I agree there is an issue with using the skill at range but the idea is a CD will not fly.
It should be extremely obvious Zos doesn’t want CDs in this game and that have specifically stated as much. So another solution needs to be figured out.
spacebandit wrote: »My take on bb after messing with it a little is this: bb needs to be programmed so that as soon as the chase begins a new bb can be summoned.
If they reduce the cool down they’ll have to reduce the damage.
I think maybe change it to 2 seconds instead of 2.5 and make them a bit faster. If magnecro is weaker then maybe change the magicka morph so the longer it runs the more damage it does and the faster it gets.
As for the bones being targetable and able to be killed... I have a different perspective. I don’t mind that at all, they’re like pet sorc pets and you can hide behind them. Let someone kill it, thanks for the corpse. If they’re attacking the blast bones they aren’t attacking me. As long as the blast bones don’t die to passive aoe I don’t mind.
A lot of times as a stamnecro I try to have them lead the charge if the situation allows.
I agree there is an issue with using the skill at range but the idea is a CD will not fly.
It should be extremely obvious Zos doesn’t want CDs in this game and that have specifically stated as much. So another solution needs to be figured out.
david_m_18b16_ESO wrote: »The way it works now hurt your dps of your not in melee range. For a stamnec its ok but for a magnec its a bit disapointing.
Beeing further away makes the travel time taking more time preventing you from re-casting it.
Its just weird to be a magcika character with a destro staff and having to be in melee range to do a top dps rotation.
I agree there is an issue with using the skill at range but the idea is a CD will not fly.
It should be extremely obvious Zos doesn’t want CDs in this game and that have specifically stated as much. So another solution needs to be figured out.