It time to increase the CP cap

  • hiymeh
    hiymeh
    Let's not but say we did ? ;)
  • Ackwalan
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    ZOS said they are changing the way CP is worked. It's not time to increase the cap, it's time to lets us know what is changing.
  • Jeremy
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    I am starting to feel a bit stagnate. I don't have the feeling that i am progressing in strength anymore and consequently i am beginning to look around for other forms of gaming. I only reached the cap a month or so ago so I cant imagine how others who have been stuck at 810 for years must feel.

    People have mentioned a new system but i don't see that in the near or mid term future. So how about it ZOS a nice big CP increase so i have something to work toward.

    They do need to keep an endgame style of progression in place. I believe they are working on something currently so that's why they didn't include CP increases with the latest Chapter like they usually do.

    I'm curious what they come up with.
    Edited by Jeremy on June 18, 2019 3:05AM
  • Anhedonie
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    It's time to *** delete that stupid ass system from the game.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • Ramber
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    shhhhh no negy nells
    we need some progression

    Cp isn't progression. It's an illusion of progression. You creep up the power scale then every few months, they come and apply nerfs to compensate for the power creep.

    im sure he meant to not nerf them lol. and I agree, to not up the CP to save on lag is a poor way to handle it. they keep the oldest players back while lower levels progress. Maybe not CP, maybe something else... like a stupid strong hammer?
  • mikeabboudb14_ESO
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    Jeremy wrote: »
    I am starting to feel a bit stagnate. I don't have the feeling that i am progressing in strength anymore and consequently i am beginning to look around for other forms of gaming. I only reached the cap a month or so ago so I cant imagine how others who have been stuck at 810 for years must feel.

    People have mentioned a new system but i don't see that in the near or mid term future. So how about it ZOS a nice big CP increase so i have something to work toward.

    They do need to keep an endgame style of progression in place. I believe they are working on something currently so that's why they didn't include CP increases with the latest Chapter like they usually do.

    I'm curious what they come up with.

    so am i but in the mean time it wont hurt either way to increase the cap until they do come up with something.
  • Lokey0024
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    I'd be for it if they inverted the % increase in CPs to go low to high instead of high to low.
  • idk
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    Jeremy wrote: »
    I am starting to feel a bit stagnate. I don't have the feeling that i am progressing in strength anymore and consequently i am beginning to look around for other forms of gaming. I only reached the cap a month or so ago so I cant imagine how others who have been stuck at 810 for years must feel.

    People have mentioned a new system but i don't see that in the near or mid term future. So how about it ZOS a nice big CP increase so i have something to work toward.

    They do need to keep an endgame style of progression in place. I believe they are working on something currently so that's why they didn't include CP increases with the latest Chapter like they usually do.

    I'm curious what they come up with.

    so am i but in the mean time it wont hurt either way to increase the cap until they do come up with something.

    and it does not really hurt having the CP cap frozen either as it really adds so little. If having the CP cap frozen like this is such an issue then there are probably other forces at work that have nothing to do with CP.
  • david_m_18b16_ESO
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    nop
  • bmnoble
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    No, I have almost caught up, just 46 levels to go.
  • Noxavian
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    I am starting to feel a bit stagnate. I don't have the feeling that i am progressing in strength anymore and consequently i am beginning to look around for other forms of gaming. I only reached the cap a month or so ago so I cant imagine how others who have been stuck at 810 for years must feel.

    People have mentioned a new system but i don't see that in the near or mid term future. So how about it ZOS a nice big CP increase so i have something to work toward.

    no.
  • Yuffie91
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    I want something to change..like I wish we could progress pass 50 crafting also and get some new mats. But we have the cap so there is no point..
  • thorwyn
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    It not time.
    And if the dam breaks open many years too soon
    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
    I'll see you on the dark side of the moon
  • Edziu
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    Aznarb wrote: »
    Yeah, lets say no, k ?
    Enough power creep.

    Like this guy said :
    Apexxep wrote: »
    Sry but CP System is anyway broken and ppl deal too much dps.
    Would make the Raids/Dungeons even more a joke....

    Also, Trial gear is the same, we need diversity, no power creep.
    Take healer, Olorime is the most disgusting example of power creeping.
    This set is so good and easy to use than any other set look like a waste.
    I call that lazy design.

