Crixus8000 wrote: »All immunity is very short yes, this can feel hard to sustain in certain fights, mainly in no cp. You know your gonna get snared every 4 secs and need to break free every 6 seconds so basically just manage your stamina, that's the most simple way to defend from it. As a stam player I make sure I never overextend so I have enough stam to go defensive and also make sure to weave heavy attacks in when I can to keep my stam up.
You also want to keep your own debuffs and cc's up all the time, that will give you more breathing room and help you controll the fight more, when your opponent makes a mistake/let's their hp drop a bit that's when you go for the kill.
THEDKEXPERIENCE wrote: »I cannot speak on dueling but I can absolutely speak on PVPing as a magic player with low stamina.
You aren’t too far off. Yes, immovable potions are vital. I burn through them about 25 to 50 an evening and they are the expensive ones with columbine, bugloss and wormwood (I think) so I need like 50 of each of those material per week just to stay afloat.
Aside from that my only stamina ability is rapid maneuvers which isn’t something that you’d use in a fight so I’m not burning any stamina aside from breaking free and dodge rolling. I get 2 to 3 DRs for my 11k stamina. You can’t just spam them. You have to be selective and use them when they are really needed like when oil is getting dumped. And blocking should be done by quickly hitting block, not holding it like a tank.
In most fights when I know they are coming I pop the immovable pot first for 10.4 seconds of immunity. Then it’s usually just spamming shields and heals instead of dodge rolling. The one advantage that a magic player should have over a stamina player is a bigger resource pool. If you’re trying to Cyrodiil as a magic player with under 40k magic it’s gonna be hard, but even just that 40k will give you 10k more than most stamina players. Once they are exhausted by attacking you, the fight can be won by you in that last 10k with that and your ultimate.
TLDR - replace spamming dodge rolls with heals and shields.
Crixus8000 wrote: »All immunity is very short yes, this can feel hard to sustain in certain fights, mainly in no cp. You know your gonna get snared every 4 secs and need to break free every 6 seconds so basically just manage your stamina, that's the most simple way to defend from it. As a stam player I make sure I never overextend so I have enough stam to go defensive and also make sure to weave heavy attacks in when I can to keep my stam up.
You also want to keep your own debuffs and cc's up all the time, that will give you more breathing room and help you controll the fight more, when your opponent makes a mistake/let's their hp drop a bit that's when you go for the kill.
How would you approach this on a Magicka class that has 1/3 of the pool of your Stamina class?
Also, I wouldn't be afraid to fight in CP-Cyro at sub 700. I started PvPing there once I hit 160 (max gear) and frankly, feel like it gives me alot of help in learning PvP aspects of the game. That was on a bow/bow character (MA NB) that fights as a skirmisher - meaning I'm not relying on cloak-spam to gank or to shoot and run every encounter. It's not a reliable behavior vs decent players anyway, so learning how to be aggressive and apply pressure is more key in my limited experience.
Just recently hit another PvP-toon at 50, and he's already in CP-Cyro at sub-500, and I'm enjoying it quite a bit. I don't feel like I'm dying overly much due to resource differences. I feel like it's clearly more that I got outplayed by someone, or that I over extended into a 1vX I'm not yet good enough to handle.
First off, I started playing Vivec at level 10. How are you going to learn unless you DO it. How are you gonna be motivated to get better if you don’t die a lot.So, I am not really sure where to start besides the fact that me and my buddy however frustrated are trying to learn end-game PvP.
I came from a game like Dark Ages of Camelot back in the day which was centralized around PvP. In that game, if someone was to stun you, after the stun wore off you would gain an "immunity timer" which basically says hey, you can't be stunned again for 60 seconds or 30 seconds, I can't remember the duration anymore. This applied to roots, stuns, and CC abilities. It did not apply to certain snare styles from melee classes which were capable of being spammed. Those are also in Elder Scrolls Online.
It created a situation in where your enemies, whether solo, or as a small group, had to coordinate proper times to stun, root, or CC. If those abilities were just spammed willy-nilly, you could very well lose the fight.
So we found similarities. But in ESO the immunity timer is pretty much non-existent/very short. Me and my friend dueled for probably 2 hours and he was able to knock me down, stun me, root me, set me off balance all about in 6 second revolving increments. What that created was a situation where I had to waste all of my stamina repeatedly breaking the CC or rolling. My first counter to this was changing my hot-keys for dodge roll and break-free. While this helped, I was on a Magicka class. I noticed almost immediately when dueling he would knock me down, dps, immobilize me, dps, set me off balance, dps... by this time I was out of stamina and he then immobilized me again and killed me. This was repeated a good 10 times. My next thought was to add an ability like the Psijic Order ability that cleanses this stuff. So I did, and it helped a little - but I noticed it became all I was spamming. It removed my thought of "what is next in my rotation, or where should I take the fight" ...
