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Synchronize your daily resets

SFDB
SFDB
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Only in ESO can the game say that you logged in only six days while stating that you completed your dailies on seven days. It's silly that the daily login, the daily quest, the enlightened boost, and fencing all operate on entirely different clocks.

And just turn riding lessons into dailies too while you're at it.
  • twev
    twev
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    SFDB wrote: »
    Only in ESO can the game say that you logged in only six days while stating that you completed your dailies on seven days. It's silly that the daily login, the daily quest, the enlightened boost, and fencing all operate on entirely different clocks.

    And just turn riding lessons into dailies too while you're at it.

    Why?
    Feed your horse every 24 hours, if you want to.

    For the rest - a player doesn't have to start every play session with a clean slate.
    It's a 24/7 persistent game.
    Whatever enlightenment you didn't use today will be added to tomorrow's allotment.
    Whatever you don't use tomorrow will roll into the next day.

    Whatever loot you want to sell or launder will come off the 24 hour reset.
    If you run out of allotment - you sell/launder it tomorrow when you log in.
    Or swap to an alt and loot more stuff to sell/launder on their allotment.

    And I'll bet a box of donuts that if everyone voted for the 'perfect' time to do a global 24 hour reset - it would be just like server resets, with people from different time zones and different countries all disagreeing on WHAT time to standardize.

    No matter what time they decide - a lot of people wont find it perfect, and many of them will find it "worst decision 'EVAR' ".

    And you might be one who hates it more than you do the present schedule.

    <3:*
    Edited by twev on May 18, 2019 11:38PM
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • Sylvermynx
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    It's not a problem for me. I keep track just fine without prompts. If they change it up, I'll keep track just fine, again, without prompts. *shrug* It's a mindset....
  • Tasear
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    In a way it makes players move in and out of game for different resets. Still major resets are at same time. Only thing I wish was trial reset was easier to manage.

    For other things
    http://benevolentbowd.ca/games/esotu/esotu-motifs/#

    You can link it up to calendar. (Now has a calendar you can use) I even have it going to my Alexa bit so when chilling can look what's going or when something resets.
    Edited by Tasear on May 19, 2019 12:40AM
  • Sylvermynx
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    I don't use stuff like Alexa, social media etc. I manage just fine with my 71 year old mind. I managed just fine without all that stuff when I was away from home 11 or 12 hours a day.... I've never depended on external input to keep things going. The day I do have to go there, "they'll be putting me on my pyre".
  • twev
    twev
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    Sylvermynx wrote: »
    I don't use stuff like Alexa, social media etc. I manage just fine with my 71 year old mind. I managed just fine without all that stuff when I was away from home 11 or 12 hours a day.... I've never depended on external input to keep things going. The day I do have to go there, "they'll be putting me on my pyre".

    I don't want your stuff, but can I shoot the flaming arrow?

    o:)
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • Linaleah
    Linaleah
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    I will never understand people defending current system. just becasue you manage just fine - does NOT make it a good system. I too manage just fine, and just swallow down missed timers because real life happened and I wasn't able to get online at the time that random dungeon, or whatever timer - expired, but holy mother of god would it be some much better if you could just do things at whatever time of the day and not feel like if you are falling behind if you happen to have a schedule that doesn't let you log in at the same exact time every day.....

    synchronizing all the timers would NOT change how you all do things (unless you are one of those people with obscenely flexible schedule with no steady sleeping pattern, that can and does things every 20 hours to get that extra horse level or daily random once a week). it will just make things flexible for more people. why. WHY defend this convoluted silliness. yes, just becasue you understand all the timers, doesn't make them any less convoluted. there is NO reason NOT to have everything reset the same way as pledges/daily quests.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • twev
    twev
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    Linaleah wrote: »
    I will never understand people defending current system. just becasue you manage just fine - does NOT make it a good system. I too manage just fine, and just swallow down missed timers because real life happened and I wasn't able to get online at the time that random dungeon, or whatever timer - expired, but holy mother of god would it be some much better if you could just do things at whatever time of the day and not feel like if you are falling behind if you happen to have a schedule that doesn't let you log in at the same exact time every day.....

    synchronizing all the timers would NOT change how you all do things (unless you are one of those people with obscenely flexible schedule with no steady sleeping pattern, that can and does things every 20 hours to get that extra horse level or daily random once a week). it will just make things flexible for more people. why. WHY defend this convoluted silliness. yes, just becasue you understand all the timers, doesn't make them any less convoluted. there is NO reason NOT to have everything reset the same way as pledges/daily quests.

    I don't understand people who say things like:

    "... that can and does things every 20 hours to get that extra horse level or daily random once a week)"

    And want all the rest of us to agree to take less from the game than we can because they can't take more than they do.

    You want to turn a 20 hour horse feeding cycle into a 24 hour horse feeding cycle because some people can get an extra feeding into a week but you can't.

    You can't get online when a random dungeon expires?
    So... do the dungeon when you DO get on line.
    It's a 24 hour world, do stuff when you get here, and people who are here at different times than you are do things when THEY get here.
    Some people even take days or weeks off from the game, and manage to just start playing again without the drama of being mad at the rest of the player base for not having missed stuff, too.

    I have friends who missed the entire 5 weeks of the anniversary festival.
    There's no special provision for anyone who didn't get all 35 days of lootable stuff to be given any 'make up' or 'do-over' time to catch up.

    It's just a game.
    Not everything is done with any one player being able to be 100% efficient all the time.
    There are towns in the game where the crafting areas are spread out further from the wayshrines, banks, and writ turn in locations, than in other towns, making it take longer to do writs for some people.

    There are people who face long loading screens every time they change zones, leaving them with less time to actually play the game.

    I, myself, am lvl 1043, and I've never done a vet dungeon, because I never knew anyone to invite me, and I don't care to do PUGs.

    I never figured out how to do animation cancelling, and I don't know anyone with the time to explain it so I understand it.

    The game is filled with hard luck stories.

    Just play it, and accept that its not peaches and sunshine for everyone all the time.

    We can be BFFs anyway.
    I wish you more mirth, merriment, and happiness in life and the game than you can stand.
    <3

    (I read my response 3 times, and still have to fix a typo after I post.)

    :D



    Edited by twev on May 19, 2019 8:20AM
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • Tandor
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    Linaleah wrote: »
    I will never understand people defending current system. just becasue you manage just fine - does NOT make it a good system. I too manage just fine, and just swallow down missed timers because real life happened and I wasn't able to get online at the time that random dungeon, or whatever timer - expired, but holy mother of god would it be some much better if you could just do things at whatever time of the day and not feel like if you are falling behind if you happen to have a schedule that doesn't let you log in at the same exact time every day.....

    synchronizing all the timers would NOT change how you all do things (unless you are one of those people with obscenely flexible schedule with no steady sleeping pattern, that can and does things every 20 hours to get that extra horse level or daily random once a week). it will just make things flexible for more people. why. WHY defend this convoluted silliness. yes, just becasue you understand all the timers, doesn't make them any less convoluted. there is NO reason NOT to have everything reset the same way as pledges/daily quests.

