Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

A better idea to the Guild Store Vs Gobal Auction house

BrianLovesLisa
BrianLovesLisa
✭✭✭✭✭
Why not both. just make the Global Auction House Tax 12%, which is a total of 5% more then the Guild store, Adds more to the gold sink, guilds get to keep their traders and players who just come and go every so often don't burden guilds by lack of activity. Could even limit it to 15-20 Item listings just to have a reason to be in a guild too.
  • Kel
    Kel
    ✭✭✭✭✭
    ✭✭✭✭✭
    I agree with this idea.

    Having said that, IB4 the trade guild cartel comes in to shoot this idea down.

    They corner markets and just don't want the general populism to take away from thier profits.
    You are gonna see the same 5 or 6 people in here upvoting every post downplaying this idea.
    Edited by Kel on June 17, 2019 11:28AM
  • Skwor
    Skwor
    ✭✭✭✭✭
    ✭✭✭
    Kel wrote: »
    I agree with this idea.

    Having said that, IB4 the trade guild cartel comes in to shoot this idea down.

    They corner markets and just don't want the general populism to take away from thier profits.

    So basically if anyone disagrees with you they are the cartel. Nice logical fallicy you have there, before anyone even starts to disagree you have set the stage to dismiss them out of hand.
  • BrianLovesLisa
    BrianLovesLisa
    ✭✭✭✭✭
    Kel wrote: »
    I agree with this idea.

    Having said that, IB4 the trade guild cartel comes in to shoot this idea down.

    They corner markets and just don't want the general populism to take away from thier profits.
    You are gonna see the same 5 or 6 people in here upvoting every post downplaying this idea.

    yup the same cartel that is upset their addons wont do all the work for them, until ZOS fixes the Guild History API addons.
  • Kel
    Kel
    ✭✭✭✭✭
    ✭✭✭✭✭
    Skwor wrote: »
    Kel wrote: »
    I agree with this idea.

    Having said that, IB4 the trade guild cartel comes in to shoot this idea down.

    They corner markets and just don't want the general populism to take away from thier profits.

    So basically if anyone disagrees with you they are the cartel. Nice logical fallicy you have there, before anyone even starts to disagree you have set the stage to dismiss them out of hand.

    ^
    See...its already began.
    Expect this person to post half a dozen more times to anyone who agrees with this idea.

    Of course you can disagree. Just stating the obvious, predictable objection beforehand.
    Edited by Kel on June 17, 2019 11:35AM
  • Skwor
    Skwor
    ✭✭✭✭✭
    ✭✭✭
    Kel wrote: »
    Skwor wrote: »
    Kel wrote: »
    I agree with this idea.

    Having said that, IB4 the trade guild cartel comes in to shoot this idea down.

    They corner markets and just don't want the general populism to take away from thier profits.

    So basically if anyone disagrees with you they are the cartel. Nice logical fallicy you have there, before anyone even starts to disagree you have set the stage to dismiss them out of hand.

    ^
    See...its already began.
    Expect this person to post half a dozen more times to anyone who agrees with this idea.

    Of course you can disagree. Just stating the obvious, predictable objection beforehand.

    You will note I did not agree or disagree with you. You however immediatly went to discrediting my post using no basis in fact or reasoning, only that I dared point out what will happen IF someone disagrees with you, which you went on to prove my point and added that my very posting again would somehow discredit me just becuase I posted 🤣
    Edited by Skwor on June 17, 2019 11:40AM
  • Kel
    Kel
    ✭✭✭✭✭
    ✭✭✭✭✭
    Skwor wrote: »
    Kel wrote: »
    Skwor wrote: »
    Kel wrote: »
    I agree with this idea.

    Having said that, IB4 the trade guild cartel comes in to shoot this idea down.

    They corner markets and just don't want the general populism to take away from thier profits.

    So basically if anyone disagrees with you they are the cartel. Nice logical fallicy you have there, before anyone even starts to disagree you have set the stage to dismiss them out of hand.

