Maintenance for the week of December 22:
• [COMPLETE] NA megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)
• [COMPLETE] EU megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)

The new Grim Focus

Vlad9425
Vlad9425
✭✭✭✭✭
✭✭
As someone who's been playing the Nightblade class for years and seeing the various changes made to the Grim Focus ability and it's morphs over the years it makes sense to discuss the recent change to one of the most important abilities in the NB kit. Personally I think ZOS have completely missed the mark on what this ability should be by making it heal and give damage mitigation when it's purpose before was to give a cool damage buff with Minor Berserk making the NB class unique and well suited to solo players since the berserk buff was a nice incentive to roll a NB in the first place. I believe this ability should solely be focused on damage and have no bonuses to mitigation as there are 2 other skill trees where they could fit something like this in.

What do you guys think should be done in the future with this ability and it's morphs?

The new Grim Focus 127 votes

Add the Minor Berserk buff back to this ability
38%
DemeaMojmirGederickypranb14_ESOAsteloRikumaruDUTCH_REAPERmrfr0styleokafilyeb17_ESOElijah_CrowByzantiusRisingLifecode666HaquorkalunteKatahdinDalsinthusRokkar8CompletelyToastku5hKinnahz 49 votes
Re-design this ability again to offer something else unique
20%
jediodyn_ESOStxDrevickCastanamereczarGorillaSriivahkollege14a5Toc de MalsviRunefangwormtail0Froilhelios777ChickenSuckerblnchkATomiX96HarrdarrzarrJobooAGSkind_heroOsubaker33 26 votes
Keep the ability the way it is now
34%
milesrodneymcneely2_ESOCheloactoshmmtaniacBrowisethStrider__RoshinSanctum74AedarylDracan_FontomlassitershawnsusmitdsNeoAtavistCerboltDarkdexAnyronKonstant_Tel_NecrisTheCaptainJoshFloliroyNevascaElwendryll 44 votes
Other (please specify)
6%
LordTareqMayraelburglarRianaiZeroXFFevonieeMartiniDanielsGrandma 8 votes
  • ccmedaddy
    ccmedaddy
    ✭✭✭✭✭
    ✭✭
    Keep the ability the way it is now
    Minor Berserk is easy to get elsewhere but 15% dmg mitigation is not. I love the new grim focus, it's been a godsend for solo PvP. :heart:
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    Add the Minor Berserk buff back to this ability
    I like how it is now. I voted how I did purely because... well if they add something extra it’s better.

    If they revamped it when they do class passives I’d be okay with it, but as is now the mitigation’s good in pvp so just removing the mitigation or heal is a pvp nerf.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • master_vanargand
    master_vanargand
    ✭✭✭✭✭
    Keep the ability the way it is now
    Minor Berserk is done by Healer.
    So I think Warden's Minor Berserk should be removed.
    Don't steal Healer's job.
  • MartiniDaniels
    MartiniDaniels
    ✭✭✭✭✭
    ✭✭✭✭✭
    Other (please specify)
    Extend magicka morph to 30 seconds and it will be ok.
  • Insco851
    Insco851
    ✭✭✭✭✭
    Keep the ability the way it is now
    Skill is stronger than ever. Leave it alone pls
  • evoniee
    evoniee
    ✭✭✭✭
    Other (please specify)
    if you keep it, at least give minor endurance
  • Chelo
    Chelo
    ✭✭✭✭✭
    Keep the ability the way it is now
    The skill is better than ever. The only thing they need to change is that healing. Make the skill have a range effect, for example, since the skill is very easy to dodge because the traveling speed of the projectile is super slow, make it so the longer it travel, the stronger it hits.

    So the Spectral Bow actually feels more like shooting a Bow, give an incentive for using the skill from far away. That means it will be even burstier if it connects at the end. It's a fair change because I repeat, the travel speed is very slow...
  • blnchk
    blnchk
    ✭✭✭✭✭
    Re-design this ability again to offer something else unique
    The ability feels convoluted and gimmicky. The range restriction on the heal makes no sense. The morphs feel uninspired. I still spend resources on the pre-buff for nothing.

    Please think of someone other than highly optimised endgame groups when making these changes. As they say, they get Minor Berserk from somewhere else anyway. Then why take it away in the first place?
  • Stx
    Stx
    ✭✭✭✭✭
    ✭✭
    Re-design this ability again to offer something else unique
    They basically keep throwing darts at a board with this ability and they are going to have to change it again because apparently the intern was high who thought up this version and they were all passing around that joint because theres no other explanation I can think of how a whopping 15% passive damage mitigation made it live.
  • darkblue5
    darkblue5
    ✭✭✭✭✭
    Keep the ability the way it is now
    I remember being high on this change after Minor Berserk was removed. It's played better than even I thought in PvP. 15% is maybe a bit high and the heal is somewhat weird. 10-12% mitigation and shifting that healing to somewhere else in the kit seems reasonable.
  • blnchk
    blnchk
    ✭✭✭✭✭
    Re-design this ability again to offer something else unique
    darkblue5 wrote: »
    ...shifting that healing to somewhere else in the kit seems reasonable.