    Just because someone else doesn't manage just fine doesn't make it a bad system either.

    You don't have to understand all the different timers, you just play the game and everything fits into place. The whole thing about MMOs is that they are there 24/7, no matter what time of day or night or in which time zone someone is able to play. You say that there's no reason not to have everything reset the same way as pledges/daily quests but there's equally no reason to have everything reset either.
  • woufff
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    For me the only problem with exact 24h reset is that it gets later every day a bit and as I'm working I can only login during the week around the same time, let's say between 7-9pm. Thus once in a while I loose full 24 hours for a couple of minutes.

    This is the main reason I like 20h reset timer, as it allows me to get e.g. the mats every evening, no matter if I log in an hour earlier or later B)
    PC/EU&NA - Redguard Nightblade - Grand Master Crafter - Explorer of Tamriel & Skyrim - Playing Starfield (and awaiting TES VI ^^)
  • Danikat
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    woufff wrote: »
    For me the only problem with exact 24h reset is that it gets later every day a bit and as I'm working I can only login during the week around the same time, let's say between 7-9pm. Thus once in a while I loose full 24 hours for a couple of minutes.

    This is the main reason I like 20h reset timer, as it allows me to get e.g. the mats every evening, no matter if I log in an hour earlier or later B)

    But if it was changed to resetting at a fixed time instead of every 20 hours it would work exactly the same for people who are fine with the current system but give greater flexibility to people who play at more irregular times.

    With the current system if I'm working one day and can't play until 8pm, but I'm not working the next day and start playing at 8am I still have to wait until at least 4pm to do all the daily stuff which is on a 20 hour timer. It's a lot more inconvenient and makes it more likely I'll miss a day than if it reset at a fixed time and can be done at any time in the 24 hours after that.

    I don't understand why people always assume the only alternative to a 20 hour timer is a 24 hour timer when this game already uses a number of fixed reset times for different things. Which is part of the confusion - each time a new daily is introduced ZOS have to make sure they specify if it's a 20 hour timer or what time the reset is. If everything reset at the same time it could, literally, go without saying.
    Edited by Danikat on May 19, 2019 10:43AM
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Ri_Khan
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    IIRC they consolidated most of the timers last year. It was a lot worse than it is now.
  • Linaleah
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    twev wrote: »
    Linaleah wrote: »
    I will never understand people defending current system. just becasue you manage just fine - does NOT make it a good system. I too manage just fine, and just swallow down missed timers because real life happened and I wasn't able to get online at the time that random dungeon, or whatever timer - expired, but holy mother of god would it be some much better if you could just do things at whatever time of the day and not feel like if you are falling behind if you happen to have a schedule that doesn't let you log in at the same exact time every day.....

    synchronizing all the timers would NOT change how you all do things (unless you are one of those people with obscenely flexible schedule with no steady sleeping pattern, that can and does things every 20 hours to get that extra horse level or daily random once a week). it will just make things flexible for more people. why. WHY defend this convoluted silliness. yes, just becasue you understand all the timers, doesn't make them any less convoluted. there is NO reason NOT to have everything reset the same way as pledges/daily quests.

    I don't understand people who say things like:

    "... that can and does things every 20 hours to get that extra horse level or daily random once a week)"

    And want all the rest of us to agree to take less from the game than we can because they can't take more than they do.

    You want to turn a 20 hour horse feeding cycle into a 24 hour horse feeding cycle because some people can get an extra feeding into a week but you can't.

    You can't get online when a random dungeon expires?
    So... do the dungeon when you DO get on line.
    It's a 24 hour world, do stuff when you get here, and people who are here at different times than you are do things when THEY get here.
    Some people even take days or weeks off from the game, and manage to just start playing again without the drama of being mad at the rest of the player base for not having missed stuff, too.

    I have friends who missed the entire 5 weeks of the anniversary festival.
    There's no special provision for anyone who didn't get all 35 days of lootable stuff to be given any 'make up' or 'do-over' time to catch up.

    It's just a game.
    Not everything is done with any one player being able to be 100% efficient all the time.
    There are towns in the game where the crafting areas are spread out further from the wayshrines, banks, and writ turn in locations, than in other towns, making it take longer to do writs for some people.

    There are people who face long loading screens every time they change zones, leaving them with less time to actually play the game.

    I, myself, am lvl 1043, and I've never done a vet dungeon, because I never knew anyone to invite me, and I don't care to do PUGs.

    I never figured out how to do animation cancelling, and I don't know anyone with the time to explain it so I understand it.

    The game is filled with hard luck stories.

    Just play it, and accept that its not peaches and sunshine for everyone all the time.

    We can be BFFs anyway.
    I wish you more mirth, merriment, and happiness in life and the game than you can stand.
    <3

    (I read my response 3 times, and still have to fix a typo after I post.)

    :D



    concider for a moment. that for a lot of people - its not a 24 hour feeding sycle. its 30 hour feeding sycle. or 40 hour feeding sycle. becasue there is a timer that starts when you last fed your horse, or did the dungeon, and if you missed that timer the next day? IT JUST MOVED UP.

    people who feed their horses the same time every day ARE ALREADY ON 24 HOUR TIMER, NOTHING CHANGES FOR THEM

    P.S. a concept for you. one can enjoy something and still find issues with it that could use improvement. if I weren't enjoying the game as a whole, i wouldn't be playing it. doesn't mean i cannot be critical about certain parts of it.
    Edited by Linaleah on May 19, 2019 2:26PM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Linaleah
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    Tandor wrote: »
    Linaleah wrote: »
    I will never understand people defending current system. just becasue you manage just fine - does NOT make it a good system. I too manage just fine, and just swallow down missed timers because real life happened and I wasn't able to get online at the time that random dungeon, or whatever timer - expired, but holy mother of god would it be some much better if you could just do things at whatever time of the day and not feel like if you are falling behind if you happen to have a schedule that doesn't let you log in at the same exact time every day.....

    synchronizing all the timers would NOT change how you all do things (unless you are one of those people with obscenely flexible schedule with no steady sleeping pattern, that can and does things every 20 hours to get that extra horse level or daily random once a week). it will just make things flexible for more people. why. WHY defend this convoluted silliness. yes, just becasue you understand all the timers, doesn't make them any less convoluted. there is NO reason NOT to have everything reset the same way as pledges/daily quests.

    Just because someone else doesn't manage just fine doesn't make it a bad system either.

