Maintenance for the week of November 11:
• [COMPLETE] Xbox: NA and EU megaservers for patch maintenance – November 13, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for patch maintenance – November 13, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
The Xbox Live™ service interruption has been resolved. Thank you for your patience.

level 20 quest giving a level 23 reward

vizionblind_ESO
vizionblind_ESO
✭✭✭
makes no sense
  • nerevarine1138
    nerevarine1138
    ✭✭✭✭✭
    ✭✭✭✭✭
    Maybe you need to be more specific about the quest and the reward in question...

    And just in case: a quest that's yellow at 20 doesn't necessarily indicate that the quest is level 20.
    ----
    Murray?
  • Hanokihs
    Hanokihs
    ✭✭✭✭✭
    You wouldn't want to immediately grow out of it, would you? Besides - if you're a level or so ahead of your quests, the higher-ranked rewards come in handy.

    Now, what really doesn't make sense, is giving Heavy Armor to a wizard. They could stand to make different versions of these items.
    "I haven't really played much yet, but lemme tell you all about how the game should include X and be a lot more like Y!" - Half the posters on this forum.
    "I've been here for years, and lemme tell you all about how they should never change or evolve Z, because then the game would be ruined forever." - The other half of posters on this forum.
  • nerevarine1138
    nerevarine1138
    ✭✭✭✭✭
    ✭✭✭✭✭
    Hanokihs wrote: »
    You wouldn't want to immediately grow out of it, would you? Besides - if you're a level or so ahead of your quests, the higher-ranked rewards come in handy.

    Now, what really doesn't make sense, is giving Heavy Armor to a wizard. They could stand to make different versions of these items.

    Wizard? What's that?

    How do people not understand that every class uses every armor type? The game has no way of knowing what your playstyle is, because you can use any armor and any weapon with any class. Your sorcerer can wear plate mail and wield a broadsword, and my nightblade can wear robes and wield a resto staff. There is no "right" armor or weapon.
    ----
    Murray?
  • jeremylthb14_ESO
    Hanokihs wrote: »
    Now, what really doesn't make sense, is giving Heavy Armor to a wizard. They could stand to make different versions of these items.

    The only somewhat safe way to do specific rewards would be to base it off what the player is currently wearing, since class has no basis at all on weapon/armor choices.
    Edited by jeremylthb14_ESO on April 13, 2014 3:22AM
  • Hanokihs
    Hanokihs
    ✭✭✭✭✭
    Hanokihs wrote: »
    You wouldn't want to immediately grow out of it, would you? Besides - if you're a level or so ahead of your quests, the higher-ranked rewards come in handy.

    Now, what really doesn't make sense, is giving Heavy Armor to a wizard. They could stand to make different versions of these items.

    Wizard? What's that?

    How do people not understand that every class uses every armor type? The game has no way of knowing what your playstyle is, because you can use any armor and any weapon with any class. Your sorcerer can wear plate mail and wield a broadsword, and my nightblade can wear robes and wield a resto staff. There is no "right" armor or weapon.

    Wizard/Mage/Sorcerer = Semantics. Chill out, dude.

    Besides. My sparkly magic dude gets no armor perks from Heavy or Medium sets. I can wear those, and I'd be better off for it in terms of the damage I can take, but my spells would cost almost twice as much.
    "I haven't really played much yet, but lemme tell you all about how the game should include X and be a lot more like Y!" - Half the posters on this forum.
    "I've been here for years, and lemme tell you all about how they should never change or evolve Z, because then the game would be ruined forever." - The other half of posters on this forum.
  • nerevarine1138
    nerevarine1138
    ✭✭✭✭✭
    ✭✭✭✭✭
    Hanokihs wrote: »

    Wizard/Mage/Sorcerer = Semantics. Chill out, dude.

    Besides. My sparkly magic dude gets no armor perks from Heavy or Medium sets. I can wear those, and I'd be better off for it in terms of the damage I can take, but my spells would cost almost twice as much.

    They aren't really semantics, since they're class names, and the class name says nothing about your playstyle.

    Your sorcerer is primarily a caster. Mine swings a giant axe and occasionally turns into lightning. I benefit greatly from heavy/medium armor.
    ----
    Murray?
  • Hanokihs
    Hanokihs
    ✭✭✭✭✭

    They aren't really semantics, since they're class names, and the class name says nothing about your playstyle.

    Your sorcerer is primarily a caster. Mine swings a giant axe and occasionally turns into lightning. I benefit greatly from heavy/medium armor.

    I'm willing to bet that most people who pick "Ooh! Magic!" are gonna not carry around an axe or sword. At least, outside of PVP. Casting hasn't really helped me much, there.
    "I haven't really played much yet, but lemme tell you all about how the game should include X and be a lot more like Y!" - Half the posters on this forum.
    "I've been here for years, and lemme tell you all about how they should never change or evolve Z, because then the game would be ruined forever." - The other half of posters on this forum.
  • nerevarine1138
    nerevarine1138
    ✭✭✭✭✭
    ✭✭✭✭✭
    Hanokihs wrote: »

    I'm willing to bet that most people who pick "Ooh! Magic!" are gonna not carry around an axe or sword. At least, outside of PVP. Casting hasn't really helped me much, there.

    People who look at the sorcerer and go "Ooh! Magic!" are misunderstanding how classes work in this game. Every class has magic abilities, and every class can use any type of armor. I have a nightblade who uses dual-wield daggers and a bow, and I have a nightblade who uses exclusively resto/destruction staves. Both are equally viable builds in totally different ways.
    ----
    Murray?
  • Hanokihs
    Hanokihs
    ✭✭✭✭✭

    People who look at the sorcerer and go "Ooh! Magic!" are misunderstanding how classes work in this game. Every class has magic abilities, and every class can use any type of armor. I have a nightblade who uses dual-wield daggers and a bow, and I have a nightblade who uses exclusively resto/destruction staves. Both are equally viable builds in totally different ways.

    People who misunderstand how classes work would rightfully need to play a good bit and experiment to get the knowledge they lack. That's cool and all, but the point is, every armor type still doesn't work for everyone, and the ability to choose would be best in general. Maybe not every reward should be customizable, but some definitely should, particularly the ones from quests tied to skill points.

    Otherwise, it becomes a constant case of, "Man. I sure did a lot of work for what's essentially a 43 gold piece of vendor trash. Thanks a lot, [insert NPC here]."
    "I haven't really played much yet, but lemme tell you all about how the game should include X and be a lot more like Y!" - Half the posters on this forum.
    "I've been here for years, and lemme tell you all about how they should never change or evolve Z, because then the game would be ruined forever." - The other half of posters on this forum.
Sign In or Register to comment.