phaneub17_ESO wrote: »Aside from cities of course, I've run into a few questing areas that I completely forgot about it like in Auridon First Hold quests I aggroed a guard by accident when battling with Daedra and they promptly attacked me while trying to do their job! The thanks I get for helping them.
phaneub17_ESO wrote: »Aside from cities of course, I've run into a few questing areas that I completely forgot about it like in Auridon First Hold quests I aggroed a guard by accident when battling with Daedra and they promptly attacked me while trying to do their job! The thanks I get for helping them.
imo they should just remove this "criminal act" like I get its lore, but for sense of gameplay its not great I know many who have lost a lot of gold
stewhead2ub17_ESO wrote: »phaneub17_ESO wrote: »Aside from cities of course, I've run into a few questing areas that I completely forgot about it like in Auridon First Hold quests I aggroed a guard by accident when battling with Daedra and they promptly attacked me while trying to do their job! The thanks I get for helping them.
imo they should just remove this "criminal act" like I get its lore, but for sense of gameplay its not great I know many who have lost a lot of gold
Silliness. I like the fact that I have to be a little more judicious in the display of my powers. It is a large part of the lore and feel of TES. May as well remove "stealing" also then. I don't think it's that big of an issue and I'm not for watering the game down.
As for OP, this is the price we pay for embracing such nefarious pursuits. Your incident will serve as a reminder to me to be ever cautious among the rabble.
stewhead2ub17_ESO wrote: »phaneub17_ESO wrote: »Aside from cities of course, I've run into a few questing areas that I completely forgot about it like in Auridon First Hold quests I aggroed a guard by accident when battling with Daedra and they promptly attacked me while trying to do their job! The thanks I get for helping them.
imo they should just remove this "criminal act" like I get its lore, but for sense of gameplay its not great I know many who have lost a lot of gold
Silliness. I like the fact that I have to be a little more judicious in the display of my powers. It is a large part of the lore and feel of TES. May as well remove "stealing" also then. I don't think it's that big of an issue and I'm not for watering the game down.
As for OP, this is the price we pay for embracing such nefarious pursuits. Your incident will serve as a reminder to me to be ever cautious among the rabble.
Then. Make. Guards. Killable
Because this is the first big issue with any "criminal" act in the game. Guards should be hard to fight, but killable. Its ridiculous they aren't.
They serve no "protection" services other than to NPC, original guards were gods because of the "PVP" bounty system rumored. This was scrapped, why are they still godsends?
Like imagine being able to live because you defended yourself
Taleof2Cities wrote: »
Imperial_Voice wrote: »Taleof2Cities wrote: »
But ZoS gets a free pass on a broken class and useless system. Got it.
Bullsh... uhm... not such a good idea.imo they should just remove this "criminal act" like I get its lore, but for sense of gameplay its not great I know many who have lost a lot of gold
Would have been better, yeah, agreed.Then. Make. Guards. Killable
Taleof2Cities wrote: »Imperial_Voice wrote: »Taleof2Cities wrote: »
But ZoS gets a free pass on a broken class and useless system. Got it.
“Useless” carries a way different meaning than “I’m lazy and want rewards without the risk.”
randomkeyhits wrote: »Just curious
This isn't avoidable by options -> gameplay -> prevent attacking innocents toggle?
7788b14_ESO wrote: »So far while online everyday in the game I've seen two people attacked by guards for using their skills in public. One for using necro skills and another for stealing. That's not really a lot. So far while doing quests all over the game in different zones as a necro, I've had no problems. Once you get the hang of it, it's pretty easy to steal, assassinate, and use forbidden skills in this game, imo.
I assume dark brotherhood and thief cooldowns and hiding mechanics work with necro crime stats.
phaneub17_ESO wrote: »Aside from cities of course, I've run into a few questing areas that I completely forgot about it like in Auridon First Hold quests I aggroed a guard by accident when battling with Daedra and they promptly attacked me while trying to do their job! The thanks I get for helping them.
imo they should just remove this "criminal act" like I get its lore, but for sense of gameplay its not great I know many who have lost a lot of gold
phaneub17_ESO wrote: »Aside from cities of course, I've run into a few questing areas that I completely forgot about it like in Auridon First Hold quests I aggroed a guard by accident when battling with Daedra and they promptly attacked me while trying to do their job! The thanks I get for helping them.
imo they should just remove this "criminal act" like I get its lore, but for sense of gameplay its not great I know many who have lost a lot of gold
Be more careful. Turn attack innocents off.
It shouldnt be hard.
Imperial_Voice wrote: »Taleof2Cities wrote: »Imperial_Voice wrote: »Taleof2Cities wrote: »
But ZoS gets a free pass on a broken class and useless system. Got it.
“Useless” carries a way different meaning than “I’m lazy and want rewards without the risk.”
Great whiteknighting attempt but ultimately its a fail, why? Because the system of criminal acts for Necromancers is ultimately useless so long as werewolves and vampires can run around towns willy nilly meanwhile Necromancers cant do some dungeons and delves without incurring a bounty.
You -do- realize that there is a difference between the NPC "royal guards" who are killable because they are part of the story and the -justice guards- which wipe the floor with whole guilds is they go down to fight them?barney2525 wrote: »So how are they unkillable?
stewhead2ub17_ESO wrote: »Because the sad fact is we can't have nice things. Can you imagine the chaos in towns with armies of marauders just decimating towns to see how many npc/guard corpses they can pile up? While this may sound appealing in theory, the reality of it would be terrible, including being unable to interact with npc's or turn quests in. Any thief or assassin worth his/her salt has learned how to avoid detection or apprehension. A simple "pardon" scroll securely tucked into one's greaves will suffice.
phaneub17_ESO wrote: »Aside from cities of course, I've run into a few questing areas that I completely forgot about it like in Auridon First Hold quests I aggroed a guard by accident when battling with Daedra and they promptly attacked me while trying to do their job! The thanks I get for helping them.
imo they should just remove this "criminal act" like I get its lore, but for sense of gameplay its not great I know many who have lost a lot of gold
Be more careful. Turn attack innocents off.
It shouldnt be hard.
stewhead2ub17_ESO wrote: »Because the sad fact is we can't have nice things. Can you imagine the chaos in towns with armies of marauders just decimating towns to see how many npc/guard corpses they can pile up? While this may sound appealing in theory, the reality of it would be terrible, including being unable to interact with npc's or turn quests in. Any thief or assassin worth his/her salt has learned how to avoid detection or apprehension. A simple "pardon" scroll securely tucked into one's greaves will suffice.
Yes I can imagine. I used to see it in Everquest. It caused an interesting thing to happen. Emergent gameplay.
Instead of turning in your 4 fire beetle eyes, you started interacting with the invaders and series of duels would take place in order to see who would be 'victorious'. On the PVP servers you simply drove them off.
In fact many quest givers for a particular faction WERE the targets of a quest for an opposing faction. Such a Paladin in Felwithe holding a Ghoulbane sword for Shadowknights to kill in order to corrupt it. For some reason we don't have opposing factions. Even the 3 Alliances share criminal databases because 'reasons'. EQ never did that, criminal acts were always per faction. And there were alot of factions, even opposing factions within the same city.
You guys what your loreplay, but you seem to want to pick and choose the bits and pieces you want. Either go all in or all out.
Imperial_Voice wrote: »Taleof2Cities wrote: »
But ZoS gets a free pass on a broken class and useless system. Got it.