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Unofficial Necromancer Feedback Thread

Tasear
Tasear
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What are your pain points?

*Mine is Rez ultimate is so very situational that negate might actually be better. Wish it did something with enemy corpses too so could be used even if you haven't failed as healer.
Edited by Tasear on June 7, 2019 2:47PM
  • grizzly375
    grizzly375
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    Blastbones in all forms is painful beyond all words. It's a silly skill that takes too long to cast, payoff is too low, just worthless, IMHO.

    On the Magicka DPS side, output doesn't seem on par with either my Magsorc or Magplar, but that might be a L2P issue for me - new class and whatnot

    On the Stamina DPS side, it's unusual that all of my Stamina (usually melee) class DPS skills are really ranged skills and/or induction skills - doesn't mesh very well with an in-your-face playstyle - again could be a L2P for me. I can see the attraction of bow/bow stamcros - but I'm not into that playstyle.

    No comment on tanks yet, just rolled one, barely off Bleakrock...
  • jypcy
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    I think there are a slew of things that make blastbones seem a little weird to use, but my main fix would be allowing you to summon another one after the 2.5 second summoning requirement has elapsed. Otherwise, it feels immensely clunky in a rotation when some pathing issue or snare has made your little buddy stick around longer than you expected and the skill is unusable in the interim.

    Also, I’ve found that most all of the skills have at least a decently tough choice between morphs (outside of the obvious stam vs mag ones), which I think is great. Often it seems that you have one morph that is primarily useful for one specific playstyle/gametype and the other for a separate playstyle/gametype, or one morph that’s simply inferior to the other in the majority of cases. But I’d say that necro morphs by and large offer compelling choices for a variety of play styles/gametypes.
  • Skander
    Skander
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    It lacks in damage. It lacks on healing (you miss minor and major mending). It's only a good tank.
    It lacks an executioner
    The crit bonuses are irrelevant in pvp
    It's main spammable is Direct Damage when the main damage ability is AoE (so good luck trying out the best staff for it)
    It lacks a decent main heal
    It lacks a decent spammable
    It's buggy as ***
    It's too dependent on corpses on the ground
    Edited by Skander on June 5, 2019 4:47PM
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • bri5
    bri5
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    Blastbones does not blast enough!
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Could we get a corpse mechanic on bone totem? It is very strange the skill does not have one. The other skill lines ground AOEs do. Have bone totem give you a longer duration or a different buff, like major vitality for the duration the skill is up and you are in it
  • Casul
    Casul
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    I love bone Goliath. As a khajiit it looks so good. I wanna see what it looks like as an argonian
    PvP needs more love.
  • Joxer61
    Joxer61
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    Other than Blastbones being a tad off on the magicka side biggest complaint (if called that) is the number of people crying that its not numero uno in dps. It doesn't have to be the top dog just because its new. Its a different play mechanic with corpses, and yes, I do agree that the wait time on the magicka side is wonky I reckon ZOS will tweak it a bit.
    But seriously just give it some time guys *again, magicka, stam is a beast, but most stam is) but with the vuln buff they can bring they do really good.
    People wanted a Ferrari and got a 69' Camero SS (or BB? hahaha) instead. Not as flashy but plenty of muscle to do the job!!
    But I digress…the thread is class feedback so again, if I HAD to have a complaint on the CLASS alone it is that Blastbones is slow. Shalks can be cast without a target and I think due to the comparisons of Necro to Warden folks are expecting BB to work the same way. ZOS didn't go to all the trouble to roll out this Class only to have it be yet another red-headed step child of the lot so I have faith that something will change, on the mag side.
    Tanking?? Oh yeah, fun as and very very much like the Death Knight of WOW when they rolled out. But the chaining armor abit slow...nah, f it, its waaay too slow to be of use sadly. Considered "selfish"...lol, who comes up with these terms? It don't die (hopefully) , holds the Big guys and does give some support. Then again tanks are aggro machines, meat shields (maybe not so much in ESO) and just need to keep stuff on them, and Necro tank does that very well and with some cool skills to boot!!
    Have a few healers in the Guild and they love it.
    So Necro on the whole....pretty damn good. They don't need to hit 9000 on a dummy...which, btw, a dummy guys, NOT a Boss, moving, aoe'ing, etc. but yea, they on top of I all are fun.
    Edited by Joxer61 on June 5, 2019 11:20PM
  • Mesoz
    Mesoz
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    Blast Bones needs fixed/changed, the skull spamable needs to be sped up, and the mag morph is pretty useless, as is BB's mag morph since ideally you want to use it in melee anyways. Skeletal mage mag morph is just bad as well, tether/siphon corpse targeting is wonky and sometimes doesn't work, so i end up wasting time trying my hardest to just get the skill off.