While I am highly interested in a discussion revolving around the implementation of longer immunity timers for immobilizes, CC, stuns, etc.... I am more interested in hearing from experienced PvP players on how to deal with my current situation of being unable to move during fights due to rotating CC. Do you guys just pop immovable potions every time and go in for the kill? Is this why CP-Cyrodiil is the meta as you can reduce cost of break-free and roll? If my friend was to rotate stun, off balance, immobilize, CC on you... how do you react in non-CP?
I am only 400 Champion Level. I will not be in CP-Cyrodiil until 700+.
JumpmanLane wrote: »First off, I started playing Vivec at level 10. How are you going to learn unless you DO it. How are you gonna be motivated to get better if you don’t die a lot.So, I am not really sure where to start besides the fact that me and my buddy however frustrated are trying to learn end-game PvP.
I came from a game like Dark Ages of Camelot back in the day which was centralized around PvP. In that game, if someone was to stun you, after the stun wore off you would gain an "immunity timer" which basically says hey, you can't be stunned again for 60 seconds or 30 seconds, I can't remember the duration anymore. This applied to roots, stuns, and CC abilities. It did not apply to certain snare styles from melee classes which were capable of being spammed. Those are also in Elder Scrolls Online.
It created a situation in where your enemies, whether solo, or as a small group, had to coordinate proper times to stun, root, or CC. If those abilities were just spammed willy-nilly, you could very well lose the fight.
So we found similarities. But in ESO the immunity timer is pretty much non-existent/very short. Me and my friend dueled for probably 2 hours and he was able to knock me down, stun me, root me, set me off balance all about in 6 second revolving increments. What that created was a situation where I had to waste all of my stamina repeatedly breaking the CC or rolling. My first counter to this was changing my hot-keys for dodge roll and break-free. While this helped, I was on a Magicka class. I noticed almost immediately when dueling he would knock me down, dps, immobilize me, dps, set me off balance, dps... by this time I was out of stamina and he then immobilized me again and killed me. This was repeated a good 10 times. My next thought was to add an ability like the Psijic Order ability that cleanses this stuff. So I did, and it helped a little - but I noticed it became all I was spamming. It removed my thought of "what is next in my rotation, or where should I take the fight" ...
While I am highly interested in a discussion revolving around the implementation of longer immunity timers for immobilizes, CC, stuns, etc.... I am more interested in hearing from experienced PvP players on how to deal with my current situation of being unable to move during fights due to rotating CC. Do you guys just pop immovable potions every time and go in for the kill? Is this why CP-Cyrodiil is the meta as you can reduce cost of break-free and roll? If my friend was to rotate stun, off balance, immobilize, CC on you... how do you react in non-CP?
I am only 400 Champion Level. I will not be in CP-Cyrodiil until 700+.
Run some sort of snare removal. You’ll get better with breaking free as you gain more cp, particularly in the reductions. Roll rarely. Block only when you have to.
Use pots. Tri, immovables whatever. Keep at it.
You are by your own admission inexperienced. Why should the game be changed to suit your inexperience? Nerfs buffs or either. Keep learning and go pvp TODAY.
JumpmanLane wrote: »First off, I started playing Vivec at level 10. How are you going to learn unless you DO it. How are you gonna be motivated to get better if you don’t die a lot.So, I am not really sure where to start besides the fact that me and my buddy however frustrated are trying to learn end-game PvP.
I came from a game like Dark Ages of Camelot back in the day which was centralized around PvP. In that game, if someone was to stun you, after the stun wore off you would gain an "immunity timer" which basically says hey, you can't be stunned again for 60 seconds or 30 seconds, I can't remember the duration anymore. This applied to roots, stuns, and CC abilities. It did not apply to certain snare styles from melee classes which were capable of being spammed. Those are also in Elder Scrolls Online.
It created a situation in where your enemies, whether solo, or as a small group, had to coordinate proper times to stun, root, or CC. If those abilities were just spammed willy-nilly, you could very well lose the fight.
So we found similarities. But in ESO the immunity timer is pretty much non-existent/very short. Me and my friend dueled for probably 2 hours and he was able to knock me down, stun me, root me, set me off balance all about in 6 second revolving increments. What that created was a situation where I had to waste all of my stamina repeatedly breaking the CC or rolling. My first counter to this was changing my hot-keys for dodge roll and break-free. While this helped, I was on a Magicka class. I noticed almost immediately when dueling he would knock me down, dps, immobilize me, dps, set me off balance, dps... by this time I was out of stamina and he then immobilized me again and killed me. This was repeated a good 10 times. My next thought was to add an ability like the Psijic Order ability that cleanses this stuff. So I did, and it helped a little - but I noticed it became all I was spamming. It removed my thought of "what is next in my rotation, or where should I take the fight" ...
