daedalusAI wrote: »I just came back after 2 years and as far as skill builds and combat is concerned nothing has really changed.
Skill builds:
- If you want a PvE stamina build you have to use either bow or DW, if you want a magicka build you have to use destruction staff, as weapon skill lines aren't "Pick if you want to" but rather a "You have to pick the corresponding skill lines for magicka/stamina, as class skill lines alone don't suffice to make a complete build on their own", which results in the majority of builds running around with the same weapon skills and just a few different skills here and there
- In theory every class can go either stamina or magicka, but in reality a lot of class skills don't even offer a stamina morph for stamina builds
- Questionable skill scaling like Entropy or Destructive Touch
- I don't know about hybrids, but I reckon a DW magicka caster would be a failure by default due to having to spent on both magicka and stamina, weapon scaling for stamina skills damage and both worlds of stamina and magicka not really meshing very well together
Combat:
- In the grand scheme of things spells are very underwhelming in terms of mechanics and damage done: in longer fights shoot-and-forget-spells like Wall of Elements and light attacks make up the majority of the damage done, while direct damage spells are rather negligible
- Without an impressive magicka/stamina recovery or recovery from secondary effects I'm running dry after only a few rotations across both bars, which forces me to use heavy attacks to get resources back, leaving behind the feeling of being a pathetic and tiny novice who can't even use a few skills/spells in quick succession without being useless
- Weaving is a travesty: if my white attacks contribute a very high percentage of my overall damage in long fights something is really wrong. What kind of a pathetic mage am I that I have to constantly hit something with my staff to 1. get better overall damage numbers and 2. to get a somewhat good skill flow by cutting animations short?
daedalusAI wrote: »Combat:
In the grand scheme of things spells are very underwhelming in terms of mechanics and damage done: in longer fights shoot-and-forget-spells like Wall of Elements and light attacks make up the majority of the damage done, while direct damage spells are rather negligible
daedalusAI wrote: »Without an impressive magicka/stamina recovery or recovery from secondary effects I'm running dry after only a few rotations across both bars, which forces me to use heavy attacks to get resources back, leaving behind the feeling of being a pathetic and tiny novice who can't even use a few skills/spells in quick succession without being useless
daedalusAI wrote: »Weaving is a travesty: if my white attacks contribute a very high percentage of my overall damage in long fights something is really wrong. What kind of a pathetic mage am I that I have to constantly hit something with my staff to 1. get better overall damage numbers and 2. to get a somewhat good skill flow by cutting animations short?
The majority of damage done in long parses is based on DoT-effects like Wall of Elements, Rain of Arrow, Poison Arrow etc. - and direct damage spells only contribute very little compared to that.I'm not sure what you mean by "shoot-and-forget" vs "direct damage spell". What's the difference in execution between a light attack and a spammable like force pulse, for example?
A master would end a fight as efficient as possible with the appropriate skill/spell, but in TESO everything is leveled to CP 160, so even your random mudcrab can't be killed in 1 skill/cast.But then again, only a novice would just spam their strongest attack. Wouldn't an actual master also know what their limits are and how to circumvent them?
On the mast basic weaving level using a light attack before every cast is hardly "doing more stuff", and yet those white attacks do more damage than your skills/spells in longer fights, which is utterly ridiculous.At the end of the day, no matter how weak light attacks are someone weaving light attacks with skills will always end up doing more damage than someone else just using skills. They are just doing more stuff in the same amount of time.
daedalusAI wrote: »I just came back after 2 years and as far as skill builds and combat is concerned nothing has really changed.