    ^
    See...its already began.
    Expect this person to post half a dozen more times to anyone who agrees with this idea.

    Of course you can disagree. Just stating the obvious, predictable objection beforehand.

    You will note I did not agree or disagree with you. You however immediatly went to discredting my post with no basis in fact or reasoning, only that I dared point out what will happen IF someone disagrees with you, which you went on to prove my point and added that my very posting again would somehow discredit me just becuase I posted 🤣

    ^
    See..already up to 2 posts.
    🤣
  • redlink1979
    redlink1979
    ✭✭✭✭✭
    ✭✭✭
    Priorities: I'd rather see the performance of the game enhanced in all platforms instead of adding more stuff...
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
    • Sons of the Night Mother | VforVendetta | Grownups Gaming EU | English Elders [PS][EU] 2500 CP
    • Daggerfall's Mightiest | Eternal Champions | Legacy | Tamriel Melting Pot [PS][NA] 2300 CP
    • SweetTrolls | Spring Rose | Daggerfall Royal Legion | Tinnitus Delux [PC][EU] 2525 CP
    • Bacon Rats | Silverlight Brotherhood | Canis Root Tea Party | Vincula Doloris [PC][NA] 2300 CP
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    30% tax and we can start talking.

    That's still less than BDO's Central Market, which is 35%, and that game has no direct player to player trading.
    The Moot Councillor
  • blnchk
    blnchk
    ✭✭✭✭✭
    Someone in a different thread made a very valid point: The servers would most likely be unable to handle a global AH. I'm inclined to agree; we're all aware of the performance issues plaguing various aspects of this game, trading included. So a compromise would probably still have to be a localised solution of sorts. Maybe one trader per zone who's independent of guilds but has a higher tax attached, or even a board in each zone that lists all offers (could even include buyers' requests).
  • Skwor
    Skwor
    ✭✭✭✭✭
    ✭✭✭
    Kel wrote: »
    Skwor wrote: »
    Kel wrote: »
    Skwor wrote: »
    Kel wrote: »
    I agree with this idea.

    Having said that, IB4 the trade guild cartel comes in to shoot this idea down.

    They corner markets and just don't want the general populism to take away from thier profits.

    So basically if anyone disagrees with you they are the cartel. Nice logical fallicy you have there, before anyone even starts to disagree you have set the stage to dismiss them out of hand.

    ^
    See...its already began.
    Expect this person to post half a dozen more times to anyone who agrees with this idea.

    Of course you can disagree. Just stating the obvious, predictable objection beforehand.

    You will note I did not agree or disagree with you. You however immediatly went to discredting my post with no basis in fact or reasoning, only that I dared point out what will happen IF someone disagrees with you, which you went on to prove my point and added that my very posting again would somehow discredit me just becuase I posted 🤣

    ^
    See..already up to 2 posts.
    🤣

    Wheee and you have 1 more post than me making it 3, so I guess you are even more discredited 🥳
  • BrianLovesLisa
    BrianLovesLisa
    ✭✭✭✭✭
    blnchk wrote: »
    Someone in a different thread made a very valid point: The servers would most likely be unable to handle a global AH. I'm inclined to agree; we're all aware of the performance issues plaguing various aspects of this game, trading included. So a compromise would probably still have to be a localised solution of sorts. Maybe one trader per zone who's independent of guilds but has a higher tax attached, or even a board in each zone that lists all offers (could even include buyers' requests).

    maybe if the server did not have to remember 200+ guild traders and all the items in each one the performance would be a little better :)
  • Tommy_The_Gun
    Tommy_The_Gun
    ✭✭✭✭✭
    ✭✭✭✭✭
    I had similar idea, but instead of additional taxes, I thought that adding more limits could work.

    So it would work like this:
    - You post an item with a fixed price.
    - You can sell and buy limited number of items per week (5 ? ).
    - Items bought via this system are account bound to prevent re-selling & and price lifting.
    - No need for special npc, just a menu button.

