I'm pretty sure modders and TTC have made it a point to personally obliterate any defense of the current trade system. Literally, every counter-argument to a global AH is being done with the current system now because of mods and TTC.
Price homogenization and monopolization? Done.
The value to the current system? People can roleplay as accountants. I guess that's a plus...
paulsimonps wrote: »jainiadral wrote: »Don't care how beaten this horse is-- I'm going to whack it some more
Auction house, FTW!
Knock yourself out then I guess, cause only thing that will happen is that you will wear yourself out, while you beat that horse ZOS is gonna be sitting in the corner making crown store items in their money pile.
Schemering wrote: »eso has a good system; not perfect but good, involving guilds in auctions of multiple traders making guilds desirable and creating vibrant economy... what i dont understand is that every time only one alternative is proposed, an auction house. Where is the creativity... if a creative proposal is made i would be willing to consider it as alternative but not this obsolete idea that would have to be copied from obsolete other games
I'm pretty sure modders and TTC have made it a point to personally obliterate any defense of the current trade system. Literally, every counter-argument to a global AH is being done with the current system now because of mods and TTC.
Price homogenization and monopolization? Done.
Hyperion616 wrote: »I prefer a company live with their choices and if it bites them in the butt later on so be it. I don't do guilds, I'm not playing this game for any one else but my self. I don't pay a monthly sub fee to be chums with other players out side of saying hi and maybe the occasional conversation in zone chat and that's it.
I pay a fee to play this game to escape the crap that goes on in this world even if it's just for a tiny bit of time a day. To be honest if it was mandatory to be in a guild in order to make gold in this game I'd have cut my trial off in the first few days and called it a wash.
Do I miss being able to throw stuff up on the AH for sale and make a little extra gold on the side, Sure I do. It all comes down to choice, you can either be apart of a guild and have the ability to move product or you can not and make gold through other means.
At least we as players have the (Other means) part in this game to make gold.
Kidgangster101 wrote: »THEDKEXPERIENCE wrote: »Side note - anyone complaining about guild dues being too high is silly. Do you know how much gold you can make a week? 10 or even 20k is nothing. I didn’t play on Monday, so when logging in on Tuesday I had 176K in new earnings.
You do realize that some people play 2 hours a day and they have to decide do I farm to put stuff on broker or do I do content since I'm actually playing a game and want to run content that was created rather than meeting guild requirements. Or what if I want to take a break for 2 weeks to not lose my spot I have to pay dues for 2 weeks or get kicked meaning I waste money? Lol you are just silly with your logic.
I make double at least in a day what you make but I know how to manipulate the current system like I said earlier 😉
juttaa77b16_ESO wrote: »I used to believe guild traders were a good thing for the game, but unfortunately, I changed my mind.
snip
Besides the bidding G quit drama, they also, take advantage of the websites, which includes, but is not limited to making sure lower prices in the TTC are very hard to find. They do this by repeatedly spamming their wares onto the sites over and over burying any cheaper items, while they send the guild lacky out to buy it up before anyone else can find it.
snip
I have an alternate proposal.
The first part would be to leave the guild traders as they are.
The second part would be to add a global trader. This trader would be available to everyone, but you would only be able to list a few items - 5 is what would probably work best. There would be a listing fee and sale fee. The proposed fees would both be slightly higher than current guild trader fees. (maybe 2% listing and 15% sales commission). These global traders would have stalls like guild traders, but they would be located outside of any city having more than one trader already.
For ESO+ subscribers, they could get a benefit of either additional trade slots and/or reduced fees on the global trader.
juttaa77b16_ESO wrote: »I used to believe guild traders were a good thing for the game, but unfortunately, I changed my mind.
snip
Besides the bidding G quit drama, they also, take advantage of the websites, which includes, but is not limited to making sure lower prices in the TTC are very hard to find. They do this by repeatedly spamming their wares onto the sites over and over burying any cheaper items, while they send the guild lacky out to buy it up before anyone else can find it.
snip
I'll leave the consipiracies to the forum detectives, but as a systems guy this is just completely false simply because there is a sort by price option in the data, so regardless of how many times the "spam" the system with their "overpriced" goods, literally clicking the "price" modifier will remove that.
Also, craglorn guilds? Really? Is this 2016? Who cares about Craglorn? Thats like 2 maybe even 3rd tier now, you wanna talk about rwal'ka or wayrest, mournhold or the newest dlc ok we can talk about that, but craglorn? Thats old news
I'm pretty sure modders and TTC have made it a point to personally obliterate any defense of the current trade system. Literally, every counter-argument to a global AH is being done with the current system now because of mods and TTC.
