daedalusAI wrote: »On principle I despise people queueing for tank/heal, when in fact they're just dps trying to get a fast queue.
Why is there no role check in place which only allows people to queue as tank/heal after certain conditions, e.g. role-appropriate skills/spells are on their bars, have been met?
JumpmanLane wrote: »K I’m max cp and a pal of mine (prob the best MagDk PcNA) wanted to do a random normal on his Necro. So we q and get 2 low levels. I’m like “we gonna wait for em I think they’re doing the quests?” He’s like “f them! They got a 1 Star to stand beside” (me). They raced along after him anyways.
So, he leaves. I stay in group went afk or something come back I’m in crypt of hearts 2 with the two low levels and a cp 500 tank who can actually tank. We get to that one boss whose mitigation rises if you kill it’s adds and the tank bless his heart is yelling out mechanics like “no don’t kill the adds.”
Now I could solo CoH2, THAT boss and everything in it on NORMAL for craps sake. I said “watch this” and burned the thang down.
After we finished the dungeon I thanked everyone (for NOTHING). I didn’t need them fools. But there’s no reason to be mean in dungeons. I made two low level friends even. (We call them bunnies). So I got two bunnies out of the deal too.
Group finder and pugging dungeons and ultimately playing the game should be fun. I’m a dps but my MagDk is tanky af. I’ll even toss a fool a cauterize in a pinch. I’ve queued as a tank before. No complaints. I’ve even answered requests in zone for a tank with “Well I’m a fake tank can I go?” Folks are like “Hell yeah!” And I pug along. People need to relax, particularly doing normal and vet non dlc dungeons. Have fun.
Are you trolling?
- If you went AFK you couldn't have confirmed a new queue, so you couldn't have come back and suddenly be in CoH2 (unless you have an auto-confirm queue add-on).
- I dont know any boss in CoH2 with the increasing mitigation. What you describe sounds like the side boss in Fungal Grotto 2, the shepherd with 3 spiders.
- Are you really bragging about being able to solo a *normal* dungeon, then being all patronizing about how much better you are than low level players? You say PUGs should be fun, but it seems to me you're the sort of people who make it very much *not* fun. I was away from the game for 2 years and I'm honestly *hating* PUG groups. Not just because of the unprepared people. In fact, I'm more annoyed at people who don't care about playing, they just want to race to the end and pick up their carrot. No hello, no waiting for anyone ever, and when some inevitably f*** up because they're treating a vet dungeon like it's a normal one, they have no shortage of opinions on how everyone other than them sucks.
bunnies
daedalusAI wrote: »That can't be done, "Play as you want" is the moto for ZOS. In reality a tank will just need a taunt (pierce armor or inner fire) to do the job.
Now, if there are dps joining VETdungeons with roles they dont fit, I would be mad too, so that's why "Vote to kick" exist.
If it's normal, who cares really...
Intriguing answer:
- By your account if I'd be taking my sorc into a normal dungeon with light armor, no tank/support skills/spells but a single taunt I'm doing fine
- Why are you expressing the complete opposite opinion if it's a vet dungeon? The difficulty shouldn't matter
- Vote to kick only works with the premise of 3 votes if its a dungeon
James-Wayne wrote: »daedalusAI wrote: »On principle I despise people queueing for tank/heal, when in fact they're just dps trying to get a fast queue.
Why is there no role check in place which only allows people to queue as tank/heal after certain conditions, e.g. role-appropriate skills/spells are on their bars, have been met?
If we're going to implement a feature like this, there should be one for DPS too.
We seriously need a DPS course required before Dugeon Finder can be used. Too many players don’t learn anything from any quests because nothing is a threat and there’s no penalty for extremely low dps or bad positioning that will be weighing down a group later.
Locking role tags doesn’t stop the fake tank issue, but the game’s dungeons are low damage on normal so you only feel the need for tanks and healers on vet
I've been saying this for years, we need a dungeon tutorial so players can understand the different roles and what is required of you for that role, at minimum.
James-Wayne wrote: »daedalusAI wrote: »On principle I despise people queueing for tank/heal, when in fact they're just dps trying to get a fast queue.
Why is there no role check in place which only allows people to queue as tank/heal after certain conditions, e.g. role-appropriate skills/spells are on their bars, have been met?
If we're going to implement a feature like this, there should be one for DPS too.
We seriously need a DPS course required before Dugeon Finder can be used. Too many players don’t learn anything from any quests because nothing is a threat and there’s no penalty for extremely low dps or bad positioning that will be weighing down a group later.
Locking role tags doesn’t stop the fake tank issue, but the game’s dungeons are low damage on normal so you only feel the need for tanks and healers on vet
I've been saying this for years, we need a dungeon tutorial so players can understand the different roles and what is required of you for that role, at minimum.
Why are these players with the demands not in guilds running with other players that know what they are doing instead of pugging with the q? Why don't they have friends they run with? Maybe its not the fake tanks/heals with the toxic personalities, but the other way around and why they have to rely on the q.
huntgod_ESO wrote: »They should remove the roles from the LFG Q, or leave them but and even prioritize with them, but if there is not a T or H it slots another DPS and then you can sort whether you wanna run 4 dps or not.
huntgod_ESO wrote: »There is nothing preventing q'ing as whatever, so get rid of the requirement, it will streamline the LFG Q's and fix a lot of those problems.
daedalusAI wrote: »That can't be done, "Play as you want" is the moto for ZOS. In reality a tank will just need a taunt (pierce armor or inner fire) to do the job.
Now, if there are dps joining VETdungeons with roles they dont fit, I would be mad too, so that's why "Vote to kick" exist.
If it's normal, who cares really...
Intriguing answer:
- By your account if I'd be taking my sorc into a normal dungeon with light armor, no tank/support skills/spells but a single taunt I'm doing fine
- Why are you expressing the complete opposite opinion if it's a vet dungeon? The difficulty shouldn't matter
- Vote to kick only works with the premise of 3 votes if its a dungeon
Vercingetorix wrote: »Any mag DPS can easily slap on a restoration staff with Healing Springs if the need for a healer arises. Why should a mag DPS queue strictly as DPS when they have the proper stats and toolkit to effortlessly swap to a healer role? I queue as a healer all the time when I'm on a mag DPS char. If the group really needs the heals, I can bar swap and throw some heals out on the back bar. OP's suggestion is beyond idiotic - tanks and healers aren't even needed unless it's a DLC dungeon or a vet dungeon with the sheer amount of self-heals present in class toolkits.
Massacre_Wurm wrote: »Vercingetorix wrote: »Any mag DPS can easily slap on a restoration staff with Healing Springs if the need for a healer arises. Why should a mag DPS queue strictly as DPS when they have the proper stats and toolkit to effortlessly swap to a healer role? I queue as a healer all the time when I'm on a mag DPS char. If the group really needs the heals, I can bar swap and throw some heals out on the back bar. OP's suggestion is beyond idiotic - tanks and healers aren't even needed unless it's a DLC dungeon or a vet dungeon with the sheer amount of self-heals present in class toolkits.
Tell this to my last group in normal Mazzatun. We died 4 times. 2 time on last boss and 2 times in between.
Managed to finish it only because i had healing matriarch morph ( i qed as dd )