juttaa77b16_ESO wrote: »wenchmore420b14_ESO wrote: »Wow! 7 pages and no meme yet?? Well, here we go!!!
Just my 2 Drakes on a few things.~
1. Many, many guilds do not charge dues, even big ones. I am PCNA and member of a couple big trade guilds and zero fees.
2. Who remembers BEFORE we had guild kiosks how buying and selling was like!!!
3. Other MMO's like WoW run with shards. A AH in ESO would be like taking all 100+ shards and putting them in one. Meaning you would have hundreds of thousands of listings that the server must process, think of the lag then, plus the time looking.
4. AH makes cornering the market on a item possible. It is literally impossible to do this in ESO. If I wanted to corner the Resin market I would have to travel to 200+ kiosks and then only be able to sell them in 5 kiosks. Not happening.
5. This is ESO. Not WoW. Not SWOTR. ZoS did not want another copy/paste game and Im glad for that.
6. And I guess the most important point is.... ZoS has said, time and time again, the current system is here to stay, so wanting it other wise is a moot point.
Huzzah!!!
and yet so far off since
1. Trading wouldn't go back to buying and selling in the chat
2. Some guilds don't charge fees and most of those don't stay around long or end up charging fees / asking for many donations a bit later
3. Being you wouldn't have a bunch of unnnecessary addons as compensation, the lag/performance would pretty much be the same
4. Adjusting an auction house with limits would make it nearly impossible to corner the market on any one item
5. Yes this is ESO and ZOS can create a better version of an AH than ever existed if they put their minds to it. There doesn't need to be a copy paste at all
6. ZOS has said a lot of things and changed their minds, because it would be better for the player base and this could end up being one of those topics.
You're absolutely welcome !
I'll give you one thing the meme was cute, just a bit out of place in this thread. These memes popped up during the whole sorc shield debate, and look. The sorc shield ended up fixed to not be a cast.
juttaa77b16_ESO wrote: »Jayman1000 wrote: »juttaa77b16_ESO wrote: »THEDKEXPERIENCE wrote: »We really need to separate this entire forum into PC and console answers, but since that’s never going to happen let me scream like a child to get everyone’s attention ...
THE PC AND CONSOLE ECONOMIES ARE COMPLETELY SEPARATE THINGS THAT HAVE ALMOST NOTHING IN COMMON!!!!
CONSOLES DO NOT HAVE ADD-ONS! CONSOLE PLAYERS HAVE VERY FEW MMOS AVAILABLE SO MANY OF THEM COME FROM SPORTS GAMES OR OTHER GENRES THAT YOU WOULD NOT NORMALLY ASSOCIATE WITH MMOS!!
WHAT YOU MAY HAVE SEEN IN AN ECONOMY FOR SOME “HARDCORE” MMO HAS LESS TO DO WITH WHAT HAPPENS TO ALL GLOBAL AUCTION HOUSE ECONOMIES THEN WHAT HAPPENS ON CURRENT CONSOLE GAMES!!
IF A GAH WAS INSTALLED THE MARKET WOULD BE DESTROYED FOR ALL UPGRADE MATS AND NO, A VAST MAJORITY OF CONSOLE PLAYERS AREN’T FARMING ENOUGH TO SUPPORT IGNORING THE MARKET!!!
Sorry for yelling. I know many of you are coming at this from a good point but I’ve been battling this for years and across a half dozen console GAH economies. All they do is trivialize good gear and make great gear insanely expensive.
The economy would not be destroyed by an adjusted AH. More players would be selling their items at more competitive prices. An adjusted AH would be better than the current system imo. An adjusted auction house would limit ridiculous amounts from being bought up at any one time. It would be more profitable and beneficial for a larger amount of players buying and selling rather than just large guilds only. a large enough portion of system is flawed and players take advantage of it. So what, if you don't have addons? Addons certainly aren't the only source of corruption in the system by far. There is zero reason to yell into this thread to falsely advertise something most players already know isn't true.
What the deuce is an "adjusted" auction house?
If you read the entire thread, it had already been suggested. It is an auction house with limits in place to safeguard the vast majority of the economy itself.
Jayman1000 wrote: »juttaa77b16_ESO wrote: »Jayman1000 wrote: »juttaa77b16_ESO wrote: »[Jayman1000 wrote: »Current system is inconvenient.
Sure, the game needs a money sink, I get that. But all arguments on how it's better to avoid price manipulation are moot.
There are large guilds, or congregation of guilds, that can muster so much money they actually cut others from traders by simply placing enormous bids just to have a trader to sell next week. There are addons that let you know the listed prices pretty much anywhere, meaning that price manipulmation IS easy as ever : just list at overpriced value, and TTC will return a slightly too high average. Don't believe me ? Simple experience.
999 people earn 1000 bucks a month. 1 person earns 1 000 000 a month. What is the average income for those 1000 people ? Instinctlively you'd think it's a lil' bit over 1000, but it's actually 1999.
It only takes ONE stupidly high listing to inflate the average. Or a few not-so-stupidly-high listings, if you want it to be less obvious. Now, transfer that to less listed items. Done, you've manipulated the market. Congo rats. People now believe that the average price is right, and that your listing is a bargain, even though you're selling at twice the proper rate.
Won't work with people who know their sh*t, but works for the vast majority.
No one in their right mind uses TTC to check average pricing. You use MM and base on actual sales in the guilds you are a member of. And no, a single huge listing wont skew average prices in MM because you can enable an "ignore outliers" option so it will be ignored. It is still possible to do some price manipulation, but you have to keep the price low enough for the function not to ignore it, which drastically decreases the effectiveness. Meanwhile you are losing ~8% in fees of the price to achieve it. And a clever seller will still see through this manipulation and set price accordingly. Price manipulation CANNOT change the fundamentals of supply and demand.
The large guilds don't "cut off" other from getting a trader. Obviously the good traders will get huge bids from the largest and most successful guilds, but what is wrong with that exactly? The other guilds that you talk of, I guess smaller and much less successful guilds, can just buy traders somewhere else. And yes it wont be in a prime central location, but hey, beggars cant be choosers.
Actually, larger guilds do take vendors from other trade guilds, with their freshly created sister guilds. MM is no better than TTC, when you still have people buying their own overpriced items to set the prices for all of their later sales.
But they are not preventing those other guilds from getting a trader, which was the the argument that Uryel was making when she said "cut others from traders ". I don't follow your point. Are you criticizing that it's possible to win a bid on a trader? Because naturally when one guild wins another guild loses...
Of course MM is better than TTC to get average pricing, what are you talking about. TTC is just listings, while MM is actual sales. As I said you cant just buy up your own hugely overpriced items because MM can ignore outliers, so the effect wont be so much, you'll have to choose a price within the limit. And additionally, as I also said before, a clever seller can see through this anyway. MM even includes a function for blacklisting players if you spot them often selling overpriced items. And as I also said: Price manipulation CANNOT change the fundamentals of supply and demand. that doesn't mean manipulation can't or don't happen, but the current system does limit it a lot, especially when you compare it to basically any other system suggested.
Maybe you didn't read the entire thread, or the other related threads on all of these topics. They can buy an entire area up just to let you know you are screwed, and it's been done already. So my point is pretty clear.
Not really? I trade every day in the largest guilds in PC NA. I really dont see these huge buy outs and resells that you are talking about. I do see a lot of players selling goods for cheaps, and those goods do get bought up quickly, but that is hardly surprising, in any market underpriced goods get bought by anyone super fast. But compared to the listings with same goods that stay up to a day or more in the store due to being higher priced, there is no profit gain there, or only very tiny profit gain (like 1-2% which is not worth it, especially not if it is resellers that also have to spend 8% on manipulation), so it can't be the same ones reselling, that is unlikely.juttaa77b16_ESO wrote: »MM doesn't ignore the highest sales unless enough time has passed that it is left out,
Sounds like you are using a different MM than me, my MM do filter out any higher bid, time is not a prerequisite. There are few odd exceptions where a crazy outlier isn't filtered away for whatever reason, but they are really rare. Again, I also repeat that a clever seller can quite easily spot manipulative sales and then adjust his price accordingly or even choose to blacklist that seller.
There's a further dimension here. You can setup three different time ranges, and change the price graph one the fly with hotkeys. That way it is pretty easy to quickly get an idea of the correct average price even if there is manipulative artificial sales in there. You are making this issue much much larger than it is. Comparing the problems of price manipulations and buyouts in the current system with the problems in a global AH is ridiculously skewed.