    What should the magicka morph do instead?
  • darkblue5
    darkblue5
    ✭✭✭✭✭
    Keep the ability the way it is now
    blnchk wrote: »
    darkblue5 wrote: »
    ...shifting that healing to somewhere else in the kit seems reasonable.

    What should the magicka morph do instead?

    Doing more kinda overloads the ability. Extending duration to 30 seconds as well would probably be fine. Quality of life and a tiny smidge of dps.
  • Harrdarrzarr
    Harrdarrzarr
    ✭✭✭
    Re-design this ability again to offer something else unique
    Maybe make 1 morph with the berserk that scales with your highest resources, and make the other morph give the resistances.
  • blnchk
    blnchk
    ✭✭✭✭✭
    Re-design this ability again to offer something else unique
    darkblue5 wrote: »
    blnchk wrote: »
    darkblue5 wrote: »
    ...shifting that healing to somewhere else in the kit seems reasonable.

    What should the magicka morph do instead?

    Doing more kinda overloads the ability. Extending duration to 30 seconds as well would probably be fine. Quality of life and a tiny smidge of dps.

    I agree that the ability is overloaded, but like this, both morphs would be near identical, just that one converts the skill to stamina. Morphs don't usually work like this. And then why not have the base skill last 30 seconds, if both morphs make it so anyway?
  • Tommy_The_Gun
    Tommy_The_Gun
    ✭✭✭✭✭
    ✭✭✭✭✭
    Add the Minor Berserk buff back to this ability
    Personally, I do not understand why they made such a change. They removed dmg bonus and added a defensive bonus to an assassination (DPS) skill tree ability...
    Does not make much sense tbh.
    Edited by Tommy_The_Gun on June 14, 2019 7:04AM
  • Pr0Skygon
    Pr0Skygon
    ✭✭✭✭✭
    Keep the ability the way it is now
    I think you're missing the point of what ZOS is trying to do: Balance the class by lower their damage (in PvP) and give them more survivalbility (in all contents).
  • zvavi
    zvavi
    ✭✭✭✭✭
    ✭✭✭✭✭
    Keep the ability the way it is now
    Since i lately play a lot of nb tank, cant really complain about it
  • Deathlord92
    Deathlord92
    ✭✭✭✭✭
    Who ever gave us the new grim focus cared about the nightblade class and knew it well I assume Gilliam. I wasn’t sure at first in fact I was salty and that was because I didn’t see the bigger picture. I love the new grim focus it’s an amazing change.
  • ZeroXFF
    ZeroXFF
    ✭✭✭✭✭
    Other (please specify)
    Allow us to build stacks with bashing. All my NB tank wishes for...
  • Vlad9425
    Vlad9425
    ✭✭✭✭✭
    ✭✭
    Add the Minor Berserk buff back to this ability
    Maybe make 1 morph with the berserk that scales with your highest resources, and make the other morph give the resistances.

    This is a cool idea. It would be nice to have a choice between mitigation or more damage and I'm sure this could easily be implemented.
  • Vlad9425
    Vlad9425
    ✭✭✭✭✭
    ✭✭
    Add the Minor Berserk buff back to this ability
    Pr0Skygon wrote: »
    I think you're missing the point of what ZOS is trying to do: Balance the class by lower their damage (in PvP) and give them more survivalbility (in all contents).

    I can promise you that NB has fantastic survivability. You get your armor buffs from using shadow abilities which are used all the time in the NB kit. You also have possibly the best survivability in the game in PVP with cloak. The damage mitigation that the ability gives now will inevitably get nerfed in the future since its too strong right now but I think putting mitigation on a damaging ability is weird and would rather they moved the mitigation to the Shadow Tree making it more useful for NB tanks.
  • CMDR_Un1k0rn
    CMDR_Un1k0rn
    ✭✭✭✭✭
    ✭✭
    Keep the ability the way it is now
    I get minor beserk from Healer. Much prefer the damage mitigation we get now.
    In-game username: Un1korn | Happy member of the PCNA UESP guild (Resident Daggerfall Covenant enjoyer) | Main & basically only character: Crucian Vulpin, Imperial Dragonknight of the Daggerfall Covenant, and Undaunted Bulwark (I tank) | Mountain bike enjoyer and vulpine appreciator | If you know me from PCEU: No | To ZOS: THANK YOU FOR LETTING ME BRING MY HORSE INTO BATTLE!
  • Vlad9425
    Vlad9425
    ✭✭✭✭✭
    ✭✭
    Add the Minor Berserk buff back to this ability
    ccmedaddy wrote: »
    Minor Berserk is easy to get elsewhere but 15% dmg mitigation is not. I love the new grim focus, it's been a godsend for solo PvP. :heart:

    I highly doubt that the damage mitigation will stay this way and I don't see why it needs to be attached to a damage ability in the first place. Why not move this buff to an ability in the shadow tree where most of the tankier abilities are or just have a morph which lets you choose berserk and another morph which lets you choose the mitigation.
  • Apox
    Apox
    ✭✭✭✭✭
    Minor Berserk is done by Healer.
    So I think Warden's Minor Berserk should be removed.
    Don't steal Healer's job.

    from a philosophical perspective, why is the healer giving you berserk. berserk sounds like a reaction a warrior archetype would get from sustaining damage, getting really mad.

    but at the very least, a support spell that should be given by a support role, not by a healer whos job should be to heal.

    thats my biggest gripe with eso. healers dont ever really need to heal. 80-90% of healing healers do in trials is overhealing, verifiable with esologs.
  • kind_hero
    kind_hero
    ✭✭✭✭✭
    ✭✭
    Re-design this ability again to offer something else unique
    The devs should really make each skill have a PvP morph and a PvE one, because many times I see replies, it is fine in PvP or something in that line. PvP is a totally different game, I don't know why we have the same abilities used in both scenarios, it is like we are playing dice with chess pieces.