    You don't have to understand all the different timers, you just play the game and everything fits into place. The whole thing about MMOs is that they are there 24/7, no matter what time of day or night or in which time zone someone is able to play. You say that there's no reason not to have everything reset the same way as pledges/daily quests but there's equally no reason to have everything reset either.

    the reason is to give players more flexibility as to WHEN they get to play every day., instead of sticking them into a rigid schedules, or getting behind on things
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Jamdarius
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    Linaleah wrote: »
    I will never understand people defending current system. just becasue you manage just fine - does NOT make it a good system. I too manage just fine, and just swallow down missed timers because real life happened and I wasn't able to get online at the time that random dungeon, or whatever timer - expired, but holy mother of god would it be some much better if you could just do things at whatever time of the day and not feel like if you are falling behind if you happen to have a schedule that doesn't let you log in at the same exact time every day.....

    synchronizing all the timers would NOT change how you all do things (unless you are one of those people with obscenely flexible schedule with no steady sleeping pattern, that can and does things every 20 hours to get that extra horse level or daily random once a week). it will just make things flexible for more people. why. WHY defend this convoluted silliness. yes, just becasue you understand all the timers, doesn't make them any less convoluted. there is NO reason NOT to have everything reset the same way as pledges/daily quests.

    Totally agree, now that I have changed job I do not have much issue cause I work regular hours everyday however before it was major pain cause my shifts were never starting at same hours so I could never keep up with timers for some dailys.

    Also why do events start/end in the middle of the week? They should start and finish them on weekends when majority of people have time to participate in them, as it is now I always end up not doing last day of event because I am at work and when I am back from it event has ended...
  • SFDB
    SFDB
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    I had no idea how controversial it would be to suggest the 24 hour clocks operate on the same 24 hour schedule.
  • twev
    twev
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    Linaleah wrote: »
    twev wrote: »
    Linaleah wrote: »
    I will never understand people defending current system. just becasue you manage just fine - does NOT make it a good system. I too manage just fine, and just swallow down missed timers because real life happened and I wasn't able to get online at the time that random dungeon, or whatever timer - expired, but holy mother of god would it be some much better if you could just do things at whatever time of the day and not feel like if you are falling behind if you happen to have a schedule that doesn't let you log in at the same exact time every day.....

    synchronizing all the timers would NOT change how you all do things (unless you are one of those people with obscenely flexible schedule with no steady sleeping pattern, that can and does things every 20 hours to get that extra horse level or daily random once a week). it will just make things flexible for more people. why. WHY defend this convoluted silliness. yes, just becasue you understand all the timers, doesn't make them any less convoluted. there is NO reason NOT to have everything reset the same way as pledges/daily quests.

    I don't understand people who say things like:

    "... that can and does things every 20 hours to get that extra horse level or daily random once a week)"

    And want all the rest of us to agree to take less from the game than we can because they can't take more than they do.

    You want to turn a 20 hour horse feeding cycle into a 24 hour horse feeding cycle because some people can get an extra feeding into a week but you can't.

    You can't get online when a random dungeon expires?
    So... do the dungeon when you DO get on line.
    It's a 24 hour world, do stuff when you get here, and people who are here at different times than you are do things when THEY get here.
    Some people even take days or weeks off from the game, and manage to just start playing again without the drama of being mad at the rest of the player base for not having missed stuff, too.

    I have friends who missed the entire 5 weeks of the anniversary festival.
    There's no special provision for anyone who didn't get all 35 days of lootable stuff to be given any 'make up' or 'do-over' time to catch up.

    It's just a game.
    Not everything is done with any one player being able to be 100% efficient all the time.
    There are towns in the game where the crafting areas are spread out further from the wayshrines, banks, and writ turn in locations, than in other towns, making it take longer to do writs for some people.

    There are people who face long loading screens every time they change zones, leaving them with less time to actually play the game.

    I, myself, am lvl 1043, and I've never done a vet dungeon, because I never knew anyone to invite me, and I don't care to do PUGs.

    I never figured out how to do animation cancelling, and I don't know anyone with the time to explain it so I understand it.

    The game is filled with hard luck stories.

    Just play it, and accept that its not peaches and sunshine for everyone all the time.

    We can be BFFs anyway.
    I wish you more mirth, merriment, and happiness in life and the game than you can stand.
    <3

    (I read my response 3 times, and still have to fix a typo after I post.)

    :D



    concider for a moment. that for a lot of people - its not a 24 hour feeding sycle. its 30 hour feeding sycle. or 40 hour feeding sycle. becasue there is a timer that starts when you last fed your horse, or did the dungeon, and if you missed that timer the next day? IT JUST MOVED UP.

    people who feed their horses the same time every day ARE ALREADY ON 24 HOUR TIMER, NOTHING CHANGES FOR THEM

    P.S. a concept for you. one can enjoy something and still find issues with it that could use improvement. if I weren't enjoying the game as a whole, i wouldn't be playing it. doesn't mean i cannot be critical about certain parts of it.

    I 100% understand and support you in this.

    I never thought you were foolish or ignorant in the slightest.
    I respect you as a player with autonomy, opinions, and your own goals.

    But I do believe there's part of the bigger picture you're not seeing the same way that others do.
    I'm sure we have more in common than these small points.

    Good hunting.
    :)
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • Linaleah
    Linaleah
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    twev wrote: »
    Linaleah wrote: »
    twev wrote: »
    Linaleah wrote: »
    I will never understand people defending current system. just becasue you manage just fine - does NOT make it a good system. I too manage just fine, and just swallow down missed timers because real life happened and I wasn't able to get online at the time that random dungeon, or whatever timer - expired, but holy mother of god would it be some much better if you could just do things at whatever time of the day and not feel like if you are falling behind if you happen to have a schedule that doesn't let you log in at the same exact time every day.....

    synchronizing all the timers would NOT change how you all do things (unless you are one of those people with obscenely flexible schedule with no steady sleeping pattern, that can and does things every 20 hours to get that extra horse level or daily random once a week). it will just make things flexible for more people. why. WHY defend this convoluted silliness. yes, just becasue you understand all the timers, doesn't make them any less convoluted. there is NO reason NOT to have everything reset the same way as pledges/daily quests.

    I don't understand people who say things like:

    "... that can and does things every 20 hours to get that extra horse level or daily random once a week)"

    And want all the rest of us to agree to take less from the game than we can because they can't take more than they do.

    You want to turn a 20 hour horse feeding cycle into a 24 hour horse feeding cycle because some people can get an extra feeding into a week but you can't.

    You can't get online when a random dungeon expires?
    So... do the dungeon when you DO get on line.
    It's a 24 hour world, do stuff when you get here, and people who are here at different times than you are do things when THEY get here.
    Some people even take days or weeks off from the game, and manage to just start playing again without the drama of being mad at the rest of the player base for not having missed stuff, too.

    I have friends who missed the entire 5 weeks of the anniversary festival.
    There's no special provision for anyone who didn't get all 35 days of lootable stuff to be given any 'make up' or 'do-over' time to catch up.

    It's just a game.
    Not everything is done with any one player being able to be 100% efficient all the time.
    There are towns in the game where the crafting areas are spread out further from the wayshrines, banks, and writ turn in locations, than in other towns, making it take longer to do writs for some people.

