bulbousb16_ESO wrote: »Those who oppose faction lock are a detriment to the game. We should not be offering faction lock as an option.If you support faction-lock, nothing is gained by denigrating players who oppose. All that does is divide the PvP community and entrench opposition. After all, the handful that abuse the ability to switch factions at will aren't posting in the forums.
cyberjanet wrote: »There needs to be at least one 30 day campaign with no faction lock. Or more campaigns. Three factions locking into two campaigns does not go. Simple arithmetic.
This is from the perspective of a small scale PvP player.
We don’t want smaller fights, we want larger outnumbered fights. We enjoy the challenge, even if we get zerged down. That’s the rush, the fun, trying to pull off the unthinkable. Let me make this perfectly clear for everyone; We small scalers do not care who wins or who loses the campaign. We do not care about the current score, we do not care about who’s emp, we do not care about joining a zerg. We are simply looking for outnumbered fights, regardless of the faction.
You simply cannot do that if your faction is zerging everyone else into the floor, there are physically no fights to be had.
Don’t get me wrong, I’ll have no qualms with factions locks when my faction with my main character is the one with the least population, but I simply cannot enjoy this game if I go into the only populated campaign only to find my faction is zerging everything down; effectively killing off all the fights all throughout cyrodiil. Regardless of faction, we all know this will happen at some point or another, so that’s why I and several others are so vocal against faction locks.
BGs is not a viable alternative as I have to sit in 30 minute queues on my main to find a match that just is not fun due to the completely unbalanced nature of them from the very core. IC is not a viable option because it’s filled with too much PvE nonsense that gets in the way and inhibits fights (imagine I’d you were in vSSHM and a PvP came out of nowhere and starting attacking you with the boss).
Add competitive arenas to the game and you can faction lock EVERY campaign for all I care, at least then the good PvP players would have something meaningful occupying majority of our time, but of course these would have to be meticulously implemented (I actually have a post on how it can be done).
Until that happens, I am formally requesting on behalf of the entire small-scaler community, that faction locks be removed.
@ZoS_GinaBruno
Faction lock was only good for Zerg guilds and their crying.
PvP you mean ...Now if you have friends other factions you can’t play with them on another character different faction
Wildberryjack wrote: »If I go in to see another faction controls most of the map I'm leaving and that's it. Period. I don't PvP often and I'm not wasting my time like that. I'll continue my PvE adventures and check back in a month.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Moonsorrow wrote: »All the polls that been done on this subject have had something like 70% supporting the alliance locks, so a big majority. Even the most recent one, poll from after Elsweyr preorder launch had same results. Search them out if not believe just my word on it.
Majority of people like the locks.
What i always find funny though is, why some who say they are "small scale players" try to tell people the best way to challenge themselves is to fight the zerg? Seriously, if you would be honest about things you can openly admit that:
1. with a good small scale group can easily take out a non-coordinated pug zerg of 20+, its not even a challenge. Most of them just give free cc immunities at wrong times (no coordinated burst/ulti dump), bad damage that just gets stuff like Fury stacks and other procs up, BS procs on cooldown.. easy to then just ultidump those numbers at chokepoints.
2. biggest challenge to good small scale group is actually other similar group, say 4vs4 or 6vs6 or what you prefer. And i mean a realistic challenge, because a big ballgroup that is actually fully organized is not doable, because you cannot even outdamage their healers basic Springs spamming, if its one of those tightly stacked highly experienced ones.
You do not need to keep switching alliances to find those fights. You actually get those in battlegrounds when you do it at times when you know other small scalers have their run times too. Most bad small scalers prefer farming "noobs" at resource towers though while thinking they are great pvpers. It makes better youtube videos though to show killing 20+ uncoordinated pugs who come in without a clue than being wrecked by another small group. Think its ego issues i guess.
Just some observations after years of solo & small scale action. There is not that many honest old school small scalers left here on forums anymore, few, but yeah.. not many who even admit what i just said. But those who been doing this for years all know the facts anyways.
Moonsorrow wrote: »All the polls that been done on this subject have had something like 70% supporting the alliance locks, so a big majority. Even the most recent one, poll from after Elsweyr preorder launch had same results. Search them out if not believe just my word on it.
Majority of people like the locks.
What i always find funny though is, why some who say they are "small scale players" try to tell people the best way to challenge themselves is to fight the zerg? Seriously, if you would be honest about things you can openly admit that:
1. with a good small scale group can easily take out a non-coordinated pug zerg of 20+, its not even a challenge. Most of them just give free cc immunities at wrong times (no coordinated burst/ulti dump), bad damage that just gets stuff like Fury stacks and other procs up, BS procs on cooldown.. easy to then just ultidump those numbers at chokepoints.
2. biggest challenge to good small scale group is actually other similar group, say 4vs4 or 6vs6 or what you prefer. And i mean a realistic challenge, because a big ballgroup that is actually fully organized is not doable, because you cannot even outdamage their healers basic Springs spamming, if its one of those tightly stacked highly experienced ones.
