JumpmanLane wrote: »Edited: forgot I ain’t giving out build but spinners 😜
JumpmanLane wrote: »Edited: forgot I ain’t giving out build but spinners 😜
But you gave it out already before in another thread like 3 days ago...
Shacklebreaker. Spinners. Bloodspawn or Pirate Skeleton.
I’ve found that Mist Form works better than Wings.
Have fun.
I don’t use SnB.
brandonv516 wrote: »I'm gonna go Bright Throat and Crafty Alfiq for sure - not sure about monster set (Pirate, Bloodspawn, Zaan, Skoria all seem okay choices).
Bumi Rockafella wrote: »Im new to magDK too but im having a good time with bloodspawn/craft alfiq/axion (front bar flame staff) and maelstrom restro(which is decent (going to start playing with S&B soon) it has plenty of dmg/sustain only thing i have a problem with is having to recov from a ult and combo (which TBH is probably a learn to play issue) but if any vet magdks wanna throw me a bone i welcome it.
JumpmanLane wrote: »Shacklebreaker. Spinners. Bloodspawn or Pirate Skeleton.
I’ve found that Mist Form works better than Wings.
Have fun.
SnB wings blocking’s like 91% mitigation vs projectiles plus you can heal and Regen, AND you can block cast on a MagDk...I unno, mist is just running and I’d rather be fighting. (Plus vamp? Fire burns lol)
Use speed pots for expedition lol
JumpmanLane wrote: »Bumi Rockafella wrote: »Im new to magDK too but im having a good time with bloodspawn/craft alfiq/axion (front bar flame staff) and maelstrom restro(which is decent (going to start playing with S&B soon) it has plenty of dmg/sustain only thing i have a problem with is having to recov from a ult and combo (which TBH is probably a learn to play issue) but if any vet magdks wanna throw me a bone i welcome it.
Run undo for minor protection and the lil damage shield. Run snb with wings just cuz. You can get really tanky in light armor.
What most folks tend to forget is BLOCKING. Block as much as you can. SnB front bar. Ice staff defending back bar. Is tank af. Run 2 piece slimecraw or 1 Domi 1 Kena or something if you like damage. Crafty is good and 1love axiom. But no cp Spinners SOMETHING. Brightthroats unless you a Breton and can get by.
In 1v1's you can get a good sense of when a fool drop ulti so duel all you can to get familiar with such patterns from the classes you face.
The most important thing any magdk can do is buff maintenance. Keep yours up and your debuffs on the target. Volatile, cauterize, structured entropy, ele drain, engulfing, embers, such and the like. If you got those up and on magdk is a breeze to play.
You'll be tanky with great heals and hit like a truck.
If you can find a way to accomodate both RAT and dragon fire scale I highly recommend that you give it a shot. Wings don't feel as impactful as before to be sure, but the new DFS still counters ranged classes pretty hard since anyone throwing projectiles at you will end up taking more dmg than you do.5/1/1 Light
BSW front bar and Jewelry.
Shacklebreaker body
Front bar BSW inferno nirn, back bar Deaths Wind Sword and Shield
Bloodspawn
All Impen body
2x protective 1x arcane
Tri-stat food
Atronach mundus
Dark Elf
Skills:
Ele drain, cauterize, whip, fossilize, embers, leap
Wings, volatile armor, engulfing flames, (Major sorcery skill), coagulated blood, flex ulti
This has been my build for a while, though feels much weaker this patch. I think I'm focusing too much on getting that big seething fury whip and it's throwing off how I play and getting me killed. Might switch back to flame lash. Wings feels like a nerf, might switch to race against time.
If you can find a way to accomodate both RAT and dragon fire scale I highly recommend that you give it a shot. Wings don't feel as impactful as before to be sure, but the new DFS still counters ranged classes pretty hard since anyone throwing projectiles at you will end up taking more dmg than you do.5/1/1 Light
BSW front bar and Jewelry.
Shacklebreaker body
Front bar BSW inferno nirn, back bar Deaths Wind Sword and Shield
Bloodspawn
All Impen body
2x protective 1x arcane
Tri-stat food
Atronach mundus
Dark Elf
Skills:
Ele drain, cauterize, whip, fossilize, embers, leap
Wings, volatile armor, engulfing flames, (Major sorcery skill), coagulated blood, flex ulti
This has been my build for a while, though feels much weaker this patch. I think I'm focusing too much on getting that big seething fury whip and it's throwing off how I play and getting me killed. Might switch back to flame lash. Wings feels like a nerf, might switch to race against time.
JumpmanLane wrote: »Bumi Rockafella wrote: »Im new to magDK too but im having a good time with bloodspawn/craft alfiq/axion (front bar flame staff) and maelstrom restro(which is decent (going to start playing with S&B soon) it has plenty of dmg/sustain only thing i have a problem with is having to recov from a ult and combo (which TBH is probably a learn to play issue) but if any vet magdks wanna throw me a bone i welcome it.