    There are people who face long loading screens every time they change zones, leaving them with less time to actually play the game.

    I, myself, am lvl 1043, and I've never done a vet dungeon, because I never knew anyone to invite me, and I don't care to do PUGs.

    I never figured out how to do animation cancelling, and I don't know anyone with the time to explain it so I understand it.

    The game is filled with hard luck stories.

    Just play it, and accept that its not peaches and sunshine for everyone all the time.

    We can be BFFs anyway.
    I wish you more mirth, merriment, and happiness in life and the game than you can stand.
    <3

    (I read my response 3 times, and still have to fix a typo after I post.)

    :D



    concider for a moment. that for a lot of people - its not a 24 hour feeding sycle. its 30 hour feeding sycle. or 40 hour feeding sycle. becasue there is a timer that starts when you last fed your horse, or did the dungeon, and if you missed that timer the next day? IT JUST MOVED UP.

    people who feed their horses the same time every day ARE ALREADY ON 24 HOUR TIMER, NOTHING CHANGES FOR THEM

    P.S. a concept for you. one can enjoy something and still find issues with it that could use improvement. if I weren't enjoying the game as a whole, i wouldn't be playing it. doesn't mean i cannot be critical about certain parts of it.

    I 100% understand and support you in this.

    I never thought you were foolish or ignorant in the slightest.
    I respect you as a player with autonomy, opinions, and your own goals.

    But I do believe there's part of the bigger picture you're not seeing the same way that others do.
    I'm sure we have more in common than these small points.

    Good hunting.
    :)

    which bigger picture? that some players are ok with status quo and becasue they are ok, that means no changes should ever be made to improve anything? I'm not seeing it the same way as people who are ok with status quo, becasue i'm one of the people who is NOT ok with it. I get around it, but it still doesn't mean it doesn't need any improvement.

    people who are efficient 100% of the time are likely the most vehement defenders of current system becasue it literally allows them to do things like feed their horse 7 times in 6 days for example. but in my experience, they are a small minority. why should THEY be catered to vs people whose schedules are not so open?
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • twev
    twev
    ✭✭✭✭✭
    ✭✭
    Linaleah wrote: »
    twev wrote: »
    Linaleah wrote: »
    twev wrote: »
    Linaleah wrote: »
    I will never understand people defending current system. just becasue you manage just fine - does NOT make it a good system. I too manage just fine, and just swallow down missed timers because real life happened and I wasn't able to get online at the time that random dungeon, or whatever timer - expired, but holy mother of god would it be some much better if you could just do things at whatever time of the day and not feel like if you are falling behind if you happen to have a schedule that doesn't let you log in at the same exact time every day.....

    synchronizing all the timers would NOT change how you all do things (unless you are one of those people with obscenely flexible schedule with no steady sleeping pattern, that can and does things every 20 hours to get that extra horse level or daily random once a week). it will just make things flexible for more people. why. WHY defend this convoluted silliness. yes, just becasue you understand all the timers, doesn't make them any less convoluted. there is NO reason NOT to have everything reset the same way as pledges/daily quests.

    I don't understand people who say things like:

    "... that can and does things every 20 hours to get that extra horse level or daily random once a week)"

    And want all the rest of us to agree to take less from the game than we can because they can't take more than they do.

    You want to turn a 20 hour horse feeding cycle into a 24 hour horse feeding cycle because some people can get an extra feeding into a week but you can't.

    You can't get online when a random dungeon expires?
    So... do the dungeon when you DO get on line.
    It's a 24 hour world, do stuff when you get here, and people who are here at different times than you are do things when THEY get here.
    Some people even take days or weeks off from the game, and manage to just start playing again without the drama of being mad at the rest of the player base for not having missed stuff, too.

    I have friends who missed the entire 5 weeks of the anniversary festival.
    There's no special provision for anyone who didn't get all 35 days of lootable stuff to be given any 'make up' or 'do-over' time to catch up.

    It's just a game.
    Not everything is done with any one player being able to be 100% efficient all the time.
    There are towns in the game where the crafting areas are spread out further from the wayshrines, banks, and writ turn in locations, than in other towns, making it take longer to do writs for some people.

    There are people who face long loading screens every time they change zones, leaving them with less time to actually play the game.

    I, myself, am lvl 1043, and I've never done a vet dungeon, because I never knew anyone to invite me, and I don't care to do PUGs.

    I never figured out how to do animation cancelling, and I don't know anyone with the time to explain it so I understand it.

    The game is filled with hard luck stories.

    Just play it, and accept that its not peaches and sunshine for everyone all the time.

    We can be BFFs anyway.
    I wish you more mirth, merriment, and happiness in life and the game than you can stand.
    <3

    (I read my response 3 times, and still have to fix a typo after I post.)

    :D



    concider for a moment. that for a lot of people - its not a 24 hour feeding sycle. its 30 hour feeding sycle. or 40 hour feeding sycle. becasue there is a timer that starts when you last fed your horse, or did the dungeon, and if you missed that timer the next day? IT JUST MOVED UP.

    people who feed their horses the same time every day ARE ALREADY ON 24 HOUR TIMER, NOTHING CHANGES FOR THEM

    P.S. a concept for you. one can enjoy something and still find issues with it that could use improvement. if I weren't enjoying the game as a whole, i wouldn't be playing it. doesn't mean i cannot be critical about certain parts of it.

    I 100% understand and support you in this.

    I never thought you were foolish or ignorant in the slightest.
    I respect you as a player with autonomy, opinions, and your own goals.

    But I do believe there's part of the bigger picture you're not seeing the same way that others do.
    I'm sure we have more in common than these small points.

    Good hunting.
    :)

    which bigger picture? that some players are ok with status quo and becasue they are ok, that means no changes should ever be made to improve anything? I'm not seeing it the same way as people who are ok with status quo, becasue i'm one of the people who is NOT ok with it. I get around it, but it still doesn't mean it doesn't need any improvement.

    people who are efficient 100% of the time are likely the most vehement defenders of current system becasue it literally allows them to do things like feed their horse 7 times in 6 days for example. but in my experience, they are a small minority. why should THEY be catered to vs people whose schedules are not so open?

    Re-read the last few inches of my post #8.
    You quoted it.

    I'm not the most efficient.
    Theres an Orc's pantload of stuff I don't do.
    A lot of it because I can't.

    I try to do all my writs every night, for the profit.
    There are nights (many in a row) that I just wander around on a 'toon and can't be bothered to do any writs.

    I have all my research done.
    I have my horse fed.
    I know 99% motifs.

    I had huge maps of nodes stored in harvest map, until an update borked a few weeks ago and over-wrote 5 years of hunter/gatherer info.
    That alone almost made me quit in despair, as the maps were a personal goal.

