This idea of grap and pull players, which was implemented with the Murkmire dlc, IS GREAT but has not been used completely.
It was possible to use it also with other possible variables in other dlc, exploiting the vertical space in a 3D game always remains a good idea for me.
For example, search for skyshards using this special memento or delves that exploit heights.
What i want to ask ZOS is why do you do everything so simple? why don't you use good ideas and keep on being banal most of the time? Are you in a hurry to make money with the kids?