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how can we make it make sense?

barney2525
barney2525
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OK, just did tutorial with new character, ended up in Elsweyr, dragons are running around, doing their thing. I got a quest to go meet Abner Tharn to help defeat the dragons.

However, after popping to main city, I still have the option to do the Wrathstone start - which is what sets the dragons loose (I doubt that is a spoiler at this point)

Is there any way to do both, as in do the tutorial with a new character and follow the wrathstone quest, and have it make sense?

  • russelmmendoza
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    Zos dont really care, as long as you baught elsweyr.
    Your fault for not knowing, zos just sells the stuff.
    Oh and buy more crowns, they will really like that.
  • TheShadowScout
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    barney2525 wrote: »
    Is there any way to do both, as in do the tutorial with a new character and follow the wrathstone quest, and have it make sense?
    First you take the wayshrive to your beginner city, and speak with the mysterious benefactor to start the coldharbour tutorial, while... imagining the whole tutorial was a prophetic dream of things to come!

    Here. Sense.
  • Solid_Metal
    Solid_Metal
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    simple oversight from zos...meh
    "i will walk through the fog, as i welcome death"
  • Ildun
    Ildun
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    They really should just stick to wailing prison tutorial when you start with new character, then introduce new tutorial area when you go to new chapter area.
  • mague
    mague
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    ZOS really worked on it. There is a new movie sequence showing how they steal your soul. Once you port to a starter city you get the quest automatically. Just the knowledge to port to a city is not given.

  • Ildun
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    mague wrote: »
    ZOS really worked on it. There is a new movie sequence showing how they steal your soul. Once you port to a starter city you get the quest automatically. Just the knowledge to port to a city is not given.

    Is there any different if you are necromancer? Something like Mannimarco said you are not worthy to serve him? :smiley:
  • cyberjanet
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    Plot hole.
    Favourite NPC: Wine-For-All
    Mostly PC-EU , with a lonely little guy on NA.
  • MaleAmazon
    MaleAmazon
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    simple oversight from zos...meh

    You can do prequel quests for other DLC after you´ve completed them as well.

    What do you want them to do? Remove the quests if they 'don´t make sense'? Then people would complain that they missed out on content...
    Is there any different if you are necromancer? Something like Mannimarco said you are not worthy to serve him?

    I can confirm that Abnur Tharn told my Necromancer "Hah! We´ll make a necromancer of you yet!" in the MQ mission :D
    Edited by MaleAmazon on May 21, 2019 9:16AM
  • Conduit0
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    Either you get the freedom of One Tamriel where you can go where ever you want and do whatever you want, whenever you want OR you can have the story make sense by being forced to do things in a set order. You can not have your cake and eat it too.
    Edited by Conduit0 on May 21, 2019 10:28AM
  • barney2525
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    What would I want them to do, you ask? Probably let us choose which tutorials (if any) we want to do, and allow us to do more than one, if we wish. That would allow you to get to your main city for the Tharn prequel, then go to Elsweyr and do the tutorial for a smooth story.

    I enjoyed the Tharn prequel. So I have no problem doing it again. For now, when I do it, I'll rationalize it as the character having a dream, remembering the first time he met Tharn.

  • MaleAmazon
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    I enjoyed the Tharn prequel. So I have no problem doing it again. For now, when I do it, I'll rationalize it as the character having a dream, remembering the first time he met Tharn.

    Yup. I do the same when I RP, make up a little story for things to make sense. You kinda have to do that in ESO.
  • VaranisArano
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    Time Travel, essentially.

    The zones and quests are locked in time, so while you can do them out of order, they aren't ever rearranged on the timeline. The AD questline is the best example of this, as Auridon always happens before Grahtwood, and so one. Individual quests within a zone can be more flexible, but even they have an intended order.

    If you finish the MQ, the time travel/alternate history gets more explicit for Cadwell's Silver and Gold.

    So the Prologue always happens before Elsweyr (and after the MQ, and after the Wrathstone dungeons), even if your character doesn't do it until after you start Elsweyr, or before the MQ and Wrathstone.

    Yeah, its weird and confusing. Such is life after One Tamriel.
  • dannymcgr81b14_ESO
    dannymcgr81b14_ESO
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    It seems that they have always had trouble with where to start characters. Early on they would have you go directly from Wailing Prison to your first big city and you had to catch a ride back to your starting zones. Now they start you in whichever is the latest expansion. It must be really hard for new people to understand the story.
  • TheShadowScout
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    Ildun wrote: »
    They really should just stick to wailing prison tutorial when you start with new character, then introduce new tutorial area when you go to new chapter area.
    YES!!!

    I mean, this is not the first time the issue has raised its head. Summerset? Play through that one, and only go for Mainstory, Morrowind and CWC afterwards and serveral things will not make any sense at all...

    And I still think that starting in coldharbour regardless of any other considerations is the right choice - and then an -option- to ignore sense and go right to the newest expansion. As -option-; for those who wanna see the new first... but not as the standard!
    barney2525 wrote: »
    I enjoyed the Tharn prequel. So I have no problem doing it again. For now, when I do it, I'll rationalize it as the character having a dream, remembering the first time he met Tharn.
    Yeah, that is the only way to make sense of things if you do them out of sequence, really. But... suboptimal IMO.
  • Conduit0
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    There are problems with the ideas I'm seeing and it has to do with new players.

    If you're a new player that bought the game because you're interested in the newest chapter and you start off in the Wailing Prison you're going to be dumped in one of faction starting locations and have no idea how to access the content that interested you in the first place. That is why ZOS changes the starting area to new zone, because it gives you immediate access to the most current content that is being advertised.

    As for being allowed to choose which starter zone you want, that would be fine for veteran players who are well versed in the game, but it would be utterly confusing for new players and that is something you don't want.
  • barney2525
    barney2525
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    Conduit0 wrote: »
    There are problems with the ideas I'm seeing and it has to do with new players.

    If you're a new player that bought the game because you're interested in the newest chapter and you start off in the Wailing Prison you're going to be dumped in one of faction starting locations and have no idea how to access the content that interested you in the first place. That is why ZOS changes the starting area to new zone, because it gives you immediate access to the most current content that is being advertised.

    As for being allowed to choose which starter zone you want, that would be fine for veteran players who are well versed in the game, but it would be utterly confusing for new players and that is something you don't want.


    Agreed. But the first time in I believe the player does not have the option to "skip" the tutorial. So that would be fine. Once they have been in the first time, got their feet wet so to speak, making additional characters could give them other tutorial options. Or in the case of trying to put a semblance of order to a questline, do an additional tutorial.

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