    Honestly best thing about necro rn is their passives, they are really good. But on the mag side as far as DD, they are severely lacking.

    Stam is fine, but most stam is good thanks to the weap skill lines. Also the stam morphs are quite a bit better.

    It doesn't need to be #1, i just want mag to be functional and not feel like a clunky mess.
  • Iki
    Iki
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    Skeletal arcanist is underperforming. Either its damage and/or hit-area needs to be increased noticeably.. As it is now, without certain passives no mag necro would ever slot that skill for other than role-play reasons.

    Bone totem is very impractical in fights because of 2 second delay before it stuns. I suggest making it stun instantly, or at the very least make it only 1 second delay.

    Spirit mender is too unreliable healing ability, as it can heal someone else instead of caster. It should heal you AND the lowest health ally around you.
  • Ankael07
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    Where do I even start. The class is not only a buggy mess it's design is messy itself. (in PVP)



    Flaming Skull :Cant be weaved properly between light attacks. Too often it bugs out and you never get that 20% increase on the 3rd cast

    Blastbones: Might as well count this as a cosmetic non-combat pet

    Grave Grasp: Vastly inferior compared to similar skills like Encase, Talons or Frost Blockade. Only roots 3 people and painfully slow so it might as well be a melee skill


    Totem: Doesnt do much for its expensive cost. 2-second delay for stun is unreliable at best (useless in most cases). The stun doesnt even stay as a trap like NB's fear

    Boneyard: Both morphs are lackluster in PVP unless you have a proper AOE CC to synergize with (see above)

    If Necro is supposed to be a ''stand your ground'' class it needs to have reliable CCs to wear the enemy out. Otherwise, you can only roleplay a combat dummy skeleton in Cyrodiil
    Edited by Ankael07 on June 5, 2019 11:47PM
    If you want me to reply to your comment type @Ankael07 in it.
  • _Salty_
    _Salty_
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    The class in general is a huge swing and miss. Unlimited potential but Zos used lazy class design for skills but somehow ended up with great passives.

    I'd still rather play any other class right now and that sucks.


    The summons are garbage in their current state.