Skill builds:
- If you want a PvE stamina build you have to use either bow or DW, if you want a magicka build you have to use destruction staff, as weapon skill lines aren't "Pick if you want to" but rather a "You have to pick the corresponding skill lines for magicka/stamina, as class skill lines alone don't suffice to make a complete build on their own", which results in the majority of builds running around with the same weapon skills and just a few different skills here and there
- In theory every class can go either stamina or magicka, but in reality a lot of class skills don't even offer a stamina morph for stamina builds
- Questionable skill scaling like Entropy or Destructive Touch
- I don't know about hybrids, but I reckon a DW magicka caster would be a failure by default due to having to spent on both magicka and stamina, weapon scaling for stamina skills damage and both worlds of stamina and magicka not really meshing very well together
Combat:
- In the grand scheme of things spells are very underwhelming in terms of mechanics and damage done: in longer fights shoot-and-forget-spells like Wall of Elements and light attacks make up the majority of the damage done, while direct damage spells are rather negligible
- Without an impressive magicka/stamina recovery or recovery from secondary effects I'm running dry after only a few rotations across both bars, which forces me to use heavy attacks to get resources back, leaving behind the feeling of being a pathetic and tiny novice who can't even use a few skills/spells in quick succession without being useless
- Weaving is a travesty: if my white attacks contribute a very high percentage of my overall damage in long fights something is really wrong. What kind of a pathetic mage am I that I have to constantly hit something with my staff to 1. get better overall damage numbers and 2. to get a somewhat good skill flow by cutting animations short?
This has been one of my issues with the combat system the last two years.Kidgangster101 wrote: »Yeah I agree. This game has made light attacks so important that you can't really get a good parse without them. And this is another reason why there is so many bad DPS in the game.
When they are playing they don't want to do light attack weaves they want to use their class skills. If zos wanted to help players out they would make your abilities and rotation of using them be more important than landing light attacks in between moves.
daedalusAI wrote: »I just came back after 2 years and as far as skill builds and combat is concerned nothing has really changed.
daedalusAI wrote: »I just came back after 2 years and as far as skill builds and combat is concerned nothing has really changed.
Skill builds:
- If you want a PvE stamina build you have to use either bow or DW, if you want a magicka build you have to use destruction staff, as weapon skill lines aren't "Pick if you want to" but rather a "You have to pick the corresponding skill lines for magicka/stamina, as class skill lines alone don't suffice to make a complete build on their own", which results in the majority of builds running around with the same weapon skills and just a few different skills here and there
- In theory every class can go either stamina or magicka, but in reality a lot of class skills don't even offer a stamina morph for stamina builds
- Questionable skill scaling like Entropy or Destructive Touch
- I don't know about hybrids, but I reckon a DW magicka caster would be a failure by default due to having to spent on both magicka and stamina, weapon scaling for stamina skills damage and both worlds of stamina and magicka not really meshing very well together
Combat:
- In the grand scheme of things spells are very underwhelming in terms of mechanics and damage done: in longer fights shoot-and-forget-spells like Wall of Elements and light attacks make up the majority of the damage done, while direct damage spells are rather negligible
- Without an impressive magicka/stamina recovery or recovery from secondary effects I'm running dry after only a few rotations across both bars, which forces me to use heavy attacks to get resources back, leaving behind the feeling of being a pathetic and tiny novice who can't even use a few skills/spells in quick succession without being useless
- Weaving is a travesty: if my white attacks contribute a very high percentage of my overall damage in long fights something is really wrong. What kind of a pathetic mage am I that I have to constantly hit something with my staff to 1. get better overall damage numbers and 2. to get a somewhat good skill flow by cutting animations short?
daedalusAI wrote: »If you want a PvE stamina build you have to use either bow or DW, if you want a magicka build you have to use destruction staff, as weapon skill lines aren't "Pick if you want to" but rather a "You have to pick the corresponding skill lines for magicka/stamina, as class skill lines alone don't suffice to make a complete build on their own", which results in the majority of builds running around with the same weapon skills and just a few different skills here and there.