Jayman1000 wrote: »juttaa77b16_ESO wrote: »Jayman1000 wrote: »juttaa77b16_ESO wrote: »THEDKEXPERIENCE wrote: »We really need to separate this entire forum into PC and console answers, but since that’s never going to happen let me scream like a child to get everyone’s attention ...
THE PC AND CONSOLE ECONOMIES ARE COMPLETELY SEPARATE THINGS THAT HAVE ALMOST NOTHING IN COMMON!!!!
CONSOLES DO NOT HAVE ADD-ONS! CONSOLE PLAYERS HAVE VERY FEW MMOS AVAILABLE SO MANY OF THEM COME FROM SPORTS GAMES OR OTHER GENRES THAT YOU WOULD NOT NORMALLY ASSOCIATE WITH MMOS!!
WHAT YOU MAY HAVE SEEN IN AN ECONOMY FOR SOME “HARDCORE” MMO HAS LESS TO DO WITH WHAT HAPPENS TO ALL GLOBAL AUCTION HOUSE ECONOMIES THEN WHAT HAPPENS ON CURRENT CONSOLE GAMES!!
IF A GAH WAS INSTALLED THE MARKET WOULD BE DESTROYED FOR ALL UPGRADE MATS AND NO, A VAST MAJORITY OF CONSOLE PLAYERS AREN’T FARMING ENOUGH TO SUPPORT IGNORING THE MARKET!!!
Sorry for yelling. I know many of you are coming at this from a good point but I’ve been battling this for years and across a half dozen console GAH economies. All they do is trivialize good gear and make great gear insanely expensive.
The economy would not be destroyed by an adjusted AH. More players would be selling their items at more competitive prices. An adjusted AH would be better than the current system imo. An adjusted auction house would limit ridiculous amounts from being bought up at any one time. It would be more profitable and beneficial for a larger amount of players buying and selling rather than just large guilds only. a large enough portion of system is flawed and players take advantage of it. So what, if you don't have addons? Addons certainly aren't the only source of corruption in the system by far. There is zero reason to yell into this thread to falsely advertise something most players already know isn't true.
What the deuce is an "adjusted" auction house?
If you read the entire thread, it had already been suggested. It is an auction house with limits in place to safeguard the vast majority of the economy itself.
I actually thought I had read it all. Can you point me to the post or quote where it is suggested exactly and with actual details about those limits? Maybe Im blind but I couldnt find any details, but I'd love to hear more.
THEDKEXPERIENCE wrote: »juttaa77b16_ESO wrote: »juttaa77b16_ESO wrote: »juttaa77b16_ESO wrote: »juttaa77b16_ESO wrote: »double
That time is more than enough to discourage rampent attempts. I have tried and on a practical level travel to 7 main hubs with searches took over an hour.
I buy and sell a lot every day. 7 is doable in 15-20 mins. If you have guildies working with you, which happens often, it's much faster.
Yes having a team does make it feasable. I was just pointing out it becomes impracticable at an individual level.
Familair with the practice of having guild officers funded with seed money from guild bank to bargain shop at predetermind traders for resale, including percentage mark downs for acceptable resale returns ensuring taxes are accounted for. 😁
Yes some people actually do play eso economics like a real business and it returns real in game profit.
We weren't talking about simple profit though. We're talking about the corrupted system and market monopolizing by a handful of guilds in cooperation with their sister guilds that pop up every two seconds with the same exact players in them. Profit is fine and dandy, but manipulating the market to extremes in multiple ways(mentioned earlier), and cheating within the guild vendor system(also mentioned within the thread) is not.
Yes AND if that level of effort and coordination is an issue now just imagine how bad it will be when it only requires 1 person and a 5 second click of a button in a AH to corner and resale market items.
That wouldn't be possible if a player was limited as to how much of any single item they can purchase within a certain time period. Low limits would of course be unacceptable, but I'm sure the players and ZOS can reach an agreement about what would be acceptable to reduce the likelihood of these things happening. There may even be other ways to reduce the likelihood of someone buying all of any item. An AH would also allow people to sell things to everyone on a server without weekly fees.
If I thought ZOS had the time to fix the corruption within the system and would actually implement it, I would say no AH, but I just don't see that right now. So, for me, until I see concrete proof that ZOS did something about it, I will support an AH system. No matter how hard the manipulators within the system disagree with me, and flame to try to keep the corruption going, I will stand by what I say.
The buying limits is actually a pretty good idea. If I was part of the “flame to keep the corruption going” crowd you referred to, you got me all wrong. If ZOS said simply that no more than 100 of an unstackable item or 100 stacks of a stackable item could be bought in a day, great, problem solved.
In the absence of limits like those I cannot support a GAH.
I’ve seen wayyyyyyyyy too many game economies go off the rails because of rich players. It might not seem like it but everything I stated against the OP of this discussion is to save them long term from what absolutely would happen in a truly unregulated situation. Those caps would provide adequate regulation.
Jayman1000 wrote: »Jayman1000 wrote: »What the deuce is an "adjusted" auction house?
This is just a term that allows for the creator of it to modify the way the "Auction house" would work to what they need to be able to argue their point of view.
So, kinda like a plot device for forum debaters?
wenchmore420b14_ESO wrote: »What ever happened with "Auction Horse"?
Bring back Auction Horse idea!!
wenchmore420b14_ESO wrote: »juttaa77b16_ESO wrote: »wenchmore420b14_ESO wrote: »Wow! 7 pages and no meme yet?? Well, here we go!!!
Just my 2 Drakes on a few things.~
1. Many, many guilds do not charge dues, even big ones. I am PCNA and member of a couple big trade guilds and zero fees.
2. Who remembers BEFORE we had guild kiosks how buying and selling was like!!!
3. Other MMO's like WoW run with shards. A AH in ESO would be like taking all 100+ shards and putting them in one. Meaning you would have hundreds of thousands of listings that the server must process, think of the lag then, plus the time looking.
4. AH makes cornering the market on a item possible. It is literally impossible to do this in ESO. If I wanted to corner the Resin market I would have to travel to 200+ kiosks and then only be able to sell them in 5 kiosks. Not happening.
5. This is ESO. Not WoW. Not SWOTR. ZoS did not want another copy/paste game and Im glad for that.
6. And I guess the most important point is.... ZoS has said, time and time again, the current system is here to stay, so wanting it other wise is a moot point.
Huzzah!!!
and yet so far off since
1. Trading wouldn't go back to buying and selling in the chat
2. Some guilds don't charge fees and most of those don't stay around long or end up charging fees / asking for many donations a bit later
3. Being you wouldn't have a bunch of unnnecessary addons as compensation, the lag/performance would pretty much be the same
4. Adjusting an auction house with limits would make it nearly impossible to corner the market on any one item
5. Yes this is ESO and ZOS can create a better version of an AH than ever existed if they put their minds to it. There doesn't need to be a copy paste at all
6. ZOS has said a lot of things and changed their minds, because it would be better for the player base and this could end up being one of those topics.
You're absolutely welcome !
I'll give you one thing the meme was cute, just a bit out of place in this thread. These memes popped up during the whole sorc shield debate, and look. The sorc shield ended up fixed to not be a cast.
True about sorc sheild, and dragons, but they didn't have to completely re-write the coding like a major overhaul with a AH would cause.
Just like flying mounts, the game is not set up for vertical movement and to change it would require reworking the whole game engine, and there are just some things ZoS wont change their minds on due to cost factors. We know Zo$ and their money.
There are lots, not just some guilds, that have no dues. My 2 main trade guilds have been here since launch and still going strong. My social guild even has had a trader for over 2 years in same spot without dues.
And to my point of listings, add-ons or no, a AH would have ALL the listings of all 200+ kiosks and more under one listing aka AH. Imagine 500,000 to 750,000 items loading at once. Servers would not be able to handle it.
Plus I'm bias, I like the system..
juttaa77b16_ESO wrote: »wenchmore420b14_ESO wrote: »juttaa77b16_ESO wrote: »wenchmore420b14_ESO wrote: »Wow! 7 pages and no meme yet?? Well, here we go!!!
Just my 2 Drakes on a few things.~
1. Many, many guilds do not charge dues, even big ones. I am PCNA and member of a couple big trade guilds and zero fees.
2. Who remembers BEFORE we had guild kiosks how buying and selling was like!!!
3. Other MMO's like WoW run with shards. A AH in ESO would be like taking all 100+ shards and putting them in one. Meaning you would have hundreds of thousands of listings that the server must process, think of the lag then, plus the time looking.