    Basically, I would like to have current trading system as it is, but I would like the WTS / WTB system to also be improved somehow.
  • blnchk
    blnchk
    ✭✭✭✭✭
    blnchk wrote: »
    Someone in a different thread made a very valid point: The servers would most likely be unable to handle a global AH. I'm inclined to agree; we're all aware of the performance issues plaguing various aspects of this game, trading included. So a compromise would probably still have to be a localised solution of sorts. Maybe one trader per zone who's independent of guilds but has a higher tax attached, or even a board in each zone that lists all offers (could even include buyers' requests).

    maybe if the server did not have to remember 200+ guild traders and all the items in each one the performance would be a little better :)

    Maybe, but that ship has probably sailed.
  • BrianLovesLisa
    BrianLovesLisa
    ✭✭✭✭✭
    The current guild trader system is very limiting for a "growing playerbase" pre Elsweyr there was 197 spots for a guild trader location, 500Members per guild is only a total of 100,000 spots for players keep in mind most players use 5 guilds for trading which limits the 100k down even more. The system is Beyond broken and is too limiting anyways.

    also some people even use 2 or more accounts for trading ( as stated by some forum users )
    Edited by BrianLovesLisa on June 17, 2019 12:02PM
  • Kidgangster101
    Kidgangster101
    ✭✭✭✭✭
    I would be okay with both systems but the people that own the market will say no do xyz or get a PC and use trader add-ons ect.

    They won't admit that this trader system is a flop and one of the worst ideas to be tried (unless you are one of those people exploiting the current system, bullying people out of spots, and re selling traders all run wild on ps4na specifically). This makes the system not fun, annoying, and basically you need to be a politician and sweet talk everyone to try to do things on console to have a good spot.
  • Edziu
    Edziu
    ✭✭✭✭✭
    welp currently there is % to tax when selling in trade, 1st half of is is going to guild bank and 2nd to nowhere as I have noticed this long ago
    and as we know...trade guild have enough gold fromt his tax comming into guild bank so they even have more gold than need to keep guild trader spot
    if global AH had full this tax going to nowkere because there is no lider here for this...then will be even better gold sink in this game as there wont be additional gold saved by guild because there was less needed for trader so
  • Qbiken
    Qbiken
    ✭✭✭✭✭
    ✭✭✭✭✭
    I like the current way things are, it's just that simple. ZOS should focus on more important things like performance over things like this. :)
  • BrianLovesLisa
    BrianLovesLisa
    ✭✭✭✭✭
    Qbiken wrote: »
    I like the current way things are, it's just that simple. ZOS should focus on more important things like performance over things like this. :)

    Yup because the game remembering over 200 spots is really helping with performance.
  • Qbiken
    Qbiken
    ✭✭✭✭✭
    ✭✭✭✭✭
    Qbiken wrote: »
    I like the current way things are, it's just that simple. ZOS should focus on more important things like performance over things like this. :)

    Yup because the game remembering over 200 spots is really helping with performance.

    Creating an entire new system is a waste of resources with the current state the game is in right now.
  • BrianLovesLisa
    BrianLovesLisa
    ✭✭✭✭✭
    Qbiken wrote: »
    I like the current way things are, it's just that simple. ZOS should focus on more important things like performance over things like this. :)

    Yup because the game remembering over 200 spots is really helping with performance.
    Qbiken wrote: »
    Qbiken wrote: »
    I like the current way things are, it's just that simple. ZOS should focus on more important things like performance over things like this. :)

    Yup because the game remembering over 200 spots is really helping with performance.

    Creating an entire new system is a waste of resources with the current state the game is in right now.

    Reworking a broken one is not a waste however
  • Uryel
    Uryel
    ✭✭✭✭✭
    Skwor wrote: »
    You will note I did not agree or disagree with you.

