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This game needs a new difficulty

Unit117
Unit117
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I’m talking about with like dungeons and trials where there is just normal and vet.
This game needs a middle ground for players that are in there champion points but not 600+ dlc dungeons is too hard for lower champion points and base dungeons are to easy for high champion users. If there was a difficulty at a middle ground players could have content more fit for them and less likely to get kicked by other players also for being to low. It would make the games dlc content more accessible too which is something I currently struggle with being in the early 500 champion points
  • sionIV
    sionIV
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    non-DLC dungeons on veteran and normal DLC dungeons can be considered middle ground.
  • Stratloc
    Stratloc
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    Also, base dungeons type II are also somewhere in between
  • kathandira
    kathandira
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    Rather than that, I feel the game need scaling to be retuned. I've been mentioning this in a few of the Difficulty threads. The gap between a min/maxed build, and a sloppy build is too wide. I feel if player damage was given diminishing returns, and the end game enemies were tuned down it would close the gap a lot, while still maintaining the satisfaction of min/maxing, but also giving casual players a chance at the more difficult content.

    I propose something like this.

    Over 1,000 Weapon/Spell Damage - 1 = .75
    Over 2,000 Weapon/Spell Damage - 1 = .65
    Over 3,000 Weapon/Spell Damage - 1 = .50

    A damage squeeze could help keep the power creep in check. Other games have done it successfully, so it isn't a new radical idea.
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • Unit117
    Unit117
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    sionIV wrote: »
    non-DLC dungeons on veteran and normal DLC dungeons can be considered middle ground.

    That’s not the same though. It’s keeping people from being able to participate in content at a reasonable difficulty.
  • Darkenarlol
    Darkenarlol
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    just git gud and you are welcome to top league.

    no need to form a brand new difficulty for every

    1k dps you achieved or lacking atm
  • Glass
    Glass
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    I was 100% sure that this was going to be a thread asking for a nightmare mode more than.. a middle tier?
    We have around 30% more damage than 2 years ago due to sets, class buffs and changes to mundus, traits, ability fixes and champion points. Instead of balancing the game to put it at the same level, they nerfed most of the dlc dungeons, and middle lvl for wgt, coh or fungal grotto? I don't think is needed in the slightest.

  • Emma_Overload
    Emma_Overload
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    We need a medium difficulty mode that drops "perfect" BIS monster and weapon sets.

    Imperfect gear should drop from easy/normal mode with hard/vet modes reserved for cosmetics, acheivments and bragging rights only.
    #CAREBEARMASTERRACE
  • TelvanniWizard
    TelvanniWizard
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    It does need a new difficulty. One between normal and veteran. Right now, the difference between the two is, in trials and dlc dungeons, too big.
  • LeagueTroll
    LeagueTroll
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    There is enough vet contents build u up to real end game pve.
  • FierceSam
    FierceSam
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    There needs to be a level where people can actually learn the mechanics of dungeons and trials.

    Normal seems to have eliminated many of them.

    Vet seems to expect everyone to be familiar with everything before you start

    It seems a bit silly that Vet HM and Vet are essentially the same dungeon, but with a slightly overinflated last boss for HM
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