4. AH makes cornering the market on a item possible. It is literally impossible to do this in ESO. If I wanted to corner the Resin market I would have to travel to 200+ kiosks and then only be able to sell them in 5 kiosks. Not happening.
5. This is ESO. Not WoW. Not SWOTR. ZoS did not want another copy/paste game and Im glad for that.
6. And I guess the most important point is.... ZoS has said, time and time again, the current system is here to stay, so wanting it other wise is a moot point.
Huzzah!!!
and yet so far off since
1. Trading wouldn't go back to buying and selling in the chat
2. Some guilds don't charge fees and most of those don't stay around long or end up charging fees / asking for many donations a bit later
3. Being you wouldn't have a bunch of unnnecessary addons as compensation, the lag/performance would pretty much be the same
4. Adjusting an auction house with limits would make it nearly impossible to corner the market on any one item
5. Yes this is ESO and ZOS can create a better version of an AH than ever existed if they put their minds to it. There doesn't need to be a copy paste at all
6. ZOS has said a lot of things and changed their minds, because it would be better for the player base and this could end up being one of those topics.
You're absolutely welcome !
I'll give you one thing the meme was cute, just a bit out of place in this thread. These memes popped up during the whole sorc shield debate, and look. The sorc shield ended up fixed to not be a cast.
True about sorc sheild, and dragons, but they didn't have to completely re-write the coding like a major overhaul with a AH would cause.
Just like flying mounts, the game is not set up for vertical movement and to change it would require reworking the whole game engine, and there are just some things ZoS wont change their minds on due to cost factors. We know Zo$ and their money.
There are lots, not just some guilds, that have no dues. My 2 main trade guilds have been here since launch and still going strong. My social guild even has had a trader for over 2 years in same spot without dues.
And to my point of listings, add-ons or no, a AH would have ALL the listings of all 200+ kiosks and more under one listing aka AH. Imagine 500,000 to 750,000 items loading at once. Servers would not be able to handle it.
Plus I'm bias, I like the system..
I already kinda knew you were biased. That's not really the problem. In fact, I only answered. So people could see both sides, and make a more informed decision for themselves on what they want to support or not.
I would be fine with an overhaul of the current system or an adjusted AH, as long as it's done right.
I do doubt. There really would be noticably more lag if any at all than what is already here, because we currently have people scanning the whole day and night long to spam their items onto the ttc website. Most people will be searching for specific items. I'm sure there will be some people, who want to waste time to see everything, but others won't since they don't want to waste that time.
juttaa77b16_ESO wrote: »THEDKEXPERIENCE wrote: »juttaa77b16_ESO wrote: »juttaa77b16_ESO wrote: »juttaa77b16_ESO wrote: »juttaa77b16_ESO wrote: »double
That time is more than enough to discourage rampent attempts. I have tried and on a practical level travel to 7 main hubs with searches took over an hour.
I buy and sell a lot every day. 7 is doable in 15-20 mins. If you have guildies working with you, which happens often, it's much faster.
Yes having a team does make it feasable. I was just pointing out it becomes impracticable at an individual level.
Familair with the practice of having guild officers funded with seed money from guild bank to bargain shop at predetermind traders for resale, including percentage mark downs for acceptable resale returns ensuring taxes are accounted for. 😁
Yes some people actually do play eso economics like a real business and it returns real in game profit.
We weren't talking about simple profit though. We're talking about the corrupted system and market monopolizing by a handful of guilds in cooperation with their sister guilds that pop up every two seconds with the same exact players in them. Profit is fine and dandy, but manipulating the market to extremes in multiple ways(mentioned earlier), and cheating within the guild vendor system(also mentioned within the thread) is not.
Yes AND if that level of effort and coordination is an issue now just imagine how bad it will be when it only requires 1 person and a 5 second click of a button in a AH to corner and resale market items.
That wouldn't be possible if a player was limited as to how much of any single item they can purchase within a certain time period. Low limits would of course be unacceptable, but I'm sure the players and ZOS can reach an agreement about what would be acceptable to reduce the likelihood of these things happening. There may even be other ways to reduce the likelihood of someone buying all of any item. An AH would also allow people to sell things to everyone on a server without weekly fees.
If I thought ZOS had the time to fix the corruption within the system and would actually implement it, I would say no AH, but I just don't see that right now. So, for me, until I see concrete proof that ZOS did something about it, I will support an AH system. No matter how hard the manipulators within the system disagree with me, and flame to try to keep the corruption going, I will stand by what I say.
The buying limits is actually a pretty good idea. If I was part of the “flame to keep the corruption going” crowd you referred to, you got me all wrong. If ZOS said simply that no more than 100 of an unstackable item or 100 stacks of a stackable item could be bought in a day, great, problem solved.
In the absence of limits like those I cannot support a GAH.
I’ve seen wayyyyyyyyy too many game economies go off the rails because of rich players. It might not seem like it but everything I stated against the OP of this discussion is to save them long term from what absolutely would happen in a truly unregulated situation. Those caps would provide adequate regulation.
Here is one of the posts jayman1000
.juttaa77b16_ESO wrote: »THEDKEXPERIENCE wrote: »juttaa77b16_ESO wrote: »juttaa77b16_ESO wrote: »juttaa77b16_ESO wrote: »juttaa77b16_ESO wrote: »double
That time is more than enough to discourage rampent attempts. I have tried and on a practical level travel to 7 main hubs with searches took over an hour.
I buy and sell a lot every day. 7 is doable in 15-20 mins. If you have guildies working with you, which happens often, it's much faster.
Yes having a team does make it feasable. I was just pointing out it becomes impracticable at an individual level.
Familair with the practice of having guild officers funded with seed money from guild bank to bargain shop at predetermind traders for resale, including percentage mark downs for acceptable resale returns ensuring taxes are accounted for. 😁
Yes some people actually do play eso economics like a real business and it returns real in game profit.
We weren't talking about simple profit though. We're talking about the corrupted system and market monopolizing by a handful of guilds in cooperation with their sister guilds that pop up every two seconds with the same exact players in them. Profit is fine and dandy, but manipulating the market to extremes in multiple ways(mentioned earlier), and cheating within the guild vendor system(also mentioned within the thread) is not.
Yes AND if that level of effort and coordination is an issue now just imagine how bad it will be when it only requires 1 person and a 5 second click of a button in a AH to corner and resale market items.
That wouldn't be possible if a player was limited as to how much of any single item they can purchase within a certain time period. Low limits would of course be unacceptable, but I'm sure the players and ZOS can reach an agreement about what would be acceptable to reduce the likelihood of these things happening. There may even be other ways to reduce the likelihood of someone buying all of any item. An AH would also allow people to sell things to everyone on a server without weekly fees.
If I thought ZOS had the time to fix the corruption within the system and would actually implement it, I would say no AH, but I just don't see that right now. So, for me, until I see concrete proof that ZOS did something about it, I will support an AH system. No matter how hard the manipulators within the system disagree with me, and flame to try to keep the corruption going, I will stand by what I say.
The buying limits is actually a pretty good idea. If I was part of the “flame to keep the corruption going” crowd you referred to, you got me all wrong. If ZOS said simply that no more than 100 of an unstackable item or 100 stacks of a stackable item could be bought in a day, great, problem solved.
In the absence of limits like those I cannot support a GAH.
I’ve seen wayyyyyyyyy too many game economies go off the rails because of rich players. It might not seem like it but everything I stated against the OP of this discussion is to save them long term from what absolutely would happen in a truly unregulated situation. Those caps would provide adequate regulation.
Here is one of the posts jayman1000
Buying 100 items per day only?
You realize that for CP150 gear it takes 130 -150 refined mats to make 1 piece of gear?
So it taking 10 or 12 days to buy the mats needed to craft CP150 gear is a good thing?
What else do you want to limit besides the purchases to mats to craft gear?
As with any forum thread suggestions. They are just examples to get the idea out there, and can be tweaked per item type. Nothing is set in stone in a beginning idea. We're opening up new doors to a better system, and encouraging feedback for and against. nothing more and nothing less. Obviously, the limits must be reasonably set at some point. The bank would have nothing to do with the auction house though. The limits are solely on buying and selling per day per account..juttaa77b16_ESO wrote: »THEDKEXPERIENCE wrote: »juttaa77b16_ESO wrote: »juttaa77b16_ESO wrote: »juttaa77b16_ESO wrote: »juttaa77b16_ESO wrote: »double
That time is more than enough to discourage rampent attempts. I have tried and on a practical level travel to 7 main hubs with searches took over an hour.
