So....another class to play rushing with 2H like idiot spamming vigor and rally while dodging? what kind of assassins class is that?
I can still playing PvE (like an assassins, not like a rhino) with my main at least?
Maybe Zeni wants a PvP only with Sorcs, with those infinite shields and their broken pets...
So....another class to play rushing with 2H like idiot spamming vigor and rally while dodging? what kind of assassins class is that?
I can still playing PvE (like an assassins, not like a rhino) with my main at least?
Maybe Zeni wants a PvP only with Sorcs, with those infinite shields and their broken pets...
So....another class to play rushing with 2H like idiot spamming vigor and rally while dodging? what kind of assassins class is that?
I can still playing PvE (like an assassins, not like a rhino) with my main at least?
Maybe Zeni wants a PvP only with Sorcs, with those infinite shields and their broken pets...
after several nerfs for mainly magicka players they finally fixed stamblade overperforming.
btw sorc got another shield nerf this patch. but i dont seem any sorc crying here on forums
So....another class to play rushing with 2H like idiot spamming vigor and rally while dodging? what kind of assassins class is that?
I can still playing PvE (like an assassins, not like a rhino) with my main at least?
Maybe Zeni wants a PvP only with Sorcs, with those infinite shields and their broken pets...
that would be rogue. dodging attacks and brawling kind of..
assassin is more like hit and run.
anyway. i wonder the most about is surprise attack since the nerf it got is quite big.
i was thinking of morphing it into concealed weapon on backbar with cloak for speed and using executioner for spammable. i like having lots of choices
deepseamk20b14_ESO wrote: »Not as bad as people are going on about. Surprise attack should get minor fracture not this 5% crap.
Losing minor berserk and minor endurance sucks but I find I’m still doing fine with DPS and sustain. Though sustain loss hit harder than the loss of berserk in my opinion as far as PvP goes.
Cloak heal is absolutely terrible.
Shades changeable were good.
I’m okay with incap changes. Personally have sword and board on back bar for major defile now in PvP.
What I will say, is it’s like whoever talked ZoS into the changes favors a tacky brawler style than hard hitting glass cannon. I like brawler style PvP over ganking any day, but they went a tiny bit to far in some respects.
TL/DR: keep playing the class, it’s still good.
datgladiatah wrote: »deepseamk20b14_ESO wrote: »Not as bad as people are going on about. Surprise attack should get minor fracture not this 5% crap.
Losing minor berserk and minor endurance sucks but I find I’m still doing fine with DPS and sustain. Though sustain loss hit harder than the loss of berserk in my opinion as far as PvP goes.
Cloak heal is absolutely terrible.
Shades changeable were good.
I’m okay with incap changes. Personally have sword and board on back bar for major defile now in PvP.
What I will say, is it’s like whoever talked ZoS into the changes favors a tacky brawler style than hard hitting glass cannon. I like brawler style PvP over ganking any day, but they went a tiny bit to far in some respects.
TL/DR: keep playing the class, it’s still good.
While I feel the same way about glass cannon being fun over a tankier brawler, I think it's more about the antigameplay effect. It isn't fun to get ganked and killed with no counterplay, especially if it seems like it's coming from one class design. I think the changes avoid more toxic gimping that seemed to keep happening with stamblades. In that way I have to agree with their gameplay standpoint
Royalthought wrote: »datgladiatah wrote: »deepseamk20b14_ESO wrote: »Not as bad as people are going on about. Surprise attack should get minor fracture not this 5% crap.
Losing minor berserk and minor endurance sucks but I find I’m still doing fine with DPS and sustain. Though sustain loss hit harder than the loss of berserk in my opinion as far as PvP goes.
Cloak heal is absolutely terrible.
Shades changeable were good.
I’m okay with incap changes. Personally have sword and board on back bar for major defile now in PvP.
What I will say, is it’s like whoever talked ZoS into the changes favors a tacky brawler style than hard hitting glass cannon. I like brawler style PvP over ganking any day, but they went a tiny bit to far in some respects.
TL/DR: keep playing the class, it’s still good.