While I am highly interested in a discussion revolving around the implementation of longer immunity timers for immobilizes, CC, stuns, etc.... I am more interested in hearing from experienced PvP players on how to deal with my current situation of being unable to move during fights due to rotating CC. Do you guys just pop immovable potions every time and go in for the kill? Is this why CP-Cyrodiil is the meta as you can reduce cost of break-free and roll? If my friend was to rotate stun, off balance, immobilize, CC on you... how do you react in non-CP?
I am only 400 Champion Level. I will not be in CP-Cyrodiil until 700+.
Run some sort of snare removal. You’ll get better with breaking free as you gain more cp, particularly in the reductions. Roll rarely. Block only when you have to.
Use pots. Tri, immovables whatever. Keep at it.
You are by your own admission inexperienced. Why should the game be changed to suit your inexperience? Nerfs buffs or either. Keep learning and go pvp TODAY.
I am somewhat inexperienced yes. That is why I am here asking for help, nor did I ask for the game to be changed for my preference however it could be discussed. I think the game would improve with longer immunity timers, but for someone who hasn't experienced such a thing, I can see it as brooding.
JumpmanLane wrote: »First off, I started playing Vivec at level 10. How are you going to learn unless you DO it. How are you gonna be motivated to get better if you don’t die a lot.So, I am not really sure where to start besides the fact that me and my buddy however frustrated are trying to learn end-game PvP.
I came from a game like Dark Ages of Camelot back in the day which was centralized around PvP. In that game, if someone was to stun you, after the stun wore off you would gain an "immunity timer" which basically says hey, you can't be stunned again for 60 seconds or 30 seconds, I can't remember the duration anymore. This applied to roots, stuns, and CC abilities. It did not apply to certain snare styles from melee classes which were capable of being spammed. Those are also in Elder Scrolls Online.
It created a situation in where your enemies, whether solo, or as a small group, had to coordinate proper times to stun, root, or CC. If those abilities were just spammed willy-nilly, you could very well lose the fight.
So we found similarities. But in ESO the immunity timer is pretty much non-existent/very short. Me and my friend dueled for probably 2 hours and he was able to knock me down, stun me, root me, set me off balance all about in 6 second revolving increments. What that created was a situation where I had to waste all of my stamina repeatedly breaking the CC or rolling. My first counter to this was changing my hot-keys for dodge roll and break-free. While this helped, I was on a Magicka class. I noticed almost immediately when dueling he would knock me down, dps, immobilize me, dps, set me off balance, dps... by this time I was out of stamina and he then immobilized me again and killed me. This was repeated a good 10 times. My next thought was to add an ability like the Psijic Order ability that cleanses this stuff. So I did, and it helped a little - but I noticed it became all I was spamming. It removed my thought of "what is next in my rotation, or where should I take the fight" ...
While I am highly interested in a discussion revolving around the implementation of longer immunity timers for immobilizes, CC, stuns, etc.... I am more interested in hearing from experienced PvP players on how to deal with my current situation of being unable to move during fights due to rotating CC. Do you guys just pop immovable potions every time and go in for the kill? Is this why CP-Cyrodiil is the meta as you can reduce cost of break-free and roll? If my friend was to rotate stun, off balance, immobilize, CC on you... how do you react in non-CP?
I am only 400 Champion Level. I will not be in CP-Cyrodiil until 700+.
Run some sort of snare removal. You’ll get better with breaking free as you gain more cp, particularly in the reductions. Roll rarely. Block only when you have to.
Use pots. Tri, immovables whatever. Keep at it.
You are by your own admission inexperienced. Why should the game be changed to suit your inexperience? Nerfs buffs or either. Keep learning and go pvp TODAY.
I am somewhat inexperienced yes. That is why I am here asking for help, nor did I ask for the game to be changed for my preference however it could be discussed. I think the game would improve with longer immunity timers, but for someone who hasn't experienced such a thing, I can see it as brooding.
JumpmanLane wrote: »First off, I started playing Vivec at level 10. How are you going to learn unless you DO it. How are you gonna be motivated to get better if you don’t die a lot.So, I am not really sure where to start besides the fact that me and my buddy however frustrated are trying to learn end-game PvP.
I came from a game like Dark Ages of Camelot back in the day which was centralized around PvP. In that game, if someone was to stun you, after the stun wore off you would gain an "immunity timer" which basically says hey, you can't be stunned again for 60 seconds or 30 seconds, I can't remember the duration anymore. This applied to roots, stuns, and CC abilities. It did not apply to certain snare styles from melee classes which were capable of being spammed. Those are also in Elder Scrolls Online.
It created a situation in where your enemies, whether solo, or as a small group, had to coordinate proper times to stun, root, or CC. If those abilities were just spammed willy-nilly, you could very well lose the fight.
