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Request for the Removal of Faction Locks.

templesus
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This is from the perspective of a small scale PvP player.

We don’t want smaller fights, we want larger outnumbered fights. We enjoy the challenge, even if we get zerged down. That’s the rush, the fun, trying to pull off the unthinkable. Let me make this perfectly clear for everyone; We small scalers do not care who wins or who loses the campaign. We do not care about the current score, we do not care about who’s emp, we do not care about joining a zerg. We are simply looking for outnumbered fights, regardless of the faction.

You simply cannot do that if your faction is zerging everyone else into the floor, there are physically no fights to be had.

Don’t get me wrong, I’ll have no qualms with factions locks when my faction with my main character is the one with the least population, but I simply cannot enjoy this game if I go into the only populated campaign only to find my faction is zerging everything down; effectively killing off all the fights all throughout cyrodiil. Regardless of faction, we all know this will happen at some point or another, so that’s why I and several others are so vocal against faction locks.

BGs is not a viable alternative as I have to sit in 30 minute queues on my main to find a match that just is not fun due to the completely unbalanced nature of them from the very core. IC is not a viable option because it’s filled with too much PvE nonsense that gets in the way and inhibits fights (imagine if you were in vSSHM and a PvPer came out of nowhere and starting attacking you with the boss).

Add competitive arenas to the game and you can faction lock EVERY campaign for all I care, at least then the good PvP players would have something meaningful occupying majority of our time, but of course these would have to be meticulously implemented (I actually have a post on how it can be done).

Until that happens, I am formally requesting on behalf of the entire small-scaler community, that faction locks be removed.

@ZoS_GinaBruno
Edited by templesus on May 28, 2019 7:46AM
  • ArchMikem
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    Go where the Zerg isnt. Grab the enemy players attention by attacking an out of the way keep. Im positive you will draw in responders while the majority of your faction wont bother to join you. Zergs are lazy like that.

    But faction lock is a good thing.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • templesus
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    ArchMikem wrote: »
    Go where the Zerg isnt. Grab the enemy players attention by attacking an out of the way keep. Im positive you will draw in responders while the majority of your faction wont bother to join you. Zergs are lazy like that.

    But faction lock is a good thing.

    Duly noted. Request stands.
  • Aliyavana
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    why do I feel like this thread is going to be unpopular. We need a no cp no faction lock campaign.
    Edited by Aliyavana on May 27, 2019 5:18AM
  • Acrolas
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    "We don’t just read the boards and do what people say, that would be silly."
    signing off
  • ZOS_JesC
    ZOS_JesC
    admin
    Greetings, we've removed several comments that were baiting and nonconstructive. This is a reminder to keep comments on topic, civil, and bait free(this includes comments saying you're going to report someone else).
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
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    Staff Post
  • templesus
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    Aliyavana wrote: »
    why do I feel like this thread is going to be unpopular. We need a no cp no faction lock campaign.

    You wouldn’t be wrong.
  • TequilaFire
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    But when a scoring system is in place games usually don't allow team switches for good reason.
  • templesus
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    But when a scoring system is in place games usually don't allow team switches for good reason.

    Read the bold.
  • essi2
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    templesus wrote: »
    But when a scoring system is in place games usually don't allow team switches for good reason.

    Read the bold.

    Why do you expect the game to be shaped around what YOU want?
    "The Heritance are racists yes? Idiots. But dangerous, destabilizing racist idiots." - Razum-dar

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  • Kikke
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    dont care about the map? dont care about what faction wins? 7-days and BGs are that way -> Enjoy.
    Cleared Trials:
    - vAA HM - vHRC HM - vSO HM - vMoL HM - vHoF HM - vAS HM - vCR HM -

    "The journey of a thousand miles begins with one step, and a lot of bitching."
    -Someone said it, I guess.
  • templesus
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    essi2 wrote: »
    templesus wrote: »
    But when a scoring system is in place games usually don't allow team switches for good reason.

    Read the bold.

    Why do you expect the game to be shaped around what YOU want?

    Because everyone else expects the same thing. Everyone pro faction-lock expects it to be that way. Every one anti faction-lock expects it to be that way. It’s human nature.
  • bulbousb16_ESO
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    Request to have faction locks implemented in all campaigns.
    Lethal zergling
  • templesus
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    Kikke wrote: »
    dont care about the map? dont care about what faction wins? 7-days and BGs are that way -> Enjoy.

    Wont find outnumbered fights in 7-day campaigns.

    BGs....did you even read the post? Reread.

