cwp303b14_ESO wrote: »So I came back and played Morrowind and the Summerset along with all the side quests I could find and man, whoever put these story elements together is brilliant!
It's so impressive because of the medium of the storytelling. In a normal story you follow a linear progression from beginning to end but in a game where you are allowed, even encouraged, to free roam and yet they still manage to craft a progressing coherent storyline... it blows my mind!!!
Books, characters, changing dialogue depending on where in the story you are, new messages or letters that appear depending on what has happened... the list goes on. Sooo many moving parts and to top it all off in an MMO! The quest crafters and storytellers are criminally underrated in praise about this game. There are so many ways you can play it and they still figure out a way to make the whole world feel connected.
Maybe the best part is that the story can be enriched if you want it or you can choose to neglect the after quest dialogue or random scrolls in the wild. You EARN the story.
My hat's off to the world builders who work on this game!
glad some people like it, but for me it's not like this.
as far as i have noticed, and i did every single quest aside from Elsweyr, quests are "bad guy wants this, stop them" and with a twist at the end in the case of main quests. And that's pretty much it, in the rest NPC seem like stupid 10 y o babies. Or exaggerations like "you cannot defeat me, i am immor-" dead before finished the phrase.
cwp303b14_ESO wrote: »It's so impressive because of the medium of the storytelling. In a normal story you follow a linear progression from beginning to end but in a game where you are allowed, even encouraged, to free roam and yet they still manage to craft a progressing coherent storyline... it blows my mind!!!
glad some people like it, but for me it's not like this.
as far as i have noticed, and i did every single quest aside from Elsweyr, quests are "bad guy wants this, stop them" and with a twist at the end in the case of main quests. And that's pretty much it, in the rest NPC seem like stupid 10 y o babies. Or exaggerations like "you cannot defeat me, i am immor-" dead before finished the phrase.
hope0burns wrote: »If it weren't for the characters and their personalities I feel like the stories would be complete washes, yet the characters really help make being in the stories interesting, even fun at times. Though, looking objectively, that they're fun to be in doesn't mean the stories themselves are actually interesting.
"In my thoughts and in my dreams, they're always in my mind
These songs of hobbits, dwarves and men, and elves
Come close your eyes, you can see them too..."
cwp303b14_ESO wrote: »glad some people like it, but for me it's not like this.
as far as i have noticed, and i did every single quest aside from Elsweyr, quests are "bad guy wants this, stop them" and with a twist at the end in the case of main quests. And that's pretty much it, in the rest NPC seem like stupid 10 y o babies. Or exaggerations like "you cannot defeat me, i am immor-" dead before finished the phrase.
(Spoilers ahead)
I dont find that is the case at all. The motivation for many of those "bad guys" is often shades of gray and even in some cases worthy of sympathy. I've researched ancient mysteries, solved murder mysteries, gone on time traveling adventures with strange repercussions.. many quests start as something mundane like in summerset with vagrants hanging out on some "haunted" land and take you so far from that initial narrative it's amazing. You find and ancient underground civilization supporting crazy old undead family members of the guy you went with who wanted to research what happened to his family's town and it turns out they need his blood to restore themselves from a plague. WHAT?! I didn't see that coming and I was genuinely interested in the story the whole quest. And it was a SIDE QUEST! I've never seen story like that in an mmo.
cwp303b14_ESO wrote: »glad some people like it, but for me it's not like this.
as far as i have noticed, and i did every single quest aside from Elsweyr, quests are "bad guy wants this, stop them" and with a twist at the end in the case of main quests. And that's pretty much it, in the rest NPC seem like stupid 10 y o babies. Or exaggerations like "you cannot defeat me, i am immor-" dead before finished the phrase.
(Spoilers ahead)
I dont find that is the case at all. The motivation for many of those "bad guys" is often shades of gray and even in some cases worthy of sympathy. I've researched ancient mysteries, solved murder mysteries, gone on time traveling adventures with strange repercussions.. many quests start as something mundane like in summerset with vagrants hanging out on some "haunted" land and take you so far from that initial narrative it's amazing. You find and ancient underground civilization supporting crazy old undead family members of the guy you went with who wanted to research what happened to his family's town and it turns out they need his blood to restore themselves from a plague. WHAT?! I didn't see that coming and I was genuinely interested in the story the whole quest. And it was a SIDE QUEST! I've never seen story like that in an mmo.