So we found similarities. But in ESO the immunity timer is pretty much non-existent/very short. Me and my friend dueled for probably 2 hours and he was able to knock me down, stun me, root me, set me off balance all about in 6 second revolving increments. What that created was a situation where I had to waste all of my stamina repeatedly breaking the CC or rolling. My first counter to this was changing my hot-keys for dodge roll and break-free. While this helped, I was on a Magicka class. I noticed almost immediately when dueling he would knock me down, dps, immobilize me, dps, set me off balance, dps... by this time I was out of stamina and he then immobilized me again and killed me. This was repeated a good 10 times. My next thought was to add an ability like the Psijic Order ability that cleanses this stuff. So I did, and it helped a little - but I noticed it became all I was spamming. It removed my thought of "what is next in my rotation, or where should I take the fight" ...
While I am highly interested in a discussion revolving around the implementation of longer immunity timers for immobilizes, CC, stuns, etc.... I am more interested in hearing from experienced PvP players on how to deal with my current situation of being unable to move during fights due to rotating CC. Do you guys just pop immovable potions every time and go in for the kill? Is this why CP-Cyrodiil is the meta as you can reduce cost of break-free and roll? If my friend was to rotate stun, off balance, immobilize, CC on you... how do you react in non-CP?
I am only 400 Champion Level. I will not be in CP-Cyrodiil until 700+.
Run some sort of snare removal. You’ll get better with breaking free as you gain more cp, particularly in the reductions. Roll rarely. Block only when you have to.
Use pots. Tri, immovables whatever. Keep at it.
You are by your own admission inexperienced. Why should the game be changed to suit your inexperience? Nerfs buffs or either. Keep learning and go pvp TODAY.
I am somewhat inexperienced yes. That is why I am here asking for help, nor did I ask for the game to be changed for my preference however it could be discussed. I think the game would improve with longer immunity timers, but for someone who hasn't experienced such a thing, I can see it as brooding.
As stated already immovable pots are a must.
As a magicka player you can't ignore stam like stam players can ignore magicka. I run tri glyphs on all my gear and tri stat food. I have over 17k stam because of that. I use to run tri stat traits on my jewelry also and had over 19k stam.
You also cannot ignore stam regen. I use an altmer not only for the high magicka stats but also for the stam regen it provides. On top of that I am running 5 heavy armor pieces, 1 light, and 1 medium. Also, when you start getting higher in the CP numbers start putting some CP in stam regen. I currently have 50 in the stam regen portion.
You really can't beat heavy armor because you are getting both magicka and stam regen from it. Sure your damage isn't quite as high but that is really only on paper or PVE. In PVP heavy lets you stay on the offensive longer and therefore doing more damage.
I'm pretty sure DAoC was (duration of stun * 5) for the immunity, so my 9second Dragonfang stun would be a 45sec immunity.
Not only does ESO need longer duration immunity, it needs to work properly in the first place. You would never get chain stun'd in DAoC like you do in this game. Everything is so inconsistent.
1. Skills that gives immunity. Psijic's got Race Against Time, 2H sword got Forward Momentum, DragonKnight got wings, etc.I am more interested in hearing from experienced PvP players on how to deal with my current situation of being unable to move during fights due to rotating aCC. Do you guys just pop immovable potions every time and go in for the kill? Is this why CP-Cyrodiil is the meta as you can reduce cost of break-free and roll? If my friend was to rotate stun, off balance, immobilize, CC on you...
everything above, minus the #4.do you react in non-CP?
I'd recommend going at 300CP. so you should be fine. Problem is under-810 people put their points in offensive, or split defense/offense.... then they get reckt.I am only 400 Champion Level. I will not be in CP-Cyrodiil until 700+.
THEDKEXPERIENCE wrote: »As stated already immovable pots are a must.
As a magicka player you can't ignore stam like stam players can ignore magicka. I run tri glyphs on all my gear and tri stat food. I have over 17k stam because of that. I use to run tri stat traits on my jewelry also and had over 19k stam.
You also cannot ignore stam regen. I use an altmer not only for the high magicka stats but also for the stam regen it provides. On top of that I am running 5 heavy armor pieces, 1 light, and 1 medium. Also, when you start getting higher in the CP numbers start putting some CP in stam regen. I currently have 50 in the stam regen portion.
You really can't beat heavy armor because you are getting both magicka and stam regen from it. Sure your damage isn't quite as high but that is really only on paper or PVE. In PVP heavy lets you stay on the offensive longer and therefore doing more damage.
Can you kill anything with that build? Not even trolling, I’d be impressed if you could.
Basically everything you say you can’t ignore I do. lol
I definitely do not recommend copying what I do but it is possible if you’re enough of a ninja.
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Side note to the OP - I went into Cyrodiil on launch day as a level 10 against max ranked PC transfers and never looked back. The game was VASTLY more unbalanced at that point. Just give it a try.