    *cough*something like relequen, spel strategist?*cough*
  • Casul
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    Scrap CP increase gear strength.
    PvP needs more love.
  • pknecron
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    Sylvermynx wrote: »
    Eh.... I'm not yet at 160 on my only 50. So far, she's almost not able to kill anything much. I kinda think I'm going to change her over to magden, as they're much more fun for me to play. I.... just don't like stam.....

    AH, fresh 50 to CP 160 is the weakest your character will ever be. Once you get past CP 160 things start to tilt in your favour.
  • Kidgangster101
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    I am starting to feel a bit stagnate. I don't have the feeling that i am progressing in strength anymore and consequently i am beginning to look around for other forms of gaming. I only reached the cap a month or so ago so I cant imagine how others who have been stuck at 810 for years must feel.

    People have mentioned a new system but i don't see that in the near or mid term future. So how about it ZOS a nice big CP increase so i have something to work toward.

    Nope cut CP in half to make the game harder just like wow is wanting to do with their level system. When a game gets too easy then people leave out of boredom not leave because they can't get stronger.
  • Elwendryll
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    I am starting to feel a bit stagnate. I don't have the feeling that i am progressing in strength anymore and consequently i am beginning to look around for other forms of gaming. I only reached the cap a month or so ago so I cant imagine how others who have been stuck at 810 for years must feel.

    People have mentioned a new system but i don't see that in the near or mid term future. So how about it ZOS a nice big CP increase so i have something to work toward.

    Do you have the Hand of Alkosh Title? Unchained?

    If you really want something to work toward, and you really feel like you can't progress more, I think CP may not really be where to look at. It's just a number. And there are a lot of ways to progress as a player.
    PC - EU - France - AD
    Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
    Guildmaster of Oriflamme: Focus on 4 player endgame content.
    Member of Brave Cat Trade, Panda Division and Toadhuggers.

    All 4-man trifectas - TTT, IR, GH
  • Skwor
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    Yes increase CP.

    Also gear is the cuase of power creep not CP.

    I agree if there is no vertical progression reintroduced into this game I will be looking elsewhere. Game is becomming stagnant.

    Several of those I game with feel the same way.

    ZEN ESO is approaching a crossroads, we need vertical growth. Add levels, CP or somehing else just get us there.
    Edited by Skwor on June 18, 2019 11:33AM
  • Skwor
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    Elwendryll wrote: »
    I am starting to feel a bit stagnate. I don't have the feeling that i am progressing in strength anymore and consequently i am beginning to look around for other forms of gaming. I only reached the cap a month or so ago so I cant imagine how others who have been stuck at 810 for years must feel.

    People have mentioned a new system but i don't see that in the near or mid term future. So how about it ZOS a nice big CP increase so i have something to work toward.

    Do you have the Hand of Alkosh Title? Unchained?

    If you really want something to work toward, and you really feel like you can't progress more, I think CP may not really be where to look at. It's just a number. And there are a lot of ways to progress as a player.

    Achievements are not progression. Progression is tangable character growth. A new skin or a few words highlighted in a achievement journal has absolutly no value in progression.

    The game is getting boring, we need growth. Stop with the new gear sets and bring back vertical progression.
  • Skwor
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    I am starting to feel a bit stagnate. I don't have the feeling that i am progressing in strength anymore and consequently i am beginning to look around for other forms of gaming. I only reached the cap a month or so ago so I cant imagine how others who have been stuck at 810 for years must feel.

    People have mentioned a new system but i don't see that in the near or mid term future. So how about it ZOS a nice big CP increase so i have something to work toward.

    Nope cut CP in half to make the game harder just like wow is wanting to do with their level system. When a game gets too easy then people leave out of boredom not leave because they can't get stronger.

    If I wanted to play wow I would. Please do not bring wow solutions to ESO
  • Skwor
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    BuildMan wrote: »
    Scrap CP increase gear strength.