daedalusAI wrote: »In theory every class can go either stamina or magicka, but in reality a lot of class skills don't even offer a stamina morph for stamina builds
daedalusAI wrote: »Questionable skill scaling like Entropy or Destructive Touch
I don't know about hybrids, but I reckon a DW magicka caster would be a failure by default due to having to spent on both magicka and stamina, weapon scaling for stamina skills damage and both worlds of stamina and magicka not really meshing very well together
daedalusAI wrote: »[*] In the grand scheme of things spells are very underwhelming in terms of mechanics and damage done: in longer fights shoot-and-forget-spells like Wall of Elements and light attacks make up the majority of the damage done, while direct damage spells are rather negligible
daedalusAI wrote: »Without an impressive magicka/stamina recovery or recovery from secondary effects I'm running dry after only a few rotations across both bars, which forces me to use heavy attacks to get resources back, leaving behind the feeling of being a pathetic and tiny novice who can't even use a few skills/spells in quick succession without being useless
daedalusAI wrote: »Weaving is a travesty: if my white attacks contribute a very high percentage of my overall damage in long fights something is really wrong. What kind of a pathetic mage am I that I have to constantly hit something with my staff to 1. get better overall damage numbers and 2. to get a somewhat good skill flow by cutting animations short?
You do not need to weave to complete content. It helps, sure, but is not absolutely needed.This has been one of my issues with the combat system the last two years.Kidgangster101 wrote: »Yeah I agree. This game has made light attacks so important that you can't really get a good parse without them. And this is another reason why there is so many bad DPS in the game.
When they are playing they don't want to do light attack weaves they want to use their class skills. If zos wanted to help players out they would make your abilities and rotation of using them be more important than landing light attacks in between moves.
In the past weaving was a thing good players did to rise above okay players, now weaving is a thing good players have to do to complete content.
I have personal reasons for disliking it but still feel it's not as good for the game or making people work better together.
As some one who's just barely competent at animation cancelling, I'd love to see a tutorial on it. Either from Zos themselves (unlikely) or some content creator in the community.
Not only one that explains it ,but shows their hands on both a controller then on a keyboard while doing it.
You could tell me with words all you like, but I think it would be a great boon to the community to actually show the "flow" of the hand movement.
I mean, everyone complains about low dps. Here's a opportunity to help improve that.
No, not even close. It gets player through vet2 dungeons in best case if tank and healer are good, and in all higher content, 20k dps players are simply carried. That's ok if this is guild run and overall group dps is sufficient, but for PUGs I'll never go to any even vet trial with 20k dps.DjMuscleboy02 wrote: »You do not need to weave to complete content. It helps, sure, but is not absolutely needed.This has been one of my issues with the combat system the last two years.Kidgangster101 wrote: »Yeah I agree. This game has made light attacks so important that you can't really get a good parse without them. And this is another reason why there is so many bad DPS in the game.
When they are playing they don't want to do light attack weaves they want to use their class skills. If zos wanted to help players out they would make your abilities and rotation of using them be more important than landing light attacks in between moves.
In the past weaving was a thing good players did to rise above okay players, now weaving is a thing good players have to do to complete content.
I have personal reasons for disliking it but still feel it's not as good for the game or making people work better together.
DPS matters very little at this point in the game, most classes do very good damage with even the most basic debuffs. Damage is so high right now that if you're struggling to clear content, it is 100% on your skill as a player and has next to nothing to do with any particular game mechanic.
20k dps gets you through any content and is more than easily attainable by anyone of any CP level.
MartiniDaniels wrote: »No, not even close. It gets player through vet2 dungeons in best case if tank and healer are good, and in all higher content, 20k dps players are simply carried. That's ok if this is guild run and overall group dps is sufficient, but for PUGs I'll never go to any even vet trial with 20k dps.DjMuscleboy02 wrote: »You do not need to weave to complete content. It helps, sure, but is not absolutely needed.This has been one of my issues with the combat system the last two years.Kidgangster101 wrote: »Yeah I agree. This game has made light attacks so important that you can't really get a good parse without them. And this is another reason why there is so many bad DPS in the game.
When they are playing they don't want to do light attack weaves they want to use their class skills. If zos wanted to help players out they would make your abilities and rotation of using them be more important than landing light attacks in between moves.
