CatchMeTrolling wrote: »So I’ve been messing around with penetration a lot recently but I have a question that I’m not too sure about.
To my knowledge a 2h maul calculates after your base pen , so after things like set, trait and cp pen. Is that how it actually works or is it 20 percent of the persons resistance before any of that is calculated? The latter sounds op which is why I figured it was calculated after.
Another thing is how does wood elf passive and minor fracture get calculated into the equation? I just want to know my exact effective penetration fully buffed.
CatchMeTrolling wrote: »I understand a bit more, still a lot more to process than I thought.
However I was only considering pen that I would be applying myself to a target.
So in a 1v1, if a person has 19k physical resistance how much would it be if my base pen (traits, gear and cp) is 11,225+minor+ wood elf+ 20% maul?
The formula looks like this:
Armor Mitigation =1-((((Target Resistance - Target Debuffs)*(1 - % Penetration ) - Penetration)/(Target.EffectiveLevel * 1000))))
Edit: If I’m correct it’s around 1419. But that sounds crazy.
Lightspeedflashb14_ESO wrote: »CatchMeTrolling wrote: »I understand a bit more, still a lot more to process than I thought.
However I was only considering pen that I would be applying myself to a target.
So in a 1v1, if a person has 19k physical resistance how much would it be if my base pen (traits, gear and cp) is 11,225+minor+ wood elf+ 20% maul?
wood elf is in what you are calling "base pen", that is your "flat self-penetration bonuses", so it would look like this-The formula looks like this:
Armor Mitigation =1-((((Target Resistance - Target Debuffs)*(1 - % Penetration ) - Penetration)/(Target.EffectiveLevel * 1000))))
so your formula looks like this:
Armor Mitigation = 1-((((19000 - 1320 )*(1 - .2 ) - 12725)/(66 * 1000))))= 0.9785, so you would be doing ~98% of the tooltip on the target.
CatchMeTrolling wrote: »Lightspeedflashb14_ESO wrote: »CatchMeTrolling wrote: »I understand a bit more, still a lot more to process than I thought.
However I was only considering pen that I would be applying myself to a target.
So in a 1v1, if a person has 19k physical resistance how much would it be if my base pen (traits, gear and cp) is 11,225+minor+ wood elf+ 20% maul?
wood elf is in what you are calling "base pen", that is your "flat self-penetration bonuses", so it would look like this-The formula looks like this:
Armor Mitigation =1-((((Target Resistance - Target Debuffs)*(1 - % Penetration ) - Penetration)/(Target.EffectiveLevel * 1000))))
so your formula looks like this:
Armor Mitigation = 1-((((19000 - 1320 )*(1 - .2 ) - 12725)/(66 * 1000))))= 0.9785, so you would be doing ~98% of the tooltip on the target.
Oh okay I get it now, thanks. That’ll help me for builds in the future.
And it sounds crazy because I knew pen was the way to go but I didn’t think it was borderline broken against certain builds.
Edit again: The way I was calculating it before the player would still have 3,964 resistance left.
CatchMeTrolling wrote: »Lightspeedflashb14_ESO wrote: »CatchMeTrolling wrote: »I understand a bit more, still a lot more to process than I thought.
However I was only considering pen that I would be applying myself to a target.
So in a 1v1, if a person has 19k physical resistance how much would it be if my base pen (traits, gear and cp) is 11,225+minor+ wood elf+ 20% maul?
wood elf is in what you are calling "base pen", that is your "flat self-penetration bonuses", so it would look like this-The formula looks like this:
Armor Mitigation =1-((((Target Resistance - Target Debuffs)*(1 - % Penetration ) - Penetration)/(Target.EffectiveLevel * 1000))))
so your formula looks like this:
Armor Mitigation = 1-((((19000 - 1320 )*(1 - .2 ) - 12725)/(66 * 1000))))= 0.9785, so you would be doing ~98% of the tooltip on the target.
Oh okay I get it now, thanks. That’ll help me for builds in the future.
And it sounds crazy because I knew pen was the way to go but I didn’t think it was borderline broken against certain builds.
Edit again: The way I was calculating it before the player would still have 3,964 resistance left.
Yea very insightful. I always forget how complex the equation looks lol
CatchMeTrolling wrote: »CatchMeTrolling wrote: »Lightspeedflashb14_ESO wrote: »CatchMeTrolling wrote: »I understand a bit more, still a lot more to process than I thought.
However I was only considering pen that I would be applying myself to a target.
So in a 1v1, if a person has 19k physical resistance how much would it be if my base pen (traits, gear and cp) is 11,225+minor+ wood elf+ 20% maul?
wood elf is in what you are calling "base pen", that is your "flat self-penetration bonuses", so it would look like this-The formula looks like this:
Armor Mitigation =1-((((Target Resistance - Target Debuffs)*(1 - % Penetration ) - Penetration)/(Target.EffectiveLevel * 1000))))
so your formula looks like this:
Armor Mitigation = 1-((((19000 - 1320 )*(1 - .2 ) - 12725)/(66 * 1000))))= 0.9785, so you would be doing ~98% of the tooltip on the target.
Oh okay I get it now, thanks. That’ll help me for builds in the future.
And it sounds crazy because I knew pen was the way to go but I didn’t think it was borderline broken against certain builds.
Edit again: The way I was calculating it before the player would still have 3,964 resistance left.
