bulbousb16_ESO wrote: »That's just part of it. But a larger part is that, if you play all sides of a campaign, you have absolutely no allegiance. Factions need to matter again, as they did in the past. Having characters switch allegiances does not serve that end.Fleshreaper wrote: »No, faction locks are to keep players from jumping sides. Keep flipping and what not.
barney2525 wrote: »I find this humorous
This is the game that so many veterans keep telling me is so easy to level up fast.
And yet, No One wants to admit that they can fix the whole issue by simply creating a new toon in the New desired Faction. It's not like you lose the CP the original character built up.
You are in Daggerfall, your friends started Aldis. They can make new characters in Daggerfall. You can make characters in Aldi.
So what's the problem?
Yeah, it's a little effort. But it's called Adapting to a Change.
You can either complain about it or do something about it.
IMHO
IMHO they should have allowed us to realign our accounts.
For anyone who had any race any class, should have been given the option to swap all their chars to one faction.
I mean sure some don’t have this and wouldn’t benefit, but In their position they never had the choice anyway.
Zos just needed to let us swap all our chars to one faction and it would have easily been a fine decision. People aren’t made over a faction lock, their mad that half their chars are no longer optional because they aren’t on the same faction.FangOfTheTwoMoons wrote: »I wish this could be a thing. Belonging to an Alliance means nothing outside of pvp (unless you're RP'in or something). They only keep it so they can sell any race any alliance.
Incorrect.
This game prolly has the least money making way of profiting from races, litterally. Considering their are races that exist which are in the top 3 for every class and build in the game. You can just roll all your chars one race easily. And never need it.
Not to mention eso+ gives you the gems to buy the faction unlock anyway. So it’s not really a secondary payment at all.
Most games lock races to expansions and demand u buy latest expansions, or even go so far as lock races off til you pay a micotransacrion to unlock them individually.
I see so many attacks on eso crown store yet it’s prolly one of the best stores to date, the only fall in it realistically is the mounts being attached to a lootbox system, but even then that’s prolly one of the best of the worst.
This game gives a lot more away free then almost every mmorpg currently, and while yes in ways this move to a faction lock wasn’t thought through entirely as it is punishing players now for something they let happen before. I don’t believe their monetisation methods are bad at all
shaielzafine wrote: »They sell any race, any alliance tokens so I don't think they'll change it so you can just go to any alliance for free.
barney2525 wrote: »I find this humorous
This is the game that so many veterans keep telling me is so easy to level up fast.
And yet, No One wants to admit that they can fix the whole issue by simply creating a new toon in the New desired Faction. It's not like you lose the CP the original character built up.
You are in Daggerfall, your friends started Aldis. They can make new characters in Daggerfall. You can make characters in Aldi.
So what's the problem?
Yeah, it's a little effort. But it's called Adapting to a Change.
You can either complain about it or do something about it.
IMHO
Zos was very generous to still allow an unlocked campaign
As wells as bg's, IC
And there's still pve so none of your characters are locked and you can still play with your friends across various forms of content.
Well lesson learned there then. Hardly worth asking for the game to change because you chose a locked campaign then "accidently" confirmed you wanted to enter as AD.So let my native AD character, who is locked out due to accidently going into Cyrodil with a EP character
bulbousb16_ESO wrote: »
Not surprising; that seems to be a common theme amongst supporters of this idea. Consider the amount of development resources required to implement this change. This will detract from much more important other initiatives, changes and fixes, all for something that is frivolous.I can't fathom how this would negatively affect anyone.
bulbousb16_ESO wrote: »Not surprising; that seems to be a common theme amongst supporters of this idea. Consider the amount of development resources required to implement this change. This will detract from much more important other initiatives, changes and fixes, all for something that is frivolous.I can't fathom how this would negatively affect anyone.
Well, consider that the far-more-requested implementation of Alliance Change tokens - something that could actually be a revenue-generator for the game - was said to be a very heavy lift for the development team. And that was for a one-time-only change. This concept has players changing frequently and temporarily, so one can only speculate it would be that much more effort.How would you or I actually know how much effort it would require?
bulbousb16_ESO wrote: »Well, consider that the far-more-requested implementation of Alliance Change tokens - something that could actually be a revenue-generator for the game - was said to be a very heavy lift for the development team. And that was for a one-time-only change. This concept has players changing frequently and temporarily, so one can only speculate it would be that much more effort.How would you or I actually know how much effort it would require?