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[snip] whoever designed Frostvault

abigfishy
abigfishy
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As if two hours of facing instant death mechanics often 6 different ones on a single boss was not bad enough there are so many effects that it made my game crash. When I reloaded I was being removed from the dungeon as everyone else had given up. If this was a HM VET trial it would make some sense, but trying to do this with a PUG as your daily random is NOT FUN.

[Edit for bashing.]
Edited by ZOS_GregoryV on June 4, 2019 12:26AM
Level 50 Characters
USA
Odette Skullcrusher Nord DK EP Tank
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Lovely Twinkle High Elf Sorc AD Tank
Nepith Dark Elf Warden EP Healer
Tupac Shakoor Redguard Sorc DC Tank
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EU
Soul-Shriven Breton Sorc DC DPS
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Cleopatra Tharn Imperial Sorc EP Healer
Daenerys Targaryin Nord Templar DC Healer
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  • Vildebill
    Vildebill
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    Haha Vault Protector? That's a PUG killer for sure.
    EU PC
  • MellowMagic
    MellowMagic
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    Lol vet or normal? Maybe dont pug a dlc dungeon? Its brand new still so it should be one of the more harder dungeons. Personally I like the dungeon and the only boss that is annoying is the first one if no one interrupts his smash.
    PC / NA @MellowMagic
    Imperial named with some sort of variation of "Deo"
    By the Divines...
  • MartiniDaniels
    MartiniDaniels
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    Try vet, people grind motifs now, you have higher chance to get decent group in vet.
  • Imperial_Voice
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    Just an FYI; ZoS will suspend you and delete your threads if they are in any way critical of the developers. They're allowed to *** up but they wont allow customers to talk about it.
  • Miraslova
    Miraslova
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    The beams eh? Think of it as a puzzle, once you figure it out you're golden.
    "An it harm none, do what thou wilt"
  • Miss_MakeItRain
    Git gud, m8. Frostvault is fun.
  • Nilarynpaw
    Nilarynpaw
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    Just because you can't beat that dungeon, it does not mean that the developers should be fired.

    Also, that would not solve your problem - which is that YOU can't complete that dungeon.

    I admit, Frostvault is a tricky one, but it is somewhat enjoyable for some players. Others don't like it so much. That's it.

    But... Have you thought about looking for a guide descreption or video about Frostvault or finding mates who could help you complete it instead of coming here and start complaining about something which is rather your fault, not the developers '.

    Or give them a constructive feedback about how a dungeon could be more enjoyable in your opinion.
    Edited by Nilarynpaw on June 3, 2019 11:42PM
    PC EU: 810+ CP
    "Only the Aldmeri—the High Elves and their noble allies, the Wood Elves and Cat-Men—have the wisdom and restraint to peaceably rule the disparate peoples of Tamriel. [...] Men always follow the destructive path of their defender and apologist, the Missing God whom we shall not name. [...] The world has gone wrong, and we must put it right. March proudly beneath the eagle banner of the Aldmeri Dominion! "
  • CGPsaint
    CGPsaint
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    There is nothing wrong with Frostvault. If you're dying to "instant death" mechanics, then maybe it's time to try something new. Vault Protector can be a bear, but there's nothing game-breaking, or earth-shattering about how the mechanics work. Find the first beam and then work your way clockwise or counterclockwise to avoid the beams.
  • Colecovision
    Colecovision
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    Normal frostvault is one of the most fun duo pieces in the game. Please give them a raise.
  • Stebarnz
    Stebarnz
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    'I cant do this content even though others easily can, its the dungeon that's at fault!'