I buy and sell a lot every day. 7 is doable in 15-20 mins. If you have guildies working with you, which happens often, it's much faster.
Yes having a team does make it feasable. I was just pointing out it becomes impracticable at an individual level.
Familair with the practice of having guild officers funded with seed money from guild bank to bargain shop at predetermind traders for resale, including percentage mark downs for acceptable resale returns ensuring taxes are accounted for. 😁
Yes some people actually do play eso economics like a real business and it returns real in game profit.
We weren't talking about simple profit though. We're talking about the corrupted system and market monopolizing by a handful of guilds in cooperation with their sister guilds that pop up every two seconds with the same exact players in them. Profit is fine and dandy, but manipulating the market to extremes in multiple ways(mentioned earlier), and cheating within the guild vendor system(also mentioned within the thread) is not.
Yes AND if that level of effort and coordination is an issue now just imagine how bad it will be when it only requires 1 person and a 5 second click of a button in a AH to corner and resale market items.
That wouldn't be possible if a player was limited as to how much of any single item they can purchase within a certain time period. Low limits would of course be unacceptable, but I'm sure the players and ZOS can reach an agreement about what would be acceptable to reduce the likelihood of these things happening. There may even be other ways to reduce the likelihood of someone buying all of any item. An AH would also allow people to sell things to everyone on a server without weekly fees.
If I thought ZOS had the time to fix the corruption within the system and would actually implement it, I would say no AH, but I just don't see that right now. So, for me, until I see concrete proof that ZOS did something about it, I will support an AH system. No matter how hard the manipulators within the system disagree with me, and flame to try to keep the corruption going, I will stand by what I say.
The buying limits is actually a pretty good idea. If I was part of the “flame to keep the corruption going” crowd you referred to, you got me all wrong. If ZOS said simply that no more than 100 of an unstackable item or 100 stacks of a stackable item could be bought in a day, great, problem solved.
In the absence of limits like those I cannot support a GAH.
I’ve seen wayyyyyyyyy too many game economies go off the rails because of rich players. It might not seem like it but everything I stated against the OP of this discussion is to save them long term from what absolutely would happen in a truly unregulated situation. Those caps would provide adequate regulation.
Here is one of the posts jayman1000
Buying 100 items per day only?
You realize that for CP150 gear it takes 130 -150 refined mats to make 1 piece of gear?
So it taking 10 or 12 days to buy the mats needed to craft CP150 gear is a good thing?
What else do you want to limit besides the purchases to mats to craft gear?
juttaa77b16_ESO wrote: »THEDKEXPERIENCE wrote: »juttaa77b16_ESO wrote: »juttaa77b16_ESO wrote: »juttaa77b16_ESO wrote: »juttaa77b16_ESO wrote: »double
That time is more than enough to discourage rampent attempts. I have tried and on a practical level travel to 7 main hubs with searches took over an hour.
I buy and sell a lot every day. 7 is doable in 15-20 mins. If you have guildies working with you, which happens often, it's much faster.
Yes having a team does make it feasable. I was just pointing out it becomes impracticable at an individual level.
Familair with the practice of having guild officers funded with seed money from guild bank to bargain shop at predetermind traders for resale, including percentage mark downs for acceptable resale returns ensuring taxes are accounted for. 😁
Yes some people actually do play eso economics like a real business and it returns real in game profit.
We weren't talking about simple profit though. We're talking about the corrupted system and market monopolizing by a handful of guilds in cooperation with their sister guilds that pop up every two seconds with the same exact players in them. Profit is fine and dandy, but manipulating the market to extremes in multiple ways(mentioned earlier), and cheating within the guild vendor system(also mentioned within the thread) is not.
Yes AND if that level of effort and coordination is an issue now just imagine how bad it will be when it only requires 1 person and a 5 second click of a button in a AH to corner and resale market items.
That wouldn't be possible if a player was limited as to how much of any single item they can purchase within a certain time period. Low limits would of course be unacceptable, but I'm sure the players and ZOS can reach an agreement about what would be acceptable to reduce the likelihood of these things happening. There may even be other ways to reduce the likelihood of someone buying all of any item. An AH would also allow people to sell things to everyone on a server without weekly fees.
If I thought ZOS had the time to fix the corruption within the system and would actually implement it, I would say no AH, but I just don't see that right now. So, for me, until I see concrete proof that ZOS did something about it, I will support an AH system. No matter how hard the manipulators within the system disagree with me, and flame to try to keep the corruption going, I will stand by what I say.
The buying limits is actually a pretty good idea. If I was part of the “flame to keep the corruption going” crowd you referred to, you got me all wrong. If ZOS said simply that no more than 100 of an unstackable item or 100 stacks of a stackable item could be bought in a day, great, problem solved.
In the absence of limits like those I cannot support a GAH.
I’ve seen wayyyyyyyyy too many game economies go off the rails because of rich players. It might not seem like it but everything I stated against the OP of this discussion is to save them long term from what absolutely would happen in a truly unregulated situation. Those caps would provide adequate regulation.
Here is one of the posts jayman1000
Jayman1000 wrote: »juttaa77b16_ESO wrote: »THEDKEXPERIENCE wrote: »juttaa77b16_ESO wrote: »juttaa77b16_ESO wrote: »juttaa77b16_ESO wrote: »juttaa77b16_ESO wrote: »double
That time is more than enough to discourage rampent attempts. I have tried and on a practical level travel to 7 main hubs with searches took over an hour.
I buy and sell a lot every day. 7 is doable in 15-20 mins. If you have guildies working with you, which happens often, it's much faster.
Yes having a team does make it feasable. I was just pointing out it becomes impracticable at an individual level.
Familair with the practice of having guild officers funded with seed money from guild bank to bargain shop at predetermind traders for resale, including percentage mark downs for acceptable resale returns ensuring taxes are accounted for. 😁
Yes some people actually do play eso economics like a real business and it returns real in game profit.
We weren't talking about simple profit though. We're talking about the corrupted system and market monopolizing by a handful of guilds in cooperation with their sister guilds that pop up every two seconds with the same exact players in them. Profit is fine and dandy, but manipulating the market to extremes in multiple ways(mentioned earlier), and cheating within the guild vendor system(also mentioned within the thread) is not.
Yes AND if that level of effort and coordination is an issue now just imagine how bad it will be when it only requires 1 person and a 5 second click of a button in a AH to corner and resale market items.
That wouldn't be possible if a player was limited as to how much of any single item they can purchase within a certain time period. Low limits would of course be unacceptable, but I'm sure the players and ZOS can reach an agreement about what would be acceptable to reduce the likelihood of these things happening. There may even be other ways to reduce the likelihood of someone buying all of any item. An AH would also allow people to sell things to everyone on a server without weekly fees.
If I thought ZOS had the time to fix the corruption within the system and would actually implement it, I would say no AH, but I just don't see that right now. So, for me, until I see concrete proof that ZOS did something about it, I will support an AH system. No matter how hard the manipulators within the system disagree with me, and flame to try to keep the corruption going, I will stand by what I say.
The buying limits is actually a pretty good idea. If I was part of the “flame to keep the corruption going” crowd you referred to, you got me all wrong. If ZOS said simply that no more than 100 of an unstackable item or 100 stacks of a stackable item could be bought in a day, great, problem solved.
In the absence of limits like those I cannot support a GAH.
I’ve seen wayyyyyyyyy too many game economies go off the rails because of rich players. It might not seem like it but everything I stated against the OP of this discussion is to save them long term from what absolutely would happen in a truly unregulated situation. Those caps would provide adequate regulation.
Here is one of the posts jayman1000
Thanks! Im blidn it seems lol. But tbh, that sounds like a horrible idea. Communism at it's worst. Artificial limits will led to empty stores when demand exceeds the limit. Which it will.
EDIT: Oh wait, it's a a buy limit?! that's even worse, people will have a demand that they cant get fulfilled unless they wait and wait and wait for the limit to refresh each day. Terrible idea. And it can even be circumvented by those willing to invest in multiple accounts... so at the end of the day nothing would really be gained by this but annoying most players.
Jayman1000 wrote: »juttaa77b16_ESO wrote: »THEDKEXPERIENCE wrote: »juttaa77b16_ESO wrote: »juttaa77b16_ESO wrote: »juttaa77b16_ESO wrote: »juttaa77b16_ESO wrote: »double
That time is more than enough to discourage rampent attempts. I have tried and on a practical level travel to 7 main hubs with searches took over an hour.