    Gear is the biggest cuase of power creep and you would make it worse.
    Edited by Skwor on June 18, 2019 11:47AM
  • frostz417
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    Edziu wrote: »
    frostz417 wrote: »
    Already proven cp isn’t the cause of powercreep. I can understand why it’s an issue in PvP but in pve, no logical argument whatsoever to cry about cp. I’d rather them just change cp to all flat bonuses rather than percent and continue increasing.

    cp was reason to many many nerfs in game...
    cp was reason why they removed from basic more crit chance because its additional crit chance in cp...
    thanks to cp they raised cost of most abilities if not every
    thank to cp there was many just damage, regen etc nerfs to many different things
    thanks to cp additionally was nerfed sustain skills like dk helping hand, nb siphoning attacks etc, I dont belive they nerfed it all because it was jsut op...
    nobody was complaining for dk helping hand, nobody was complaining for nb sipho attacks and nb wasnt in the best spot with old sipho attacks

    we could have write even more things nerfed because of just cp which to late itself was nerfed but still giving enough power to not unnerfs some things

    Incorrect by a long shot bub.
    Cp gives you no crit chance unless you put X amount of points into certain trees only to get a 9% Increase. You can only increase crit damage.
    They didn’t raise the cost of any abilities. Only removed cost reduction from cp tree.
    Cp only accounts for a maximum of 15% increased recovery if you invest into those points.
    You clearly don’t know what’s you’re talking about and clearly it seems you’re just blaming cp for every thing.
  • Kadoin
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    I think it is time too! One more increase so the CP system implodes and finally gets removed. With 30 more CP I can make a build far worse than anything in One Tamriel.
  • Skwor
    Skwor
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    Kadoin wrote: »
    I think it is time too! One more increase so the CP system implodes and finally gets removed. With 30 more CP I can make a build far worse than anything in One Tamriel.

    I will challenge your statement. CP is all front loaded. The gain anyone can get from going to 840 is so small as to prevent what you are saying.

    CP just can not add much at all above 640.

    It does at least add something which would be good enough for me as growth.
    Edited by Skwor on June 18, 2019 5:10PM
  • frostz417
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    xeNNNNN wrote: »
    frostz417 wrote: »
    Already proven cp isn’t the cause of powercreep.

    EDIT: This is not a Rant at you per say but just generally, kinda needed to vent a bit. So dont take the "wall" as me "attacking" you in any way thats not the intent.

    Thats not entirely accurate.

    Each incremental increase in CP allows for incremental damage increases, sustain increases and mitigation. With each increase in the short term there is no real visible effect beyond slightly higher numbers but this creates a scenario where content continuously becomes more and more redundant which would force the devs to increase the stats across the board in many trials and dungeons and arenas on top of the scaling that exists this would lead to mechanics specifically DPS race mechanics being near impossible due to the damage mitigation being amplified on certain bosses making PvE endgame unsustainable in the long run. It would also effect certain mechanics which require full group coordination such as the twins in vMoL due to the fact that if that fight goes on for too long it will fatigue the group and someone will make a mistake this is true even for the best groups. Group fatigue should never be a reasonable risk when creating content as it can burn a lot of endgame players out the game. The CP would eventually start forcing reworks to a majority of boss mechanics forcing them to recreate the raids over and over and over.

    Short term increases are a non-issue, its the implication of the long term with incremental increases. The power creep exists it just isn't visible until you consider the larger implications and impact on gameplay and mechanics in the long haul so it very much does effect PvE and not for the better.

    Should also note that if the increases continued we would reach a point where CP would cease to be useful either way due to there being a limited amount of passives that are actually relevant to any real end-game. Making the whole system redundant. Stopping the CP and overhauling all of it was one of the best decisions ZoS have made in a very long time.

    Diminishing returns only reinforces this position as eventually the increases would come to a stand still in terms of any real stats but this is kind of the point, they had no choice but to add diminishing returns because infinite sustain was a very large issue as it created a "easy content" loop which was destroying both end-game and PvP. On top of this they were forced to rework any and all cost reduction even sets were hit as a result.

    This is all of course assuming they are overhauling it in its entirety. A rework would not suffice and would be just a band-aid fix to a much larger issue.

    Building the game around CP has done the game more harm than good IMO.