    From another thread :
    Skwor wrote: »
    Most of us know how the current Guild Traders is a better system with less flaws than a global AH

    Just saying.
  • BrianLovesLisa
    BrianLovesLisa
    ✭✭✭✭✭
    Uryel wrote: »
    Skwor wrote: »
    You will note I did not agree or disagree with you.

    From another thread :
    Skwor wrote: »
    Most of us know how the current Guild Traders is a better system with less flaws than a global AH

    Just saying.

    So you quote someone else to fail at proving a point? the only thing the current system does better is limit traders and cause a ton of stress
  • Skwor
    Skwor
    ✭✭✭✭✭
    ✭✭✭
    Uryel wrote: »
    Skwor wrote: »
    You will note I did not agree or disagree with you.

    From another thread :
    Skwor wrote: »
    Most of us know how the current Guild Traders is a better system with less flaws than a global AH

    Just saying.

    Wildly misquoted, cut up quotes with different intents. This is almost the same as cutting out letters I typed to create a new sentence and claiming I said the sentence.

    At least keep the whole quote along with the intent. This first quote, while in an auction house thread, had nothing to say about the auction house issue. It was specific to how a poster wrote a logical fallacy.
    Edited by Skwor on June 17, 2019 12:41PM
  • Katahdin
    Katahdin
    ✭✭✭✭✭
    ✭✭✭✭✭
    Qbiken wrote: »
    I like the current way things are, it's just that simple. ZOS should focus on more important things like performance over things like this. :)

    Yup because the game remembering over 200 spots is really helping with performance.
    Qbiken wrote: »
    Qbiken wrote: »
    I like the current way things are, it's just that simple. ZOS should focus on more important things like performance over things like this. :)

    Yup because the game remembering over 200 spots is really helping with performance.

    Creating an entire new system is a waste of resources with the current state the game is in right now.

    Reworking a broken one is not a waste however

    Its your opinion that it is broken.
    It is not a fact.
    The current system works fine.
    You just dont like it.

    Disclaimer: I am a member of 2 trade guilds. I'm not a heavy trader at this point, just sell things as I find them. I don't farm for stuff to sell any more, I don't play buy low/sell high like some do or play stockstock market.

    I like the current system because I feel it fits with the world, which is mostly small towns and cities, spread out around the world. I like the atmosphere of it. I feel a global AH is much more easily manipulated than the current system.
    Edited by Katahdin on June 17, 2019 12:44PM
    Beta tester November 2013
  • JKorr
    JKorr
    ✭✭✭✭✭
    ✭✭✭
    Kel wrote: »
    I agree with this idea.

    Having said that, IB4 the trade guild cartel comes in to shoot this idea down.

    They corner markets and just don't want the general populism to take away from thier profits.
    You are gonna see the same 5 or 6 people in here upvoting every post downplaying this idea.

    yup the same cartel that is upset their addons wont do all the work for them, until ZOS fixes the Guild History API addons.

    Yes, the cartel members who want an easier way to track raffle ticket sales and donations to the guild. Of course its all for conspiracy and nefarious reasons.
  • Dusk_Coven
    Dusk_Coven
    ✭✭✭✭✭
    ✭✭✭
    Why not both. just make the Global Auction House Tax 12%, which is a total of 5% more then the Guild store, Adds more to the gold sink, guilds get to keep their traders and players who just come and go every so often don't burden guilds by lack of activity. Could even limit it to 15-20 Item listings just to have a reason to be in a guild too.

    This is similar to what they have in FFXIV. There's a global search, broken up into five major markets. You can buy anything from anywhere, but if you're not buying from the local market, there's an additional fee -- paid by the buyer, not the seller. You could walk to the local market and avoid the fee, of course.

