What the people think about the class? The community got excited for this class when it first announced. But my opinions, the class missing lots of skills fitting for real necromancer nature.
What I dont like:
--> Throwing skull similar with warden's cliff racer no doubt.
--> Blastbone also similar with subterranian assault of warden. (Also has bug too i'll share a video)
--> Skeletal summon completely trash has no dmg at all only benefit is providing recovery from passive.
--> Siphon from deads are almost impossible to use against players and blocking objects cutting the bond between you and corpse. Only good in PvE.
--> Tether (mortal coil) only scaling with max magicka / spell dmg so useless for stamina character.
--> Summoning attronach ulti is powerfull but i've seen this people can roll dodge it inside of the blast area.
--> Scythe is useable but accuracy is not good.
--> Summoning totem completely useless skill I dont know why it is even exist. and its only fears enemy after 2 sec. But noone would stay in it.
--> Grasp has no damage but also hard to root enemy cuz it going through direct line slowly.
--> Render flesh could have stamina morph.
--> Class doesnt have any skill that providing major sorcery/brutality and prophecy/savagery. This is pushing players slot the entropy and rally for "ALMOST" every build.
--> Bitter harvest same with repentance.
What I liked
--> Passives are really good.
--> Reanimation and Goliath ulties are good.
--> Can be use as any role in PvE
Sorry but I can not count anything else.
My suggestions for skill reworks/fixes:
--> Class doesnt have any execution skill but can be tolerated with increasing crit rate for players under %25 HP.
--> Blastbone must be fixed. (Sometimes it doesnt attack to enemy just standing there or moving around randomly)
--> Rework the totem skill, it can provide one of major buff that I mentioned above.
--> Rework the grasp, for example there are some npcs named "bonelord" they have a quite good skill animation. They are summoning a giant skull hand from ground and its immobilizing the enemy. It can be instant cast under the enemy and dodgeable.
--> Siphon can be like the "Malubeth Monster Set" bind directly to enemy deal damage over time for short duration and if the bond remains until duration ends stun the enemy.
--> Mortal coil morph should be scale off max stats instead of only magicka/spell dmg
--> Rework the skeletal summon. Sorcerer pets are dealing quite good damage. Or maybe you can add a feature that provide some major/minor buff when they are summoned.
Here is the bug video for blastbone
https://www.youtube.com/watch?v=kdb0mCkqVMs@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_GaryA @ZOS_BillE @ZOS_KaiSchober @ZOS_RichLambert @ZOS_BrianWheeler