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Molten Whip

  • Sleep724
    Sleep724
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    This will get fixed before Goliath bash.
  • zParallaxz
    zParallaxz
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    Davadin wrote: »
    magDK can already stand their ground in Cyrodiil since Elswyr buff, even without wings. Keeping Seething Fury to stay for 3, 4, or even 5 whip is WAY too much.

    I say somewhere in middle would be ok = instead of clear it off completely after 1st usage as intended, but NOT keeping it for few sec as of today's bug, why not keep it for 5 sec but degrade it one level when u use whip. So if u spam a fully powered whip 3x, the 4th would be normal un-powered.

    Then maybe we can have a way to BUILD it up again with Ardent, without waiting for it to get to zero.

    I was actually thinking about this, this bug could lead to a new change which would take care of the lack of an execute for magdks. Let us have 1-3 “empowered” whips or make to where as the targets health gets lower our “empower” stays longer and then for stamdks they would have to change powerlash to a stam version and incorporate the same mechanic. They may even have to add this as a passive to the ardent flame skill line.
    Edited by zParallaxz on June 11, 2019 6:36PM
  • brandonv516
    brandonv516
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    Something weird is going on with Crystal Blast too.

    Twice in the past two days I've been hit with a barrage of them all at once (4 showed in my death recap and 5 showed on the other). They all did like 5k each too.

    I didn't even know people were using this morph. Did it get changed to be a super spammable?
  • Davadin
    Davadin
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    zParallaxz wrote: »
    Davadin wrote: »
    magDK can already stand their ground in Cyrodiil since Elswyr buff, even without wings. Keeping Seething Fury to stay for 3, 4, or even 5 whip is WAY too much.

    I say somewhere in middle would be ok = instead of clear it off completely after 1st usage as intended, but NOT keeping it for few sec as of today's bug, why not keep it for 5 sec but degrade it one level when u use whip. So if u spam a fully powered whip 3x, the 4th would be normal un-powered.

    Then maybe we can have a way to BUILD it up again with Ardent, without waiting for it to get to zero.

    I was actually thinking about this, this bug could lead to a new change which would take care of the lack of an execute for magdks. Let us have 1-3 empowered whips or make to where as the targets health gets lower our empire stays longer and then for stamdks they would have to change powerlash to a stam version and incorporate the same mechanic. They may even have to add this as a passive.

    13e68d0c8db9f313710a9ae3cc612cbfdcc343180aa5b95346293231b686670c.jpg
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • BlackMadara
    BlackMadara
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    Davadin wrote: »
    magDK can already stand their ground in Cyrodiil since Elswyr buff, even without wings. Keeping Seething Fury to stay for 3, 4, or even 5 whip is WAY too much.

    I say somewhere in middle would be ok = instead of clear it off completely after 1st usage as intended, but NOT keeping it for few sec as of today's bug, why not keep it for 5 sec but degrade it one level when u use whip. So if u spam a fully powered whip 3x, the 4th would be normal un-powered.

    Then maybe we can have a way to BUILD it up again with Ardent, without waiting for it to get to zero.

    That would still be a broken mechanic. The intended mechanic of consuming all stacks is fine. It forces a DK to take separate actions in a combo to get the most optimum GCD usage.

    @susmitds With equal stats, bow proc still does more damage. The increased SD/WD might throw this off, but NB gets increased mitigation with their stack building, so it balances out.
  • LiraTaurwen
    LiraTaurwen
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    yea, been leveling a DK on BGs and although this bug is kinda fun... it is really really op lol please fix it asap!
  • jan.denaanb16_ESO
    jan.denaanb16_ESO
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    Davadin wrote: »
    magDK can already stand their ground in Cyrodiil since Elswyr buff, even without wings. Keeping Seething Fury to stay for 3, 4, or even 5 whip is WAY too much.

    I say somewhere in middle would be ok = instead of clear it off completely after 1st usage as intended, but NOT keeping it for few sec as of today's bug, why not keep it for 5 sec but degrade it one level when u use whip. So if u spam a fully powered whip 3x, the 4th would be normal un-powered.

    Then maybe we can have a way to BUILD it up again with Ardent, without waiting for it to get to zero.

    That would still be a broken mechanic. The intended mechanic of consuming all stacks is fine. It forces a DK to take separate actions in a combo to get the most optimum GCD usage.

    @susmitds With equal stats, bow proc still does more damage. The increased SD/WD might throw this off, but NB gets increased mitigation with their stack building, so it balances out.

    Yes but the seething fury as intended still didnt boost magDK enough to be a good magicka dps option... for trial guilds that is. the dmg compared to other mag classes is not up to par
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