    I'll tell you what I haven't achieved:
    The storyline beyond rescuing Abner Tharn.
    No others.


    I haven't gone much beyond Wrothgar, mostly just to find skyshards in VVardenfell.

    I had material nodes in Cyrodiil, but not much more besides fishing.

    I don't have time to quest, or do the storyline, or veteran stuff, or group stuff, or new DLCs.
    I don't feel cheated, or left out, or downtrodden.

    Having the horses fed on a 24 hour timer wouldn't have helped me a bit, the only difference being that it would have taken me longer.
    Because a 24 hour timer has more hours in it.
    That means longer between feedings.
    That means fewer feedings in a month.

    There are 3 horse skills that take 60 days each.
    Thats a total of 180 days of feeding.

    The game is a game.
    It's not a race.
    Part of the game is different challenges.
    Some delves are harder than others.
    Some sets of armor/weapons are junk compared to others.
    We don't all get the same rewards for fighting the same badguy.
    Everything is upside-down in Australia.

    And some timers are different than other timers.

    But we CAN still be friends.
    And in the end, whats more important than that?
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • Linaleah
    Linaleah
    ✭✭✭✭✭
    ✭✭✭✭✭
    twev wrote: »
    Linaleah wrote: »
    twev wrote: »
    Linaleah wrote: »
    twev wrote: »
    Linaleah wrote: »
    I will never understand people defending current system. just becasue you manage just fine - does NOT make it a good system. I too manage just fine, and just swallow down missed timers because real life happened and I wasn't able to get online at the time that random dungeon, or whatever timer - expired, but holy mother of god would it be some much better if you could just do things at whatever time of the day and not feel like if you are falling behind if you happen to have a schedule that doesn't let you log in at the same exact time every day.....

    synchronizing all the timers would NOT change how you all do things (unless you are one of those people with obscenely flexible schedule with no steady sleeping pattern, that can and does things every 20 hours to get that extra horse level or daily random once a week). it will just make things flexible for more people. why. WHY defend this convoluted silliness. yes, just becasue you understand all the timers, doesn't make them any less convoluted. there is NO reason NOT to have everything reset the same way as pledges/daily quests.

    I don't understand people who say things like:

    "... that can and does things every 20 hours to get that extra horse level or daily random once a week)"

    And want all the rest of us to agree to take less from the game than we can because they can't take more than they do.

    You want to turn a 20 hour horse feeding cycle into a 24 hour horse feeding cycle because some people can get an extra feeding into a week but you can't.

    You can't get online when a random dungeon expires?
    So... do the dungeon when you DO get on line.
    It's a 24 hour world, do stuff when you get here, and people who are here at different times than you are do things when THEY get here.
    Some people even take days or weeks off from the game, and manage to just start playing again without the drama of being mad at the rest of the player base for not having missed stuff, too.

    I have friends who missed the entire 5 weeks of the anniversary festival.
    There's no special provision for anyone who didn't get all 35 days of lootable stuff to be given any 'make up' or 'do-over' time to catch up.

    It's just a game.
    Not everything is done with any one player being able to be 100% efficient all the time.
    There are towns in the game where the crafting areas are spread out further from the wayshrines, banks, and writ turn in locations, than in other towns, making it take longer to do writs for some people.

    There are people who face long loading screens every time they change zones, leaving them with less time to actually play the game.

    I, myself, am lvl 1043, and I've never done a vet dungeon, because I never knew anyone to invite me, and I don't care to do PUGs.

    I never figured out how to do animation cancelling, and I don't know anyone with the time to explain it so I understand it.

    The game is filled with hard luck stories.

    Just play it, and accept that its not peaches and sunshine for everyone all the time.

    We can be BFFs anyway.
    I wish you more mirth, merriment, and happiness in life and the game than you can stand.
    <3

    (I read my response 3 times, and still have to fix a typo after I post.)

    :D



    concider for a moment. that for a lot of people - its not a 24 hour feeding sycle. its 30 hour feeding sycle. or 40 hour feeding sycle. becasue there is a timer that starts when you last fed your horse, or did the dungeon, and if you missed that timer the next day? IT JUST MOVED UP.

    people who feed their horses the same time every day ARE ALREADY ON 24 HOUR TIMER, NOTHING CHANGES FOR THEM

    P.S. a concept for you. one can enjoy something and still find issues with it that could use improvement. if I weren't enjoying the game as a whole, i wouldn't be playing it. doesn't mean i cannot be critical about certain parts of it.

    I 100% understand and support you in this.

    I never thought you were foolish or ignorant in the slightest.
    I respect you as a player with autonomy, opinions, and your own goals.

    But I do believe there's part of the bigger picture you're not seeing the same way that others do.
    I'm sure we have more in common than these small points.

    Good hunting.
    :)

    which bigger picture? that some players are ok with status quo and becasue they are ok, that means no changes should ever be made to improve anything? I'm not seeing it the same way as people who are ok with status quo, becasue i'm one of the people who is NOT ok with it. I get around it, but it still doesn't mean it doesn't need any improvement.

    people who are efficient 100% of the time are likely the most vehement defenders of current system becasue it literally allows them to do things like feed their horse 7 times in 6 days for example. but in my experience, they are a small minority. why should THEY be catered to vs people whose schedules are not so open?

    Re-read the last few inches of my post #8.
    You quoted it.

    I'm not the most efficient.
    Theres an Orc's pantload of stuff I don't do.
    A lot of it because I can't.

    I try to do all my writs every night, for the profit.
    There are nights (many in a row) that I just wander around on a 'toon and can't be bothered to do any writs.

    I have all my research done.
    I have my horse fed.
    I know 99% motifs.

    I had huge maps of nodes stored in harvest map, until an update borked a few weeks ago and over-wrote 5 years of hunter/gatherer info.
    That alone almost made me quit in despair, as the maps were a personal goal.

    I'll tell you what I haven't achieved:
    The storyline beyond rescuing Abner Tharn.
    No others.


    I haven't gone much beyond Wrothgar, mostly just to find skyshards in VVardenfell.

    I had material nodes in Cyrodiil, but not much more besides fishing.

    I don't have time to quest, or do the storyline, or veteran stuff, or group stuff, or new DLCs.
    I don't feel cheated, or left out, or downtrodden.

    Having the horses fed on a 24 hour timer wouldn't have helped me a bit, the only difference being that it would have taken me longer.
    Because a 24 hour timer has more hours in it.
    That means longer between feedings.
    That means fewer feedings in a month.

    There are 3 horse skills that take 60 days each.
    Thats a total of 180 days of feeding.

    The game is a game.
    It's not a race.
    Part of the game is different challenges.
    Some delves are harder than others.
    Some sets of armor/weapons are junk compared to others.
    We don't all get the same rewards for fighting the same badguy.
    Everything is upside-down in Australia.

    And some timers are different than other timers.

    But we CAN still be friends.
    And in the end, whats more important than that?