    The tethers are wonky

    Blast bones is well documented garbage

    Skull is too slow and hard to weave compared to other spammables

    Only class CC takes is delayed when a CC should be reactive

    Heals are meh

    Goliath bash is broken OP

    Dare I continue?....
    Psn l---Salty---l

    Patiently waiting to make a Stankcromancer.
  • ecru
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    Bugs mostly, but some other issues too.
    1. Boneyard not casting consistently. About 1 in 3-4 casts of boneyard simply does not work. Instead you'll only light attack for whatever reason, and it will take another gcd or two of you hitting the boneyard key for it to finally work. Happens with all morphs. If you've done any parsing with mag necro for a good amount of time, you're probably extremely familiar and frustrated with this bug. I have not yet been able to complete a full raid dummy parse without this happening multiple times.
    2. Siphon both not hitting bosses (all bosses in SS for example) and just deciding not to activate at times. You've probably also noticed this if you've parsed a lot with mag necro. Often instead of consuming the corpse directly in front of you, your character will turn on it's own and attempt to consume the corpse to the side of you, but for some reason the corpse consumption doesn't actually fire, and you miss a gcd trying to activate Siphon. Clearly there is some attempt to use Siphon on the corpse since your character turns and faces it, but for whatever reason it just doesn't work.
    3. Blastbones and it's inconsistencies. In melee range you can use Blastbones every third gcd, but even this is only really reliable on a dummy. Often you are waiting another GCD even though you're on top of a target for Blastbones to explode so that you can cast another. Beyond that, the damage that you lose when Blastbones is only usable every 4th gcd or worse, 5th gcd, is substantial enough that at medium range you will be doing less damage than all other magicka dps classes/specs even including your own major vulnerability. We're already losing dps (and sustain) in trials by not being able to use Siphon on bosses, but things get even worse with Blastbones forcing you even further behind every other class if you're not in melee range.
    4. Sustain in general. It's terrible without Siphon, even as Breton, and the inconsistency of Siphon plus your reliance on it for sustain makes this a major pain point IMO. I'm having a much harder time sustaining than I ever did on magblade.
    5. Self heals/mitigation. This is an area where dps mag necro falls behind in a group situation. You have absolutely no passive self heal while DPSing (like magblade with funnel/siphoning and now bow proc, sorc with power surge and blood magic passive, warden with the bond with nature passive, or even magplar with purifying light) which means that if you want to heal yourself in any capacity during a trial/dungeon, you absolutely must slot a heal. Major ward/resolve is also not something you'll receive passively (like magblade, along with it's self heals, lol) so your incoming damage will be higher than some other magicka dps in trials unless you're receiving ward/resolve from another source, like warden's frost cloak. I believe that mag necro is the only class that has absolutely no way to passively heal itself while dpsing. Someone please correct me if I'm wrong but I'm pretty sure I went over everything to confirm this.
    6. Touching on the point above, the mender as a self heal, or a reliable heal in general. It sucks. It does absolutely nothing for two seconds after you cast it, might not heal you when it does finally heal, and then you have to wait another two seconds for it to finally heal you. Compared to Vigor, it's terrible. Vigor heals immediately, heals every second, and is guaranteed to heal yourself and everyone around you. The mender heals one person, might not even heal you, and doesn't do a thing for two seconds. I learned this the hard way trying to slot it as a self heal in trials and dungeons, where instead of getting a heal from it, I just ended up standing there spamming my shield. Neat. At the very least it needs to heal as soon as you cast it, or no later than one second after. It's just too unreliable otherwise.
    7. Extremely backloaded damage. The huge increase sub 25% from the crit chance buff means that to reach your maximum dps potential you need to run some bloodthirsty jewelry and sacrifice some up front damage for that huge dps increase you get during execute. It doesn't sound so bad on paper but with everyone running bloodthirsty jewelry and possibly having a class execute for a huge amount of dps sub 25, execute phases in dungeons and trials are so short that you hardly benefit from the sub 25 crit buff. The problem is that due to the insane execute dps (115-120k on the trial dummy), necro dps kind of has to be relatively weak until you hit execute. Some balance in this area would be nice.
    8. Weak DPS in general. Pretty self explanatory. Barely competitive with an absolutely perfect rotation in melee range, including major vulnerability. Easily the worst magicka dps if not in melee range.

    I could go on and on but that's enough for now.
    Edited by ecru on June 6, 2019 12:07AM
    Gryphon Heart
    Godslayer
    Dawnbringer
  • Joxer61
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    _Salty_ wrote: »

    Blast bones is well documented garbage

    and yet 2 "patches" have gone by and not even a nod or wink in the direction of a solution or simply a "Suck it guys, that's what you all are getting!" ;)
  • ThumbtackJake
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    Were they worried about the pets being too similar to the Sorc pets and it's builds? Hell, they could have taken inspiration from the Guild Wars 1 Necromancer if they didn't want perma-summon pets. Anything would be better than this. I mean, I guess some of the Stamina and tank builds are alright, still, pretty disappointed.
    Long term filthy casual.
  • Joxer61
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    Were they worried about the pets being too similar to the Sorc pets and it's builds? Hell, they could have taken inspiration from the Guild Wars 1 Necromancer if they didn't want perma-summon pets. Anything would be better than this. I mean, I guess some of the Stamina and tank builds are alright, still, pretty disappointed.

    GW2 Necro is fun and awesome class!! yea, maybe a lil bit of lookin around couldn't had hurt eh? ;)
  • Mitaka211
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    I just leveled mine and there are a few things i noticed:
    1. Blastbones - Half the time it won't work and if it does the dmg is not worth the time and cost.
    2. Abilities sometimes don't pop off - don't know if it's just me, but i found it can be a pain esp in pvp
    3. Unreliable spammable - Scythe is great but it's more of a healing tool tbh you are not killing anyone with it heh. The scull is just too low dmg and really clunky to use. (I think Scythe on it's own is a great tool , but we need a burst tool which would be a fixed Blastbones)
    4. Ults - really good. I think it's one of the classes that you can pick your own ults over weapon or guild ones (Pummeling Goliath needs a complete rework . It's absurd looking and way too strong)
    5. Stamina Sustain - good
    6. Healing - great
    7. Well rounded tool kit. You have a purge , you have heals , debuffs and a fear that is useful in group pvp situations and as a tank in pve i might imagine.