I buy and sell a lot every day. 7 is doable in 15-20 mins. If you have guildies working with you, which happens often, it's much faster.
Yes having a team does make it feasable. I was just pointing out it becomes impracticable at an individual level.
Familair with the practice of having guild officers funded with seed money from guild bank to bargain shop at predetermind traders for resale, including percentage mark downs for acceptable resale returns ensuring taxes are accounted for. 😁
Yes some people actually do play eso economics like a real business and it returns real in game profit.
We weren't talking about simple profit though. We're talking about the corrupted system and market monopolizing by a handful of guilds in cooperation with their sister guilds that pop up every two seconds with the same exact players in them. Profit is fine and dandy, but manipulating the market to extremes in multiple ways(mentioned earlier), and cheating within the guild vendor system(also mentioned within the thread) is not.
Yes AND if that level of effort and coordination is an issue now just imagine how bad it will be when it only requires 1 person and a 5 second click of a button in a AH to corner and resale market items.
That wouldn't be possible if a player was limited as to how much of any single item they can purchase within a certain time period. Low limits would of course be unacceptable, but I'm sure the players and ZOS can reach an agreement about what would be acceptable to reduce the likelihood of these things happening. There may even be other ways to reduce the likelihood of someone buying all of any item. An AH would also allow people to sell things to everyone on a server without weekly fees.
If I thought ZOS had the time to fix the corruption within the system and would actually implement it, I would say no AH, but I just don't see that right now. So, for me, until I see concrete proof that ZOS did something about it, I will support an AH system. No matter how hard the manipulators within the system disagree with me, and flame to try to keep the corruption going, I will stand by what I say.
The buying limits is actually a pretty good idea. If I was part of the “flame to keep the corruption going” crowd you referred to, you got me all wrong. If ZOS said simply that no more than 100 of an unstackable item or 100 stacks of a stackable item could be bought in a day, great, problem solved.
In the absence of limits like those I cannot support a GAH.
I’ve seen wayyyyyyyyy too many game economies go off the rails because of rich players. It might not seem like it but everything I stated against the OP of this discussion is to save them long term from what absolutely would happen in a truly unregulated situation. Those caps would provide adequate regulation.
Here is one of the posts jayman1000
Thanks! Im blidn it seems lol. But tbh, that sounds like a horrible idea. Communism at it's worst. Artificial limits will led to empty stores when demand exceeds the limit. Which it will.
EDIT: Oh wait, it's a a buy limit?! that's even worse, people will have a demand that they cant get fulfilled unless they wait and wait and wait for the limit to refresh each day. Terrible idea. And it can even be circumvented by those willing to invest in multiple accounts... so at the end of the day nothing would really be gained by this but annoying most players.
Jayman1000 wrote: »No one in their right mind uses TTC to check average pricing. You use MM and base on actual sales in the guilds you are a member of. And no, a single huge listing wont skew average prices in MM because you can enable an "ignore outliers" option so it will be ignored.
He's actually not correct since the limits would be set reasonably and not hamper normal sales at all. It would only stop people who are trying to buy the entire market up, which is very reasonable. More people would be directly selling since they wouldn't be paying extras fees, more than the listing fee itself. That then means more items would be available. Not to mention a central place, belonging to the game itself, to quickly get rid of their wares for the day.THEDKEXPERIENCE wrote: »Jayman1000 wrote: »juttaa77b16_ESO wrote: »THEDKEXPERIENCE wrote: »juttaa77b16_ESO wrote: »juttaa77b16_ESO wrote: »juttaa77b16_ESO wrote: »juttaa77b16_ESO wrote: »double
That time is more than enough to discourage rampent attempts. I have tried and on a practical level travel to 7 main hubs with searches took over an hour.
I buy and sell a lot every day. 7 is doable in 15-20 mins. If you have guildies working with you, which happens often, it's much faster.
Yes having a team does make it feasable. I was just pointing out it becomes impracticable at an individual level.
Familair with the practice of having guild officers funded with seed money from guild bank to bargain shop at predetermind traders for resale, including percentage mark downs for acceptable resale returns ensuring taxes are accounted for. 😁
Yes some people actually do play eso economics like a real business and it returns real in game profit.
We weren't talking about simple profit though. We're talking about the corrupted system and market monopolizing by a handful of guilds in cooperation with their sister guilds that pop up every two seconds with the same exact players in them. Profit is fine and dandy, but manipulating the market to extremes in multiple ways(mentioned earlier), and cheating within the guild vendor system(also mentioned within the thread) is not.
Yes AND if that level of effort and coordination is an issue now just imagine how bad it will be when it only requires 1 person and a 5 second click of a button in a AH to corner and resale market items.
That wouldn't be possible if a player was limited as to how much of any single item they can purchase within a certain time period. Low limits would of course be unacceptable, but I'm sure the players and ZOS can reach an agreement about what would be acceptable to reduce the likelihood of these things happening. There may even be other ways to reduce the likelihood of someone buying all of any item. An AH would also allow people to sell things to everyone on a server without weekly fees.
If I thought ZOS had the time to fix the corruption within the system and would actually implement it, I would say no AH, but I just don't see that right now. So, for me, until I see concrete proof that ZOS did something about it, I will support an AH system. No matter how hard the manipulators within the system disagree with me, and flame to try to keep the corruption going, I will stand by what I say.
The buying limits is actually a pretty good idea. If I was part of the “flame to keep the corruption going” crowd you referred to, you got me all wrong. If ZOS said simply that no more than 100 of an unstackable item or 100 stacks of a stackable item could be bought in a day, great, problem solved.
In the absence of limits like those I cannot support a GAH.
I’ve seen wayyyyyyyyy too many game economies go off the rails because of rich players. It might not seem like it but everything I stated against the OP of this discussion is to save them long term from what absolutely would happen in a truly unregulated situation. Those caps would provide adequate regulation.
Here is one of the posts jayman1000
Thanks! Im blidn it seems lol. But tbh, that sounds like a horrible idea. Communism at it's worst. Artificial limits will led to empty stores when demand exceeds the limit. Which it will.
EDIT: Oh wait, it's a a buy limit?! that's even worse, people will have a demand that they cant get fulfilled unless they wait and wait and wait for the limit to refresh each day. Terrible idea. And it can even be circumvented by those willing to invest in multiple accounts... so at the end of the day nothing would really be gained by this but annoying most players.
It’s socialism, not communism.
You’re still right, just letting you know that there is a technical difference.
THEDKEXPERIENCE wrote: »Jayman1000 wrote: »juttaa77b16_ESO wrote: »THEDKEXPERIENCE wrote: »juttaa77b16_ESO wrote: »juttaa77b16_ESO wrote: »juttaa77b16_ESO wrote: »juttaa77b16_ESO wrote: »double
That time is more than enough to discourage rampent attempts. I have tried and on a practical level travel to 7 main hubs with searches took over an hour.
I buy and sell a lot every day. 7 is doable in 15-20 mins. If you have guildies working with you, which happens often, it's much faster.
Yes having a team does make it feasable. I was just pointing out it becomes impracticable at an individual level.
Familair with the practice of having guild officers funded with seed money from guild bank to bargain shop at predetermind traders for resale, including percentage mark downs for acceptable resale returns ensuring taxes are accounted for. 😁
Yes some people actually do play eso economics like a real business and it returns real in game profit.
We weren't talking about simple profit though. We're talking about the corrupted system and market monopolizing by a handful of guilds in cooperation with their sister guilds that pop up every two seconds with the same exact players in them. Profit is fine and dandy, but manipulating the market to extremes in multiple ways(mentioned earlier), and cheating within the guild vendor system(also mentioned within the thread) is not.
Yes AND if that level of effort and coordination is an issue now just imagine how bad it will be when it only requires 1 person and a 5 second click of a button in a AH to corner and resale market items.
That wouldn't be possible if a player was limited as to how much of any single item they can purchase within a certain time period. Low limits would of course be unacceptable, but I'm sure the players and ZOS can reach an agreement about what would be acceptable to reduce the likelihood of these things happening. There may even be other ways to reduce the likelihood of someone buying all of any item. An AH would also allow people to sell things to everyone on a server without weekly fees.