    All I heard because if you are complaining about the difficulty of ANY 4 man dungeon vet or normal then its YOU that's the problem!
    Edited by Stebarnz on June 3, 2019 11:48PM
  • MLGProPlayer
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    This is a L2P issue.
  • Goregrinder
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    Well the rest of us have no issues...should point out what the problem is. In the IT world, this is known as a Layer 8 issue.
  • Mathius_Mordred
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    Only did it once on normal and it was a cake walk, very nice dungeon. Vet, of course, is harder, but then if you can't do vet do normal, it clearly is quite doable, I don't think it's right that you should call for someone to lose their job because you can't deal with it. The disconnect is just bad luck and nobody's fault.
    Skyrim Red Shirts. Join us at https://skyrimredshirts.co.ukJoin Skyrim Red Shirts. Free trader. We welcome all, from new players to Vets. A mature drama-free social group enjoying PVE questing, PvP, Dungeons, trials and arenas. Web, FB Group & Discord. Guild Hall, trial dummy, crafting, transmutation, banker & merchant. You may invite your friends. No requirements
  • Jeremy
    Jeremy
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    abigfishy wrote: »
    As if two hours of facing instant death mechanics often 6 different ones on a single boss was not bad enough there are so many effects that it made my game crash. When I reloaded I was being removed from the dungeon as everyone else had given up. If this was a HM VET trial it would make some sense, but trying to do this with a PUG as your daily random is NOT FUN.

    lol, I agree.

    They need a new dungeon design team - or at the very least a new approach. I despised that dungeon as well. It's just annoying. It isn't fun.
  • MattT1988
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    Nah don’t fire him, give the guy a raise! Frostvault was brilliant. Not every dungeon should be pug friendly. Get yourself a regular group.
  • Jhalin
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    It depends if that boss is still bugged. When it first launched the boss wouldn’t always protect from the beams, sometimes it spawned four beams before he even hit 60% hp, sometimes he would get stuck in place standing up while the beams went off, sometimes you’d get 6 beams at 50%

    I haven’t don’t much since getting the pet, it’s just a pain to hope that fight will be functional. Honestly everything else in there is fine, it’s just the Vault Protector boss
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Jeremy wrote: »
    abigfishy wrote: »
    As if two hours of facing instant death mechanics often 6 different ones on a single boss was not bad enough there are so many effects that it made my game crash. When I reloaded I was being removed from the dungeon as everyone else had given up. If this was a HM VET trial it would make some sense, but trying to do this with a PUG as your daily random is NOT FUN.

    lol, I agree.

    They need a new dungeon design team - or at the very least a new approach. I despised that dungeon as well. It's just annoying. It isn't fun.

    +1
  • Linaleah
    Linaleah
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    MattT1988 wrote: »
    Nah don’t fire him, give the guy a raise! Frostvault was brilliant. Not every dungeon should be pug friendly. Get yourself a regular group.

    if the dungeon is not pug friendly - it should NOT be part of group finder random pug queue.

    there is nothing wrong with having challenging content. there is nothing even wrong with content all but requiring a premade group, however - if you design said content, it should function the way trials and 4 man arenas function. you can walk in, you can port in, but it DOES NOT show up as random. before you say - it will be too hard to find groups for it, its already hard to find a pug for it that can actualy finish it, by being part of random selection - all it does is waste people's time.

    for the record. i didn't mind the place with a premade group. and actively genuinely liked the skeevaton mechanic. but even the thought of pugging that place - is giving me hives :/

    Edited by Linaleah on June 4, 2019 1:36AM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
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  • abigfishy
    abigfishy
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    Hey thanks to everyone that responded to the thread I read all of your feedback. It is two days later and I feel much more positive. I do like that there is difficult content in the game and big props to whoever designed Frostvault for achieving that but here is my suggestion.

    Vet - keep it difficult. Put in multiple instant kill mechanics - oh wait you already have - so put in even more. Make it difficult, make it so the hardcore people have a real challenge. The people that complain the game is too easy will have nothing to complain about. Awesome!

    Normal - make it achievable if you are going to keep it in the daily random rotation. Lots of people like to do these for the lore, for the story, to see the amazing look of the place and for fun. I do not really want to have ask everyone to wait while I study a tutorial in order to complete my daily random normal dungeon.

    As said above for some, "This is easy I just get on my CP810 character with all gold BIS gear and three CP810 friends and we actually find it too simple." That is not the average player doing a daily random.