    The only real way to play necro right now is to go a bruiser or straight up tank since you will mostly depend on your ults for killing people. With my main stamplar i have power of the light, which helps me achieve the burst i need in pvp. Necro is basically a stamplar with superior passives but no burst potential on his own (if we are not counting ults ofc), but playing necro still feels very clunky to me because his skills are so buggy. If they fix blastbones , stamnecro will pretty much become what every stamplar wants to be , you will have everything.

    In conclusion : Once the bugs are fixed i see this a being one the strongest stamina classes in the game.
  • mague
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    Pummeling Goliath is scary. Beckoning Armor seems to be still up when Goliath is up. You cant range them and you cant go close. For immersion i like it when i see them in Cyrodiil. It is real terror. But the gameplay is a bit sad. There is almost no warning when a necro transforms. It goes boom and then you see 10 white + on th floor. If you throw a dagger it pulls you in and you are the 11th +

    I dont use the n-word. It is real necro terror on the battlefield. But bash needs a short timer after transformation. So we can run away at least ;P

    My own necro is stamina but only 28 and fun so far :)
    Edited by mague on June 6, 2019 9:14AM
  • Tonnopesce
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    I love the necro class... i really do, i wanted so bad to make my stamcro my new pvp main but as it is now is better to go naked with a stamblade (i've actually done it yesterday by mistake, i was missing the monster set and two pieces of armor, still i was doing better than with the necro).

    Blastbone is a non combat pet.
    The corpse mechanic sonetimes works sometimes no.
    The only build good in pvp is the no-brain ulti bash spam, that does 10k damage on average per hit.
    On the paper necro is awesome but it has too many bugs right now
    Signature


  • grannas211
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    On PS4 so still in the process of leveling. But it takes about all of thirty seconds to realize blastbones needs some serious work.
  • Grianasteri
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    Tasear wrote: »
    What are your pain points?

    *Mine is Rez ultimate is so very situational that negate might actually be better. Wish it did something with enemy corpses too so could be used even if you haven't failed as healer.

    The rez ulti literally does do something with enemy corpses, with its morph. Any "oh s**t" morph is highly situational, its useless until its needed.

    "Bring your allies back from the brink of death, resurrecting up to 3 allies at the target location.
    You consume up to 3 other corpses in the area and summon a Blasbones for each corpse consumed.

    (You consume other corpses in the area and summon Blastbones)."
  • Grianasteri
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    Mitaka211 wrote: »
    I just leveled mine and there are a few things i noticed:
    1. Blastbones - Half the time it won't work and if it does the dmg is not worth the time and cost.
    2. Abilities sometimes don't pop off - don't know if it's just me, but i found it can be a pain esp in pvp
    3. Unreliable spammable - Scythe is great but it's more of a healing tool tbh you are not killing anyone with it heh. The scull is just too low dmg and really clunky to use. (I think Scythe on it's own is a great tool , but we need a burst tool which would be a fixed Blastbones)
    4. Ults - really good. I think it's one of the classes that you can pick your own ults over weapon or guild ones (Pummeling Goliath needs a complete rework . It's absurd looking and way too strong)
    5. Stamina Sustain - good
    6. Healing - great
    7. Well rounded tool kit. You have a purge , you have heals , debuffs and a fear that is useful in group pvp situations and as a tank in pve i might imagine.

    The only real way to play necro right now is to go a bruiser or straight up tank since you will mostly depend on your ults for killing people. With my main stamplar i have power of the light, which helps me achieve the burst i need in pvp. Necro is basically a stamplar with superior passives but no burst potential on his own (if we are not counting ults ofc), but playing necro still feels very clunky to me because his skills are so buggy. If they fix blastbones , stamnecro will pretty much become what every stamplar wants to be , you will have everything.

    In conclusion : Once the bugs are fixed i see this a being one the strongest stamina classes in the game.