    I feel like I have to clarify this again. because people KEEP MISUNDERSTANDING IT.

    its not a 24 hour COOLDOWN. its reset that is once every 24 hours. which means you could start playing right before reset, feed your horse and be able to feed it again, right after reset.

    to illustrate. current daily/pledge reset is 2am eastern standard. say you logged in at 1:30am and have about an hour of play time. guess what? you can feed your horse when you log in, and then AGAIN half an hour later once reset hits. kinda like the way we can do crafting writs now. or. alternately. on monday you can play around say... 1pm. but on tuesday you don't get back home until 6pm. and on wednesday you can only log in for a bit at 10 am in a morning and that's it. with once a day reset? you can feed your horse THREE TIMES. once per day. becasue its NOT a timer. with current timer? you can only feed your horse TWICE during the same time frame of 3 days, because on a third day - wednesday? your timer still hasn't reset, and will run out, after you already left and cannot play until next day

    does this clarify a few things?

    we are NOT asking for a 24 hour timer. we are asking for 24 hour RESET. the way pledges and crafting dailies, and delve/world boss dailies are already resetting. we are asking that daily login rewards reset at the same time as aforementioned dailies and pledges. same for fence reset which is also one 24 hour reset, like daily login but its on its own separate time. wouldn't it be so much more convenient and flexible when it comes to playing when you know that all of the things reset at the same time. so you can do whatever, whenever and NOT miss out on daily rewards?

    while the game is NOT a race, complexity and "our timers are different for the sake of being different" is not necessarily a good thing. its pointless over-complication of things that can and IMO SHOULD be simplified. becasue there is nothing inherently interesting about having half a dozen different resets instead of a single unified one.

    it does NOT matter WHEN the timer resets. it doesn't it really doesn't. as long as its once a day at the same time for everyone - EVERYONE has 24 hours to do a thing, regardless of which time zone they live in, THE WAY THEY CAN DO DAILIES AND PLEDGES ALREADY.
    Edited by Linaleah on May 20, 2019 2:38AM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • twev
    twev
    ✭✭✭✭✭
    ✭✭
    I'm not speaking 'down' to you, please excuse anything that might give you that impression.
    I'm not in any way skilled or knowledgeable enough to lord my little presence over anyone.

    I understand the difference between cooldown and timer.
    You're wanting to be able to log in every other day at (random time for example) 3 minutes before midnight, feed your horse, and wait until 3 minutes after midnight, and feed your horse again, and then come back 2 days later.

    OK, a valid play style, as long as you take into account that you have to log in far enough in advance of 'midnight' to accomplish feeding, writs, delves, etc that you want to do, and then stick around for an equal amount of time after midnight to do it all again, thereby freeing you up to skip the next day and do it all over again the 3rd day.

    If you're a little late, you miss getting it all done before midnight.

    If you have to leave early, you don't get it all done after midnight.

    And you just lost 50% of your 'daily rewards' too.

    And assuming that it's at midnight that you get the most benefit, there are legions of people in the world that have to log out before the rollover of the timer, (or can't log in before the rollover of the timer) and all those people wont get the benefit that you can schedule.

    By default, the timer that synchronizes to you puts multitudes of other people outside your schedule, because they live on the other side of the world, or 2 time zones away.

    There is no 'fair' answer that works for everyone all the time.
    And the timer doesn't even work for the same single person all the time.

    So any single time that any timer would get moved to and pinned on would then bork the schedules of all the people that it NOW works for.

    There is no 'fair'.

    There is just: 'is this, here' at any given time.

    It is impossible for the Mothership to set the timer individually to every single player, and if they could, many of those players will have their schedule change on occasion or frequently.
    The Mothership can't reset the timer on an individual basis, for that many people with ANY frequency.

    And any single time the Mothership sets as 'One Single Scheduled Time' for everyone, the people in your town will have players who think it's unfair.

    (If there are typos or poor grammar above - I don't care, I'm not editing this one).

    <3
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • Linaleah
    Linaleah
    ✭✭✭✭✭
    ✭✭✭✭✭
    twev wrote: »
    I'm not speaking 'down' to you, please excuse anything that might give you that impression.
    I'm not in any way skilled or knowledgeable enough to lord my little presence over anyone.

    I understand the difference between cooldown and timer.
    You're wanting to be able to log in every other day at (random time for example) 3 minutes before midnight, feed your horse, and wait until 3 minutes after midnight, and feed your horse again, and then come back 2 days later.

    OK, a valid play style, as long as you take into account that you have to log in far enough in advance of 'midnight' to accomplish feeding, writs, delves, etc that you want to do, and then stick around for an equal amount of time after midnight to do it all again, thereby freeing you up to skip the next day and do it all over again the 3rd day.

    If you're a little late, you miss getting it all done before midnight.

    If you have to leave early, you don't get it all done after midnight.

    And you just lost 50% of your 'daily rewards' too.

    And assuming that it's at midnight that you get the most benefit, there are legions of people in the world that have to log out before the rollover of the timer, (or can't log in before the rollover of the timer) and all those people wont get the benefit that you can schedule.

    By default, the timer that synchronizes to you puts multitudes of other people outside your schedule, because they live on the other side of the world, or 2 time zones away.

    There is no 'fair' answer that works for everyone all the time.
    And the timer doesn't even work for the same single person all the time.

    So any single time that any timer would get moved to and pinned on would then bork the schedules of all the people that it NOW works for.

    There is no 'fair'.

    There is just: 'is this, here' at any given time.

    It is impossible for the Mothership to set the timer individually to every single player, and if they could, many of those players will have their schedule change on occasion or frequently.
    The Mothership can't reset the timer on an individual basis, for that many people with ANY frequency.

    And any single time the Mothership sets as 'One Single Scheduled Time' for everyone, the people in your town will have players who think it's unfair.

    (If there are typos or poor grammar above - I don't care, I'm not editing this one).

    <3

    I don't know how much clearer i can explain this. you do not have to log in before midnight. you could if you wanted to. but with once a day recent you have TWINTY FOUR HOURS IN WHICH YOU CAN DO THIS AND NOT BE SET BACK THE NEXT DAY. instead of having a small window, or get delayed, you have AN ENTIRE DAY. so no matter what your schedule may be, the ONLY way you miss that horse feeding? if you don't log in at all. or forget to walk over to the stablemaster.

    why is that so hard to understand? how does the cooldown that starts the moment you feed the horse and is 20 hours BETTER then having 24 hours to do something and not have to wait 20 hours to do it again the next day? HOW?
    Edited by Linaleah on May 20, 2019 2:44AM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Sylvermynx
    Sylvermynx
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    ✭✭✭✭✭
    Lin.... I don't know why you're having such issues understanding the horse reset thing....

    But for me - it means that: A - on a normal day (which is one where I have not had to leave at 6 am MT to get to an appointment 40 miles from here) I can log in and get whatever toons need riding ups all done before leaving - because the day before I logged in at 7 am so they're all available even though I have to leave home at 6 am.