    People who don't PUG forget about your typical PUG, a DPS who just spams bow light attacks, a "tank" with light armour/ destro staff who thought the DPS queue was too long, and a healer who levelled by being carried in Skyreach who has no idea what any of their skills do while still wearing their level 4 training gear for the extra XP.

    PS: Sorry ESO for "bashing". You Devs do an amazing job in general. This was just a very unpleasant experience.
    Level 50 Characters
    USA
    Odette Skullcrusher Nord DK EP Tank
    Hannah Smithee Breton Templar DC Healer
    Charlotte of the Wild Bosmer NB EP DPS
    Rabbath Amman Dark Elf Sorc EP DPS
    Lovely Twinkle High Elf Sorc AD Tank
    Nepith Dark Elf Warden EP Healer
    Tupac Shakoor Redguard Sorc DC Tank
    Faire the Last Snow Elf Altmer Warden EP Ice Staff Tank
    EU
    Soul-Shriven Breton Sorc DC DPS
    Makush gro-Shurgal Orc DK DC Tank
    Cleopatra Tharn Imperial Sorc EP Healer
    Daenerys Targaryin Nord Templar DC Healer
    Zar Saarshar Khajiit NB DC Thief
    Celrith High Elf Sorc EP Assassin
    Falcar Dark Elf NB DC Necromancer
    Myriam Blaylock Breton NB EP Vampire
    Nivrillin Wood Elf NB DC Werewolf
  • Jhalin
    Jhalin
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    abigfishy wrote: »
    Hey thanks to everyone that responded to the thread I read all of your feedback. It is two days later and I feel much more positive. I do like that there is difficult content in the game and big props to whoever designed Frostvault for achieving that but here is my suggestion.

    Vet - keep it difficult. Put in multiple instant kill mechanics - oh wait you already have - so put in even more. Make it difficult, make it so the hardcore people have a real challenge. The people that complain the game is too easy will have nothing to complain about. Awesome!

    Normal - make it achievable if you are going to keep it in the daily random rotation. Lots of people like to do these for the lore, for the story, to see the amazing look of the place and for fun. I do not really want to have ask everyone to wait while I study a tutorial in order to complete my daily random normal dungeon.

    As said above for some, "This is easy I just get on my CP810 character with all gold BIS gear and three CP810 friends and we actually find it too simple." That is not the average player doing a daily random.

    People who don't PUG forget about your typical PUG, a DPS who just spams bow light attacks, a "tank" with light armour/ destro staff who thought the DPS queue was too long, and a healer who levelled by being carried in Skyreach who has no idea what any of their skills do while still wearing their level 4 training gear for the extra XP.

    PS: Sorry ESO for "bashing". You Devs do an amazing job in general. This was just a very unpleasant experience.

    Maybe an unpopular opinion, but those kind of pug players shouldn’t have a great chance to clear dungeons, to be carried through, maybe, but if the whole group is 3/4 bads, well they should probably take it as a sign they need to improve when their performance is proved to be inadequate.
  • Elusiin
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    This was my favorite dungeon they've added so far. I want more laser circus mechanics. I loved that boss fight!
  • Muzzick
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    Part of queuing a random dungeon is knowing that you might get a difficult dungeon. That being said the normal DLC dungeons are more difficult than some of the easier vet dungeons. They should have some form of a level limit
  • Wolfchild07
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    Most DLC dungeons are way too long regardless of difficulty. Why would I sub again?
  • zvavi
    zvavi
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    CGPsaint wrote: »
    There is nothing wrong with Frostvault. If you're dying to "instant death" mechanics, then maybe it's time to try something new. Vault Protector can be a bear, but there's nothing game-breaking, or earth-shattering about how the mechanics work. Find the first beam and then work your way clockwise or counterclockwise to avoid the beams.