    Back to the topic...

    Am I the only one nb player that thinks nb should be all about burst damage, giving away defence for the sake of damage? Isn't this what a nightblade assassin/vampire/dark-bloodmage should be about? This should stand out even more than for the magicka sorc. The nb should be quite vulnerable if caught offguard or in the open, so the tools of survival should be vanishing, stealth, illusion (mirror image), fear, and other tricks. That is why I picked this class a long time ago. For people who want to play the other odd roles, like healer or tank, there should be abilities from other trees and from sets.

    My suggestion is to redesign grim focus into an ability that while active it gives you ultimate points faster OR transform it into an ultimate that does damage like Zaan (so you can't snipe people with it).

    I don't really need the extra protection, we can get that from other abilities or sets, so I would rather have more damage or a way to briefly boost my damage.
    [PC/EU] Tamriel Hero, Stormproof, Grand Master Crafter
  • LordTareq
    LordTareq
    ✭✭✭✭✭
    Other (please specify)
    I hate this skill, and always have. Would prefer it if they reworked it into something else, or if we got Focused Attacks back (which was the original skill which was replaced with Grim Focus).
    Making Grim Focus into a range spammable for stamina to synergize with bow would be ideal. But the annoying 5 light attacks restriction needs to go.
  • Cundu_Ertur
    Cundu_Ertur
    ✭✭✭✭✭
    ✭✭
    It's not on my bar now.

    The skill now has no theme. It's a buff to defense that goes up the more you attack, and culminates in an easily dodged ranged attack that heals you if you are in melee range. It couldn't be more of a mess.
    Taking stealth away from the Bosmer is like taking magic away from the Altmer, making Nords allergic to mead, or making Orcs pretty.
  • Mayrael
    Mayrael
    ✭✭✭✭✭
    ✭✭✭✭✭
    Other (please specify)
    Hard to say, many seems to praise this change but few know that in PvP 15% is reduced to only 7.5% when you don't have other sources of mitigation (except of armor ofc) because it is multiplicative with battle spirit, it's not that huge at all, I think it's more of a placebo effect.

    I'd really like it to be changed into something similar to rally, medium HoT and based on how much LA is loaded burst heal, the more you have the stronger heal on reuse is, because that's what magblades really needed, some reliable heal.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    Add the Minor Berserk buff back to this ability
    Mayrael wrote: »
    Hard to say, many seems to praise this change but few know that in PvP 15% is reduced to only 7.5% when you don't have other sources of mitigation (except of armor ofc) because it is multiplicative with battle spirit, it's not that huge at all, I think it's more of a placebo effect.

    I'd really like it to be changed into something similar to rally, medium HoT and based on how much LA is loaded burst heal, the more you have the stronger heal on reuse is, because that's what magblades really needed, some reliable heal.

    True about the heal, but 15% is a lot.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • darkblue5
    darkblue5
    ✭✭✭✭✭
    Keep the ability the way it is now
    Mayrael wrote: »
    Hard to say, many seems to praise this change but few know that in PvP 15% is reduced to only 7.5% when you don't have other sources of mitigation (except of armor ofc) because it is multiplicative with battle spirit, it's not that huge at all, I think it's more of a placebo effect.

    I'd really like it to be changed into something similar to rally, medium HoT and based on how much LA is loaded burst heal, the more you have the stronger heal on reuse is, because that's what magblades really needed, some reliable heal.

    That's from the tool tip. If you consider it based on the tool tip base blocking only mitigates 25% of the damage... which makes blocking sound less effective than it is.

    A way you can think of adding a purely multiplicative source of mitigation is putting it at the end. Whatever you would take without that source compared with what you take with the source results in the "full" percentage reduction. Blocking reduces the damage you'd take from an attack by 50% compared with that attack hitting you without block.

    I've tested this fairly extensively and with simple sources of mitigation you can treat each as coming at the end and get their "full" percentage value. What this implies is that there is some level of diminishing returns with more sources of mitigation. So at some point the diminishing returns will set in but it is fairly hard to build up to meet that level on a normal PvP build.

    TLDR 7.5% mitigation only sounds weak if you don't remember that by these standards normal blocking only mitigates by 25%, Minor Protection mitigates by 4%, oh and they're multiplicative with each other and so they're all bad and placebo effect. ESO really is a game of small margins and in the proper context you'll see that 7.5% mitigation is not a small margin.
Sign In or Register to comment.