    Seriously, the horse reset 20 hour thing is wonderful for me. I do not want it to change to 24 hours. The issue with a 24 hour reset is that it.... moves incrementally. Which means that on some day, you log in at 7 am, and you can't do anything until 8 am - which is going to suck for many.

    I'd be okay with a 23 hour incremental. But really especially for horse stuff.... 20 hours is.... best I think.

    Yep, this is just IMO.
  • Linaleah
    Linaleah
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    ✭✭✭✭✭
    Sylvermynx wrote: »
    Lin.... I don't know why you're having such issues understanding the horse reset thing....

    But for me - it means that: A - on a normal day (which is one where I have not had to leave at 6 am MT to get to an appointment 40 miles from here) I can log in and get whatever toons need riding ups all done before leaving - because the day before I logged in at 7 am so they're all available even though I have to leave home at 6 am.

    Seriously, the horse reset 20 hour thing is wonderful for me. I do not want it to change to 24 hours. The issue with a 24 hour reset is that it.... moves incrementally. Which means that on some day, you log in at 7 am, and you can't do anything until 8 am - which is going to suck for many.

    I'd be okay with a 23 hour incremental. But really especially for horse stuff.... 20 hours is.... best I think.

    Yep, this is just IMO.

    /bangs head on desk.

    ok, lets try this again, NOT a 24 hour cooldown, NOTHING incremental about it.

    24 RESET. like dailies. you can do dailies at any point of the day, and then do them again the next day and you do not have to wait 20 hours before they show up again. they show up IMMEDIATELY after reset. its NOT a timer. its once a day thing, like... daily log in. you don't have to pick up daily login rewards at the same time every day, as long as you pick them up at SOME point during the day.

    THIS. THIS is what i want for the horses. 20 hour cooldown means you have. to. wait. 20 hours. before you feed your horse again. 24 hour reset means you can feed your horse TWICE within the same hour if your playtime happens to straddle whatever reset timer ends up being synchronized.

    for example. i play in eastern time zone. and my playtime more often then not - straddles the daily login. so I log in, pick up the reward. play play play, reset flips over to the next day - i pick up THAT reward. and don't miss any rewards if for some reason I cannot log in the next day until like 11 pm. so far i've been able to keep up with crafting writs, occasional dailies, all kinds of things, even if i don't end up playing at the same time every day. except for that gosh, darn. horse. which is now part of my morning routine where i don't actualy play, i just log in to feed the horse in between taking a shower and making breakfast. its insane but the alternative is that horse taking months longer to level because 20 hour cooldown starts when you feed your horse, NOT at the same time every day.

    24 would NOT be a cooldown. it would be a RESET. and wouldn't it also be nicer if your fence limit reset at the same time as dailies instead of it resetting 3 hours before that. and woudln't it be nicer if your daily login reset at the same time as the dailies so that you have a single timer to keep track of instead of half a dozen different ones. maker help you if you like to do occasionally daily random dungeons. want that first dungeon of the day reward? better be able to play at the same exact time every day and maker help you if you happen to get one of the longer, DLC dungeons.

    WHY DO YOU THINK FUNGAL GROTTO 1 EXPLOIT BECAME SO PREVALENT? becasue during undaunted event, the faster you get through the dungeons, the fewer reward boxes you miss out on.
    Edited by Linaleah on May 20, 2019 2:58AM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Sylvermynx
    Sylvermynx
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    ✭✭✭✭✭
    Sorry, Lin. You aren't making sense to me. It doesn't matter of course. I'm perfectly happy with the status quo.

    You aren't. For that I'm sorry. I wish things were better for you.
  • Linaleah
    Linaleah
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    ✭✭✭✭✭
    Sylvermynx wrote: »
    Sorry, Lin. You aren't making sense to me. It doesn't matter of course. I'm perfectly happy with the status quo.

    You aren't. For that I'm sorry. I wish things were better for you.

    what doesn't make sense. please. tell me becasue i honestly don't know how to explain the difference between reset and cooldown any better. do you ever do any dailies? do you log in every day to grab daily rewards? are you aware of when they reset and how? because that is ALL I'm asking for. that everything resets at the same time. no cooldowns. no. more. cooldowns.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • twev
    twev
    ✭✭✭✭✭
    ✭✭
    Linaleah wrote: »
    Sylvermynx wrote: »
    Sorry, Lin. You aren't making sense to me. It doesn't matter of course. I'm perfectly happy with the status quo.

    You aren't. For that I'm sorry. I wish things were better for you.

    what doesn't make sense. please. tell me becasue i honestly don't know how to explain the difference between reset and cooldown any better. do you ever do any dailies? do you log in every day to grab daily rewards? are you aware of when they reset and how? because that is ALL I'm asking for. that everything resets at the same time. no cooldowns. no. more. cooldowns.

    You asked (several responses above):
    Linaleah wrote: »
    why is that so hard to understand? how does the cooldown that starts the moment you feed the horse and is 20 hours BETTER then having 24 hours to do something and not have to wait 20 hours to do it again the next day? HOW?
    Edited by Linaleah on May 19, 2019 10:44PM



    OK.
    This is why:

    Most of us know the difference between a timer that resets at the same time every day (except for the semi annual Daylight Savings Time) and a cool-down, which starts ticking the moment you activate it.

    We aren't having an issue with the definition, or the name.

    We don't agree that a reset is important for horses for a reason that is simple, but no one has said it yet.

    When you do your writs on a reset - you get a box of reward that that has generally interchangeable 'stuff' in it.
    Every day is pretty much the same thing, until you hit the next level and put another point into the level of mats you use.
    Then it's the same thing until you hit the next plateau.
    a 24 hour reset works fine for that.

    Horses are different.
    Every single time you feed the horse - it gives you better performance the entire time you use it until the next feeding, when it improves again.
    The faster you can improve your horse by improving each skill, the more useful the horse is to you, on a daily basis.


    You put a point into capacity 3 days in a row - and each day you have one more inventory space.
    A '20 hour timer' means I can get 60 feedings in, and get the benefit of 60 additional inventory spaces in 50 days.

    [(20 hour cooldown) x (60 days)] / (24 hour) = 50 days.

    And I get the benefit of adding and using an additional inventory space every 20 hours for 50 days.

    A reset makes me wait an extra 10 days to get all of the last 10 inventory slots.

    And for the record - I said 'midnight' as an arbitrary point in time, What the actual time was/is is not important to the example.
    Midnight was the random time used in the example for the reset.

    My words from the previous response above:
    "I understand the difference between cooldown and timer.
    You're wanting to be able to log in every other day at (random time for example) 3 minutes before midnight, feed your horse, and wait until 3 minutes after midnight, and feed your horse again, and then come back 2 days later."