    Cp isn’t the cause of pve content being so easy. Whoever came up with that is extremely daft and ignorant.
    Pve content is so easy because of constant introduction of powerful sets such as spell stagetist, relequen, siroria, zaan, earthgore. List goes on.
    Not to mention buffing of light attacks in summerset as well as making 2h weapons such as staves count as 2 pieces.
    Also buffing food in U21 saw a massive damage increase.
    Funny how people blame cp for damage increase when the last 2 patches damage has still gone up significantly and there hasn’t been any cp change.
    But “MUH CP !!!!”
    The damage increase through cp each patch was almost nonexistent since you got your damage from sets and a perfect rotation.
    People are melting through content because they have vast knowledge of said content and mechanics and have mastered their rotations. Therefore it’s a joke to them.
    If you’re so insistent on cp being the cause then get a bunch of inexpirenced playes to do vet maw on one side, and a bunch of expirienxed players on the other side. Both with same sets, cp allocation, and classes and see who had an easier time.
    So many people blame content being too easy on cp when cp is the least cause of it.
    Al Cast even did a veteran maw of Lorkaj run without any cp in his group. Did it relatively easily and got a good score.
    It’s the sets and constant buffs zos gives us along with experience and rotations is why content is so easy.
    That’s why when people do Veteran maelstrom arena the second time it’s practically a breeze because they know what’s to expect. It’s not because the cp increase somehow made it easier.
    Want to make pve content harder? Then go after the sets and buffs we’ve received over time. Or in fact just make the content not as repetitive. You won’t even touch any of the hard content if you don’t have experience. You can have the same amount of cp allocation, sets, and a decent rotation but without knowledge of mechanics and expirience you won’t do crap.
    Honestly it’s annoying when people blame cp for pve content when it’s fhe furthest thing from. If zos decides to rework cp to a point where they just nerf everyone’s power because of cry baby cp 500 jimmy who’s too much of a lazy ass to grind cp and actually aquire knowledge of mechanics&rotation and farm sets, you’ll end up seeing a lot of people quitting just like in morrowind, because of zos’s Incompetence and constant catering to lazy casuals who don’t want to work for their accomplishments like us veteran players have.
    Apologizes if I come off as condescending.
    Edited by frostz417 on June 18, 2019 12:03PM
  • redlink1979
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    People seem to forget the most important stuff:

    What we really need is a performance improvement in all platforms.
    Edited by redlink1979 on June 18, 2019 12:00PM
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
    • Sons of the Night Mother | VforVendetta | Grownups Gaming EU | English Elders [PS][EU] 2500 CP
    • Daggerfall's Mightiest | Eternal Champions | Legacy | Tamriel Melting Pot [PS][NA] 2300 CP
    • SweetTrolls | Spring Rose | Daggerfall Royal Legion | Tinnitus Delux [PC][EU] 2525 CP
    • Bacon Rats | Silverlight Brotherhood | Canis Root Tea Party | Vincula Doloris [PC][NA] 2300 CP
  • Rianai
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    There is always something to learn and improve as a player. Getting better at the game is the real progression.
  • Skwor
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    frostz417 wrote: »
    xeNNNNN wrote: »
    frostz417 wrote: »
    Already proven cp isn’t the cause of powercreep.

    EDIT: This is not a Rant at you per say but just generally, kinda needed to vent a bit. So dont take the "wall" as me "attacking" you in any way thats not the intent.

    Thats not entirely accurate.

    Each incremental increase in CP allows for incremental damage increases, sustain increases and mitigation. With each increase in the short term there is no real visible effect beyond slightly higher numbers but this creates a scenario where content continuously becomes more and more redundant which would force the devs to increase the stats across the board in many trials and dungeons and arenas on top of the scaling that exists this would lead to mechanics specifically DPS race mechanics being near impossible due to the damage mitigation being amplified on certain bosses making PvE endgame unsustainable in the long run. It would also effect certain mechanics which require full group coordination such as the twins in vMoL due to the fact that if that fight goes on for too long it will fatigue the group and someone will make a mistake this is true even for the best groups. Group fatigue should never be a reasonable risk when creating content as it can burn a lot of endgame players out the game. The CP would eventually start forcing reworks to a majority of boss mechanics forcing them to recreate the raids over and over and over.

    Short term increases are a non-issue, its the implication of the long term with incremental increases. The power creep exists it just isn't visible until you consider the larger implications and impact on gameplay and mechanics in the long haul so it very much does effect PvE and not for the better.

    Should also note that if the increases continued we would reach a point where CP would cease to be useful either way due to there being a limited amount of passives that are actually relevant to any real end-game. Making the whole system redundant. Stopping the CP and overhauling all of it was one of the best decisions ZoS have made in a very long time.

    Diminishing returns only reinforces this position as eventually the increases would come to a stand still in terms of any real stats but this is kind of the point, they had no choice but to add diminishing returns because infinite sustain was a very large issue as it created a "easy content" loop which was destroying both end-game and PvP. On top of this they were forced to rework any and all cost reduction even sets were hit as a result.