If I thought ZOS had the time to fix the corruption within the system and would actually implement it, I would say no AH, but I just don't see that right now. So, for me, until I see concrete proof that ZOS did something about it, I will support an AH system. No matter how hard the manipulators within the system disagree with me, and flame to try to keep the corruption going, I will stand by what I say.
The buying limits is actually a pretty good idea. If I was part of the “flame to keep the corruption going” crowd you referred to, you got me all wrong. If ZOS said simply that no more than 100 of an unstackable item or 100 stacks of a stackable item could be bought in a day, great, problem solved.
In the absence of limits like those I cannot support a GAH.
I’ve seen wayyyyyyyyy too many game economies go off the rails because of rich players. It might not seem like it but everything I stated against the OP of this discussion is to save them long term from what absolutely would happen in a truly unregulated situation. Those caps would provide adequate regulation.
Here is one of the posts jayman1000
Thanks! Im blidn it seems lol. But tbh, that sounds like a horrible idea. Communism at it's worst. Artificial limits will led to empty stores when demand exceeds the limit. Which it will.
EDIT: Oh wait, it's a a buy limit?! that's even worse, people will have a demand that they cant get fulfilled unless they wait and wait and wait for the limit to refresh each day. Terrible idea. And it can even be circumvented by those willing to invest in multiple accounts... so at the end of the day nothing would really be gained by this but annoying most players.
It’s socialism, not communism.
You’re still right, just letting you know that there is a technical difference.
Jayman1000 wrote: »THEDKEXPERIENCE wrote: »Jayman1000 wrote: »juttaa77b16_ESO wrote: »THEDKEXPERIENCE wrote: »juttaa77b16_ESO wrote: »juttaa77b16_ESO wrote: »juttaa77b16_ESO wrote: »juttaa77b16_ESO wrote: »double
That time is more than enough to discourage rampent attempts. I have tried and on a practical level travel to 7 main hubs with searches took over an hour.
I buy and sell a lot every day. 7 is doable in 15-20 mins. If you have guildies working with you, which happens often, it's much faster.
Yes having a team does make it feasable. I was just pointing out it becomes impracticable at an individual level.
Familair with the practice of having guild officers funded with seed money from guild bank to bargain shop at predetermind traders for resale, including percentage mark downs for acceptable resale returns ensuring taxes are accounted for. 😁
Yes some people actually do play eso economics like a real business and it returns real in game profit.
We weren't talking about simple profit though. We're talking about the corrupted system and market monopolizing by a handful of guilds in cooperation with their sister guilds that pop up every two seconds with the same exact players in them. Profit is fine and dandy, but manipulating the market to extremes in multiple ways(mentioned earlier), and cheating within the guild vendor system(also mentioned within the thread) is not.
Yes AND if that level of effort and coordination is an issue now just imagine how bad it will be when it only requires 1 person and a 5 second click of a button in a AH to corner and resale market items.
That wouldn't be possible if a player was limited as to how much of any single item they can purchase within a certain time period. Low limits would of course be unacceptable, but I'm sure the players and ZOS can reach an agreement about what would be acceptable to reduce the likelihood of these things happening. There may even be other ways to reduce the likelihood of someone buying all of any item. An AH would also allow people to sell things to everyone on a server without weekly fees.
If I thought ZOS had the time to fix the corruption within the system and would actually implement it, I would say no AH, but I just don't see that right now. So, for me, until I see concrete proof that ZOS did something about it, I will support an AH system. No matter how hard the manipulators within the system disagree with me, and flame to try to keep the corruption going, I will stand by what I say.
The buying limits is actually a pretty good idea. If I was part of the “flame to keep the corruption going” crowd you referred to, you got me all wrong. If ZOS said simply that no more than 100 of an unstackable item or 100 stacks of a stackable item could be bought in a day, great, problem solved.
In the absence of limits like those I cannot support a GAH.
I’ve seen wayyyyyyyyy too many game economies go off the rails because of rich players. It might not seem like it but everything I stated against the OP of this discussion is to save them long term from what absolutely would happen in a truly unregulated situation. Those caps would provide adequate regulation.
Here is one of the posts jayman1000
Thanks! Im blidn it seems lol. But tbh, that sounds like a horrible idea. Communism at it's worst. Artificial limits will led to empty stores when demand exceeds the limit. Which it will.
EDIT: Oh wait, it's a a buy limit?! that's even worse, people will have a demand that they cant get fulfilled unless they wait and wait and wait for the limit to refresh each day. Terrible idea. And it can even be circumvented by those willing to invest in multiple accounts... so at the end of the day nothing would really be gained by this but annoying most players.
It’s socialism, not communism.
You’re still right, just letting you know that there is a technical difference.
maybe your right, idk, Im just thinking about how a state controlled economy was like in communist sovjet and what it led to: empty stores, unfulfilled demand.
juttaa77b16_ESO wrote: »He's actually not correct since the limits would be set reasonably and not hamper normal sales at all. It would only stop people who are trying to buy the entire market up, which is very reasonable. More people would be directly selling since they wouldn't be paying extras fees more than the listing fee. That then means more items would be available. Not to mention a central place, belonging to the game itself, to quickly get rid of their wares for the day.THEDKEXPERIENCE wrote: »Jayman1000 wrote: »juttaa77b16_ESO wrote: »THEDKEXPERIENCE wrote: »juttaa77b16_ESO wrote: »juttaa77b16_ESO wrote: »juttaa77b16_ESO wrote: »juttaa77b16_ESO wrote: »double
That time is more than enough to discourage rampent attempts. I have tried and on a practical level travel to 7 main hubs with searches took over an hour.
I buy and sell a lot every day. 7 is doable in 15-20 mins. If you have guildies working with you, which happens often, it's much faster.
Yes having a team does make it feasable. I was just pointing out it becomes impracticable at an individual level.
Familair with the practice of having guild officers funded with seed money from guild bank to bargain shop at predetermind traders for resale, including percentage mark downs for acceptable resale returns ensuring taxes are accounted for. 😁
Yes some people actually do play eso economics like a real business and it returns real in game profit.
We weren't talking about simple profit though. We're talking about the corrupted system and market monopolizing by a handful of guilds in cooperation with their sister guilds that pop up every two seconds with the same exact players in them. Profit is fine and dandy, but manipulating the market to extremes in multiple ways(mentioned earlier), and cheating within the guild vendor system(also mentioned within the thread) is not.
Yes AND if that level of effort and coordination is an issue now just imagine how bad it will be when it only requires 1 person and a 5 second click of a button in a AH to corner and resale market items.
That wouldn't be possible if a player was limited as to how much of any single item they can purchase within a certain time period. Low limits would of course be unacceptable, but I'm sure the players and ZOS can reach an agreement about what would be acceptable to reduce the likelihood of these things happening. There may even be other ways to reduce the likelihood of someone buying all of any item. An AH would also allow people to sell things to everyone on a server without weekly fees.
If I thought ZOS had the time to fix the corruption within the system and would actually implement it, I would say no AH, but I just don't see that right now. So, for me, until I see concrete proof that ZOS did something about it, I will support an AH system. No matter how hard the manipulators within the system disagree with me, and flame to try to keep the corruption going, I will stand by what I say.
The buying limits is actually a pretty good idea. If I was part of the “flame to keep the corruption going” crowd you referred to, you got me all wrong. If ZOS said simply that no more than 100 of an unstackable item or 100 stacks of a stackable item could be bought in a day, great, problem solved.
In the absence of limits like those I cannot support a GAH.
I’ve seen wayyyyyyyyy too many game economies go off the rails because of rich players. It might not seem like it but everything I stated against the OP of this discussion is to save them long term from what absolutely would happen in a truly unregulated situation. Those caps would provide adequate regulation.
Here is one of the posts jayman1000
Thanks! Im blidn it seems lol. But tbh, that sounds like a horrible idea. Communism at it's worst. Artificial limits will led to empty stores when demand exceeds the limit. Which it will.
EDIT: Oh wait, it's a a buy limit?! that's even worse, people will have a demand that they cant get fulfilled unless they wait and wait and wait for the limit to refresh each day. Terrible idea. And it can even be circumvented by those willing to invest in multiple accounts... so at the end of the day nothing would really be gained by this but annoying most players.
It’s socialism, not communism.
You’re still right, just letting you know that there is a technical difference.
THEDKEXPERIENCE wrote: »Jayman1000 wrote: »juttaa77b16_ESO wrote: »THEDKEXPERIENCE wrote: »juttaa77b16_ESO wrote: »juttaa77b16_ESO wrote: »juttaa77b16_ESO wrote: »juttaa77b16_ESO wrote: »double
That time is more than enough to discourage rampent attempts. I have tried and on a practical level travel to 7 main hubs with searches took over an hour.
