MartiniDaniels wrote: »No, this will never happen, since magDK will immediately became crazy OP in PVP.
No, that would lead to a nerf to Master Staff. Pick something else.
(Those without an execute and who really want something can try the jewelry Bloodthirsty trait.)
CaptainVenom wrote: »Well, I know most class execute skills are magicka-based... but we have three weapon execute skills for stamina to compensate. Some classes like Necromancer and Warden don't have a specific execute skill, so what about a destruction staff one? Destructive Touch seems to be a good candidate. It could work the same way Poison Injection does (damage over time deals additional damage to low health enemies). What do you think?
Avran_Sylt wrote: »@Savos_Saren
IMO they could really just expand upon the Soul Magic skilltree for magicka based bleeds (Oblivion Damage), if they decided not to pursue more weapons. Could even purse it for the AoE Magicka execute.
Savos_Saren wrote: »Avran_Sylt wrote: »@Savos_Saren
IMO they could really just expand upon the Soul Magic skilltree for magicka based bleeds (Oblivion Damage), if they decided not to pursue more weapons. Could even purse it for the AoE Magicka execute.
@Avran_Sylt
Yes, that wouldn't be a bad idea. They could introduce the "Bound Weapons" (spectral) for melee magicka builds.
Also, Oblivion damage (unmitigated damage that is neither physical or magic) isn't the magicka version of bleeds. Bleeds ignore all physical resistances and can stack with Oblivion damage. Magicka bleeds would ignore all spell resistances and stack with Oblivion damage as well.
Avran_Sylt wrote: »@idk
Please @ me (or quote) when you respond so I get a notice.
To be cute again, swing and a miss.
Tell me what Executes MagDKs have access to.
(Also if you noticed the Edgecase I specified, that's the niche "It's better than everything else")
Illuvatarr wrote: »Mages Fury is class defining for sorcs and frankly they were originally designed to be the magicka ranged direct damage spec/toon. If you want a magicka execute, play a Sorcerer and slot it. Asking for it is like sorcs asking for total dark or a spell reflect.
Illuvatarr wrote: »Mages Fury is class defining for sorcs and frankly they were originally designed to be the magicka ranged direct damage spec/toon. If you want a magicka execute, play a Sorcerer and slot it. Asking for it is like sorcs asking for total dark or a spell reflect.
Wolf_Watching wrote: »No magic needs nerfs not an insane buff like this. I mean magwarden PvP is OP and necromancer parses ridiculously high in pve.
Avran_Sylt wrote: »Your comments don't stand at all. Adding a useful execute doesn't mean more damage. It could be a lateral option (Different Utility, Same Damage) for classes that already have access to their own class Magicka execute. This thread is referring to classes that don't have an execute, so any kind of execute, even if it has lower damage than meta executes, will still work.
OP refers to classes without a Magicka Ability Execute. Of which DK is also one. So don't dodge the question. But I suppose if you want to keep it on topic: Name a single-target non-ultimate Execute that Necromancers and Wardens have. If you can't, then explain how adding an execute that deals roughly the same damage as meta classes executes, will not interest classes without access to Magicka based Class executes.
Once again, you swing and miss. Assuming that your previous comments were worth any salt to begin with.
[Quoted post has been removed.]
Dark_Lord_Kuro wrote: »[Quoted post has been removed.]
Nerco yave the crit passive excecute
So if there is a generic mag execute they may need to tone it down
Dark_Lord_Kuro wrote: »
Nerco yave the crit passive excecute
So if there is a generic mag execute they may need to tone it down
Dark_Lord_Kuro wrote: »[Quoted post has been removed.]
Necro have the crit passive excecute
So if there is a generic mag execute they may need to tone it down
Wolf_Watching wrote: »No magic needs nerfs not an insane buff like this. I mean magwarden PvP is OP and necromancer parses ridiculously high in pve.