    I feel as if I’ll be saying reread to a lot of people who comment because the pro-faction lock crowd is just like that.
  • TequilaFire
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    But that is not the way this game was designed, it was designed with a campaign scoring system in place with the intent for that to be used. It is irrelevant what an individual or group of players want, it is game design.
    Good small scale fights as defined by you will still be had without changing faction as your target group now also can not change factions.
    Edited by TequilaFire on May 27, 2019 2:02PM
  • bulbousb16_ESO
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    templesus wrote: »
    Let me make this perfectly clear for everyone; We small scalers do not care who wins or who loses the campaign. We do not care about the current score, we do not care about who’s emp, we do not care about joining a zerg. We are simply looking for outnumbered fights, regardless of the faction.
    This kind of player is exactly the kind of person that the game can do without. You don't understand this game at all. Cyrodiil is an Alliance War zone, not a "PvP" zone. I've never understood the mentality of someone that wants to fight 1vX in the setting of a big war.
    Lethal zergling
  • VaranisArano
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    Cyrodiil is not really built for the "IDGAF about the campaign, the objectives, or the score" style gameplay, whether that's solo, small group, or PUG-farming ball group style gameplay.

    Cyrodiil is primarily designed for faction v faction v faction gameplay, fighting over and around objectives, in service to a campaign win over 7 or 30 days. All the objectives are meant to create fights or spread fights out precisely because they are important to the campaign and each alliance.

    Which is to say that I'm all for ZOS creating alternative game modes where there are no objectives, no factions, and the points don't matter. Cyrodiil isnt well designed for that sort of playstyle. ZOS could design a new game mode to fit. Assuming there are enough PVP players to fill it.

    That's the real problem I see with adding new game modes. IC struggled hard with population, and we'll see how long the recent boost lasts. BGs has also struggled hard with population, even though it was designed in response to numerous "We just wanna small scale, no zergs!" complaints.

    Judging by IC and BGs, I'm not convinced there are enough PVPers who'd run a new game mode to make it worthwhile for the Devs to create yet another one for the "I just wanna find good fights/small scale, no zergs" crowd.
  • peoplething
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    dude, most players aren't dueling 1vX'ers, why should they acquiesce to such a small minority?

    and c'mon, those builds are very specific, powerful and require maxed everything. a few of you guys destroying 20 guys in cyro that have regular old pvp builds isn't exactly the height of skill and competition.

  • Hamfast
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    I don't like, so spend no time in PvP, so the only thing I can think of with a faction lock is when there are a huge number of people from one faction in one campaign... if I am wrong please correct me... If I am correct then removing the faction lock would not grant you the outnumbered fights you are looking for, but bigger zergs.

    I would think the answer would be to allow entry into more campaigns (guest status in all campaigns that are not your home campaign) allowing you to go to any campaign where the other factions are already close to or at faction lock thus giving you a greater opportunity to find those lopsided fights you say you are craving...

    Good luck by the way, we all play for the same reason, to have fun...
    Of all the things I have lost, I miss my mind the most...
  • Qbiken
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    dude, most players aren't dueling 1vX'ers, why should they acquiesce to such a small minority?

    and c'mon, those builds are very specific, powerful and require maxed everything. a few of you guys destroying 20 guys in cyro that have regular old pvp builds isn't exactly the height of skill and competition.

    PvDoor the entire map so you win the campaign is more skill or what? (Because lets face it, the majority of the scoring in a campaign is done during off-hours/night capping)

    Can´t wait to see all these imbalanced campaigns with the faction lock........

    Don´t get me wrong, fighting for "your" alliance would be cool if the rewards for winning the campaign weren´t absolutely useless (I mean, I can farm a few purple jewellery from some vet dungeons in a day, so why would I spend an entire 30 day campaign to get a box of 5-7 purple rings?) but since the rewards are trash, there´s no initiative to be "loyal" other than for immersion or roleplay reasons.
  • AlnilamE
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    templesus wrote: »
    Kikke wrote: »
    dont care about the map? dont care about what faction wins? 7-days and BGs are that way -> Enjoy.

    Wont find outnumbered fights in 7-day campaigns.

    BGs....did you even read the post? Reread.

    I feel as if I’ll be saying reread to a lot of people who comment because the pro-faction lock crowd is just like that.

    Why not? If players with your mindset are numerous enough, they will flock to the 7-day campaign, won't they?
    Aliyavana wrote: »
    why do I feel like this thread is going to be unpopular. We need a no cp no faction lock campaign.

    A no-CP 7-day would be great!
    The Moot Councillor
  • therift
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    templesus wrote: »
    Let me make this perfectly clear for everyone; We small scalers do not care who wins or who loses the campaign. We do not care about the current score, we do not care about who’s emp, we do not care about joining a zerg. We are simply looking for outnumbered fights, regardless of the faction.
    This kind of player is exactly the kind of person that the game can do without. You don't understand this game at all. Cyrodiil is an Alliance War zone, not a "PvP" zone. I've never understood the mentality of someone that wants to fight 1vX in the setting of a big war.

    I can't agree with this statement, despite being a strong supporter of a faction-lock option.

    Players who are primarily interested in the challenge of PvP, regardless of campaign outcome, are just as valid and have the same right to play as they wish as I do.

    That's why I want a faction-lock option, and not blanket faction-locks that deny players with rainbow rosters the ability to play their whole roster.