I buy and sell a lot every day. 7 is doable in 15-20 mins. If you have guildies working with you, which happens often, it's much faster.
Yes having a team does make it feasable. I was just pointing out it becomes impracticable at an individual level.
Familair with the practice of having guild officers funded with seed money from guild bank to bargain shop at predetermind traders for resale, including percentage mark downs for acceptable resale returns ensuring taxes are accounted for. 😁
Yes some people actually do play eso economics like a real business and it returns real in game profit.
We weren't talking about simple profit though. We're talking about the corrupted system and market monopolizing by a handful of guilds in cooperation with their sister guilds that pop up every two seconds with the same exact players in them. Profit is fine and dandy, but manipulating the market to extremes in multiple ways(mentioned earlier), and cheating within the guild vendor system(also mentioned within the thread) is not.
Yes AND if that level of effort and coordination is an issue now just imagine how bad it will be when it only requires 1 person and a 5 second click of a button in a AH to corner and resale market items.
That wouldn't be possible if a player was limited as to how much of any single item they can purchase within a certain time period. Low limits would of course be unacceptable, but I'm sure the players and ZOS can reach an agreement about what would be acceptable to reduce the likelihood of these things happening. There may even be other ways to reduce the likelihood of someone buying all of any item. An AH would also allow people to sell things to everyone on a server without weekly fees.
If I thought ZOS had the time to fix the corruption within the system and would actually implement it, I would say no AH, but I just don't see that right now. So, for me, until I see concrete proof that ZOS did something about it, I will support an AH system. No matter how hard the manipulators within the system disagree with me, and flame to try to keep the corruption going, I will stand by what I say.
The buying limits is actually a pretty good idea. If I was part of the “flame to keep the corruption going” crowd you referred to, you got me all wrong. If ZOS said simply that no more than 100 of an unstackable item or 100 stacks of a stackable item could be bought in a day, great, problem solved.
In the absence of limits like those I cannot support a GAH.
I’ve seen wayyyyyyyyy too many game economies go off the rails because of rich players. It might not seem like it but everything I stated against the OP of this discussion is to save them long term from what absolutely would happen in a truly unregulated situation. Those caps would provide adequate regulation.
Here is one of the posts jayman1000
Thanks! Im blidn it seems lol. But tbh, that sounds like a horrible idea. Communism at it's worst. Artificial limits will led to empty stores when demand exceeds the limit. Which it will.
EDIT: Oh wait, it's a a buy limit?! that's even worse, people will have a demand that they cant get fulfilled unless they wait and wait and wait for the limit to refresh each day. Terrible idea. And it can even be circumvented by those willing to invest in multiple accounts... so at the end of the day nothing would really be gained by this but annoying most players.
It’s socialism, not communism.
You’re still right, just letting you know that there is a technical difference.
Jayman1000 wrote: »juttaa77b16_ESO wrote: »He's actually not correct since the limits would be set reasonably and not hamper normal sales at all. It would only stop people who are trying to buy the entire market up, which is very reasonable. More people would be directly selling since they wouldn't be paying extras fees more than the listing fee. That then means more items would be available. Not to mention a central place, belonging to the game itself, to quickly get rid of their wares for the day.THEDKEXPERIENCE wrote: »Jayman1000 wrote: »juttaa77b16_ESO wrote: »THEDKEXPERIENCE wrote: »juttaa77b16_ESO wrote: »juttaa77b16_ESO wrote: »juttaa77b16_ESO wrote: »juttaa77b16_ESO wrote: »double
That time is more than enough to discourage rampent attempts. I have tried and on a practical level travel to 7 main hubs with searches took over an hour.
I buy and sell a lot every day. 7 is doable in 15-20 mins. If you have guildies working with you, which happens often, it's much faster.
Yes having a team does make it feasable. I was just pointing out it becomes impracticable at an individual level.
Familair with the practice of having guild officers funded with seed money from guild bank to bargain shop at predetermind traders for resale, including percentage mark downs for acceptable resale returns ensuring taxes are accounted for. 😁
Yes some people actually do play eso economics like a real business and it returns real in game profit.
We weren't talking about simple profit though. We're talking about the corrupted system and market monopolizing by a handful of guilds in cooperation with their sister guilds that pop up every two seconds with the same exact players in them. Profit is fine and dandy, but manipulating the market to extremes in multiple ways(mentioned earlier), and cheating within the guild vendor system(also mentioned within the thread) is not.
Yes AND if that level of effort and coordination is an issue now just imagine how bad it will be when it only requires 1 person and a 5 second click of a button in a AH to corner and resale market items.
That wouldn't be possible if a player was limited as to how much of any single item they can purchase within a certain time period. Low limits would of course be unacceptable, but I'm sure the players and ZOS can reach an agreement about what would be acceptable to reduce the likelihood of these things happening. There may even be other ways to reduce the likelihood of someone buying all of any item. An AH would also allow people to sell things to everyone on a server without weekly fees.
If I thought ZOS had the time to fix the corruption within the system and would actually implement it, I would say no AH, but I just don't see that right now. So, for me, until I see concrete proof that ZOS did something about it, I will support an AH system. No matter how hard the manipulators within the system disagree with me, and flame to try to keep the corruption going, I will stand by what I say.
The buying limits is actually a pretty good idea. If I was part of the “flame to keep the corruption going” crowd you referred to, you got me all wrong. If ZOS said simply that no more than 100 of an unstackable item or 100 stacks of a stackable item could be bought in a day, great, problem solved.
In the absence of limits like those I cannot support a GAH.
I’ve seen wayyyyyyyyy too many game economies go off the rails because of rich players. It might not seem like it but everything I stated against the OP of this discussion is to save them long term from what absolutely would happen in a truly unregulated situation. Those caps would provide adequate regulation.
Here is one of the posts jayman1000
Thanks! Im blidn it seems lol. But tbh, that sounds like a horrible idea. Communism at it's worst. Artificial limits will led to empty stores when demand exceeds the limit. Which it will.
EDIT: Oh wait, it's a a buy limit?! that's even worse, people will have a demand that they cant get fulfilled unless they wait and wait and wait for the limit to refresh each day. Terrible idea. And it can even be circumvented by those willing to invest in multiple accounts... so at the end of the day nothing would really be gained by this but annoying most players.
It’s socialism, not communism.
You’re still right, just letting you know that there is a technical difference.
I bet the communists had the same good intentions, "oh sure we'll be resonable". lol... yeah. see, you cant regulate these things, especially when the people assigned to setting the regulations wont be the same people affected by it. These limits would be up to some ZOS employees to impose... need I say more. yeah, worst idea ever since communism. or Socialism or whatever you wanna call it. It's not gonna work.
juttaa77b16_ESO wrote: »Jayman1000 wrote: »juttaa77b16_ESO wrote: »He's actually not correct since the limits would be set reasonably and not hamper normal sales at all. It would only stop people who are trying to buy the entire market up, which is very reasonable. More people would be directly selling since they wouldn't be paying extras fees more than the listing fee. That then means more items would be available. Not to mention a central place, belonging to the game itself, to quickly get rid of their wares for the day.THEDKEXPERIENCE wrote: »Jayman1000 wrote: »juttaa77b16_ESO wrote: »THEDKEXPERIENCE wrote: »juttaa77b16_ESO wrote: »juttaa77b16_ESO wrote: »juttaa77b16_ESO wrote: »juttaa77b16_ESO wrote: »double
That time is more than enough to discourage rampent attempts. I have tried and on a practical level travel to 7 main hubs with searches took over an hour.
I buy and sell a lot every day. 7 is doable in 15-20 mins. If you have guildies working with you, which happens often, it's much faster.
Yes having a team does make it feasable. I was just pointing out it becomes impracticable at an individual level.
Familair with the practice of having guild officers funded with seed money from guild bank to bargain shop at predetermind traders for resale, including percentage mark downs for acceptable resale returns ensuring taxes are accounted for. 😁
Yes some people actually do play eso economics like a real business and it returns real in game profit.
We weren't talking about simple profit though. We're talking about the corrupted system and market monopolizing by a handful of guilds in cooperation with their sister guilds that pop up every two seconds with the same exact players in them. Profit is fine and dandy, but manipulating the market to extremes in multiple ways(mentioned earlier), and cheating within the guild vendor system(also mentioned within the thread) is not.