You do not need to keep switching alliances to find those fights. You actually get those in battlegrounds when you do it at times when you know other small scalers have their run times too. Most bad small scalers prefer farming "noobs" at resource towers though while thinking they are great pvpers. It makes better youtube videos though to show killing 20+ uncoordinated pugs who come in without a clue than being wrecked by another small group. Think its ego issues i guess.
Just some observations after years of solo & small scale action. There is not that many honest old school small scalers left here on forums anymore, few, but yeah.. not many who even admit what i just said. But those who been doing this for years all know the facts anyways.
We’ve been playing two separate games if it’s easy for 4 people to wipe 20. The zergs of 20 my small group fights all have earthgores bogdans and numerous healing ultimates. Why would I admit what is not the truth? Everyone has different experiences, for you to come on here and call people flat out liars is extremely disrespectful.
runkorkoeb17_ESO wrote: »Moonsorrow wrote: »All the polls that been done on this subject have had something like 70% supporting the alliance locks, so a big majority. Even the most recent one, poll from after Elsweyr preorder launch had same results. Search them out if not believe just my word on it.
Majority of people like the locks.
What i always find funny though is, why some who say they are "small scale players" try to tell people the best way to challenge themselves is to fight the zerg? Seriously, if you would be honest about things you can openly admit that:
1. with a good small scale group can easily take out a non-coordinated pug zerg of 20+, its not even a challenge. Most of them just give free cc immunities at wrong times (no coordinated burst/ulti dump), bad damage that just gets stuff like Fury stacks and other procs up, BS procs on cooldown.. easy to then just ultidump those numbers at chokepoints.
2. biggest challenge to good small scale group is actually other similar group, say 4vs4 or 6vs6 or what you prefer. And i mean a realistic challenge, because a big ballgroup that is actually fully organized is not doable, because you cannot even outdamage their healers basic Springs spamming, if its one of those tightly stacked highly experienced ones.
You do not need to keep switching alliances to find those fights. You actually get those in battlegrounds when you do it at times when you know other small scalers have their run times too. Most bad small scalers prefer farming "noobs" at resource towers though while thinking they are great pvpers. It makes better youtube videos though to show killing 20+ uncoordinated pugs who come in without a clue than being wrecked by another small group. Think its ego issues i guess.
Just some observations after years of solo & small scale action. There is not that many honest old school small scalers left here on forums anymore, few, but yeah.. not many who even admit what i just said. But those who been doing this for years all know the facts anyways.
We’ve been playing two separate games if it’s easy for 4 people to wipe 20. The zergs of 20 my small group fights all have earthgores bogdans and numerous healing ultimates. Why would I admit what is not the truth? Everyone has different experiences, for you to come on here and call people flat out liars is extremely disrespectful.
Since when 20 ppl are zerg?
We’ve been playing two separate games if it’s easy for 4 people to wipe 20. The zergs of 20 my small group fights all have earthgores bogdans and numerous healing ultimates. Why would I admit what is not the truth? Everyone has different experiences, for you to come on here and call people flat out liars is extremely disrespectful.
bulbousb16_ESO wrote: »This kind of player is exactly the kind of person that the game can do without. You don't understand this game at all. Cyrodiil is an Alliance War zone, not a "PvP" zone. I've never understood the mentality of someone that wants to fight 1vX in the setting of a big war.Let me make this perfectly clear for everyone; We small scalers do not care who wins or who loses the campaign. We do not care about the current score, we do not care about who’s emp, we do not care about joining a zerg. We are simply looking for outnumbered fights, regardless of the faction.
I can't agree with this statement, despite being a strong supporter of a faction-lock option.
Players who are primarily interested in the challenge of PvP, regardless of campaign outcome, are just as valid and have the same right to play as they wish as I do.
That's why I want a faction-lock option, and not blanket faction-locks that deny players with rainbow rosters the ability to play their whole roster.
The point is to have that option. The question is whether the open 7 day campaigns provide sufficient population to support both play styles.
TequilaFire wrote: »But when a scoring system is in place games usually don't allow team switches for good reason.
Read the bold.
Why do you expect the game to be shaped around what YOU want?
Wildberryjack wrote: »If I go in to see another faction controls most of the map I'm leaving and that's it. Period. I don't PvP often and I'm not wasting my time like that. I'll continue my PvE adventures and check back in a month.
bulbousb16_ESO wrote: »This is a role-playing game, dude. It doesn't matter if you have a PvP build that no one can possibly touch, if your character doesn't have any kind of RP consideration at all, then you suck at this game.
JumpmanLane wrote: »I don't think that ZOS realizes that the vast (and silent ) majority of people who play their game and actually enjoy pvp (outside of zerglings), play all factions, don't play the map per se and pvp just to fight and kill people.