Price homogenization and monopolization? Done.
The value to the current system? People can roleplay as accountants. I guess that's a plus...
No mods on consoles and TTC works maybe 10% of the time for them. PC is not the only, nor maybe the majority of players.
I have an alternate proposal.
The first part would be to leave the guild traders as they are.
The second part would be to add a global trader. This trader would be available to everyone, but you would only be able to list a few items - 5 is what would probably work best. There would be a listing fee and sale fee. The proposed fees would both be slightly higher than current guild trader fees. (maybe 2% listing and 15% sales commission). These global traders would have stalls like guild traders, but they would be located outside of any city having more than one trader already.
For ESO+ subscribers, they could get a benefit of either additional trade slots and/or reduced fees on the global trader.
Kidgangster101 wrote: »Another auction house poll? The system is fine, but needs some work to make it more universally accessible, such as:
Disbanding guild gives trader to 2nd highest bidder.
More stalls in busy zones.
Maybe a ranked trader bid, highest x# of bids get spots instead of individual stalls.
Everyone keeps complaining of no auction house, but dont realize how much more average traders would be screwed... or maybe they do...
There are a few reasons we should get one. I work a 40+ hour job as do many others, we pay bills in real life. We play a game to escape reality for a little bit to have fun, but in this game I have to pay "bills" to use the trader guild plus in some guilds sell a certain amount of items. Dues for trader guilds use to be 5k a few weeks ago, then went up to 10k, then went up to 15k a week to use a trader. Soon it will be 20k then be 25k then go up to 30k........ See my point on how this is flawed for most people? The people that like to farm and sell items might not have time to meet guild requirements of selling x amount of dollars or be kicked. We shouldn't have to pay "bills" to use a feature of the game because it is flawed. If I want to sell an item in real life on say eBay I make an account and just sell it, I don't sign up pay them a weekly fee for the ability to sell just one item I want to sell.
How about guild leaders that make multiple fake accounts and have a level 7 toon as the leader of a guild? They make so much money because they run 5+ trader guilds? But people say guild masters don't make a profit....... If they don't make a profit why are they running so many guilds? They do it out of the kindness of their heart?
Or let's talk.about guilds that will buy up entire zones with fake traders so they can set the market for that area. That isn't anything different than an auction house right? Or the fact that you can go all over the world to buy items for cheap then sell them at the monopolized areas were prices are high and you make huge amounts of money just re selling everything you bought for cheap?
Each system has flaws but the difference is with a global auction house it allows everyone the same ability to sell items. In both you can manipulate the system but at least it gives the people that don't make much gold a chance to make gold. This game is like real life, the rich get richer lol.
With a global ah we get 1 set price for an item. With the current system we have the "bad" trader areas that under price their items because they are in a low traffic area. And we have "good" spots where people can buy from those "bad" trader spots and price the item for double to tripple what they bought it for in the "good" trader spots. If we had a global AH it gets rid of this problem of again the rich getting richer because they manipulate the market.
Now let's look at the thing people get worried about with a auction house. Let's say I buy every single spell strategist inferno staff on the market then put them all back on the auction house for insane amounts of gold. Yes I've manipulated the market to drive it up, but guess what? Any smart person can look at the history on that item and see I paid 5k each and tried selling them for 500k each. They can just let my items sit there and wait for someone to just undercut me and drive the market back down making me waste a lot of money on items I'm having trouble moving now. With our current system no one would know that I bought all the inferno staffs to drive the price up.
So please explain to me why you think this system works again?
I'm pretty sure modders and TTC have made it a point to personally obliterate any defense of the current trade system. Literally, every counter-argument to a global AH is being done with the current system now because of mods and TTC.
Price homogenization and monopolization? Done.
The value to the current system? People can roleplay as accountants. I guess that's a plus...
No mods on consoles and TTC works maybe 10% of the time for them. PC is not the only, nor maybe the majority of players.
I have ESO on PS4 and occasionally hop on to play that account, too. The trade prices there are absurdly high. They're much higher than PC due to the lack of mods and TTC.
Which is particularly humorous to me when i look at it. You're right, no mods or TTC on console, and those prices are horrific by comparison.