    The use of capacity above for inventory was another one of those 'examples'.
    It applies just as well to 'speed', and 'stamina', and in the same way, but I'm feeling that I need to point out here that it WAS used just as an 'example'.



    I don't do delves and trials, and stuff like Fungal Grotto, so I have no first hand experience with the reasons ZOS decided were important.

    I'm just here to discuss horses, and a reason they're on a cooldown faster than 24 hours.

    <3
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • mann9753b16_ESO
    mann9753b16_ESO
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    twev wrote: »
    SFDB wrote: »
    Only in ESO can the game say that you logged in only six days while stating that you completed your dailies on seven days. It's silly that the daily login, the daily quest, the enlightened boost, and fencing all operate on entirely different clocks.

    And just turn riding lessons into dailies too while you're at it.

    Why?
    Feed your horse every 24 hours, if you want to.

    Its just really annoying, when you are in town for your Daily Quests anyway and you notice "Oh, cant feed my Horse yet…" and you have to interrupt your questing again to just do that one thing, when there was no real reason to not have it on the same Daily CD...
  • FierceSam
    FierceSam
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    @twev

    Nicely explained. And if you are willing to log on at 4am just to ensure you can get those 60 slots in 50 days, you are way more dedicated than I am.

    The reason I would like the horse timer to be 24 hours is that I don’t have the luxury of being able to log in on a dedicated 20 hour schedule for the best part of two months and I find it irritating that if I have played on 2 consecutive days (say Saturday evening and Sunday morning), I can only get 1 slot.

    Horse training is enough of a pain in the arse as it is without having to introduce its own timer to mess things up even more.
  • daemonios
    daemonios
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    twev wrote: »
    We aren't having an issue with the definition, or the name.
    Clearly that's not the case, as @Sylvermynx shows above that they don't understand the concept of a reset vs. a cooldown:
    Sylvermynx wrote: »
    The issue with a 24 hour reset is that it.... moves incrementally. Which means that on some day, you log in at 7 am, and you can't do anything until 8 am - which is going to suck for many.
    That is NOT what @Linaleah was saying. It just isn't. It is a reading comprehension fail. A reset by definition isn't incremental, it happens at the same time every single day. It doesn't get moved down if you can't log in at the right time, and that's the entire point of favouring resets over cooldowns.

    For everyone that benefits from feeding a horse 1 more time every week, how many people miss a day because they couldn't fit their play schedule to match a cooldown? Cooldown serve 1 purpose, and 1 purpose only: to "incentivise" people to log in at times they might otherwise not. I'm 100% behind any proposal to do away with cooldowns and standardise daily resets.
  • Linaleah
    Linaleah
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    twev wrote: »
    Linaleah wrote: »
    Sylvermynx wrote: »
    Sorry, Lin. You aren't making sense to me. It doesn't matter of course. I'm perfectly happy with the status quo.

    You aren't. For that I'm sorry. I wish things were better for you.

    what doesn't make sense. please. tell me becasue i honestly don't know how to explain the difference between reset and cooldown any better. do you ever do any dailies? do you log in every day to grab daily rewards? are you aware of when they reset and how? because that is ALL I'm asking for. that everything resets at the same time. no cooldowns. no. more. cooldowns.

    You asked (several responses above):
    Linaleah wrote: »
    why is that so hard to understand? how does the cooldown that starts the moment you feed the horse and is 20 hours BETTER then having 24 hours to do something and not have to wait 20 hours to do it again the next day? HOW?
    Edited by Linaleah on May 19, 2019 10:44PM



    OK.
    This is why:

    Most of us know the difference between a timer that resets at the same time every day (except for the semi annual Daylight Savings Time) and a cool-down, which starts ticking the moment you activate it.

    We aren't having an issue with the definition, or the name.

    We don't agree that a reset is important for horses for a reason that is simple, but no one has said it yet.

    When you do your writs on a reset - you get a box of reward that that has generally interchangeable 'stuff' in it.
    Every day is pretty much the same thing, until you hit the next level and put another point into the level of mats you use.
    Then it's the same thing until you hit the next plateau.
    a 24 hour reset works fine for that.

    Horses are different.
    Every single time you feed the horse - it gives you better performance the entire time you use it until the next feeding, when it improves again.
    The faster you can improve your horse by improving each skill, the more useful the horse is to you, on a daily basis.


    You put a point into capacity 3 days in a row - and each day you have one more inventory space.
    A '20 hour timer' means I can get 60 feedings in, and get the benefit of 60 additional inventory spaces in 50 days.

    [(20 hour cooldown) x (60 days)] / (24 hour) = 50 days.

    And I get the benefit of adding and using an additional inventory space every 20 hours for 50 days.

    A reset makes me wait an extra 10 days to get all of the last 10 inventory slots.

    And for the record - I said 'midnight' as an arbitrary point in time, What the actual time was/is is not important to the example.
    Midnight was the random time used in the example for the reset.

    My words from the previous response above:
    "I understand the difference between cooldown and timer.
    You're wanting to be able to log in every other day at (random time for example) 3 minutes before midnight, feed your horse, and wait until 3 minutes after midnight, and feed your horse again, and then come back 2 days later."

    The use of capacity above for inventory was another one of those 'examples'.
    It applies just as well to 'speed', and 'stamina', and in the same way, but I'm feeling that I need to point out here that it WAS used just as an 'example'.



    I don't do delves and trials, and stuff like Fungal Grotto, so I have no first hand experience with the reasons ZOS decided were important.

    I'm just here to discuss horses, and a reason they're on a cooldown faster than 24 hours.

    <3

    I understand all of that. if you read my posts you will see that i BROUGHT UP PEOPLE LIKE YOU, more then once. however. you are in a minority. most people do NOT have the sort of flexible schedule that allows them to level their horse every 20 hours and get that extra feeding in. on the contrary, i would say more people miss the feedings becasue their schedules do not allow them to keep up with those timers - as posts above demonstrate.

    24 reset? is not only simpler, but more importantly - it is the most fair set up to the most people. I personaly think its better if more people get to have their horse maxed in 6 months vs few people with extremely flexible schedules getting to max their hiorse in 5, while a ton of other people end up having to wait 7 month or more, because timers do not mesh with their schedules. 24 hour reset, regardless of which time of the day or night you pick? gives everyone EQUAL AND FLEXIBLE OPPORTUNITY TO DO ALL THINGS. and its not just about the horse anyway, we have other 24 hour resets that for some reason reset at different times. as i have mentioned again and again, there is NO reason to have pledges reset at a different time from stolen goods fence limits and yet another time for daily logins. they are already all on 24 hour reset, WHY are they not synchronized so that its a single time, instead of 3 different ones?

    and in case of random dungeons? it makes fungal grotto 1 exploit less appealing, as you don't have to worry about timers starting anymore, setting you back the next day - you just do your random dungeon the same way as the pledge - whenever you have time to play within the reset window.
    Edited by Linaleah on May 21, 2019 8:39AM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
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