Yea very insightful. I always forget how complex the equation looks lol
The equation can be off putting, I think putting it in words is easier to comprehend in general. But it would be harder if you calculate other mitigation into it as well like the protections and cp, although it’s kinda pointless since everyone setups aren’t the same.
CatchMeTrolling wrote: »CatchMeTrolling wrote: »Lightspeedflashb14_ESO wrote: »CatchMeTrolling wrote: »I understand a bit more, still a lot more to process than I thought.
However I was only considering pen that I would be applying myself to a target.
So in a 1v1, if a person has 19k physical resistance how much would it be if my base pen (traits, gear and cp) is 11,225+minor+ wood elf+ 20% maul?
wood elf is in what you are calling "base pen", that is your "flat self-penetration bonuses", so it would look like this-The formula looks like this:
Armor Mitigation =1-((((Target Resistance - Target Debuffs)*(1 - % Penetration ) - Penetration)/(Target.EffectiveLevel * 1000))))
so your formula looks like this:
Armor Mitigation = 1-((((19000 - 1320 )*(1 - .2 ) - 12725)/(66 * 1000))))= 0.9785, so you would be doing ~98% of the tooltip on the target.
Oh okay I get it now, thanks. That’ll help me for builds in the future.
And it sounds crazy because I knew pen was the way to go but I didn’t think it was borderline broken against certain builds.
Edit again: The way I was calculating it before the player would still have 3,964 resistance left.
Yea very insightful. I always forget how complex the equation looks lol
The equation can be off putting, I think putting it in words is easier to comprehend in general. But it would be harder if you calculate other mitigation into it as well like the protections and cp, although it’s kinda pointless since everyone setups aren’t the same.
I always go for averages. Like I know most setups shoot for 10k pen, 40% crit 26000 physical/spell restarts 3300 crit resist with a 1.8 modifer. To me that's what I'll be facing the most, and I'll use those metrics.
CatchMeTrolling wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »Lightspeedflashb14_ESO wrote: »CatchMeTrolling wrote: »I understand a bit more, still a lot more to process than I thought.
However I was only considering pen that I would be applying myself to a target.
So in a 1v1, if a person has 19k physical resistance how much would it be if my base pen (traits, gear and cp) is 11,225+minor+ wood elf+ 20% maul?
wood elf is in what you are calling "base pen", that is your "flat self-penetration bonuses", so it would look like this-The formula looks like this:
Armor Mitigation =1-((((Target Resistance - Target Debuffs)*(1 - % Penetration ) - Penetration)/(Target.EffectiveLevel * 1000))))
so your formula looks like this:
Armor Mitigation = 1-((((19000 - 1320 )*(1 - .2 ) - 12725)/(66 * 1000))))= 0.9785, so you would be doing ~98% of the tooltip on the target.
Oh okay I get it now, thanks. That’ll help me for builds in the future.
And it sounds crazy because I knew pen was the way to go but I didn’t think it was borderline broken against certain builds.
Edit again: The way I was calculating it before the player would still have 3,964 resistance left.
Yea very insightful. I always forget how complex the equation looks lol
The equation can be off putting, I think putting it in words is easier to comprehend in general. But it would be harder if you calculate other mitigation into it as well like the protections and cp, although it’s kinda pointless since everyone setups aren’t the same.
I always go for averages. Like I know most setups shoot for 10k pen, 40% crit 26000 physical/spell restarts 3300 crit resist with a 1.8 modifer. To me that's what I'll be facing the most, and I'll use those metrics.
I can do that for averages but I was saying it’ll get harder if you throw in CP mitigation and minor/major protection. That would just to figure out how much total damage you’d do to someone but again builds vary so I’ll just focus on pen and resistance.
CatchMeTrolling wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »Lightspeedflashb14_ESO wrote: »CatchMeTrolling wrote: »I understand a bit more, still a lot more to process than I thought.
However I was only considering pen that I would be applying myself to a target.
So in a 1v1, if a person has 19k physical resistance how much would it be if my base pen (traits, gear and cp) is 11,225+minor+ wood elf+ 20% maul?
wood elf is in what you are calling "base pen", that is your "flat self-penetration bonuses", so it would look like this-The formula looks like this:
Armor Mitigation =1-((((Target Resistance - Target Debuffs)*(1 - % Penetration ) - Penetration)/(Target.EffectiveLevel * 1000))))
so your formula looks like this:
Armor Mitigation = 1-((((19000 - 1320 )*(1 - .2 ) - 12725)/(66 * 1000))))= 0.9785, so you would be doing ~98% of the tooltip on the target.
Oh okay I get it now, thanks. That’ll help me for builds in the future.
And it sounds crazy because I knew pen was the way to go but I didn’t think it was borderline broken against certain builds.
Edit again: The way I was calculating it before the player would still have 3,964 resistance left.
Yea very insightful. I always forget how complex the equation looks lol
The equation can be off putting, I think putting it in words is easier to comprehend in general. But it would be harder if you calculate other mitigation into it as well like the protections and cp, although it’s kinda pointless since everyone setups aren’t the same.
I always go for averages. Like I know most setups shoot for 10k pen, 40% crit 26000 physical/spell restarts 3300 crit resist with a 1.8 modifer. To me that's what I'll be facing the most, and I'll use those metrics.
I can do that for averages but I was saying it’ll get harder if you throw in CP mitigation and minor/major protection. That would just to figure out how much total damage you’d do to someone but again builds vary so I’ll just focus on pen and resistance.
Makes sense! You can also include the resistant star for crits or the armor.
my rule of thumb: you can't overpen in CP Cyrodiil...