    Just so you know, there are game breaking things in that boss, sometimes lasers pass through the boss. Sometimes his heavy cleave attacks are inconsistent and fire out a second or two after the animation for them is over.
    Edited by zvavi on June 5, 2019 3:52AM
  • TelvanniWizard
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    Vault protector is, imo, the worst fight there is in the whole game.
  • AlienSlof
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    Jhalin wrote: »
    It depends if that boss is still bugged. When it first launched the boss wouldn’t always protect from the beams, sometimes it spawned four beams before he even hit 60% hp, sometimes he would get stuck in place standing up while the beams went off, sometimes you’d get 6 beams at 50%

    I haven’t don’t much since getting the pet, it’s just a pain to hope that fight will be functional. Honestly everything else in there is fine, it’s just the Vault Protector boss

    I wondered this too. In the guides I read, they said lasers come at certain % of the boss health, but when I did it recently, this was not the case. They seemed to happen whenever the boss felt like it, being a different sequence each time after a wipe. In the end, I added dps skills to my healer and we just burned it down.
    RIP Atherton, my beautiful little gentle friend, my Shining Light. I will miss you forever. Without you I am a hollow shell.
  • Tsar_Gekkou
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    Vault protector is, imo, the worst fight there is in the whole game.

    Vault protector is easy if you zoom your camera all the way out to see where the beams are coming from so you can rotate clockwise or counterclockwise, and if the tank holds it in the middle so you have ample room to dodge the beams. I'm pretty sure you can even roll through the beams on normal and still live.
    Xbox NA healer main
    vAA HM | vHRC HM | vSO HM | vMoL HM | vHoF HM | vAS+2 | vCR+3 | vBRP | vSS HM | vKA HM | vRG HM |
    Flawless Conqueror | Spirit Slayer | Dro-mA'thra Destroyer | Tick-Tock-Tormentor | Immortal Redeemer | Gryphon Heart | Godslayer | Dawnbringer | Planesbreaker |
  • MaxJrFTW
    MaxJrFTW
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    I've done vet Frostvault in under 20 mins with dungeon finder PUGs. With that said, i believe they need to raise the CP requirement for vet DLC dungeons to at least 500cp. While CP is not an indicative of skill, it is an indicative of experience, and knowing mechanics is key for pve.
    "I don't know you, and I don't care to know you."
    ―Ulrich Leland, 3E 433
  • BattleAxe
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    The vault protector at least on ps4 is bugged making it immensely more difficult than intended. I’ve completed it a few times now with a random group at least one time the rest with guildies. All in all once even with the bugged boss frostvault is fun and inventive
  • FierceSam
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    I think the whole point of creating DLC dungeons is to provide something that is more challenging than regular dungeons for players of all level. Not everyone will be able to complete these the first time they try them.

    In general I think the team are getting better with the design, although there are still annoying things with all of the dungeons.

    Frostvault (and Depths of Malatar) in particular have the additional challenge in that they are more clearly bound to a story arc, so more less experienced/able players need to be able to finish the content.

    Frostvault has some interesting bosses with lots of new-ish, often untelegraphed mechanics. So even on normal it can be confusing. Poorly worded death recaps don’t help players understand why they have died or, more importantly, how they might avoid dying in future. It should be possible for even the most unpracticed L45 team using just chat to come up with solutions to the challenges the dungeon presents, but in some cases here that’s just not the case. And that’s poor design/implementation.

    When the laser boss works properly, it’s great fun. The mechanic is clear, and the trick is adapting to it. It’s not helped by the boss being buggy and by both ends of the laser beams being pretty much identical colours and shapes so it’s not immediately apparent which way the beam is going. It’s also not helped by being buggy as hell.

    I enjoy the challenge of figuring out what a boss’s mechanics are and trying to devise and apply a tactic for overcoming them. I really like the first couple of weeks after a new dungeon has been released when no one is familiar with it and players are more open about working together to beat it. What I don’t enjoy is having to go through dungeon guides to ‘learn’ how to do a dungeon because the design is so bad it’s impossible to work it out.

    In terms of the OP and daily randoms, it’s the nature of PUGs that they sometimes fail. I would love ESO+ subscribers to have the option of doing/not doing DLC dungeons as their random daily. It does no one any good to stuff a player into a dungeon they aren’t ready for and don’t want to do. Not every ESO+ subscriber is ready/capable/willing to do them and it seems moronic that the only way they can avoid getting a DLC dungeon as a daily is to unsubscribe.
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