While I feel the same way about glass cannon being fun over a tankier brawler, I think it's more about the antigameplay effect. It isn't fun to get ganked and killed with no counterplay, especially if it seems like it's coming from one class design. I think the changes avoid more toxic gimping that seemed to keep happening with stamblades. In that way I have to agree with their gameplay standpoint
The real question is who's getting ganked and killed with no counterplay?
There are arlready builds that shrug off ganks and kill gankers in seconds. Those builds require high, well timed burst after a hard fought battle to be killed.
At that level nightblades have to already be well built and skilled vs good players to kill.
Nerfing a class for the sake of low resist, pve builds means ruining balance at the high end.
deepseamk20b14_ESO wrote: »Surprise attack should get minor fracture not this 5% crap.
deepseamk20b14_ESO wrote: »Surprise attack should get minor fracture not this 5% crap.
So much this.
Silver_Strider wrote: »deepseamk20b14_ESO wrote: »Surprise attack should get minor fracture not this 5% crap.
So much this.
I'd argue the difference between Minor Fracture and 5% Armor Pen is too insignificant to really matter in relation to PvE content. Both are negligible in most solo content and are about only 500-800 resistances apart, depending on if Major Fracture is implemented elsewhere. Both have positives and negatives to them (Minor Fracture is meaningless if PotL is in play and the 5% is irrelevant if you're already over penetrating without it). The only place where it would matter is PvP and there, 5% pen will amount to more pen on someone with 27k-28k resistances than Minor Fracture and less on those with lower resistances and considering the current Tank Meta in PvP right now, that 5% is on par with Minor Fracture there.
Besides, Stamplar doesn't need to lose more utility. Giving Stamblade the only real utility Stamplar bring would be salt in the wound for them.
Royalthought wrote: »
That 5% is only from the sides/back.
That condition is a contradicton to the brawler vs ganker reasoning. Id agree with you if that wasnt the case. (Zos, make your mind up.)
Secondly, salt in the wound for stamplar? Have you noticed everything a nightblade lost on their single target skills, another class has in aoe and range? lol
I’ve been saying this for a while, I main a healer and Stamblades are the least of my worries. The high burst classes are magsorc and stamwarden, Stamblades are only high burst against people who are caught unaware without buffs who rely on proc’d mitigation.
That’s why sorcs hate Stamblades so much, most are glass canon and rely on precasting their shields. So many people are Sorcs on the forums it’s distorted forum perceptions from what’s actually happening in the game.
It’s getting ridiculous, ‘Nightblades OP’ and at the same time people are rerollling and playing their sorcs en mass.
deepseamk20b14_ESO wrote: »Royalthought wrote: »
That 5% is only from the sides/back.
That condition is a contradicton to the brawler vs ganker reasoning. Id agree with you if that wasnt the case. (Zos, make your mind up.)
Secondly, salt in the wound for stamplar? Have you noticed everything a nightblade lost on their single target skills, another class has in aoe and range? lol
Exactly what I was going to say. Those this positional stuff is a “fun” idea, it’s bound to not work well in PvP at all.
I’d also like to add, even with a tank meta there are plenty of non tanks that NB simply doesn’t get a benefit from this 5%
And sure, a 500-800 difference isn’t a lot in PvE but every bit counts when trying to get good DPS numbers and considering they also took minor berserk from NB at the same time it’s a bit much.
I won’t argue the fact that surprise attacks original major fracture was overpowered. It was. I also understand there is piercing Mark/reapers mark but that’s not really a good trade off when you then have to take something off the bar just for that. But, I suppose that’s just how the cookie crumbles, sometimes you have to mix it up a bit.
So....another class to play rushing with 2H like idiot spamming vigor and rally while dodging? what kind of assassins class is that?
I can still playing PvE (like an assassins, not like a rhino) with my main at least?
Maybe Zeni wants a PvP only with Sorcs, with those infinite shields and their broken pets...
that would be rogue. dodging attacks and brawling kind of..
assassin is more like hit and run.
anyway. i wonder the most about is surprise attack since the nerf it got is quite big.
i was thinking of morphing it into concealed weapon on backbar with cloak for speed and using executioner for spammable. i like having lots of choices
No, assassins class is exactly that...hit and run...low armor, no shields, no heals, only a high dmg burst and one chance to flee...and if you are catched, you must be prepared to die...that is the only way to play an assassins class....other ways are simply a standard dps for a frontal (and freaking boring) combats
Royalthought wrote: »Silver_Strider wrote: »deepseamk20b14_ESO wrote: »Surprise attack should get minor fracture not this 5% crap.