In the past weaving was a thing good players did to rise above okay players, now weaving is a thing good players have to do to complete content.
I have personal reasons for disliking it but still feel it's not as good for the game or making people work better together.
DPS matters very little at this point in the game, most classes do very good damage with even the most basic debuffs. Damage is so high right now that if you're struggling to clear content, it is 100% on your skill as a player and has next to nothing to do with any particular game mechanic.
20k dps gets you through any content and is more than easily attainable by anyone of any CP level.
As some one who's just barely competent at animation cancelling, I'd love to see a tutorial on it. Either from Zos themselves (unlikely) or some content creator in the community.
Not only one that explains it ,but shows their hands on both a controller then on a keyboard while doing it.
You could tell me with words all you like, but I think it would be a great boon to the community to actually show the "flow" of the hand movement.
I mean, everyone complains about low dps. Here's a opportunity to help improve that.
daedalusAI wrote: »I just came back after 2 years and as far as skill builds and combat is concerned nothing has really changed.
Skill builds:
- If you want a PvE stamina build you have to use either bow or DW, if you want a magicka build you have to use destruction staff, as weapon skill lines aren't "Pick if you want to" but rather a "You have to pick the corresponding skill lines for magicka/stamina, as class skill lines alone don't suffice to make a complete build on their own", which results in the majority of builds running around with the same weapon skills and just a few different skills here and there
- In theory every class can go either stamina or magicka, but in reality a lot of class skills don't even offer a stamina morph for stamina builds
- Questionable skill scaling like Entropy or Destructive Touch
- I don't know about hybrids, but I reckon a DW magicka caster would be a failure by default due to having to spent on both magicka and stamina, weapon scaling for stamina skills damage and both worlds of stamina and magicka not really meshing very well together
Combat:
- In the grand scheme of things spells are very underwhelming in terms of mechanics and damage done: in longer fights shoot-and-forget-spells like Wall of Elements and light attacks make up the majority of the damage done, while direct damage spells are rather negligible
- Without an impressive magicka/stamina recovery or recovery from secondary effects I'm running dry after only a few rotations across both bars, which forces me to use heavy attacks to get resources back, leaving behind the feeling of being a pathetic and tiny novice who can't even use a few skills/spells in quick succession without being useless
- Weaving is a travesty: if my white attacks contribute a very high percentage of my overall damage in long fights something is really wrong. What kind of a pathetic mage am I that I have to constantly hit something with my staff to 1. get better overall damage numbers and 2. to get a somewhat good skill flow by cutting animations short?
As some one who's just barely competent at animation cancelling, I'd love to see a tutorial on it. Either from Zos themselves (unlikely) or some content creator in the community.
Not only one that explains it ,but shows their hands on both a controller then on a keyboard while doing it.
You could tell me with words all you like, but I think it would be a great boon to the community to actually show the "flow" of the hand movement.
I mean, everyone complains about low dps. Here's a opportunity to help improve that.
There is such a guide. Although a bit more PvP oriented and slightly on the too specific side.
But the general idea is still not rocket science. You press "Light Attack", then you press "skill". The basics are really that simple.
As some one who's just barely competent at animation cancelling, I'd love to see a tutorial on it. Either from Zos themselves (unlikely) or some content creator in the community.
Not only one that explains it ,but shows their hands on both a controller then on a keyboard while doing it.
You could tell me with words all you like, but I think it would be a great boon to the community to actually show the "flow" of the hand movement.
I mean, everyone complains about low dps. Here's a opportunity to help improve that.
There is such a guide. Although a bit more PvP oriented and slightly on the too specific side.
But the general idea is still not rocket science. You press "Light Attack", then you press "skill". The basics are really that simple.
Sweet.
Know of one on a controller?
I'm decent at weaving and block cancellations. Weaving I think of like a heartbeat. LA/skill (like the boom/boom of a heartbeat)
More or less just looking for something to further improve.