    The point is to have that option. The question is whether the open 7 day campaigns provide sufficient population to support both play styles.
  • templesus
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    AlnilamE wrote: »
    templesus wrote: »
    Kikke wrote: »
    dont care about the map? dont care about what faction wins? 7-days and BGs are that way -> Enjoy.

    Wont find outnumbered fights in 7-day campaigns.

    BGs....did you even read the post? Reread.

    I feel as if I’ll be saying reread to a lot of people who comment because the pro-faction lock crowd is just like that.

    Why not? If players with your mindset are numerous enough, they will flock to the 7-day campaign, won't they?
    Aliyavana wrote: »
    why do I feel like this thread is going to be unpopular. We need a no cp no faction lock campaign.

    A no-CP 7-day would be great!

    No, because it has never been populated, what people will do is log in to their main and go into Vicec, and if their faction is zerging everyone down they will go duel or get off the game.
  • templesus
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    therift wrote: »
    templesus wrote: »
    Let me make this perfectly clear for everyone; We small scalers do not care who wins or who loses the campaign. We do not care about the current score, we do not care about who’s emp, we do not care about joining a zerg. We are simply looking for outnumbered fights, regardless of the faction.
    This kind of player is exactly the kind of person that the game can do without. You don't understand this game at all. Cyrodiil is an Alliance War zone, not a "PvP" zone. I've never understood the mentality of someone that wants to fight 1vX in the setting of a big war.

    I can't agree with this statement, despite being a strong supporter of a faction-lock option.

    Players who are primarily interested in the challenge of PvP, regardless of campaign outcome, are just as valid and have the same right to play as they wish as I do.

    That's why I want a faction-lock option, and not blanket faction-locks that deny players with rainbow rosters the ability to play their whole roster.

    The point is to have that option. The question is whether the open 7 day campaigns provide sufficient population to support both play styles.

    Thank you, I really appreciate that pro-faction lock has at-least some logical players that can truly attribute to structural discussion. As seen I myself proposed an option that would allow faction locks to stay, and I am happy to see someone on the other side can see compromise as well. The rest of the people commenting were diminishing any hope I had for structural debate with your side, it began to feel like I was arguing with Anti-Choice for a second.
  • peoplething
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    pvdoor is kinda they way it's set up, so I think alot of opposition to that is misplaced.


    But I totally agree the rewards should be far, far more meaningful. Even before The Lock, 30 days for ~40k gold and some transmutation stones is pretty sad... and that's if your faction places first!



  • therift
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    pvdoor is kinda they way it's set up, so I think alot of opposition to that is misplaced.


    But I totally agree the rewards should be far, far more meaningful. Even before The Lock, 30 days for ~40k gold and some transmutation stones is pretty sad... and that's if your faction places first!



    I agree. The faction-lock campaign option should have significantly increased end of campaign rewards precisely because the lock is supposed to force Alliance loyalty.

    I'm going to continue boldfacing 'option' to make clear my belief that there should be choices. And I expect ZoS to monitor the faction-lock performance to determine if other problems arise.

    If you support faction-lock, nothing is gained by denigrating players who oppose. All that does is divide the PvP community and entrench opposition. After all, the handful that abuse the ability to switch factions at will aren't posting in the forums.

    So a little sympathy is in order, since players who oppose are the ones forced to make a change.
  • bulbousb16_ESO
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    therift wrote: »
    If you support faction-lock, nothing is gained by denigrating players who oppose. All that does is divide the PvP community and entrench opposition. After all, the handful that abuse the ability to switch factions at will aren't posting in the forums.
    Those who oppose faction lock are a detriment to the game. We should not be offering faction lock as an option.
    Lethal zergling
  • frostz417
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    therift wrote: »
    If you support faction-lock, nothing is gained by denigrating players who oppose. All that does is divide the PvP community and entrench opposition. After all, the handful that abuse the ability to switch factions at will aren't posting in the forums.
    Those who oppose faction lock are a detriment to the game. We should not be offering faction lock as an option.

    Ironic coming from kids who PvDoor the map down and claim they’re pvp’ing when just fighting NPC’s and 20v1’ing people
  • Rikumaru
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    Aliyavana wrote: »
    why do I feel like this thread is going to be unpopular. We need a no cp no faction lock campaign.

    Because the quality of players has gone down considerably in this game. Just compare the forums back pre-morrowind to now.

    The people who wanted the faction lock I guarantee their #1 reason for wanting it was because they were salty about small scalers / solo players ignoring each other while out in Cyrodill. They believed these people to be "spies" when in reality they are just players who don't care about the campaign (because there is literally no reason to) and want good fights.
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • Gordon906
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    PvP for the past month was just team purple vs yellow. Everyone in AD are cheering for the faction lock, because of that reason.
    Edited by Gordon906 on May 27, 2019 4:42PM
  • Wildberryjack
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    If I go in to see another faction controls most of the map I'm leaving and that's it. Period. I don't PvP often and I'm not wasting my time like that. I'll continue my PvE adventures and check back in a month.
    The purpose of art is washing the dust of daily life off our souls. ~Pablo Picasso
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