Sylvermynx wrote: »*shrug* Don't play necros so have no clue. Never played them in any game, never will. Sucks to have an added class that I just can't bring myself to play.... Would have rather had ANYTHING else. Bard.... yeah. With all those great pieces of music, vocals.... in Elsweyr. Bard. *SIGH*
Sylvermynx wrote: »*shrug* Don't play necros so have no clue. Never played them in any game, never will. Sucks to have an added class that I just can't bring myself to play.... Would have rather had ANYTHING else. Bard.... yeah. With all those great pieces of music, vocals.... in Elsweyr. Bard. *SIGH*
Same here. Raising/abusing/using the dead just isn't on my list of things to do when it comes to ESO.
Grianasteri wrote: »Dinokstrun wrote: »I didn't think it could be possible to design such a boring and clunky class but Necromancer just feels painful to play. The ultimates however feel like you're activating some kind of cheatcode as they're all ridiculously strong but outside ultimates Necromancer just feels bland and sluggish to play and of course we have the wonky corpse mechanics and poor AI blastbones. At first it was fun but I've quickly been burnt out by this slow paced class.
Maybe I just need some inspiration on how to make Necromancer (specifically stamina necromancer) as I'm struggling to find alternative ways to find success with this class. Feel free to post some fun and interesting Suggestions for Stam necro.
THIS POST, Dinokstrun's greatest failure so far!
Joking aside...
Necromincer is proving to be incredible fun for me. It has great animations, interesting visuals, some very powerful skills and passives, with some excellent ultimates that can be game changing. Necromincer is clearly more complex in terms of build and rotation, due to the mechanics and skills, however for me its working great. I seem to have taken to the more complex rotations needed very well and am have wonderful fun with DPS, tanking and healing... others I feel are just jumping on a bash Necro bandwagon. Meh.
There are some buggy issues and kinks to be worked out, this is totally and utterly normal for new content and classes, most will hopefully be ironed out in time.
Its tedious seeing these threads pop up with inane, largely subjective complaints.
Sylvermynx wrote: »*shrug* Don't play necros so have no clue. Never played them in any game, never will. Sucks to have an added class that I just can't bring myself to play.... Would have rather had ANYTHING else. Bard.... yeah. With all those great pieces of music, vocals.... in Elsweyr. Bard. *SIGH*
Veinblood1965 wrote: »Sylvermynx wrote: »*shrug* Don't play necros so have no clue. Never played them in any game, never will. Sucks to have an added class that I just can't bring myself to play.... Would have rather had ANYTHING else. Bard.... yeah. With all those great pieces of music, vocals.... in Elsweyr. Bard. *SIGH*
Hadn't thought of that but that would be an interesting class to play.
Dinokstrun wrote: »I didn't think it could be possible to design such a boring and clunky class but Necromancer just feels painful to play. The ultimates however feel like you're activating some kind of cheatcode as they're all ridiculously strong but outside ultimates Necromancer just feels bland and sluggish to play and of course we have the wonky corpse mechanics and poor AI blastbones. At first it was fun but I've quickly been burnt out by this slow paced class.
Maybe I just need some inspiration on how to make Necromancer (specifically stamina necromancer) as I'm struggling to find alternative ways to find success with this class. Feel free to post some fun and interesting Suggestions for Stam necro.
Talking about their biggest flop it will always by PvP
david_m_18b16_ESO wrote: »Stam dps and tank are funs
But magicka dps and healerb are really really cluncky and boring
ArchangelIsraphel wrote: »I'm pretty perplexed by why you think the class is clunky...as far as I'm concerned it's one of the smoothest playing classes I've worked with so far. Love the play style, feels fast paced and powerful.
Luigi_Vampa wrote: »I like the Necro for the most part. I wish I could class change my main to one. The only thing I would change is to change blastbones. The pathing is terrible. It should just leap to the target or teleport strike or something. Too often it just never actually makes it to the target.
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard
Dinokstrun wrote: »Grianasteri wrote: »Dinokstrun wrote: »I didn't think it could be possible to design such a boring and clunky class but Necromancer just feels painful to play. The ultimates however feel like you're activating some kind of cheatcode as they're all ridiculously strong but outside ultimates Necromancer just feels bland and sluggish to play and of course we have the wonky corpse mechanics and poor AI blastbones. At first it was fun but I've quickly been burnt out by this slow paced class.
Maybe I just need some inspiration on how to make Necromancer (specifically stamina necromancer) as I'm struggling to find alternative ways to find success with this class. Feel free to post some fun and interesting Suggestions for Stam necro.
THIS POST, Dinokstrun's greatest failure so far!
Joking aside...
Necromincer is proving to be incredible fun for me. It has great animations, interesting visuals, some very powerful skills and passives, with some excellent ultimates that can be game changing. Necromincer is clearly more complex in terms of build and rotation, due to the mechanics and skills, however for me its working great. I seem to have taken to the more complex rotations needed very well and am have wonderful fun with DPS, tanking and healing... others I feel are just jumping on a bash Necro bandwagon. Meh.
There are some buggy issues and kinks to be worked out, this is totally and utterly normal for new content and classes, most will hopefully be ironed out in time.
Its tedious seeing these threads pop up with inane, largely subjective complaints.
Yeah after reading a number of comments I do think I may of titled this thread harshly. But your second statement is literally what I've been saying in the original post almost. I want Necromancers to be successful but I'm just concerned about how disjointed the class feels right now especially in PvP. But there is no doubt that this class was obviously pieced together and rushed even testing it on the PTS you could not help but think Stamina Warden almost.
PrayingSeraph wrote: »I thought Necro was very well recieved, and I know so many loving it...
Honestly I can't keep track anymore of whats being complained about and whatnot