Resurrection ulti can already summon 3 Blastbones without having to target anyone so the mechanic already exists. They just need to apply ''light attack directing'' to the Blastbone so we can reliably use them
robertbmilesb14_ESO wrote: »
robertbmilesb14_ESO wrote: »
meant to be Killable or unkillable?
Because last i remember their health was lowered to 7k, I havent taken my Necro through a Trial or Dungeon yet so i dont know if they dont take damage like other pets in Trials etc.
grannas211 wrote: »It needs to leap at the target like the clanfears in banished cells not run and get lost too.
grannas211 wrote: »It needs to leap at the target like the clanfears in banished cells not run and get lost too.
Oreyn_Bearclaw wrote: »grannas211 wrote: »It needs to leap at the target like the clanfears in banished cells not run and get lost too.
They should just change it to a skeletal dragon that flies straight there. I also hate that it’s a ranged skill that you can’t use from keeps.
My random experience mostly doing DLC runs to level undaunted:
1. BB bugs out and doesn't go anywhere or just runs around til it expires, even in melee range.
2. BB cannot path to the target due to terrain or other factors
3. Target hovers, floats or teleports frequently might not be damaged by BB at all
4. Many times I can hit a target with a light attack yet not cast BB such as through door ways or narrow gaps
5. BB dies to aoe, mechanics, running through red before ever reaching the target
The corollary is that if the BB cannot leave a corpse at the boss's location, now I cannot cast detonating siphon.
Siphon should consume a corpse at your location and make a beam to the target, not the opposite.
Skeletal archer is not worth slotting, and the mender pet is only good for 10% damage reduction. Sometimes the mender pet just doesn't heal at all and you can LOS its healing while moving around in fights.
I enjoy the challenge, but seriously the class is a complete failure. It really seems like ZOS designed the class around fighting a target dummy, not how the game actually plays. PVE is really easy in this game. Necromancer makes it HARD. It takes normal mechanics and turns them to 11, and of course the rest of your team is still playing easy mode thinking your are a complete noob.
Sorc is better in every way with way more forgiving mechanics even though it shares some of the pet AI problems.
IronWooshu wrote: »My random experience mostly doing DLC runs to level undaunted:
1. BB bugs out and doesn't go anywhere or just runs around til it expires, even in melee range.
2. BB cannot path to the target due to terrain or other factors
3. Target hovers, floats or teleports frequently might not be damaged by BB at all
4. Many times I can hit a target with a light attack yet not cast BB such as through door ways or narrow gaps
5. BB dies to aoe, mechanics, running through red before ever reaching the target
The corollary is that if the BB cannot leave a corpse at the boss's location, now I cannot cast detonating siphon.
Siphon should consume a corpse at your location and make a beam to the target, not the opposite.
Skeletal archer is not worth slotting, and the mender pet is only good for 10% damage reduction. Sometimes the mender pet just doesn't heal at all and you can LOS its healing while moving around in fights.
I enjoy the challenge, but seriously the class is a complete failure. It really seems like ZOS designed the class around fighting a target dummy, not how the game actually plays. PVE is really easy in this game. Necromancer makes it HARD. It takes normal mechanics and turns them to 11, and of course the rest of your team is still playing easy mode thinking your are a complete noob.
Sorc is better in every way with way more forgiving mechanics even though it shares some of the pet AI problems.
Once you realize the Necromancer is not meant to be played like a Sorc and never will be you can stop comparing it to a Sorc. It's a stand your ground class like the Templar.
How about if Sub Assault instead required a target to cast and failed to fire 2/3 of the time?