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New Werewolf Bugs: Pounce Animation is now Dig, Devour is no longer a channel

Glaiceana
Glaiceana
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Couple new bugs I found today. As seen in the below video, we no longer pounce on our enemies correctly, we disappear into the ground in a puff of dirt, and appear at the target.
https://www.youtube.com/watch?v=uEyxNmhBRO0
I hope this isn't permanent and to quote my guildie VDoom: "Dear ZOS, as cool as this new dig or stealth ability is, the pounce is bugged. We would like to resume flying through the air."
It doesn't seem to be related to ally effects being on or off either.

Second bug is that devour is no longer properly channelling. The red pillar we see to interact with a corpse now disappears as soon as we touch it, normally we should be able to interrupt our devour, and finish it off later, this is no longer possible.

Sent in game bug reports of these as well! :)
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  • VDoom1
    VDoom1
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    Has to be one of the more amusing bug reports. xD

    "Werewolf, use dig!" :D xD
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  • DocFrost72
    DocFrost72
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    I thought I was able to devour a body without a pillar by activating the synergy button. Check my experience yourself. Either way the pillar animation should be fixed, for sure.
  • Qbiken
    Qbiken
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    The bug is a side-effect of ZOS increasing the travel speed of gap-closers, which causes werewolfs to vanish at the begining of the pounce. While not having any real effect of the gameplay as a werewolf, the visuals aren´t exaclty appealing....
    DocFrost72 wrote: »
    I thought I was able to devour a body without a pillar by activating the synergy button. Check my experience yourself. Either way the pillar animation should be fixed, for sure.

    I can´t exactly recall when ZOS added the "blood-pillar" (was quite recently) but you can´t devour a corpse that doesn´t have the pillar on them. Another bug that is related to this is how you´re unable to devour certain corpses depending on how long they´ve been dead or where they got killed.

    If the corpse was killed in another instance while you weren´t there (lets say Imperial City when you go between different districts) you won´t be able to devour those specific corpses. And if the corpses have been dead for too long, you won´t be able to devour them either. I´ve also experienced that I´m not Always able to devour corpses unless I did damage to them or someone in my group did damage to them, however, I haven´t really found any consistency in this part of the bug.

    Once again werewolf is a buggy mess. At this point I just adapt to the bugs since ZOS is unable to adress them with every new patch.
    Edited by Qbiken on June 5, 2019 8:00AM
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