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Let's talk about capes

  • Elusiin
    Elusiin
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    Maybe a motif with capes. But not a new item type.
  • Xogath
    Xogath
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    If you think the game performs badly now, go ahead and keep asking for capes.

    I'll wait here while the innumerable amount of physics calculations cause the severs to literally halt and catch fire.

    Until this game is sitting comfortably inside a new, current or next-gen Engine with full utilization of all associated hardware, and server latency has been brought down to acceptable levels.. no capes allowed.
  • darthgummibear_ESO
    darthgummibear_ESO
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    The only way capes would ever work and not look completely hideous would be if they had cloth physics, and that's never going to happen.
  • Asys
    Asys
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    Tasear wrote: »
    You've been here long enough to know this isn't a thing. Why would you post this?

    Dreams....

    or low IQ
    Proud member of the IDGAF+ community
  • Garethjolnir
    Garethjolnir
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    Capes/cloaks are sorely needed in this game.
    Viele grüße aus Germany. Neu Heimat.
  • twev
    twev
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    Capes/cloaks are sorely needed in this game.

    Right.
    Thats just what we need.
    More server lag as it tries to keep up with the patch added to try to simulate cape physics on a crowd of people all around you.

    I'd be willing to endorse your request if it was 100% client side animation, and had an 'on/off' switch.

    But that animation patch would come out of the budget that already can't afford to stomp existing bugs.
    I don't even want to be here for the S-storm that would accompany 'My cape isn't animating properly!' comments and whinges.

    Please, God, no.
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • jcm2606
    jcm2606
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    See, the funny thing is, the game already has one precursor to proper cape animation, and even to clipping; an IK animation system. The game has it set up for the feet, it could also be added for capes to keep them from clipping with our legs, and it could also be added for weapons/shields to keep them from clipping with our head/arms, and possible capes.

    It's less an issue of can't do it, more an issue of won't do it, because basic cape physics really isn't that hard. A naive model for cape physics would literally just add some extra bones to our back to animate the cape, and have ragdoll physics run against those bones. This is how all the Havok cape mods and such work for Skyrim (and the other, more jiggly physics mods), and I'm pretty sure ESO uses Havok for its physics/animation systems, so...
    Edited by jcm2606 on June 8, 2019 4:32PM
  • jcm2606
    jcm2606
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    twev wrote: »
    Capes/cloaks are sorely needed in this game.

    Right.
    Thats just what we need.
    More server lag as it tries to keep up with the patch added to try to simulate cape physics on a crowd of people all around you.

    I'd be willing to endorse your request if it was 100% client side animation, and had an 'on/off' switch.

    But that animation patch would come out of the budget that already can't afford to stomp existing bugs.
    I don't even want to be here for the S-storm that would accompany 'My cape isn't animating properly!' comments and whinges.

    Please, God, no.

    Capes have nothing to do with the servers, it's all client sided. Who cares if a cape is animated a little differently on my screen versus your screen? How do you think games will full cloth physics do it? It's all client sided.
    Edited by jcm2606 on June 8, 2019 4:34PM
  • Korah_Eaglecry
    Korah_Eaglecry
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    Tasear wrote: »
    If we can have dragons... You think there's a new chance at capes?

    Just take a look at any of the outfits with a coat of some sort on it for proof that capes would not be a good idea.
    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • Moonsorrow
    Moonsorrow
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    I hope no capes come, because then there would also come loads of cool looking costumes/outfits that would be nice to use if only they would not have a horrible looking cape attached to it.

    Would have to be a hide toggle atleast, both from you and others, same as the helmet outfit.
  • Tandor
    Tandor
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    Capes/cloaks are sorely needed in this game.

    Why?
  • Chaos2088
    Chaos2088
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    Would be cool to have in the game -ponders of epicness-
    @Chaos2088 PC EU Server | AD-PvP
  • twev
    twev
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    jcm2606 wrote: »
    twev wrote: »
    Capes/cloaks are sorely needed in this game.

    Right.
    Thats just what we need.
    More server lag as it tries to keep up with the patch added to try to simulate cape physics on a crowd of people all around you.

    I'd be willing to endorse your request if it was 100% client side animation, and had an 'on/off' switch.

    But that animation patch would come out of the budget that already can't afford to stomp existing bugs.
    I don't even want to be here for the S-storm that would accompany 'My cape isn't animating properly!' comments and whinges.

    Please, God, no.

    Capes have nothing to do with the servers, it's all client sided. Who cares if a cape is animated a little differently on my screen versus your screen? How do you think games will full cloth physics do it? It's all client sided.