    1) Blastbones works pretty much all of the time for me, if you actually target an enemy. It is possible this is the issue, you actually have to target an enemy specifically, so if there is no enemy in your target reticle at the point you attempt to use the skill, it wont fire. It could be interesting to remove this requirement and simply let the skeleton target the nearest enemy, but then you would lose the ability to tell it who to attack, so I like it how it is.
    2) Again, I am not experiencing this, some of the abilities require a corpse, if you are not making sure to create your own or killing adds, some abilities simply wont work, perhaps that is the issue.
    3) I have found the spammable, very spammable indeed. The skull is very fast and reliable, once you morph to hit multiple targets, I am finding it to be great fun. Scythe is indeed used (by me at least) for remaining alive, its my heal at the moment and very powerful in add fights particularly, I have found it to be a good damage dealer since it is hitting everyone in the cone (which is very wide).
    4) Interestingly I have found the Goliath to be rather underwhelming. I think it does look ridiculous, but damage wise I barely notice it on bosses. Perhaps pvp wise its more powerful (not used it in pvp yet).
    5) Yep
    6) Yep
    7) Yep

    I am, although its early days (lvl 23 in 4 hours last night), having an absolute blast playing my Necromincer, its for me the best and most fun class to have been released post launch (theyve all been good).
  • Grianasteri
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    There seems to be a fair amount of hate for Blastbones across multiple threads.

    I can understand why, its not for everyones tastes. But its poweful, the blast hits anyone within its aoe, so I am usually firing it into crowds of adds for maximum effect. It is also designed to be used at distance, since the damage is increased the longer the skeleton has to travel (morph), if you are not using it at distance you are not using it to its full potential.

    Its secondary purpose is also to create a corpse, which is fairly important for the Necromancer depending on the role/skills being employed.

    I feel like the main issue is some folk do not like to use a skill that takes time to activate and actually deal damage, and not understanding how or why to use the skill.

    Having said this, a very quick and easy way to create a corpse is simply to fire off your Bone Armour again (cancelling the armour already in effect, which creates a corpse for a brief time), then use the skill requiring a corpse quickly. Ive been learning to do this when required.
    Edited by Grianasteri on June 6, 2019 2:42PM
  • katorga
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    I'm 50 now, and came back after about a 14 month absence to play the class. PVE is OK, once you get into the corpse flow you can do some decent damage at least for the DLC dungeons I've been doing to level undaunted. I've done magicka heals, magicka dps, tank, and stam dps. Tank and stam work best.

    Problems:

    1. blastbones, obviously, has all sorts of issues. The only burst skill that you can CC, kill or just outrun. At least it needs to inherit the immunity status of the caster. If it is going to stay like it is, it needs to do at least double the damage to be worth the risk of failure when casting.
    2. siphon targeting is wonky. It doesn't always find the right corpse. It doesn't always hit a boss even when the corpse is perfectly placed.
    3. You can LOS your own heals. The healing pet starts healing after a 2 second delay, and sometimes it doesn't heal at all.
    4. It would probably be OP in pvp, but the summoning armor needs a lower cooldown for pve.
    5. the class is barely functional as a healer. Essentially a sorc healer with a much much worse healing pet.
    6. Great passives, bad skills.
  • Fivefivesix
    Fivefivesix
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    My only gripes from a tanking aspect.

    Stam sustain does not seem good at all. I have been using stam pots more frequent and very often to try and stay on par with my DK. Running different sets could make up for this Im sure but in my opinion it shouldnt have to be that way.

    Tethering healing abilities is kind of weird and Im not really feeling it. Actually all the healing abilities in general feel weak. I have been using vigor instead of any of the class healing abilities.

    Other then that I have been really enjoying the class over all
    United we stand, divided we fall.
  • Grianasteri
    Grianasteri
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    katorga wrote: »
    I'm 50 now, and came back after about a 14 month absence to play the class. PVE is OK, once you get into the corpse flow you can do some decent damage at least for the DLC dungeons I've been doing to level undaunted. I've done magicka heals, magicka dps, tank, and stam dps. Tank and stam work best.

    Problems:

    1. blastbones, obviously, has all sorts of issues. The only burst skill that you can CC, kill or just outrun. At least it needs to inherit the immunity status of the caster. If it is going to stay like it is, it needs to do at least double the damage to be worth the risk of failure when casting.
    2. siphon targeting is wonky. It doesn't always find the right corpse. It doesn't always hit a boss even when the corpse is perfectly placed.
    3. You can LOS your own heals. The healing pet starts healing after a 2 second delay, and sometimes it doesn't heal at all.
    4. It would probably be OP in pvp, but the summoning armor needs a lower cooldown for pve.
    5. the class is barely functional as a healer. Essentially a sorc healer with a much much worse healing pet.
    6. Great passives, bad skills.

    I cannot quite believe your assessment of the healing potential. The heals available from the living death line are far in excess of what a Sorc gets, or any other class besides Templar and Warden. The Necomancer easily goes into 3rd place and depending on play style, I would put it above a Warden now (Necomancer is my 4th healer).
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    My only gripes from a tanking aspect.

