Grianasteri wrote: »I've not experienced any of these issues so far. Not sure what issue you are experiencing
Healing is fine, fun and effective so far.
Kinda think render flesh accidentally got Templar treatment and have to be facing direction of ally
Grianasteri wrote: »I've not experienced any of these issues so far. Not sure what issue you are experiencing
Healing is fine, fun and effective so far.
What makes you say fun?
Then lets talk about Life amid Death, i suspect that it is not working because the corpse you consume has to be in the aoe in order to be consummed (this is à bad design in my opinion), but i dont understznd why People are using this spell, it s expansive, not heal so much... (the purge morph can be strong in pvp thought...), in my opinion it Will never replace Healing Springs
-Necromancer can res an entire dungeon/battleground group, thats game changing and wipe saving.
-Can apply debuffs to physical and spell resistance, with an AOE! A shorter time span than elemental drain, but its AOE and part of a powerful damaging skill on par with other classes damage AOEs.
Can apply a purges with another AOE and heal, this is on par with Purge from the Support line, but targeted AOE rather than around self. I prefer this as I can target it. And its part of a powefull heal easily the equal of Healing Springs - just read the tool tips - its my first healer I am not taking Healing Springs on.
Death syth is significantly better than Templar jabs, far more heal available when fighting multiple targets, and it animates significantly faster (the skill is used faster in total), and it damages multiple enemies as well. Just all round Im feeling it is more useful than jabs.
Ulti regeneration is off the scale.
My Necromincer healer (provisionally a healer) is the first healer I am not slotting Healing Springs on, because Life and Death is so powerful, AND has an aoe purge. The heals are very comparable to Healing springs, tot up the heals from the tool tips, but we also get a purge. Its no contest for me, so long of course, that one is sustaining corpses on the battlefield, which is a skill in and of itself for anyone wishing to get the best out of the Necromincer class.
Lightspeedflashb14_ESO wrote: »Kinda think render flesh accidentally got Templar treatment and have to be facing direction of ally
You do have to be facing your target and the area is actually much smaller then breaths radius. 28 x 12 meters rectangle in front of you compared to breaths 28 meter "cone", which is really a semi-circle in front of you, that is 1231 square meters vs 336. Or you could say breath is 3.6 times the area that you can be in to heal.
Also, no idea why a necro healer would use the resistant flesh morph. The other morph heals two players.
Lightspeedflashb14_ESO wrote: »-Necromancer can res an entire dungeon/battleground group, thats game changing and wipe saving.
costs 335 ulti, way more then you will ever have in most cases, as you will need to use warhorn.-Can apply debuffs to physical and spell resistance, with an AOE! A shorter time span than elemental drain, but its AOE and part of a powerful damaging skill on par with other classes damage AOEs.
tanks wont run this becuase it is far too valuable to be able to have your synergy, same with dps and a healers bars are going to be packed as is, you need to have other skill, more important skills on your bar, plus you don't really use eledrain as a healer for the debuff, you use it for the minor magic steal, way more important to the group then the major debuffs, that the tanks provide on the important mobs anyways.Can apply a purges with another AOE and heal, this is on par with Purge from the Support line, but targeted AOE rather than around self. I prefer this as I can target it. And its part of a powefull heal easily the equal of Healing Springs - just read the tool tips - its my first healer I am not taking Healing Springs on.
purge reduces the duration of any further negative effects by 50% for 6 seconds, that is huge, well worth having 2 VS 3 purges, assuming you are talking about Renewing Undeath, plus you don't need a corpse for that. you also dont have to aim purge, it is an 18 meter aoe around you, not a modest 8 meter ground aoe. and i don't see how you are replacing springs, you can stack springs, you cant stack Renewing Undeath. they have different functions.Death syth is significantly better than Templar jabs, far more heal available when fighting multiple targets, and it animates significantly faster (the skill is used faster in total), and it damages multiple enemies as well. Just all round Im feeling it is more useful than jabs.
well considering death scythe is a tank healing skill that happens to do damage and sweeps, not jabs, that is the stamina morph, is a damage skill that happens to heal, of course it is going to be better at healing, especially if you have high health and low magic/spell damage since the heal from death scythe scales with your max health and not your other stats.Ulti regeneration is off the scale.
i have fully leveled tankcer, the ulti gen is not really that much more then my dk tank. what are you on about? Necrotic Potency is 6 per dead body, capped at 36 per cast of the skill, which really only show up after you need ulti. even in the best case, you can creating your own corpses every 4 seconds or so, with Intensive Mender, but that is really costly and you can't keep that up as a tank, even with the 12% cost reduction of Summoner's Armor.My Necromincer healer (provisionally a healer) is the first healer I am not slotting Healing Springs on, because Life and Death is so powerful, AND has an aoe purge. The heals are very comparable to Healing springs, tot up the heals from the tool tips, but we also get a purge. Its no contest for me, so long of course, that one is sustaining corpses on the battlefield, which is a skill in and of itself for anyone wishing to get the best out of the Necromincer class.
not even close, the heal from springs is 50% stronger AND it can stack with itself. what are you on.
Lightspeedflashb14_ESO wrote: »Kinda think render flesh accidentally got Templar treatment and have to be facing direction of ally
You do have to be facing your target and the area is actually much smaller then breaths radius. 28 x 12 meters rectangle in front of you compared to breaths 28 meter "cone", which is really a semi-circle in front of you, that is 1231 square meters vs 336. Or you could say breath is 3.6 times the area that you can be in to heal.
Also, no idea why a necro healer would use the resistant flesh morph. The other morph heals two players.
I am not going to comment on most of what you have written, much of it is subjective and I simply disagree with some of it, at this point.
However I do need to correct the idea that Healing Springs is 50% better than Life amid Death. I can see why you may say that but it depends on how one views healing and on how one uses the skills.
Life amid Death is effectively taking two powerful skills from most healer builds, then combining the effects in one, slightly less powerful healing skill.
Purge costs about 7k+ magica, Life amid Death is half the cost! This must be factored in.
The other one can stack with it's self.
Resistant Flesh is for people wanting some heals in PVP I think. Not meant as a de-facto healer ability
Grianasteri wrote: »I've not experienced any of these issues so far. Not sure what issue you are experiencing
Healing is fine, fun and effective so far.