So much this.
I'd argue the difference between Minor Fracture and 5% Armor Pen is too insignificant to really matter in relation to PvE content. Both are negligible in most solo content and are about only 500-800 resistances apart, depending on if Major Fracture is implemented elsewhere. Both have positives and negatives to them (Minor Fracture is meaningless if PotL is in play and the 5% is irrelevant if you're already over penetrating without it). The only place where it would matter is PvP and there, 5% pen will amount to more pen on someone with 27k-28k resistances than Minor Fracture and less on those with lower resistances and considering the current Tank Meta in PvP right now, that 5% is on par with Minor Fracture there.
Besides, Stamplar doesn't need to lose more utility. Giving Stamblade the only real utility Stamplar bring would be salt in the wound for them.
That 5% is only from the sides/back.
That condition is a contradicton to the brawler vs ganker reasoning. Id agree with you if that wasnt the case. (Zos, make your mind up.)
Secondly, salt in the wound for stamplar? Have you noticed everything a nightblade lost on their single target skills, another class has in aoe and range? lol
Silver_Strider wrote: »Royalthought wrote: »Silver_Strider wrote: »deepseamk20b14_ESO wrote: »Surprise attack should get minor fracture not this 5% crap.
So much this.
I'd argue the difference between Minor Fracture and 5% Armor Pen is too insignificant to really matter in relation to PvE content. Both are negligible in most solo content and are about only 500-800 resistances apart, depending on if Major Fracture is implemented elsewhere. Both have positives and negatives to them (Minor Fracture is meaningless if PotL is in play and the 5% is irrelevant if you're already over penetrating without it). The only place where it would matter is PvP and there, 5% pen will amount to more pen on someone with 27k-28k resistances than Minor Fracture and less on those with lower resistances and considering the current Tank Meta in PvP right now, that 5% is on par with Minor Fracture there.
Besides, Stamplar doesn't need to lose more utility. Giving Stamblade the only real utility Stamplar bring would be salt in the wound for them.
That 5% is only from the sides/back.
That condition is a contradicton to the brawler vs ganker reasoning. Id agree with you if that wasnt the case. (Zos, make your mind up.)
Secondly, salt in the wound for stamplar? Have you noticed everything a nightblade lost on their single target skills, another class has in aoe and range? lol
Puncture/Heroic Slash for Brawler.
Surprise Attack for Ganker.
Where is the contradiction?
Grim Focus is the only contradictory skill for NB atm since it can both be used for defensive or offensive purposes so it overlaps both playstyles and although the removal of Minor Berserk makes it lean more towards the Brawler Playstyle, it's still one of the strongest non-Ultimate damage skills in the game.
I main NB. I have a NB of every spec and even I'm not so ignorant to ignore that Stamplar came off worse after the patch as well. Yes, Cleansing Ritual scaling off of Max Stamina is great for them but giving Minor Fracture to NB's spammable would make PotL pretty redundant and without that, what exactly does Stamplar bring to the table to make it relevant? NB lost Major Fracture from Surprise Attack, Minor Berserk/Endurance from Grim Focus and Stun/Defile from Incap. They gained a powerful AoE in Power Extraction, a worthwhile DoT in Shade, Mitigation/Heal plus a longer duration on Grim Focus and got some extra sustain from Incap.
Honestly, you're making a mountain out of a molehill here. The hysteria being thrown around is ludicrous IMHO. Some people don't like the changes, and that's fine, people have differing opinions but trying to make them seem like they've destroyed the class in anyway is just silly when that's far from the truth. The class still plays fine (bugged Crippling Blast and Teleport Shade notwithstanding), and the sooner people drop the Doom and Gloom act, the sooner they can adapt to the changes and see all the good things NB got this patch so that ZOS can actually try to help out the other classes a bit more.