    Stam sustain does not seem good at all. I have been using stam pots more frequent and very often to try and stay on par with my DK. Running different sets could make up for this Im sure but in my opinion it shouldnt have to be that way.

    Tethering healing abilities is kind of weird and Im not really feeling it. Actually all the healing abilities in general feel weak. I have been using vigor instead of any of the class healing abilities.

    Other then that I have been really enjoying the class over all

    What does the rest of your build look like? The mortal coil is not really for heals, it is for the Stam return. Are you using the ghost? What race are you? My tank is always out of mag be Stam, even as a Breton, though I do have almost max block cost reduction, I do have a reduce Stam cost on my neck, that helps a ton.
  • Tasear
    Tasear
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    katorga wrote: »
    I'm 50 now, and came back after about a 14 month absence to play the class. PVE is OK, once you get into the corpse flow you can do some decent damage at least for the DLC dungeons I've been doing to level undaunted. I've done magicka heals, magicka dps, tank, and stam dps. Tank and stam work best.

    Problems:

    1. blastbones, obviously, has all sorts of issues. The only burst skill that you can CC, kill or just outrun. At least it needs to inherit the immunity status of the caster. If it is going to stay like it is, it needs to do at least double the damage to be worth the risk of failure when casting.
    2. siphon targeting is wonky. It doesn't always find the right corpse. It doesn't always hit a boss even when the corpse is perfectly placed.
    3. You can LOS your own heals. The healing pet starts healing after a 2 second delay, and sometimes it doesn't heal at all.
    4. It would probably be OP in pvp, but the summoning armor needs a lower cooldown for pve.
    5. the class is barely functional as a healer. Essentially a sorc healer with a much much worse healing pet.
    6. Great passives, bad skills.

    I am gald I am not only who felt it was similar to Sorc Healer. 🤣 Even has more situational ultimate. Really ultimate just leaves you thinking about pet instead of nercomancer feeling.
  • Drachenfier
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    I haven't had any issues with Blastbones other than the low damage. Always seems to do what it's designed to do when I use it.

    As for the lack of healing, i don't see it. Seems to have a lot of healing options as dps necro, and I'm quite satisfied with that.
  • Fivefivesix
    Fivefivesix
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    My only gripes from a tanking aspect.

    Stam sustain does not seem good at all. I have been using stam pots more frequent and very often to try and stay on par with my DK. Running different sets could make up for this Im sure but in my opinion it shouldnt have to be that way.

    Tethering healing abilities is kind of weird and Im not really feeling it. Actually all the healing abilities in general feel weak. I have been using vigor instead of any of the class healing abilities.

    Other then that I have been really enjoying the class over all

    What does the rest of your build look like? The mortal coil is not really for heals, it is for the Stam return. Are you using the ghost? What race are you? My tank is always out of mag be Stam, even as a Breton, though I do have almost max block cost reduction, I do have a reduce Stam cost on my neck, that helps a ton.

    I may need to take a look at the morphs again for mortal coil. I have used the ghost before which is pretty decent. My race is orc and my current build is Green Pact/Spriggan and troll king. Sometimes swapping green pact out for ravanger. My base stam recovery is around 972 if Im remembering correctly which is kind of low but I like running more health regen builds.
    Edited by Fivefivesix on June 6, 2019 3:24PM
    United we stand, divided we fall.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    My only gripes from a tanking aspect.

    Stam sustain does not seem good at all. I have been using stam pots more frequent and very often to try and stay on par with my DK. Running different sets could make up for this Im sure but in my opinion it shouldnt have to be that way.

    Tethering healing abilities is kind of weird and Im not really feeling it. Actually all the healing abilities in general feel weak. I have been using vigor instead of any of the class healing abilities.

    Other then that I have been really enjoying the class over all

    What does the rest of your build look like? The mortal coil is not really for heals, it is for the Stam return. Are you using the ghost? What race are you? My tank is always out of mag be Stam, even as a Breton, though I do have almost max block cost reduction, I do have a reduce Stam cost on my neck, that helps a ton.

    I may need to take a look at the morphs again for mortal coil. I have used the ghost before which is pretty decent. My race is orc and my current build is Green Pact/Spriggand and troll king. Sometimes swapping green pact out for ravanger. My base stam recovery is around 972 if Im remembering correctly which is kind of low but I like running more health regen builds.

    Green pact spriggans? You don't sound like a tank.
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