Should make a list of questing places you can't use "criminal act" skills

  • Riejael
    Riejael
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    Riejael wrote: »
    Because the sad fact is we can't have nice things. Can you imagine the chaos in towns with armies of marauders just decimating towns to see how many npc/guard corpses they can pile up? While this may sound appealing in theory, the reality of it would be terrible, including being unable to interact with npc's or turn quests in. Any thief or assassin worth his/her salt has learned how to avoid detection or apprehension. A simple "pardon" scroll securely tucked into one's greaves will suffice.

    Yes I can imagine. I used to see it in Everquest. It caused an interesting thing to happen. Emergent gameplay.

    Instead of turning in your 4 fire beetle eyes, you started interacting with the invaders and series of duels would take place in order to see who would be 'victorious'. On the PVP servers you simply drove them off.

    In fact many quest givers for a particular faction WERE the targets of a quest for an opposing faction. Such a Paladin in Felwithe holding a Ghoulbane sword for Shadowknights to kill in order to corrupt it. For some reason we don't have opposing factions. Even the 3 Alliances share criminal databases because 'reasons'. EQ never did that, criminal acts were always per faction. And there were alot of factions, even opposing factions within the same city.

    You guys what your loreplay, but you seem to want to pick and choose the bits and pieces you want. Either go all in or all out.

    @Riejael I was there in the beginning of EQ also. I remember such things. However, it's twenty years later and what was new then isn't so new anymore. Furthermore, many of us, I suspect, have less play time as we did then, so getting sucked into defending the town or quest givers isn't as appealing as it once was. I am also one of those that would like to see the "criminal acts" enhanced to WW, Vamp, and daedric pets running around the towns.

    There's always mobile games. I don't see the need for silly mechanics if they're not going to be truly immersive. And at no point should a game be balanced around one's inability to stop creating crotch goblins.
  • phaneub17_ESO
    phaneub17_ESO
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    Adding Driladan Pass in Greenshade, racked up quite a bounty while I was there.
  • Elusiin
    Elusiin
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    Casterial wrote: »
    Casterial wrote: »
    Aside from cities of course, I've run into a few questing areas that I completely forgot about it like in Auridon First Hold quests I aggroed a guard by accident when battling with Daedra and they promptly attacked me while trying to do their job! The thanks I get for helping them.

    imo they should just remove this "criminal act" like I get its lore, but for sense of gameplay its not great I know many who have lost a lot of gold

    Silliness. I like the fact that I have to be a little more judicious in the display of my powers. It is a large part of the lore and feel of TES. May as well remove "stealing" also then. I don't think it's that big of an issue and I'm not for watering the game down.
    As for OP, this is the price we pay for embracing such nefarious pursuits. Your incident will serve as a reminder to me to be ever cautious among the rabble.

    Then. Make. Guards. Killable

    Because this is the first big issue with any "criminal" act in the game. Guards should be hard to fight, but killable. Its ridiculous they aren't.

    They serve no "protection" services other than to NPC, original guards were gods because of the "PVP" bounty system rumored. This was scrapped, why are they still godsends?

    Like imagine being able to live because you defended yourself :tongue:

    Because the sad fact is we can't have nice things. Can you imagine the chaos in towns with armies of marauders just decimating towns to see how many npc/guard corpses they can pile up? While this may sound appealing in theory, the reality of it would be terrible, including being unable to interact with npc's or turn quests in. Any thief or assassin worth his/her salt has learned how to avoid detection or apprehension. A simple "pardon" scroll securely tucked into one's greaves will suffice.

    Exactly, " While this may sound appealing in theory, the reality of it would be terrible", this applies to criminal act abilities and is why criminal act bounties need removed.
  • zaria
    zaria
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    Just curious

    This isn't avoidable by options -> gameplay -> prevent attacking innocents toggle?
    No, just using the illegal skills is enough.
    However I have an strong feeling you will only get into problems in places there you can kill friendly NPC who you help.
    Or friendly npc rich areas like the thalmor training academy in Auridon could be dangerous.

    Can confirm that the main quest with all the 3 companions worked well, delves with followers is also no issue.

    Skills who are criminal is : Blastbones, Skeletal Mage
    Bone Goliath Transformation both morphs but not the starter one.
    Spirit Mender and Spirit Guardian but not Intensive Mender.
    None of this is needed overland. World bosses and public dungeons should not give any issues.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • WolfingHour
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    ecru wrote: »
    essi2 wrote: »
    The Criminal Act tag should be extended to include Vampires, Werewolves and maybe Daedric summoning

    why would you want to make other people's experience in game this miserable?

    Miserable? Losing a bit of gold? Or running away and sneak about for a bit? Perhaps you are being a bit hyperbolic there, friend.

    I don't understand this constant push to have this game as theme parky and on rails as possible. No sharp edges, no surprises. Everything is baby proofed. Just steam roll over a quest hub and proceed to the next to do it all over again.

    Don't you get bored of going over the same motion over and over again?
  • Cundu_Ertur
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    I got a bounty in Firsthold on a Nightblade for accidentally hitting a guard with an arrow.

    I should have aimed for the knee, I guess.

    There are times you just have to be careful, regardless of class.
    Taking stealth away from the Bosmer is like taking magic away from the Altmer, making Nords allergic to mead, or making Orcs pretty.
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