    This is all of course assuming they are overhauling it in its entirety. A rework would not suffice and would be just a band-aid fix to a much larger issue.

    Building the game around CP has done the game more harm than good IMO.

    Cp isn’t the cause of pve content being so easy. Whoever told you that is extremely daft and ignorant.
    Pve content is so easy because of constant introduction of powerful sets such as spell stagetist, relequen, siroria, zaan, earthgore. List goes on.
    Not to mention buffing of light attacks in summerset as well as making 2h weapons such as staves count as 2 pieces.
    Also buffing food in U21 saw a massive damage increase.
    Funny how you blame cp for damage increase when the last 2 patches damage has still gone up significantly and there hasn’t been any cp change.
    But “MUH CP HURRR”
    The damage increase through cp each patch was almost nonexistent since you got your damage from sets and a perfect rotation.
    People are melting through content because they have vast knowledge of said content and mechanics and have mastered their rotations. Therefore it’s a joke to them.
    If you’re so insistent on cp being the cause then get a bunch of inexpirenced playes to do vet maw on one side, and a bunch of expirienxed players on the other side. Both with same sets, cp allocation, and classes and see who had an easier time.
    So many people blame content being too easy on cp when cp is the least cause of it.
    Al Cast even did a veteran maw of Lorkaj run without any cp in his group. Did it relatively easily and got a good score.
    It’s the sets and constant buffs zos gives us along with experience and rotations is why content is so easy.
    That’s why when people do Veteran maelstrom arena the second time it’s practically a breeze because they know what’s to expect. It’s not because the cp increase somehow made it easier.
    Want to make pve content harder? Then go after the sets and buffs we’ve received over time. Or in fact just make the content not as repetitive. You won’t even touch any of the hard content if you don’t have experience. You can have the same amount of cp allocation, sets, and a decent rotation but without knowledge of mechanics and expirience you won’t do crap.
    Honestly it’s annoying when people blame cp for pve content when it’s fhe furthest thing from. If zos decides to rework cp to a point where they just nerf everyone’s power because of cry baby cp 500 jimmy who’s too much of a lazy ass to grind cp and actually aquire knowledge of mechanics&rotation and farm sets, you’ll end up seeing a lot of people quitting just like in morrowind, because of zos’s Incompetence and constant catering to lazy casuals who don’t want to work for their accomplishments like us veteran players have.

    QFT^
    This is the first time since I have been playing(beta) where I have entertained the idea of finding a new game.

    For me it is becuase of no vertical progression. If I left that would be 3 paid accounts going idle and I know of several others like me. This is of course anecdotal but even so it can not be good to have veteran players starting to think like this. I want to stay but I need vert prog to feel like it is worth my time.
  • Kidgangster101
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    frostz417 wrote: »
    xeNNNNN wrote: »
    frostz417 wrote: »
    Already proven cp isn’t the cause of powercreep.

    EDIT: This is not a Rant at you per say but just generally, kinda needed to vent a bit. So dont take the "wall" as me "attacking" you in any way thats not the intent.

    Thats not entirely accurate.

    Each incremental increase in CP allows for incremental damage increases, sustain increases and mitigation. With each increase in the short term there is no real visible effect beyond slightly higher numbers but this creates a scenario where content continuously becomes more and more redundant which would force the devs to increase the stats across the board in many trials and dungeons and arenas on top of the scaling that exists this would lead to mechanics specifically DPS race mechanics being near impossible due to the damage mitigation being amplified on certain bosses making PvE endgame unsustainable in the long run. It would also effect certain mechanics which require full group coordination such as the twins in vMoL due to the fact that if that fight goes on for too long it will fatigue the group and someone will make a mistake this is true even for the best groups. Group fatigue should never be a reasonable risk when creating content as it can burn a lot of endgame players out the game. The CP would eventually start forcing reworks to a majority of boss mechanics forcing them to recreate the raids over and over and over.

    Short term increases are a non-issue, its the implication of the long term with incremental increases. The power creep exists it just isn't visible until you consider the larger implications and impact on gameplay and mechanics in the long haul so it very much does effect PvE and not for the better.