    With your proposal, would guilds with no trader get to sell their things through the Global Auction House? At 12%?
    Edited by Dusk_Coven on June 17, 2019 12:56PM
  • Secant
    Secant
    Soul Shriven
    Would a 12% tax add more to the gold sink?
    To answer that question one would need to know: 1) how much money changes hands through guild traders per week, and 2) how much money leaves the game through trader bids. Those numbers are probably known by someone somewhere, but they are not known to me and my gut instinct is that a 12% tax wouldn’t be enough (not even close), since the taxes from sales don't cover the trader bids and many guilds do also run raffles and/or solicit donations.

    That being said, trading guilds are a quite fun social outlet, and I personally enjoy them, despite their problems.

    And yes, part of what makes them fun is the addons: this is why ZOS should work (at least) MM and various other trade-guild focused utilities into the game.
  • Dusk_Coven
    Dusk_Coven
    ✭✭✭✭✭
    ✭✭✭
    Secant wrote: »
    Would a 12% tax add more to the gold sink?

    It probably will. SWTOR needed a credit sink and they finally settled on inching up their Galactic Trade Network tax by a couple percent if I remember correctly. It spreads things out to hit everyone without sharply hurting anyone.

    In ESO, however, it might just further cripple the ability of smaller guilds to afford a trader.
    Edited by Dusk_Coven on June 17, 2019 12:56PM
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    Kel wrote: »
    I agree with this idea.

    Having said that, IB4 the trade guild cartel comes in to shoot this idea down.

    They corner markets and just don't want the general populism to take away from thier profits.
    You are gonna see the same 5 or 6 people in here upvoting every post downplaying this idea.

    Its definitely because we're the cartel, and not because:
    1. The active forum population is actually rather small
    2. The active posters who havent gotten tired of dead horse auction threads is even smaller

    Sorry, the bad logic on display there hurt me a little.


    Anyways, on to the actual idea.

    I do suspect an AH would have an increase in listing fees. The current gold sink is 3.5% gold sink + 3.5% guild tax (goes into trader bid) + extra guild donations for weekly bid. As for what that extra guild donations works out to, most guilds don't say, so we have no way of knowing if 12%, higher or lower would work.

    So whether its 12%, higher or lower, I do agree that an AH would have a higher listing fee.

    That...still doesnt address the other concerns with the Auction House.
    Namely that:
    1. ZOS deliberately designed the current system for guilds so that players could shop around and so that good gear didnt become super common and cheap like they saw in other AH systems.
    2. The current system is much more time intensive to manipulate, and so price manipulation tends to be short term on a few items. AH systems are much less time intensive to manipulate over the long term for more items.
    3. Guilds, including trading guilds, offer important socialization benefits for many players, and ZOS may not want to weaken that aspect of how their game works.
    4. Do you really think that ZOS can design and support a global AH with hundreds of thousands of listings and have it work properly under high demand? Judging by the problems with Groupfinder and Guikd History, I am not very confident in ZOS' ability to do so.

    Ultimately, an AH could be possible. The real question is whether its worth it to ZOS to change their original design, which still brings benefits to the game.
  • Fleshreaper
    Fleshreaper
    ✭✭✭✭✭
    Kel wrote: »
    I agree with this idea.

    Having said that, IB4 the trade guild cartel comes in to shoot this idea down.

    They corner markets and just don't want the general populism to take away from thier profits.
    You are gonna see the same 5 or 6 people in here upvoting every post downplaying this idea.

    Ironically, guild stores prevent the very thing that you don't want to happen, cornering the market. With a global AH a person only has to go to one place to buy up all of one item. With guild stores they have to travel around 20 something different zone and multiple locations in each zone. The likely hood that someone is willing or able to keep up that kind of work is not very good.

    I used to be in favor of a global AH but not any more, after I saw the reason above, it made sense to me.

    As a buyer, it's a pain in the butt to travel to all the zones looking for something. On the same hand it's hard on a seller listing something that you know should sell but being off the beaten path, the right people will not see it. So, in the end, it's a trade off, if you want a global AH, you will have to deal with market tycoons setting prices by cornering the market. If you don't want to pay cornered market prices, you will have to travel around.
Sign In or Register to comment.