KappaKid83 wrote: »I have always been a fan of how Final Fantasy MMOs have handled this job role. Example, in FFXI you could be any job but also slot a sub job up to half your max level. So you would have a level 50 Paladin and be able to have white mage(healer) be your secondary job and it be capped at 25 for you level 50. So the incentive to level other jobs was definitely real. In FFXIV you don't have the sub jobs but like you said being able to switch between any job with a soul gem is so incredibly convenient.
I do not think the landscape of this game will ever do this, it would take a complete overhaul, but it is a novel idea.
Dark_Lord_Kuro wrote: »I dislike the fact that im able to swich to any class in ff14 my character is a ninja why would he sudenly be a bard it make no sense at all
Dark_Lord_Kuro wrote: »I dislike the fact that im able to swich to any class in ff14 my character is a ninja why would he sudenly be a bard it make no sense at all
Dark_Lord_Kuro wrote: »I dislike the fact that im able to swich to any class in ff14 my character is a ninja why would he sudenly be a bard it make no sense at all
Dark_Lord_Kuro wrote: »I dislike the fact that im able to swich to any class in ff14 my character is a ninja why would he sudenly be a bard it make no sense at all
Same here, I think character identity is completely lost if a character can be anything. Some combinations could make sense, although not all of them would work. The first that comes to mind would be a nature balance sort of character, with both life (warden) and death (necromancer) powers. I would err on the side of caution though, and say no.
Unfortunately that also eliminates the need for players to buy Crown Store items such as experience scrolls, riding lessons for speed, capacity or stamina, crafting scrolls, or skyshards. And with that in mind no-one at ZOS will even remotely consider such a change.
ManwithBeard9 wrote: »If I wanted that system, why wouldn't I just go play FF14? Implementing that into ESO would also require rewriting the entire game code regarding classes. Considering they have no want to even attempt a class change token because there's no RoI for the dev time needed, they wouldn't even consider this. Not to mention how they would have to explain this from a lore perspective.
Let's take this prominent system our competitor has and implement it here. We could even call it ESO's FFXIV Job System so as not to leave a shred of doubt about our blatant copying. It'll be fine!
—Not ZOS, probably
sindalstar wrote: »Give me FF14's class focus and direction, not the ability to change it.
There are so few classes that being able to switch between them is wholely unimportant (to me, anyway)
I know it's ESO's 'thing' to have all these varied skills but hot damn.
Do I miss having such a clear cut class design.
It bothers me to no end that while every class can do it, no class is really 'designed' to be archer or a pure melee class for example. They've melted together somehow.
I won't whinge on that tho. I know that's supposed to be ESO's selling point. But my problem is that 'play how you want' doesn't work when there are very clear best options.
...Unfortunately that also eliminates the need for players to buy Crown Store items such as experience scrolls, riding lessons for speed, capacity or stamina, crafting scrolls, or skyshards. And with that in mind no-one at ZOS will even remotely consider such a change.
This just highlights the greedy system that ESO runs on. The experience of the player is sacrificed for the profits of the company
...Unfortunately that also eliminates the need for players to buy Crown Store items such as experience scrolls, riding lessons for speed, capacity or stamina, crafting scrolls, or skyshards. And with that in mind no-one at ZOS will even remotely consider such a change.
This just highlights the greedy system that ESO runs on. The experience of the player is sacrificed for the profits of the company
Unfortunately that's how ESO is designed. Just look at crafting, a big part of ESO. And I love crafting in ESO, but just look at how many different types of material you need. Those easily fill your inventory. And even if you carefully manage your inventory, the daily log in reward will make sure you come to a point where you see no other option but to subscribe to make use of the crafting bag.
Anyway, I'd love to be able to play one character and try every class with it, but I'm not going through the terrible campaign again, and ZOS won't ever sacrifice all their little microtransactions in favour for that.
KappaKid83 wrote: »I have always been a fan of how Final Fantasy MMOs have handled this job role. Example, in FFXI you could be any job but also slot a sub job up to half your max level. So you would have a level 50 Paladin and be able to have white mage(healer) be your secondary job and it be capped at 25 for you level 50. So the incentive to level other jobs was definitely real. In FFXIV you don't have the sub jobs but like you said being able to switch between any job with a soul gem is so incredibly convenient.
I do not think the landscape of this game will ever do this, it would take a complete overhaul, but it is a novel idea.
It wouldn't take an overhaul in the sense of redesigning the entire game.
Since classes interact with no other aspect of the game (other than Necros and Justice) the transition to the new system would be pretty painless in terms of that.
I could see issues with the respec and CP system but they could do it 1 of 2 ways:
1. Refund everything invested into class skills upon swap (or give the option, so a surpluss of skill points can just be left into the class and have the skills "disabled").
2. Leave all skill points where they are upon swap. If I have 20 points into Sorcerer I'm just down 20 points on DK. My Sorc passives would just be disabled.
For CP:
1. Leave as-is
2. Give us class-specific loadouts (6 different ways to spend CP)
Elwendryll wrote: »I don't want to switch between classes. I love my character. But there are so many ways I'd like to play him. Give me loadouts to switch between different builds (with different point attribution and Mundus). I'd be willing to pay double the price of a full character slot for that.
Character level and class would be one and the same. When you're a level 50 Sorcerer, you're level 50. When you're a level 1 DK, you're level 1.DedEmbryonicCell19 wrote: »Would your character be level 1? Or just your class? Not sure how we would separate Magic from Stamina ..
Character level and class would be one and the same. When you're a level 50 Sorcerer, you're level 50. When you're a level 1 DK, you're level 1.DedEmbryonicCell19 wrote: »Would your character be level 1? Or just your class? Not sure how we would separate Magic from Stamina ..
Why would we separate mag and stam? If you mean the 64 attributes, you'd have to:
-Lock them to class
-Allow a respec every time you swap
-Keep attributes the same accross the board, forcing a manual respec
-Do away with attribute points entirely
DedEmbryonicCell19 wrote: »Character level and class would be one and the same. When you're a level 50 Sorcerer, you're level 50. When you're a level 1 DK, you're level 1.DedEmbryonicCell19 wrote: »Would your character be level 1? Or just your class? Not sure how we would separate Magic from Stamina ..
Why would we separate mag and stam? If you mean the 64 attributes, you'd have to:
-Lock them to class
-Allow a respec every time you swap
-Keep attributes the same accross the board, forcing a manual respec
-Do away with attribute points entirely
So if our characters also start over at level 1 then shouldn't be an issue .. but if I want to have 3 stam characters and 3 mag characters then I can ..
Darkenarlol wrote: »just leave FF sistem to FF