ThumbtackJake wrote: »Were they worried about the pets being too similar to the Sorc pets and it's builds? Hell, they could have taken inspiration from the Guild Wars 1 Necromancer if they didn't want perma-summon pets. Anything would be better than this. I mean, I guess some of the Stamina and tank builds are alright, still, pretty disappointed.
What are your pain points?
*Mine is Rez ultimate is so very situational that negate might actually be better. Wish it did something with enemy corpses too so could be used even if you haven't failed as healer.
I just leveled mine and there are a few things i noticed:
1. Blastbones - Half the time it won't work and if it does the dmg is not worth the time and cost.
2. Abilities sometimes don't pop off - don't know if it's just me, but i found it can be a pain esp in pvp
3. Unreliable spammable - Scythe is great but it's more of a healing tool tbh you are not killing anyone with it heh. The scull is just too low dmg and really clunky to use. (I think Scythe on it's own is a great tool , but we need a burst tool which would be a fixed Blastbones)
4. Ults - really good. I think it's one of the classes that you can pick your own ults over weapon or guild ones (Pummeling Goliath needs a complete rework . It's absurd looking and way too strong)
5. Stamina Sustain - good
6. Healing - great
7. Well rounded tool kit. You have a purge , you have heals , debuffs and a fear that is useful in group pvp situations and as a tank in pve i might imagine.
The only real way to play necro right now is to go a bruiser or straight up tank since you will mostly depend on your ults for killing people. With my main stamplar i have power of the light, which helps me achieve the burst i need in pvp. Necro is basically a stamplar with superior passives but no burst potential on his own (if we are not counting ults ofc), but playing necro still feels very clunky to me because his skills are so buggy. If they fix blastbones , stamnecro will pretty much become what every stamplar wants to be , you will have everything.
In conclusion : Once the bugs are fixed i see this a being one the strongest stamina classes in the game.
I'm 50 now, and came back after about a 14 month absence to play the class. PVE is OK, once you get into the corpse flow you can do some decent damage at least for the DLC dungeons I've been doing to level undaunted. I've done magicka heals, magicka dps, tank, and stam dps. Tank and stam work best.
Problems:
1. blastbones, obviously, has all sorts of issues. The only burst skill that you can CC, kill or just outrun. At least it needs to inherit the immunity status of the caster. If it is going to stay like it is, it needs to do at least double the damage to be worth the risk of failure when casting.
2. siphon targeting is wonky. It doesn't always find the right corpse. It doesn't always hit a boss even when the corpse is perfectly placed.
3. You can LOS your own heals. The healing pet starts healing after a 2 second delay, and sometimes it doesn't heal at all.
4. It would probably be OP in pvp, but the summoning armor needs a lower cooldown for pve.
5. the class is barely functional as a healer. Essentially a sorc healer with a much much worse healing pet.
6. Great passives, bad skills.
Fivefivesix wrote: »My only gripes from a tanking aspect.
Stam sustain does not seem good at all. I have been using stam pots more frequent and very often to try and stay on par with my DK. Running different sets could make up for this Im sure but in my opinion it shouldnt have to be that way.
Tethering healing abilities is kind of weird and Im not really feeling it. Actually all the healing abilities in general feel weak. I have been using vigor instead of any of the class healing abilities.
Other then that I have been really enjoying the class over all
I'm 50 now, and came back after about a 14 month absence to play the class. PVE is OK, once you get into the corpse flow you can do some decent damage at least for the DLC dungeons I've been doing to level undaunted. I've done magicka heals, magicka dps, tank, and stam dps. Tank and stam work best.
Problems:
1. blastbones, obviously, has all sorts of issues. The only burst skill that you can CC, kill or just outrun. At least it needs to inherit the immunity status of the caster. If it is going to stay like it is, it needs to do at least double the damage to be worth the risk of failure when casting.
2. siphon targeting is wonky. It doesn't always find the right corpse. It doesn't always hit a boss even when the corpse is perfectly placed.
3. You can LOS your own heals. The healing pet starts healing after a 2 second delay, and sometimes it doesn't heal at all.
4. It would probably be OP in pvp, but the summoning armor needs a lower cooldown for pve.
5. the class is barely functional as a healer. Essentially a sorc healer with a much much worse healing pet.
6. Great passives, bad skills.
Lightspeedflashb14_ESO wrote: »Fivefivesix wrote: »My only gripes from a tanking aspect.
Stam sustain does not seem good at all. I have been using stam pots more frequent and very often to try and stay on par with my DK. Running different sets could make up for this Im sure but in my opinion it shouldnt have to be that way.
Tethering healing abilities is kind of weird and Im not really feeling it. Actually all the healing abilities in general feel weak. I have been using vigor instead of any of the class healing abilities.
Other then that I have been really enjoying the class over all
What does the rest of your build look like? The mortal coil is not really for heals, it is for the Stam return. Are you using the ghost? What race are you? My tank is always out of mag be Stam, even as a Breton, though I do have almost max block cost reduction, I do have a reduce Stam cost on my neck, that helps a ton.
Fivefivesix wrote: »Lightspeedflashb14_ESO wrote: »Fivefivesix wrote: »My only gripes from a tanking aspect.
Stam sustain does not seem good at all. I have been using stam pots more frequent and very often to try and stay on par with my DK. Running different sets could make up for this Im sure but in my opinion it shouldnt have to be that way.
Tethering healing abilities is kind of weird and Im not really feeling it. Actually all the healing abilities in general feel weak. I have been using vigor instead of any of the class healing abilities.
Other then that I have been really enjoying the class over all
What does the rest of your build look like? The mortal coil is not really for heals, it is for the Stam return. Are you using the ghost? What race are you? My tank is always out of mag be Stam, even as a Breton, though I do have almost max block cost reduction, I do have a reduce Stam cost on my neck, that helps a ton.
I may need to take a look at the morphs again for mortal coil. I have used the ghost before which is pretty decent. My race is orc and my current build is Green Pact/Spriggand and troll king. Sometimes swapping green pact out for ravanger. My base stam recovery is around 972 if Im remembering correctly which is kind of low but I like running more health regen builds.