not working for them.
Taking away the current trading game would be exactly the same as removing combat from the game.
There's no approach that's objectively better. It's preference. However, ESO was developed, sold and played for more than 5 years with a deep trading system.
The players who enjoy ESO trading as it is are ethically entitled to the experience that was sold to them. You are not entitled to an experience that has never existed in ESO.
Goregrinder wrote: »Goregrinder wrote: »So OP.....the votes are in....read them and weep if you must. Are you about ready to close the thread now? Or are you going to keep making these posts until everyone votes for the answer you want?
I don't know of a function to close the thread but it's still very early in the voting process compared to the threads age.
Ah so you're holding out for some more "yes" votes.....yeah good luck with that bud.
stefan.gustavsonb16_ESO wrote: »How about you stop beating this dead horse and instead ask for ZOS to index their database once a day to create the same kind of global overview for console players as what PC/Mac players have through the commendable third party effort of TTC? That, at least, would be perfectly possible without a major overhaul to the existing system.
NotSuzyHomemaker wrote: »
NotSuzyHomemaker wrote: »Console doesn't have TTC. A unified auction system would be greatest on console where you have to travel from town to town to search each guild individually. And guess what? B.S. time sinks are B.S.
You could still have trade guilds. Just have them feed into a unified system.
Chrysoprase wrote: »If anyone could sell anything at any time the market would be flooded with items and prices would sink so low that it wouldn't be worth it to sell anything at all.
Dusk_Coven wrote: »New players
Dusk_Coven wrote: »Chrysoprase wrote: »If anyone could sell anything at any time the market would be flooded with items and prices would sink so low that it wouldn't be worth it to sell anything at all.
Right now a lot of people already sell items close to, at, or even less than, the amount they would get if they just sold to an NPC vendor. And that's gross sales price. Their cut after fees is even likelier to be less.
Undercutting will happen in every system. I definitely believe people who can sell for higher prices are really betting that the person browsing the store can't be bothered to shop around.
As for a unified system driving the price down to oblivion, I can say from my experience in FFXIV and SWTOR that this might happen with some items but not all. I have sold items at 5x even 10x the price of the lowest listing in SWTOR and they still move in a couple of days. It all depends on what you are selling and the mentality of who's buying.
Invariably, wealthy buyers and established players with money will care more about time than money, and will be willing to blow money -- sometimes outrageous sums -- for the convenience of time.
A global market search is the endgame model -- it saves people time.
Dusk_Coven wrote: »(1) New players have their experience ruined. Is your item in Coldharbour? Nevermind that the story hasn't brought you there yet, you find a port there just to buy your item. Then while you're there, be careful not to see any spoilers or pick up any quests that may be spoilers.
(2) New players who can't travel or don't know the guild system get gouged. Often starter zones have higher prices. This may even lead to RMT being more of a temptation when player think they need gold to afford the items.
Jayman1000 wrote: »
Jayman1000 wrote: »
Jayman1000 wrote: »
There's guilds in ever game with auction houses I'm not sure I understand what you mean? Most MMORPGs have an auction house and have guilds. I'd rather be in a guild to be friends and have fun instead of ONLY in the guild to trade.Jayman1000 wrote: »
To me a unified auction house is the same as a global auction house, I'm not sure if everyone thought I was referring to something else but I mean global. Just like world of warcraft.
Jayman1000 wrote: »Jayman1000 wrote: »
There's guilds in ever game with auction houses I'm not sure I understand what you mean? Most MMORPGs have an auction house and have guilds. I'd rather be in a guild to be friends and have fun instead of ONLY in the guild to trade.Jayman1000 wrote: »
To me a unified auction house is the same as a global auction house, I'm not sure if everyone thought I was referring to something else but I mean global. Just like world of warcraft.
ok, I get it, you'd want the guild traders gone then, but not the actual guilds themselves (obviously lol, that'd be crazy if they did that).
Thanks for clarification of AH. So this is the same old question: "do you want a global AH instead of guild traders?" poll.
What would happen to trade guilds?!
To players who enjoy the trade game in ESO, this is like asking to convert all Trials to delves or public dungeons or to remove combat entirely for a purely social experience.
It's obtuse and selfish to request it be completely changed.
NotSuzyHomemaker wrote: »
With the current amount of outrage about the addons and guild traders, I'm surprised more people are defending the current system. The current system is terrible in my opinion and only by having addons makes it somewhat tolerable (console folks are just screwed on that point). The other recent debacle was the Rawl'Kha shenanigans, which people freaked out about again.
Most of the time reading these threads every week (since there seems to be a new one almost always), I find myself wondering what the pros and cons are of an actual auction house type system. A lot of the cons honestly don't make much sense as they're already in place with what we currently have. Is there someone who could point out the pros and cons with actual reasoning behind them?
I'd be happy with a substantially improved present system, extended so as to allow restricted levels of trading through a NPC trader for casual traders and those guild traders without a kiosk, but given the stark choice between the present system as is and some form of auction house then I would opt for the latter.
Korah_Eaglecry wrote: »Ive wanted for a long time something where both systems can co-exist. I really dont think the current setup is fair for players that arent in Trade Guilds or Trade Guilds that cant regularly compete for the top trafficked areas. The truth is ZOS is missing out on a larger gold sink with the current system.
Optimum solution imho.
Majority voting disenfranchises up to 49% of those who voted. Where a decision on one option is essential, then majority voting is the only way to move forward in a democratic system. If more than one option can be implemented, so that all preferences can be accommodated, then that's the best way forward. It's difficult to accept that only one form of trading is essential in ESO, unless there are technical limitations.
In fact, the only objection to more than one system being operated seems to be if there are technical obstacles. If running both systems is technically possible, there is no valid objection to an auction house - of whatever form - alongside the guild system. Will an auction house damage trade guild profits? Perhaps. Is that a valid reason for protecting trade guilds from competition? No. If anything, economic competition would add an element of reality into trading, whereby remaining competitive - in the context of pricing across the whole trading spectrum - becomes an imperative.
And the comment about the increased gold sink is germane. This issue is frequently cited as a reason for not doing away with the guild system. Might be a valid point so it follows that an even bigger gold sink can only be of benefit to the in game economy. That would be one, likely outcome of expanding the trading system if the latter allows more players can participate.