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How do I kill ghosts and skeletons with swords and arrows?

  • Kiralyn2000
    Kiralyn2000
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    Reverb wrote: »
    Where was that mudcrab hiding a battle axe?

    In it's pants.
  • wolfie1.0.
    wolfie1.0.
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    twev wrote: »
    At the very least - They're already dead....

    It makes no sense to me.

    :o

    Neither does it make sense that soul gems can be used to resurrect yourself.
  • Jaraal
    Jaraal
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    I always wondered how skeletons make vocal noises without lungs. Or can move their limbs without muscles and tendons, etc. But the weirdest thing I remember in a video game was a zone in EverQuest that had no atmosphere or air. You had to wear an Enduring Breath item to survive longer than a few seconds in the zone. But the curious thing to me were all the sounds..... monster noises, ringing steel striking steel, and so forth. It clearly didn't matter that sound waves don't exist in a vacuum, yet I couldn't breathe because there was no air.
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    You dont kill them you destroy them
  • Koronach
    Koronach
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    I remember you had to use silver weapons, enchanted weapons, or magic to kill them on the other games.
  • TempPlayer
    TempPlayer
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    Shoot them in the knee.....wait, ghost have no knee, don't they.
    Well, you are screwed.
  • LennoxPoodle
    LennoxPoodle
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    Not only were ghosts only beatable with silver and magic in previous TES games, but also werewolves and daedra. Those were fun times when you carried around a silver sword in addition to the normal one. Wait, of what other series (books and games) does that remind me?
    Oh and lore wise we (the vestiges) are made up of creatia (or our bodies) the same stuff daedra are made of. So technically we should also not be vulnerable to physical attacks.
    Skeletons aren't a problem at all, considering that their body is mundane entirely. They might be animated, but the bones can simply be crushed. In that regard they should even be weaker than zombies.

    I guess they could give the metaphysical stuff physical resistance (I'd prefer that over physical invulnerability or no effect at all for tes 6), but that would weaken stam quite unfairly.
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