    We're already being told that many of the bugs we see are client-side issues, or problems with our own machines, even though most people post fast CPU/GPU/SSD equipment specs and fast connection speeds.

    You want to add more client side excuses the Mothership can say are on our end?
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • Caligamy_ESO
    Caligamy_ESO
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    tumblr_o1dfhk2mnF1ssohy9o1_250.gif

    We have a cape in this game, it's on the Breton hero costume. That's pretty much how they're all going to look and function in this engine. Hopefully this new game ZOS is working on isn't built upon a 10 year old engine at its conception.
    Edited by Caligamy_ESO on June 8, 2019 7:56PM
    love is love
  • Tigerseye
    Tigerseye
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    Let's not.

    Seriously though, if you want capes, you can have them, as far as I am concerned.
  • Tigerseye
    Tigerseye
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    Banana wrote: »
    Jamdarius wrote: »
    Tasear wrote: »
    If we can have dragons... You think there's a new chance at capes?

    I would rather see them fixing levitating shoulders on female characters ;)

    And hip pads

    ...and belt buckles.
  • Tigerseye
    Tigerseye
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    Banana wrote: »
    Servers and lag first

    Dream on.

    There will, however, probably be a cape in the Crown store next month for a very reasonable 2000 Crowns.
  • Lisutaris
    Lisutaris
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    Capes ? Yes !!! Count me in, would be great.

    I mean, look at DaoC (loved the game sooo much) :
    healer_15thcloak.jpg
    IT LOOKED BEAUTIFUL! (the game is really old).

    Here is one solution from korea (AION):
    5715887925_3ace9581ac_o.png
    You could customize some outfits with your guild emblem -> like some hats, shields, armor, mounts, ...

    My solution for ESO would be something like this:
    090818_1.jpg

    --> It's not really a cape, more like a piece of cloth with your guild emblem. (could be added to collectibles like adornments)
    The good part about that -> you dont need it to add it to the shoulder, why not the waist ?
    I am very positive about the idea to implement more custom. for guilds and characters. So why not ? Some attachments to the shoulders/waist would also solve the texture clipping.
  • max_only
    max_only
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    jcm2606 wrote: »
    See, the funny thing is, the game already has one precursor to proper cape animation, and even to clipping; an IK animation system. The game has it set up for the feet, it could also be added for capes to keep them from clipping with our legs, and it could also be added for weapons/shields to keep them from clipping with our head/arms, and possible capes.

    It's less an issue of can't do it, more an issue of won't do it, because basic cape physics really isn't that hard. A naive model for cape physics would literally just add some extra bones to our back to animate the cape, and have ragdoll physics run against those bones. This is how all the Havok cape mods and such work for Skyrim (and the other, more jiggly physics mods), and I'm pretty sure ESO uses Havok for its physics/animation systems, so...

    Thank you. I’ve been trying to say they don’t need a physics engine, just manually animate it.

    Granted, it would take a TON of time to manually animate for one motif/style.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Finedaible
    Finedaible
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    Almost certain the game's engine can't handle cloth physics. Which is probably why any costumes with 'cloth' like the Breton Hero costume, robes, and dresses all look oddly rigid due to static animations.
  • Path
    Path
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    Do not want an additional clothing type. Want less...as in hide shoulders.
    Fairy Tales Really Do Come True...Kinda.
  • SteveCampsOut
    SteveCampsOut
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    Lisutaris wrote: »
    Capes ? Yes !!! Count me in, would be great.

    I mean, look at DaoC (loved the game sooo much) :
    healer_15thcloak.jpg
    IT LOOKED BEAUTIFUL! (the game is really old).

    You obviously never PLAYED DAoC! Those capes were like flat boards hanging from your neck! They looked like boards hanging from your back! The moved like boards hanging from your back! Those were not capes! Those were boards hanging from your back! <Played DAoC from 1998 til 2006> But sure. Go ahead. Hang boards from your back and kill the good looking graphics of ESO... Just one more thing to clutter up the environment that has no actual benefit!

    Edited by SteveCampsOut on June 8, 2019 11:04PM
    @ֆȶɛʋɛƈǟʍքֆօʊȶ⍟
    Sanguine & Psijic Group Beta Tester.

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  • Itzmichi
    Itzmichi
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    No let's not, okay thanks bye. 👋
    Here, have a chill pill 💊!
  • Androconium
    Androconium
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    BigBragg wrote: »
    Sure why not, just after they implement the new engine.

    eh?
  • twev
    twev
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    BigBragg wrote: »
    Sure why not, just after they implement the new engine.

    eh?
    See below.
    BigBragg wrote: »
    Sure why not, just after they implement the new engine.