Yes AND if that level of effort and coordination is an issue now just imagine how bad it will be when it only requires 1 person and a 5 second click of a button in a AH to corner and resale market items.
That wouldn't be possible if a player was limited as to how much of any single item they can purchase within a certain time period. Low limits would of course be unacceptable, but I'm sure the players and ZOS can reach an agreement about what would be acceptable to reduce the likelihood of these things happening. There may even be other ways to reduce the likelihood of someone buying all of any item. An AH would also allow people to sell things to everyone on a server without weekly fees.
If I thought ZOS had the time to fix the corruption within the system and would actually implement it, I would say no AH, but I just don't see that right now. So, for me, until I see concrete proof that ZOS did something about it, I will support an AH system. No matter how hard the manipulators within the system disagree with me, and flame to try to keep the corruption going, I will stand by what I say.
The buying limits is actually a pretty good idea. If I was part of the “flame to keep the corruption going” crowd you referred to, you got me all wrong. If ZOS said simply that no more than 100 of an unstackable item or 100 stacks of a stackable item could be bought in a day, great, problem solved.
In the absence of limits like those I cannot support a GAH.
I’ve seen wayyyyyyyyy too many game economies go off the rails because of rich players. It might not seem like it but everything I stated against the OP of this discussion is to save them long term from what absolutely would happen in a truly unregulated situation. Those caps would provide adequate regulation.
Here is one of the posts jayman1000
Thanks! Im blidn it seems lol. But tbh, that sounds like a horrible idea. Communism at it's worst. Artificial limits will led to empty stores when demand exceeds the limit. Which it will.
EDIT: Oh wait, it's a a buy limit?! that's even worse, people will have a demand that they cant get fulfilled unless they wait and wait and wait for the limit to refresh each day. Terrible idea. And it can even be circumvented by those willing to invest in multiple accounts... so at the end of the day nothing would really be gained by this but annoying most players.
It’s socialism, not communism.
You’re still right, just letting you know that there is a technical difference.
I bet the communists had the same good intentions, "oh sure we'll be resonable". lol... yeah. see, you cant regulate these things, especially when the people assigned to setting the regulations wont be the same people affected by it. These limits would be up to some ZOS employees to impose... need I say more. yeah, worst idea ever since communism. or Socialism or whatever you wanna call it. It's not gonna work.
Only differnce is no governments have a say here. lols very funny. ZOS is no government and have been known to be fair when there'S no crowns involved and even then occassionally.
Because some people can't control their "baser nature" a global auction house WOULD BE (not could be)
corrupted by exploiters.
Now, the bots just run around nabbing mats. Next, they will be buying up all of the stacks of X, then setting
a ridiculous price.
The new players will not be able to afford the basic items that they need to play.
People will quit the game because they can't play/stay alive.
Then the human sacrifices. Dogs and cats living together. Mass hysteria !
But really, I've played 5 MMOs and all 5 had global auction houses. All of those games also had toons selling
items in chat non stop. It was common for those toons to get banned and then steal a player's account to bark
more "deals" in zone chat. Or tell you the URL of a company to buy stuff with real money.
Does anyone really want to pay 5ooo gold for just one Cornflower?
The current system is truly a free market system.
Jayman1000 wrote: »juttaa77b16_ESO wrote: »Jayman1000 wrote: »juttaa77b16_ESO wrote: »He's actually not correct since the limits would be set reasonably and not hamper normal sales at all. It would only stop people who are trying to buy the entire market up, which is very reasonable. More people would be directly selling since they wouldn't be paying extras fees more than the listing fee. That then means more items would be available. Not to mention a central place, belonging to the game itself, to quickly get rid of their wares for the day.THEDKEXPERIENCE wrote: »Jayman1000 wrote: »juttaa77b16_ESO wrote: »THEDKEXPERIENCE wrote: »juttaa77b16_ESO wrote: »juttaa77b16_ESO wrote: »juttaa77b16_ESO wrote: »juttaa77b16_ESO wrote: »double
That time is more than enough to discourage rampent attempts. I have tried and on a practical level travel to 7 main hubs with searches took over an hour.
I buy and sell a lot every day. 7 is doable in 15-20 mins. If you have guildies working with you, which happens often, it's much faster.
Yes having a team does make it feasable. I was just pointing out it becomes impracticable at an individual level.
Familair with the practice of having guild officers funded with seed money from guild bank to bargain shop at predetermind traders for resale, including percentage mark downs for acceptable resale returns ensuring taxes are accounted for. 😁
Yes some people actually do play eso economics like a real business and it returns real in game profit.
We weren't talking about simple profit though. We're talking about the corrupted system and market monopolizing by a handful of guilds in cooperation with their sister guilds that pop up every two seconds with the same exact players in them. Profit is fine and dandy, but manipulating the market to extremes in multiple ways(mentioned earlier), and cheating within the guild vendor system(also mentioned within the thread) is not.
Yes AND if that level of effort and coordination is an issue now just imagine how bad it will be when it only requires 1 person and a 5 second click of a button in a AH to corner and resale market items.
That wouldn't be possible if a player was limited as to how much of any single item they can purchase within a certain time period. Low limits would of course be unacceptable, but I'm sure the players and ZOS can reach an agreement about what would be acceptable to reduce the likelihood of these things happening. There may even be other ways to reduce the likelihood of someone buying all of any item. An AH would also allow people to sell things to everyone on a server without weekly fees.
If I thought ZOS had the time to fix the corruption within the system and would actually implement it, I would say no AH, but I just don't see that right now. So, for me, until I see concrete proof that ZOS did something about it, I will support an AH system. No matter how hard the manipulators within the system disagree with me, and flame to try to keep the corruption going, I will stand by what I say.
The buying limits is actually a pretty good idea. If I was part of the “flame to keep the corruption going” crowd you referred to, you got me all wrong. If ZOS said simply that no more than 100 of an unstackable item or 100 stacks of a stackable item could be bought in a day, great, problem solved.
In the absence of limits like those I cannot support a GAH.
I’ve seen wayyyyyyyyy too many game economies go off the rails because of rich players. It might not seem like it but everything I stated against the OP of this discussion is to save them long term from what absolutely would happen in a truly unregulated situation. Those caps would provide adequate regulation.
Here is one of the posts jayman1000
Thanks! Im blidn it seems lol. But tbh, that sounds like a horrible idea. Communism at it's worst. Artificial limits will led to empty stores when demand exceeds the limit. Which it will.
EDIT: Oh wait, it's a a buy limit?! that's even worse, people will have a demand that they cant get fulfilled unless they wait and wait and wait for the limit to refresh each day. Terrible idea. And it can even be circumvented by those willing to invest in multiple accounts... so at the end of the day nothing would really be gained by this but annoying most players.
It’s socialism, not communism.
You’re still right, just letting you know that there is a technical difference.
I bet the communists had the same good intentions, "oh sure we'll be resonable". lol... yeah. see, you cant regulate these things, especially when the people assigned to setting the regulations wont be the same people affected by it. These limits would be up to some ZOS employees to impose... need I say more. yeah, worst idea ever since communism. or Socialism or whatever you wanna call it. It's not gonna work.
Only differnce is no governments have a say here. lols very funny. ZOS is no government and have been known to be fair when there'S no crowns involved and even then occassionally.
ZOS would very much be the governmental regulatory party here, it's exactly what they would be.
juttaa77b16_ESO wrote: »Because some people can't control their "baser nature" a global auction house WOULD BE (not could be)
corrupted by exploiters.
Now, the bots just run around nabbing mats. Next, they will be buying up all of the stacks of X, then setting
a ridiculous price.
The new players will not be able to afford the basic items that they need to play.
People will quit the game because they can't play/stay alive.
Then the human sacrifices. Dogs and cats living together. Mass hysteria !
But really, I've played 5 MMOs and all 5 had global auction houses. All of those games also had toons selling
items in chat non stop. It was common for those toons to get banned and then steal a player's account to bark
more "deals" in zone chat. Or tell you the URL of a company to buy stuff with real money.
Does anyone really want to pay 5ooo gold for just one Cornflower?
The current system is truly a free market system.
I played other mmos too and selling in chat is already a thing here. No one is stealing accounts from them, and bots is a totally differnt subject and was already dealt with here. Limited on a future AH were already proposed. So none of that would happen. Most of what's in those statements isn't realistic. Prices in AH games for common consumables is perfectly affordable. With the limits in place here, the prices will be very competive which is good for everyone except the current system abusers.