
rfennell_ESO wrote: »mann9753b16_ESO wrote: »Do you miss the time when games dared to let players fail, or do you prefere the "no risk" method?
Overall, it was WOW that changed the game model. WOW showed that making death a non factor was the successful model for mmo's and no one has moved back from it.
Early Everquest was a punishing leveling grind with a penalty (of xp) for death. Compounding the hardcore leveling (and penalty for dying) was the fact that you "corpse" was left with your equipment on it and you were respawned at your bind location. So... on challenging (or even non challenging) content, you face the possibility of respawning naked a 30+ minute run to get back to your corpse. In Dungeons it was compounded by the fact that the deeper you were in it... the harder it was going to be to get back to your corpse. Many corpse runs in EQ required other players helping you. P.S. you could delevel from dying... matter of fact you could die so much that you no longer met the level requirements for a zone to enter it and your corpse and gear would be lost.
I don't see any MMO going back to punishing failure due to WOW's success.
Biased poll is biased.
Even though you have made it crystal clear where you are coming from, you should have made the answers to the poll less biased and probably, also, offered a third "other" type option.
Not many people are going to want to choose option 2, with the "I just want easy success" comment after it.
Not to mention that if you are very new to the game, very young and/or disabled in some way, it might not be risk-free, or overly easy, as it is.
I remember dying, or almost dying, to a couple of delve bosses when I was very low level, with found armour and no CP.
mann9753b16_ESO wrote: »jainiadral wrote: »Your poll is extremely biased. That said, no, I don't enjoy slogs when a game has mediocre (or worse) combat. Most MMO combat isn't exactly fun. And MMOs constantly stick you with penalties for dying which makes me hate croaking with the passion of 1000 burning suns. It's a lot more fun to challenge yourself in single-player games with save points, etc., and no punishment for death.
How is it bias? The question is easy, do you want risk and challenge, where you have to work for success, or do you want no risk and success just handed to you?
These are the options, and honestly, most of you people accusing me of bias just dont like to admit that they love easy games.
Let me tell you: There is no shame in liking easy games, where just participating gives you the "You win" screen. But there is shame in liking these games and still acting like they are not what they are.
Ignored the poll, but at some level I agree...at least bosses should be a tiny bit of a challenge. The molag bal fight from the main story is such a cakewalk it's embarrassing. I get it, you shouldn't need to be a pro to complete the quests, but if the only way you can possibly wipe on the end boss is to go afk for 10 minutes, something is wrong.
mann9753b16_ESO wrote: »Ignored the poll, but at some level I agree...at least bosses should be a tiny bit of a challenge. The molag bal fight from the main story is such a cakewalk it's embarrassing. I get it, you shouldn't need to be a pro to complete the quests, but if the only way you can possibly wipe on the end boss is to go afk for 10 minutes, something is wrong.
Yeah, most times I have these "Wait... that was the boss?" moments...
Knightpanther wrote: »Biased pole with a lame second option.
I don't want easy success but what I do want is a non stressful gaming experience, lets face it if you want a challenge you play stuff like Everquest.
be safe
Knightpanther wrote: »Biased pole poll with a lame second option