    Translation: Never.
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • zaria
    zaria
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    Finedaible wrote: »
    Almost certain the game's engine can't handle cloth physics. Which is probably why any costumes with 'cloth' like the Breton Hero costume, robes, and dresses all look oddly rigid due to static animations.
    Problem is not game engine in it self. Try to get anything to do cloth physic well with 100 idiots jumping around in cyrodil.
    And yes this load come on top of rest of gameplay.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Uryel
    Uryel
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    Tasear wrote: »
    If we can have dragons... You think there's a new chance at capes?

    Pretty sure we can't. Technically I mean. Look at the Breton hero costume. While the hero himself is depicted as wearing a cape, we got a trenchcoat. A bad one at that. I mean, I love the costume, so long as I don't move. Same reason I don't use robes or anything that goes below the knee : it doesn't move, it's blocky and sticks to the legs.

    They don't know how to make floating fabrics. That is pretty obvious when you look at pretty much any flag, tapestry, or whatever. For gear, it seems to be the same crap as it was back in 2002 when I used to mod Morrowind : anything that covered the legs actually replaced the model for the legs by something blocky-er. Back in 2002 I could understand the technical limitations, today it doesn't make sense.

    So, capes are unpractical and all, but mostly, they are not technically possible with the current came engine.
  • Minyassa
    Minyassa
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    It's not that the game engine can't handle capes. We already have the animation precedent in-game for capes--just watch a camel mount, with the draped caparison and its tassels swaying in the breeze as it runs. That's exactly what would be done with capes, so it's already been built.

    What they refuse to do is spend all the time it would take to adjust each cape model for each motif piece it was paired with, because there's just no way. It would be ongoing development for every piece every time a new motif was added. That's just an infinite amount of work asking to happen. They'd have to do that or the pokethrough would have people screaming incessantly, and the only solution is waaaaaaaaaaaaay more man-hours than they are willing to pay for.
  • jcm2606
    jcm2606
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    Minyassa wrote: »
    It's not that the game engine can't handle capes. We already have the animation precedent in-game for capes--just watch a camel mount, with the draped caparison and its tassels swaying in the breeze as it runs. That's exactly what would be done with capes, so it's already been built.

    What they refuse to do is spend all the time it would take to adjust each cape model for each motif piece it was paired with, because there's just no way. It would be ongoing development for every piece every time a new motif was added. That's just an infinite amount of work asking to happen. They'd have to do that or the pokethrough would have people screaming incessantly, and the only solution is waaaaaaaaaaaaay more man-hours than they are willing to pay for.

    As I said earlier, the solution to that is an IK animation system, which they already have for animating our feet. So long as any pieces in question have a collision mesh (which can be generated from a rendering mesh pretty easily, basically all public game engines literally just have a button you press to generate a rough collision mesh for the object), they can hook up an IK animation system for capes that allows them to automatically and coherently interact with other parts of the character.

    Briefly, an IK animation system is basically the reverse of a traditional animation system. If we were to animate a hand moving down and pressing against a table under a traditional animation system, we basically rotate the bones within the skeleton around the joints in a very specific way such that the hand rests on the table. Under an IK animation system, all the joints are automated within a very specific set of bounds, such that we literally just have to move the hand onto the table, and the skeleton aligns itself within the bounds, automatically rotating every bone to what they should naturally be.

    Done properly, an IK animation system can be quite fast (the slowest part is literally finding obstacles, the actual animation of the skeleton itself is very fast), significantly reduces the amount of work animators have to do (they just need to tell the skeleton where it should go, not how it should get there), allows for very easily blending between animations (since the rotations of everything are automated, it just takes moving the destination to blend between animations), and even allows for animations that would be enormous under a traditional animation system (having a character's movement adapt to what's around them).

    If capes were to use an IK animation system, all that would need to be done is to figure out where any obstacles are between where the cape current sits and where it wants to go (can be done by casting a ray from the current position to the desired position, specifically looking for obstacles), move the cape to where the obstacle is, and the cape's "skeleton" will automatically adjust itself accordingly.

    As I said, it's less an issue of can't do it, more an issue of won't do it. They already have an IK animation system in the game, there's literally dozens of papers about full IK animation systems, they just don't want to put the time, resources and effort into something that's very superfluous.
  • xxthir13enxx
    xxthir13enxx
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    Tbh with the number of issues this game has that they continuously turn a blind eye to....the clipping of capes would likely be largely overlooked by the majority of the player base....so even though my standard response to these posts is...I wouldn’t hold yer breath....but where Zos is concerned...
    Profits>Graphic Errors/Functionality

    Sooo...I wouldn’t be surprised to see them eventually show up in CrownStore completely broken...and still be a top seller
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