Run undo for minor protection and the lil damage shield. Run snb with wings just cuz. You can get really tanky in light armor.
What most folks tend to forget is BLOCKING. Block as much as you can. SnB front bar. Ice staff defending back bar. Is tank af. Run 2 piece slimecraw or 1 Domi 1 Kena or something if you like damage. Crafty is good and 1love axiom. But no cp Spinners SOMETHING. Brightthroats unless you a Breton and can get by.
In 1v1's you can get a good sense of when a fool drop ulti so duel all you can to get familiar with such patterns from the classes you face.
The most important thing any magdk can do is buff maintenance. Keep yours up and your debuffs on the target. Volatile, cauterize, structured entropy, ele drain, engulfing, embers, such and the like. If you got those up and on magdk is a breeze to play.
You'll be tanky with great heals and hit like a truck.
Going to be a farming session to try and get Bright Throat. Too expensive on traders.
Would Spinners or War Maiden be a decent replacement combined with Crafty?
@mursie I think people are mainly pairing Bright-Throat's Boast with Doubly Bloody Mara after the buff it got in Elsweyr. It's currently the strongest Max Magicka + Max Health buff, and it's a drink.
Since I've gone with Breton instead of Dark Elf, I think I can skip out on Bright-Throat's, but I have to make up the stamina lost elsewhere. So maybe Shacklebreaker + Tristat food. Is 14k-15k Stamina ideal for non-cp, or is still safe to go with lower?
AverageJo3Gam3r wrote: »JumpmanLane wrote: »Shacklebreaker. Spinners. Bloodspawn or Pirate Skeleton.
I’ve found that Mist Form works better than Wings.
Have fun.
SnB wings blocking’s like 91% mitigation vs projectiles plus you can heal and Regen, AND you can block cast on a MagDk...I unno, mist is just running and I’d rather be fighting. (Plus vamp? Fire burns lol)
Use speed pots for expedition lol
You can pop mist early. It’s for the snare removal.
JumpmanLane wrote: »Bumi Rockafella wrote: »Im new to magDK too but im having a good time with bloodspawn/craft alfiq/axion (front bar flame staff) and maelstrom restro(which is decent (going to start playing with S&B soon) it has plenty of dmg/sustain only thing i have a problem with is having to recov from a ult and combo (which TBH is probably a learn to play issue) but if any vet magdks wanna throw me a bone i welcome it.
Run undo for minor protection and the lil damage shield. Run snb with wings just cuz. You can get really tanky in light armor.
What most folks tend to forget is BLOCKING. Block as much as you can. SnB front bar. Ice staff defending back bar. Is tank af. Run 2 piece slimecraw or 1 Domi 1 Kena or something if you like damage. Crafty is good and 1love axiom. But no cp Spinners SOMETHING. Brightthroats unless you a Breton and can get by.
In 1v1's you can get a good sense of when a fool drop ulti so duel all you can to get familiar with such patterns from the classes you face.
The most important thing any magdk can do is buff maintenance. Keep yours up and your debuffs on the target. Volatile, cauterize, structured entropy, ele drain, engulfing, embers, such and the like. If you got those up and on magdk is a breeze to play.
You'll be tanky with great heals and hit like a truck.
Havnt tested it for a long time but does undo work on a dk these days ? last time i tested it didnt worked with battleroar
i like runing a blackrose restro on my backbar, so you have a littlebit of group support besides cauterize
Bumi Rockafella wrote: »JumpmanLane wrote: »Bumi Rockafella wrote: »Im new to magDK too but im having a good time with bloodspawn/craft alfiq/axion (front bar flame staff) and maelstrom restro(which is decent (going to start playing with S&B soon) it has plenty of dmg/sustain only thing i have a problem with is having to recov from a ult and combo (which TBH is probably a learn to play issue) but if any vet magdks wanna throw me a bone i welcome it.
Run undo for minor protection and the lil damage shield. Run snb with wings just cuz. You can get really tanky in light armor.
What most folks tend to forget is BLOCKING. Block as much as you can. SnB front bar. Ice staff defending back bar. Is tank af. Run 2 piece slimecraw or 1 Domi 1 Kena or something if you like damage. Crafty is good and 1love axiom. But no cp Spinners SOMETHING. Brightthroats unless you a Breton and can get by.
In 1v1's you can get a good sense of when a fool drop ulti so duel all you can to get familiar with such patterns from the classes you face.
The most important thing any magdk can do is buff maintenance. Keep yours up and your debuffs on the target. Volatile, cauterize, structured entropy, ele drain, engulfing, embers, such and the like. If you got those up and on magdk is a breeze to play.
You'll be tanky with great heals and hit like a truck.
No flame staff huh, ok. I'll try slimecraw S&b/ice, I can already see how successful this will be, thanks for the tips