The two skills also operate a bit differently, with Healing Ritual being a 10m radius around the caster, while Life Amid Death is a 28m skill with an 8m radius at point of cast. I don’t know how that would figure into your cost calculations.
I support this, I've been saying this for a long time -- Healing Ritual didn't need most of the changes it received, and in it's current form is not worth slotting.
Revert it back to a cast time and a primary/secondary (half value/delayed 3s) heal and it is useful again. Raising the heal value on it is a waste, if it is going to stay without a cast time, it's cost needs to drop.
DocFrost72 wrote: »I got curious.
Healing ritual is a 10m radius right? That gives us an area of (very roughly) 314 meters^2 (pi*R^2=area of a circle).
Life amid death gives an 8 meter radius if I read it correctly, which is an area of 200.96 meters^2.
This gives the healing values more comparison, as when compared using healing per square meter we get;
Healing Ritual: 3.93 (rounded) healing/meter^2
Life Amid Death: 4.09 (rounded) healing/meter^2
So it heals less per magicka, and less per square meter (4% less roughly). Interesting.
DocFrost72 wrote: »I got curious.
Healing ritual is a 10m radius right? That gives us an area of (very roughly) 314 meters^2 (pi*R^2=area of a circle).
Life amid death gives an 8 meter radius if I read it correctly, which is an area of 200.96 meters^2.
This gives the healing values more comparison, as when compared using healing per square meter we get;
Healing Ritual: 3.93 (rounded) healing/meter^2
Life Amid Death: 4.09 (rounded) healing/meter^2
So it heals less per magicka, and less per square meter (4% less roughly). Interesting.
While this is interesting, it does not take into account the greater utility the larger area provides. That has value.
DocFrost72 wrote: »I got curious.
Healing ritual is a 10m radius right? That gives us an area of (very roughly) 314 meters^2 (pi*R^2=area of a circle).
Life amid death gives an 8 meter radius if I read it correctly, which is an area of 200.96 meters^2.
This gives the healing values more comparison, as when compared using healing per square meter we get;
Healing Ritual: 3.93 (rounded) healing/meter^2
Life Amid Death: 4.09 (rounded) healing/meter^2
So it heals less per magicka, and less per square meter (4% less roughly). Interesting.
While this is interesting, it does not take into account the greater utility the larger area provides. That has value.
But Breath of Life is better than Resistant Flesh.
You can't just compare a single skill in both lines, you have to look at the whole thing.
The two skills also operate a bit differently, with Healing Ritual being a 10m radius around the caster, while Life Amid Death is a 28m skill with an 8m radius at point of cast. I don’t know how that would figure into your cost calculations.
Thank you. I was about to suggest that OP is cherry picking information for their comparison and as such the comparison that is made is far from sufficient to present a worthy discussion for what OP suggests.
But Breath of Life is better than Resistant Flesh.
You can't just compare a single skill in both lines, you have to look at the whole thing.
I support this, I've been saying this for a long time -- Healing Ritual didn't need most of the changes it received, and in it's current form is not worth slotting.
Revert it back to a cast time and a primary/secondary (half value/delayed 3s) heal and it is useful again. Raising the heal value on it is a waste, if it is going to stay without a cast time, it's cost needs to drop.
I agree, but templar isn't going to get the same class audit other classes got, especially in regards to necro which is the main reason people will be buying the chapter.
Sad to hear, but not much we can do except play a class filled with old mechanics or weird exclusions to standardized audits from previous patches and try to work around them.
StarOfElyon wrote: »I would love to be able to slot HR instead of HTD on battlegrounds but it is expensive as hell. If it kept the same burst heal but also added a heal over time, it would be worth using.
I support this, I've been saying this for a long time -- Healing Ritual didn't need most of the changes it received, and in it's current form is not worth slotting.
Revert it back to a cast time and a primary/secondary (half value/delayed 3s) heal and it is useful again. Raising the heal value on it is a waste, if it is going to stay without a cast time, it's cost needs to drop.
I agree, but templar isn't going to get the same class audit other classes got, especially in regards to necro which is the main reason people will be buying the chapter.
Sad to hear, but not much we can do except play a class filled with old mechanics or weird exclusions to standardized audits from previous patches and try to work around them.
BUT WHY THO @ZOS_BrianWheeler