Dark_Lord_Kuro wrote: »[Quoted post has been removed.]
Necro have the crit passive excecute
So if there is a generic mag execute they may need to tone it down
It is things like this that I was alluding to in my first comment in this thread since any execute that is worthwhile will increase damage, hence power creep unless other areas are nerfed.
We have seen Zos buff skills previously, sometimes in answer to comments made in the forums, and it is those moves by Zos that are the lions chare of the huge power creep we have experienced in the last few years.
Avran_Sylt wrote: »Dark_Lord_Kuro wrote: »[Quoted post has been removed.]
Necro have the crit passive excecute
So if there is a generic mag execute they may need to tone it down
It is things like this that I was alluding to in my first comment in this thread since any execute that is worthwhile will increase damage, hence power creep unless other areas are nerfed.
We have seen Zos buff skills previously, sometimes in answer to comments made in the forums, and it is those moves by Zos that are the lions chare of the huge power creep we have experienced in the last few years.
It's why I was saying [X] damage, increased by [Y]%, to target under [Z]% HP originally before you went all "This it total powercreep". The skill itself would need a lot of testing to actually get the numbers right so it doesn't cause Classes without MagExecute to get overbuffed, and the more easily prevented one : being stronger than a Classes existing MagExecute.
Avran_Sylt wrote: »Adding a useful execute doesn't mean more damage.
Avran_Sylt wrote: »@idk
It aint powercreep if you creep only to the bar set by others.
@CaptainVenom
Probably time for one. Best bet would be to make it a Soul Trap morph like others have said, scale it against MagNB Execute.
It would have to no longer be a DoT (So MagNB can't stack it), and be single-target (For sake of simplicity).
IE:
SOUL COMBUSTION - Soul Trap Morph (Replaces Soul Spitting Trap)
"Prey upon the weakened will of your foe by dealing [x] Magic Damage to them, increasing by up to [Y]% while they are below [Z]% Health"
"Turns into a Single Target Ability, no longer applies Damage Over Time"
Thematic Addition (?)
"No longer fills a Soul Gem"
I think this would generally work.
Edge case consideration:
Oblivion's Foe - This should double the execute damage (PvE). Is that balanced? Depends on the Health Threshold (PvP). It might even make it a potential candidate for a Trials set.
Dark_Lord_Kuro wrote: »[Quoted post has been removed.]
Necro have the crit passive excecute
So if there is a generic mag execute they may need to tone it down
Avran_Sylt wrote: »@idk
...?
Comment #17
if you need me to highlight it:Avran_Sylt wrote: »@idk
It aint powercreep if you creep only to the bar set by others.
@CaptainVenom
Probably time for one. Best bet would be to make it a Soul Trap morph like others have said, scale it against MagNB Execute.
It would have to no longer be a DoT (So MagNB can't stack it), and be single-target (For sake of simplicity).
IE:
SOUL COMBUSTION - Soul Trap Morph (Replaces Soul Spitting Trap)
"Prey upon the weakened will of your foe by dealing [x] Magic Damage to them, increasing by up to [Y]% while they are below [Z]% Health"
"Turns into a Single Target Ability, no longer applies Damage Over Time"
Thematic Addition (?)
"No longer fills a Soul Gem"
I think this would generally work.
Edge case consideration:
Oblivion's Foe - This should double the execute damage (PvE). Is that balanced? Depends on the Health Threshold (PvP). It might even make it a potential candidate for a Trials set.
And also, as you mention, if an execute for a class is such that it's a DPS loss, then it's kinda poor design anyway, no? (Assuming it has no useful utility aspect)
SaintSubwayy wrote: »russelmmendoza wrote: »Make impulse an execute.
2h have an execute skill, why not destruction.
Does +300% more dmg to enemy below 50% hp, does +350% more dmg to enemy below 20% hp.
Impulse will become the new spin2win, and will get changed or nerfed for PVP sake, so no tyvm