You don't need an add-on for that? The Zone Guide does exactly that, it tells you which quests are the ones that advance the storyline. Besides, I don't think there is any add-on that does that anyway.Plus, why do I still need an Addon to distinguish Mainquests (as in Chains that advance a Sotryline) from Sidequests?
A very interesting approach. I only hope it'll never become a driving force for the majority of this community. Putting my disgust aside, I should point out, that I'm not speaking about any mechanics, which will force players to dive into the story. What I'm saying is about the narrative of the game, in other words how the story is told. If you want to leaf through the book, be my guest, I don't mind it.logarifmik wrote: »This whole situation with the story in TESO needs a good explanation.
Why? You all don't realize that not every player is here for the story. I've already made the argument that there needs to be a way to avoid the story more than we can already can. Not every new player is a clueless newbie that gets 'overwhelmed'. Veteran MMO players can and do handle playing ESO just fine (I'd dare say some of them handle it better than most 'vets' who have been playing for years).
There should be NOTHING stopping a player who comes to ESO and just wants to do endgame content with friends or for those who simply want to do the challenging stuff right off the bat. Not have to sit through hundreds of lines of voiced dialogue just because some writer for the game feels slighted. They've got to go from 1-50, that's more than a big enough tutorial for anyone.
Hell my group I run with has completed most of Elsewyr and none of us could tell you any lore about it other than there's dragons killing cats supposedly.
logarifmik wrote: »This whole situation with the story in TESO needs a good explanation.
Why? You all don't realize that not every player is here for the story. I've already made the argument that there needs to be a way to avoid the story more than we can already can. Not every new player is a clueless newbie that gets 'overwhelmed'. Veteran MMO players can and do handle playing ESO just fine (I'd dare say some of them handle it better than most 'vets' who have been playing for years).
There should be NOTHING stopping a player who comes to ESO and just wants to do endgame content with friends or for those who simply want to do the challenging stuff right off the bat. Not have to sit through hundreds of lines of voiced dialogue just because some writer for the game feels slighted. They've got to go from 1-50, that's more than a big enough tutorial for anyone.
Hell my group I run with has completed most of Elsewyr and none of us could tell you any lore about it other than there's dragons killing cats supposedly.
You don't need an add-on for that? The Zone Guide does exactly that, it tells you which quests are the ones that advance the storyline. Besides, I don't think there is any add-on that does that anyway.Plus, why do I still need an Addon to distinguish Mainquests (as in Chains that advance a Sotryline) from Sidequests?
If not an addon to the Zone Guide then how about just a Main Quest lock? The zones themselves can be available to explore and quests associated with delves, and the world are open but the main questlines would have prerequisites
I agree that this is the way to do it. Supplement the new Zone Guide with a "Story Guide", which would list all the zone stories relevant to a larger overarching story in one place - currently, those would be the Planemeld (covering the Alliance Zones, the Main Quest, and the Imperial City), the Daedric War (covering Vvardenfell, Clockwork City, and Summerset), the new Season of the Dragon, and "Other" (Craglorn, Wrothgar, Hew's Bane, Gold Coast, Murkmire). The Prologue Quests could be added in here too, as they are by definition relevant to the story of the zone that they precede, but don't fit anywhere else.It's not a terrible idea, but I don't think it should be mandatory at all. An in-game guide that shows you where to start any of the main stories that the game has told through multiple content-releases that suggests where to start the different ones would be amazing.
Strictly locking content simply to guide players towards the proper story goes against what this game encourages, but I see no reason not to guide them in the right order instead. There's a difference between "enforce" and "suggest".
I shouldve realized writing OP that locking entire zones would be much more controversial than maybe locking just the quests, or just putting the order in the zone guide so players can be informed.
logarifmik wrote: »This whole situation with the story in TESO needs a good explanation.
Why? You all don't realize that not every player is here for the story. I've already made the argument that there needs to be a way to avoid the story more than we can already can. Not every new player is a clueless newbie that gets 'overwhelmed'. Veteran MMO players can and do handle playing ESO just fine (I'd dare say some of them handle it better than most 'vets' who have been playing for years).
There should be NOTHING stopping a player who comes to ESO and just wants to do endgame content with friends or for those who simply want to do the challenging stuff right off the bat. Not have to sit through hundreds of lines of voiced dialogue just because some writer for the game feels slighted. They've got to go from 1-50, that's more than a big enough tutorial for anyone.
Hell my group I run with has completed most of Elsewyr and none of us could tell you any lore about it other than there's dragons killing cats supposedly.
Maybe you should consider other games/genres? PUB:G or Apex Legends seems perfect for you guys.
Hmm, interesting. There's no indication on the Destinations info page that it does that, so I didn't realise.Destinations does. And the Zoneguide isnt exactly clear. Its more of a completionlist.You don't need an add-on for that? The Zone Guide does exactly that, it tells you which quests are the ones that advance the storyline. Besides, I don't think there is any add-on that does that anyway.Plus, why do I still need an Addon to distinguish Mainquests (as in Chains that advance a Sotryline) from Sidequests?
logarifmik wrote: »This whole situation with the story in TESO needs a good explanation.
Why? You all don't realize that not every player is here for the story. I've already made the argument that there needs to be a way to avoid the story more than we can already can. Not every new player is a clueless newbie that gets 'overwhelmed'. Veteran MMO players can and do handle playing ESO just fine (I'd dare say some of them handle it better than most 'vets' who have been playing for years).
There should be NOTHING stopping a player who comes to ESO and just wants to do endgame content with friends or for those who simply want to do the challenging stuff right off the bat. Not have to sit through hundreds of lines of voiced dialogue just because some writer for the game feels slighted. They've got to go from 1-50, that's more than a big enough tutorial for anyone.
Hell my group I run with has completed most of Elsewyr and none of us could tell you any lore about it other than there's dragons killing cats supposedly.
Maybe you should consider other games/genres? PUB:G or Apex Legends seems perfect for you guys.
For the first person shooter genre (which makes this an apples to oranges comparison), Planetside 2 is the superior game by far.
The combat system of ESO is very fun to play. The character customization of abilities and builds also has potential to be very good as well. The game is fine for our purposes currently, we just prefer that it was more multiplayer oriented.
I come from an era of gaming when the story was mostly kept to the manuals. Where games were games and not stories to be read of movies to be watched. To put it shortly, if I want to read a story, I have over a hundred books on a bookshelf of books ranging from purchased last year, to 200 years ago passed down by the family. And if I want to watch a movie, I've got Netflix and a local movie theater with matinee prices of $4.
cameronmccrwb17_ESO wrote: »I don't need my new characters being told zone X urgently needs your attention right now every time I enter it.
...you're a confusing special kind of person. You seem to actually care about stories and narratives, just not at all in the video game medium.