I'm sure the primary defense is from PC players who aren't seeing just how terrible of a RIP-off this system is due to the price control that they claim to be "impossible" with this system.
juttaa77b16_ESO wrote: »juttaa77b16_ESO wrote: »I used to believe guild traders were a good thing for the game, but unfortunately, I changed my mind.
snip
Besides the bidding G quit drama, they also, take advantage of the websites, which includes, but is not limited to making sure lower prices in the TTC are very hard to find. They do this by repeatedly spamming their wares onto the sites over and over burying any cheaper items, while they send the guild lacky out to buy it up before anyone else can find it.
snip
I'll leave the consipiracies to the forum detectives, but as a systems guy this is just completely false simply because there is a sort by price option in the data, so regardless of how many times the "spam" the system with their "overpriced" goods, literally clicking the "price" modifier will remove that.
Also, craglorn guilds? Really? Is this 2016? Who cares about Craglorn? Thats like 2 maybe even 3rd tier now, you wanna talk about rwal'ka or wayrest, mournhold or the newest dlc ok we can talk about that, but craglorn? Thats old news
Nice bait, but I'm not falling for it. Dual scans are not removed on the site and yes it does function like that. People rarely changed the setting when searching an item since they want the most recent ones, which are default, and if a guild is spamming over and over they'll see mostly that guild's prices. 2nd and 3rd tier areas belong to Craglorn sister guilds as well. I know. Some people disagree with me. They don't want changes to the system, because they are the ones benefiting most from the corruption. There is nothing I can do about that. All have a right to their opinion, including myself. Anyway, I'll just agree to disagree with you.
VaranisArano wrote: »This again?
No.
My reasons behind spoiler for length.There's lots of reasons why not.
For one, ZOS designed ESO for a more decentralized market. One of their concerns at launch was that in an Auction House situation, it becomes very easy to acquire the beat gear very cheaply. They also wanted to encourage the different pricing at different guilds, specifically citing that you could go to different guilds to find cheaper prices.
Second, the spread out nature of ESO's guild traders makes it harder to manipulate prices over the whole market for a long time. Not impossible, but harder. When I see market manipulation happen, and I've got examples of it in mind if I need to explain further, it's typically for a few, rare items and only for a relatively short span of time. That's because most people simply can't put the effort in to stay on top of ESO's spread out market for more than short-term profit. Auction houses and centralized listings make that much easier to find items and control pricing, and that's actually something we see with TTC and even MM with price manipulation and TTC allowing players to quickly buy up bargains for resale.
Third, the current guild centric system benefits the social system of the game, which is primarily focused around Guilds. One of the strongest suggestions in favor of a central auction house is that then players don't have to join guilds or use zone chat to trade. The counter argument is that ZOS desires players to be in guilds for many reasons, and just made it easier for you to find a trading guild that fits your needs with Guild Finder.
A. guilds, even trading guilds, are a place where players can form strong social bonds and do a variety of content together. My first trading guild did PVE and PVP and offered help with crafting, and is a large part of why I PVP for the Pact now. As many group dungeon players can attest, runs done with guildies are usually better than random PUGs. I've never been in a trading guild that didnt have some social interaction, whether dungeon runs, trivia contests, or just an Auction, so I can see where even serious trading guilds help players engage in the social aspects of an MMO RPG.
B. Trading guilds are a huge gold sink for the economy because of the weekly trader bid. Gold sinks are essential if ESO's economy is to avoid extreme inflation, and the individual sale taxes dont account for near as much gold as those weekly trader bids. Players wanting an Auction House need to consider what alternate gold sinks they want to introduce to combat inflation.
So I think there's a strong argument to be made that the status quo serves ZOS' needs and desires for ESO better than an Auction House or centralized listing system.
My challenge for anyone arguing in favor of the Auction House or globalized system is to answer there points?
A. How is your desired system better at maintaining ZOS'original desire to prevent powerful items from becoming very cheap and easy to get?
B. How is your desired system better at preventing large scale, long term market manipulation?
C. How is your desired system better at providing the social and economic benefits that guilds bring to ESO?
Kidgangster101 wrote: »Another auction house poll? The system is fine, but needs some work to make it more universally accessible, such as:
Disbanding guild gives trader to 2nd highest bidder.
More stalls in busy zones.
Maybe a ranked trader bid, highest x# of bids get spots instead of individual stalls.
Everyone keeps complaining of no auction house, but dont realize how much more average traders would be screwed... or maybe they do...
There are a few reasons we should get one. I work a 40+ hour job as do many others, we pay bills in real life. We play a game to escape reality for a little bit to have fun, but in this game I have to pay "bills" to use the trader guild plus in some guilds sell a certain amount of items. Dues for trader guilds use to be 5k a few weeks ago, then went up to 10k, then went up to 15k a week to use a trader. Soon it will be 20k then be 25k then go up to 30k........ See my point on how this is flawed for most people? The people that like to farm and sell items might not have time to meet guild requirements of selling x amount of dollars or be kicked. We shouldn't have to pay "bills" to use a feature of the game because it is flawed. If I want to sell an item in real life on say eBay I make an account and just sell it, I don't sign up pay them a weekly fee for the ability to sell just one item I want to sell.