For me its Mannimarco at Sancre Tor... took me a dozend tries and coming back ten levels later! of course, that was the very first time, I learned a lot from that one... and then it got nerfed.I'm sure many veterans still have PTSD from their fights with Doshia.
cwp303b14_ESO wrote: »So I came back and played Morrowind and the Summerset along with all the side quests I could find and man, whoever put these story elements together is brilliant!
It's so impressive because of the medium of the storytelling. In a normal story you follow a linear progression from beginning to end but in a game where you are allowed, even encouraged, to free roam and yet they still manage to craft a progressing coherent storyline... it blows my mind!!!
Books, characters, changing dialogue depending on where in the story you are, new messages or letters that appear depending on what has happened... the list goes on. Sooo many moving parts and to top it all off in an MMO! The quest crafters and storytellers are criminally underrated in praise about this game. There are so many ways you can play it and they still figure out a way to make the whole world feel connected.
Maybe the best part is that the story can be enriched if you want it or you can choose to neglect the after quest dialogue or random scrolls in the wild. You EARN the story.
My hat's off to the world builders who work on this game!
I agree.
In my opinion, ESO has the best questing stories in the MMORPG genre. The lore is so rich and they do a great job of telling stories that incorporate it. The world feels lived in and everything has a purpose for being there. It's fantastic.
when everything is so weirdly inoffensive and politically correct when its supposed to be a medieval society. Bane of AAA I guess.
when everything is so weirdly inoffensive and politically correct when its supposed to be a medieval society. Bane of AAA I guess.
No, it's better to have hookers, brothels, swear words, ***, filth... THEN it would've been believable. /sarcasm
I love and always liked the LOTR-approach to magic in TES games. That's what fantasy RP is for me. I don't need above mentioned stuff to be "believable". Actually I hate it.
ESO is doing wonderful job at these quests. Voice acting, humour, story, very nice. It's an MMO so those quests cannot change the environment drastically, because of others. But they tried best they can to change NPCs and voice lines, depending on your actions. Much more than, for example, in Skyrim (that I also love).
I still didn't start Elsweyr, but generally I'm YET to be dissatisfied with the quest quality in ESO. From main quest to main alliance quests, to chapters and story DLCs. It's fantastic and getting better.
No, it's better to have hookers, brothels, swear words, ***, filth... THEN it would've been believable. /sarcasm
cwp303b14_ESO wrote: »It's so impressive because of the medium of the storytelling. In a normal story you follow a linear progression from beginning to end but in a game where you are allowed, even encouraged, to free roam and yet they still manage to craft a progressing coherent storyline... it blows my mind!!!
cwp303b14_ESO wrote: »glad some people like it, but for me it's not like this.
as far as i have noticed, and i did every single quest aside from Elsweyr, quests are "bad guy wants this, stop them" and with a twist at the end in the case of main quests. And that's pretty much it, in the rest NPC seem like stupid 10 y o babies. Or exaggerations like "you cannot defeat me, i am immor-" dead before finished the phrase.
(Spoilers ahead)
I dont find that is the case at all. The motivation for many of those "bad guys" is often shades of gray and even in some cases worthy of sympathy. I've researched ancient mysteries, solved murder mysteries, gone on time traveling adventures with strange repercussions.. many quests start as something mundane like in summerset with vagrants hanging out on some "haunted" land and take you so far from that initial narrative it's amazing. You find and ancient underground civilization supporting crazy old undead family members of the guy you went with who wanted to research what happened to his family's town and it turns out they need his blood to restore themselves from a plague. WHAT?! I didn't see that coming and I was genuinely interested in the story the whole quest. And it was a SIDE QUEST! I've never seen story like that in an mmo.
I'm sure many veterans still have PTSD from their fights with Doshia.