    Should also note that if the increases continued we would reach a point where CP would cease to be useful either way due to there being a limited amount of passives that are actually relevant to any real end-game. Making the whole system redundant. Stopping the CP and overhauling all of it was one of the best decisions ZoS have made in a very long time.

    Diminishing returns only reinforces this position as eventually the increases would come to a stand still in terms of any real stats but this is kind of the point, they had no choice but to add diminishing returns because infinite sustain was a very large issue as it created a "easy content" loop which was destroying both end-game and PvP. On top of this they were forced to rework any and all cost reduction even sets were hit as a result.

    This is all of course assuming they are overhauling it in its entirety. A rework would not suffice and would be just a band-aid fix to a much larger issue.

    Building the game around CP has done the game more harm than good IMO.

    Cp isn’t the cause of pve content being so easy. Whoever came up with that is extremely daft and ignorant.
    Pve content is so easy because of constant introduction of powerful sets such as spell stagetist, relequen, siroria, zaan, earthgore. List goes on.
    Not to mention buffing of light attacks in summerset as well as making 2h weapons such as staves count as 2 pieces.
    Also buffing food in U21 saw a massive damage increase.
    Funny how people blame cp for damage increase when the last 2 patches damage has still gone up significantly and there hasn’t been any cp change.
    But “MUH CP !!!!”
    The damage increase through cp each patch was almost nonexistent since you got your damage from sets and a perfect rotation.
    People are melting through content because they have vast knowledge of said content and mechanics and have mastered their rotations. Therefore it’s a joke to them.
    If you’re so insistent on cp being the cause then get a bunch of inexpirenced playes to do vet maw on one side, and a bunch of expirienxed players on the other side. Both with same sets, cp allocation, and classes and see who had an easier time.
    So many people blame content being too easy on cp when cp is the least cause of it.
    Al Cast even did a veteran maw of Lorkaj run without any cp in his group. Did it relatively easily and got a good score.
    It’s the sets and constant buffs zos gives us along with experience and rotations is why content is so easy.
    That’s why when people do Veteran maelstrom arena the second time it’s practically a breeze because they know what’s to expect. It’s not because the cp increase somehow made it easier.
    Want to make pve content harder? Then go after the sets and buffs we’ve received over time. Or in fact just make the content not as repetitive. You won’t even touch any of the hard content if you don’t have experience. You can have the same amount of cp allocation, sets, and a decent rotation but without knowledge of mechanics and expirience you won’t do crap.
    Honestly it’s annoying when people blame cp for pve content when it’s fhe furthest thing from. If zos decides to rework cp to a point where they just nerf everyone’s power because of cry baby cp 500 jimmy who’s too much of a lazy ass to grind cp and actually aquire knowledge of mechanics&rotation and farm sets, you’ll end up seeing a lot of people quitting just like in morrowind, because of zos’s Incompetence and constant catering to lazy casuals who don’t want to work for their accomplishments like us veteran players have.
    Apologizes if I come off as condescending.

    All of what you said is true to a point, the difference is think back to CP 300 when that was the cap for a while. Being that low CP made you need some more recovery if you wanted more crit damage from CP or vise versa. It also had people needing more healers because DPS was super squishy. You didn't have a DPS running into vet content and not needing a healer (unless they were amazing players to begin with and are the 5% or so of the game).

    Just look at what tanks can do now......... As a tank I can wear 100% sets then benefit the group such as the new sunspire tank set and alkosh together. In the past tanks used nirn gear to get resistance up and used sets that increased resistance, but now I just give up all my defenses and I'm still at cap. That use to not be the case at all.

    You can't compare most people that play this game to alcast and guys like him. They are in the 5% of the game that the other 95% will never get to unfortunately. I'm not saying players are bad, I'm just saying he is a top player for a reason. If you took the average group of 12 players and had them try vmol without CP it wouldn't ever get done, hell people can barely beat vmol with 810cp right now.

    I honestly think (if CP gets removed it lowered) you will see a drastic change in how people run content. You won't see runs without healers, you might see some tanks needing more defensive gear sets to live, DPS will drop some.

    So yes gear creep is a very big problem, but don't act like CP isn't a culprit as well because it adds to everything. And it really creates a huge difference in CP pvp campains not just pve. In pvp if you are 810 and die to a 175 there's a problem because you have so much of an advantage over them and that should never be the case and is a huge deterrent for new players to get into the most populated pvp campains.
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