How about guild leaders that make multiple fake accounts and have a level 7 toon as the leader of a guild? They make so much money because they run 5+ trader guilds? But people say guild masters don't make a profit....... If they don't make a profit why are they running so many guilds? They do it out of the kindness of their heart?
Or let's talk.about guilds that will buy up entire zones with fake traders so they can set the market for that area. That isn't anything different than an auction house right? Or the fact that you can go all over the world to buy items for cheap then sell them at the monopolized areas were prices are high and you make huge amounts of money just re selling everything you bought for cheap?
Each system has flaws but the difference is with a global auction house it allows everyone the same ability to sell items. In both you can manipulate the system but at least it gives the people that don't make much gold a chance to make gold. This game is like real life, the rich get richer lol.
With a global ah we get 1 set price for an item. With the current system we have the "bad" trader areas that under price their items because they are in a low traffic area. And we have "good" spots where people can buy from those "bad" trader spots and price the item for double to tripple what they bought it for in the "good" trader spots. If we had a global AH it gets rid of this problem of again the rich getting richer because they manipulate the market.
Now let's look at the thing people get worried about with a auction house. Let's say I buy every single spell strategist inferno staff on the market then put them all back on the auction house for insane amounts of gold. Yes I've manipulated the market to drive it up, but guess what? Any smart person can look at the history on that item and see I paid 5k each and tried selling them for 500k each. They can just let my items sit there and wait for someone to just undercut me and drive the market back down making me waste a lot of money on items I'm having trouble moving now. With our current system no one would know that I bought all the inferno staffs to drive the price up.
So please explain to me why you think this system works again?
myskyrim26 wrote: »I've seen the AH in other MMO game. It is good for buyers and really bad for sellers. As in ESO I have to do both - sell and buy - I don't want the AH.
If I was hired as the PM to fix the commerce in this game the first thing I would do is turn off the endpoints for literally everything having to do with commerce in the API and make the users use the system as it was intended.
Kiralyn2000 wrote: »Yes, it would be nice to have an economy that everyone can participate in, without obnoxious barriers.
That said, it's never going to happen, so let it go.myskyrim26 wrote: »I've seen the AH in other MMO game. It is good for buyers and really bad for sellers. As in ESO I have to do both - sell and buy - I don't want the AH.
Personally, I find a global AH much easier for me to sell on - but that's probably because I'm not a "seller", just someone trying to quick unload things for some gold. Part of why I don't bother with this game's system - I just want to be able to throw a couple items up every week or two, undercut heavily, and get some extra gold for it. I'm not interested in playing Bloomberg Commodity Trader 2019.
And yeah, from a Buyer perspective, this system blows, since everything is scattered across a billion vendors & loading screens.
The sole, single, actual "good" thing about the Guild Trader system is that it's a massive gold sink.
Everything else about it is either making a system that's hard on the average participant in the economy, or making a system that makes a protected market for the Big Traders.
So I just don't bother, and vendor/destroy all my stuff. (Which, of course, is part of the "protecting the market for the Traders" since it keeps Supply lower than it would otherwise. Every item that we vendor or destroy, is one more thing that's not competing with their sales of that same item.)
I'm pretty sure modders and TTC have made it a point to personally obliterate any defense of the current trade system. Literally, every counter-argument to a global AH is being done with the current system now because of mods and TTC.
Price homogenization and monopolization? Done.
The value to the current system? People can roleplay as accountants. I guess that's a plus...
No mods on consoles and TTC works maybe 10% of the time for them. PC is not the only, nor maybe the majority of players.
I have ESO on PS4 and occasionally hop on to play that account, too. The trade prices there are absurdly high. They're much higher than PC due to the lack of mods and TTC.
Which is particularly humorous to me when i look at it. You're right, no mods or TTC on console, and those prices are horrific by comparison.
I'm sure the primary defense is from PC players who aren't seeing just how terrible of a RIP-off this system is due to the price control that they claim to be "impossible" with this system.
No one said impossible, that is a strawman argument. It is harder which is the point, not impossible.
Also would greatly reduce the socialization on the game which is one of the main reasons for guild traders.
When a game goes from individual/small auction structures to a global one it loses a massive social network of player interaction in the process. EQ1 being one of the most egregious examples.