Here was my ideas.
Defender's Wing
2p: Health
3p: Spell Resist
4p: Physical Resist
5p: When equipped you emit an aura around you that shares 15% of your physical resistance and spell resistance with 11 group mates around you.
Turtle's Resolve
2p: Healing Received
3p: Health
4p: Health
5p: When you taunt an enemy you grant 11 group members within 10 meters major expedition for 4 seconds, while snaring yourself by 80% for 8 seconds. Can occur once every 10 seconds.
Phalanx Unity
2p: Stamina
3p: Magicka
4p: Physical resistance
5p: Each ally within 8 meters of you reduces your cost of blocking by 1/2/3/4/5%, maxing at 5/10/15/20/25%
(The percentage increases with item quality)
Warcaller's Terror
2p: Stamina Recovery
3p: Stamina
4p: Weapon Damage
5p: When you break free from an stun you release a deafening battle roar which inflicts all enemies within 10 meters with major maim for 4 seconds. Can only happen once every 16 seconds.
Armor of Weakening Curses
2p: Health
3p: Stamina
4p: Spell resist
5p: When equipped you emit an aura that rotates every 10 seconds between the following Curses.
Curse of venom: Emit 2500 poison damage every second to enemies around you.
Curse of frailty: Emit minor maim to enemies around you.
Curse of anguish: Emit minor mangle to enemies around you.
Curse of fatigue: Emit minor magickasteal and minor lifesteal to enemies around you.
Essence Sacrifice
2p: Physical Resistance
3p: Physical Resistance
4p: Health
5p: Lower your smallest resource pool by 5000 and increase the other two by 5000 each.
Ironguard Vigilance
2p: Stamina
3p: Magicka
4p: Heath Recovery
5p: When you block you begin to lower the spell damage and weapon damage of enemies within 6 meters of you by 50 every 1 seconds. This value can not exceed 1000. This value resets when block is dropped.
Alright that is all of them, please let me know which you like and which you do not like.
PvP needs more love.