Im not here to flame the class. Just rly want to know about your expirience with it so far.
For me it feels good, and in the same time i feel like he miss smth.
From what i see they try to introduce a damage over time class. We dont had such so far /and imo we stil dont have any/.
They added a passiv in dps skill tree which increase dot dmg. They even name it Rapit Rot and is the last passive you obtain in that tree. Which in my opinion should mean is one of keys how you need to play your class.
So far so good. BUT outside the colossus i dont see ANY usefull class skill based on dot. Not in PvP atleast.
Both Boneyard and Syphon are pure PvE skill with NO use in pvp. Atleast not again sm1 who SLIGHTLY use his brain.
So necro has no execute (wont count increase % chanse vs low lvl targets as such) has no mobility, has no major brutality/ any/ and no reliable heal.
Because ZoS plan it to be DoT/rot class is understandable why necro has ZERO burst skills. And i mean zero.
Someone may say "Blastbones". Oh man, where to start...
Blast bones are kinda ok if you play magica morph, but stamina one is broken. I know, they work fine when target is in front of your nose, but this is not always possible, andeven then dmg is stil low.
Sometimes they work fine. 2.5 sec spawn, then skelli go right to the target and explode. But most of the time, even there is no obstacles between him and the target, skeleton look like this:
https://www.youtube.com/watch?v=RqJVa0fl01w Literaly!!! 3 seconds later it just explode. So more than half of the time we cast a skill which cost resource, put us in GCD and takes 5.5 seconds to do NOTHING. Literaly just explde at his place doing no dmg.And even if he somehow menage to hit the target, the dmg is 2 times less than it should be. (you cant fix this with a recast because is not posible to cast when skelleton is stil aktive) Magica one do the real dmg everytime. Stamina one is half of what we have on discription.
I dont play healer so i have nothing to say for this rolle but from what i see is hardly better than wrd or templar/
Tanking. Oh my, oh MY.
Looks good. Feels good.And thats all.
Its a HP based tank. And we all know that tanks now are more support than just punching bags. So everything above 37-40k is useless.
I dont see what necro can provide to benefit the riad outside boneyard mitigation reduction in aoe fights. Things every necro can provide anyway.
And on top of all this i see ppl complaining hop op necro is. Yep i know, bone goliath make him imortal in pvp for like 20 seconds but is easily to kite him/ or just ignore him.
So guys will be nice to hear what you think about your necros.