Only in ESO can the game say that you logged in only six days while stating that you completed your dailies on seven days. It's silly that the daily login, the daily quest, the enlightened boost, and fencing all operate on entirely different clocks.
And just turn riding lessons into dailies too while you're at it.
Sylvermynx wrote: »I don't use stuff like Alexa, social media etc. I manage just fine with my 71 year old mind. I managed just fine without all that stuff when I was away from home 11 or 12 hours a day.... I've never depended on external input to keep things going. The day I do have to go there, "they'll be putting me on my pyre".
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
I will never understand people defending current system. just becasue you manage just fine - does NOT make it a good system. I too manage just fine, and just swallow down missed timers because real life happened and I wasn't able to get online at the time that random dungeon, or whatever timer - expired, but holy mother of god would it be some much better if you could just do things at whatever time of the day and not feel like if you are falling behind if you happen to have a schedule that doesn't let you log in at the same exact time every day.....
synchronizing all the timers would NOT change how you all do things (unless you are one of those people with obscenely flexible schedule with no steady sleeping pattern, that can and does things every 20 hours to get that extra horse level or daily random once a week). it will just make things flexible for more people. why. WHY defend this convoluted silliness. yes, just becasue you understand all the timers, doesn't make them any less convoluted. there is NO reason NOT to have everything reset the same way as pledges/daily quests.
I will never understand people defending current system. just becasue you manage just fine - does NOT make it a good system. I too manage just fine, and just swallow down missed timers because real life happened and I wasn't able to get online at the time that random dungeon, or whatever timer - expired, but holy mother of god would it be some much better if you could just do things at whatever time of the day and not feel like if you are falling behind if you happen to have a schedule that doesn't let you log in at the same exact time every day.....
synchronizing all the timers would NOT change how you all do things (unless you are one of those people with obscenely flexible schedule with no steady sleeping pattern, that can and does things every 20 hours to get that extra horse level or daily random once a week). it will just make things flexible for more people. why. WHY defend this convoluted silliness. yes, just becasue you understand all the timers, doesn't make them any less convoluted. there is NO reason NOT to have everything reset the same way as pledges/daily quests.
For me the only problem with exact 24h reset is that it gets later every day a bit and as I'm working I can only login during the week around the same time, let's say between 7-9pm. Thus once in a while I loose full 24 hours for a couple of minutes.
This is the main reason I like 20h reset timer, as it allows me to get e.g. the mats every evening, no matter if I log in an hour earlier or later
I will never understand people defending current system. just becasue you manage just fine - does NOT make it a good system. I too manage just fine, and just swallow down missed timers because real life happened and I wasn't able to get online at the time that random dungeon, or whatever timer - expired, but holy mother of god would it be some much better if you could just do things at whatever time of the day and not feel like if you are falling behind if you happen to have a schedule that doesn't let you log in at the same exact time every day.....
synchronizing all the timers would NOT change how you all do things (unless you are one of those people with obscenely flexible schedule with no steady sleeping pattern, that can and does things every 20 hours to get that extra horse level or daily random once a week). it will just make things flexible for more people. why. WHY defend this convoluted silliness. yes, just becasue you understand all the timers, doesn't make them any less convoluted. there is NO reason NOT to have everything reset the same way as pledges/daily quests.
I don't understand people who say things like:
"... that can and does things every 20 hours to get that extra horse level or daily random once a week)"
And want all the rest of us to agree to take less from the game than we can because they can't take more than they do.
You want to turn a 20 hour horse feeding cycle into a 24 hour horse feeding cycle because some people can get an extra feeding into a week but you can't.
You can't get online when a random dungeon expires?
So... do the dungeon when you DO get on line.
It's a 24 hour world, do stuff when you get here, and people who are here at different times than you are do things when THEY get here.
Some people even take days or weeks off from the game, and manage to just start playing again without the drama of being mad at the rest of the player base for not having missed stuff, too.
I have friends who missed the entire 5 weeks of the anniversary festival.
There's no special provision for anyone who didn't get all 35 days of lootable stuff to be given any 'make up' or 'do-over' time to catch up.
It's just a game.
Not everything is done with any one player being able to be 100% efficient all the time.
There are towns in the game where the crafting areas are spread out further from the wayshrines, banks, and writ turn in locations, than in other towns, making it take longer to do writs for some people.
There are people who face long loading screens every time they change zones, leaving them with less time to actually play the game.
I, myself, am lvl 1043, and I've never done a vet dungeon, because I never knew anyone to invite me, and I don't care to do PUGs.
I never figured out how to do animation cancelling, and I don't know anyone with the time to explain it so I understand it.
The game is filled with hard luck stories.
Just play it, and accept that its not peaches and sunshine for everyone all the time.
We can be BFFs anyway.
I wish you more mirth, merriment, and happiness in life and the game than you can stand.
(I read my response 3 times, and still have to fix a typo after I post.)
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
I will never understand people defending current system. just becasue you manage just fine - does NOT make it a good system. I too manage just fine, and just swallow down missed timers because real life happened and I wasn't able to get online at the time that random dungeon, or whatever timer - expired, but holy mother of god would it be some much better if you could just do things at whatever time of the day and not feel like if you are falling behind if you happen to have a schedule that doesn't let you log in at the same exact time every day.....
synchronizing all the timers would NOT change how you all do things (unless you are one of those people with obscenely flexible schedule with no steady sleeping pattern, that can and does things every 20 hours to get that extra horse level or daily random once a week). it will just make things flexible for more people. why. WHY defend this convoluted silliness. yes, just becasue you understand all the timers, doesn't make them any less convoluted. there is NO reason NOT to have everything reset the same way as pledges/daily quests.
Just because someone else doesn't manage just fine doesn't make it a bad system either.
You don't have to understand all the different timers, you just play the game and everything fits into place. The whole thing about MMOs is that they are there 24/7, no matter what time of day or night or in which time zone someone is able to play. You say that there's no reason not to have everything reset the same way as pledges/daily quests but there's equally no reason to have everything reset either.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
I will never understand people defending current system. just becasue you manage just fine - does NOT make it a good system. I too manage just fine, and just swallow down missed timers because real life happened and I wasn't able to get online at the time that random dungeon, or whatever timer - expired, but holy mother of god would it be some much better if you could just do things at whatever time of the day and not feel like if you are falling behind if you happen to have a schedule that doesn't let you log in at the same exact time every day.....
synchronizing all the timers would NOT change how you all do things (unless you are one of those people with obscenely flexible schedule with no steady sleeping pattern, that can and does things every 20 hours to get that extra horse level or daily random once a week). it will just make things flexible for more people. why. WHY defend this convoluted silliness. yes, just becasue you understand all the timers, doesn't make them any less convoluted. there is NO reason NOT to have everything reset the same way as pledges/daily quests.
I will never understand people defending current system. just becasue you manage just fine - does NOT make it a good system. I too manage just fine, and just swallow down missed timers because real life happened and I wasn't able to get online at the time that random dungeon, or whatever timer - expired, but holy mother of god would it be some much better if you could just do things at whatever time of the day and not feel like if you are falling behind if you happen to have a schedule that doesn't let you log in at the same exact time every day.....
synchronizing all the timers would NOT change how you all do things (unless you are one of those people with obscenely flexible schedule with no steady sleeping pattern, that can and does things every 20 hours to get that extra horse level or daily random once a week). it will just make things flexible for more people. why. WHY defend this convoluted silliness. yes, just becasue you understand all the timers, doesn't make them any less convoluted. there is NO reason NOT to have everything reset the same way as pledges/daily quests.
I don't understand people who say things like:
"... that can and does things every 20 hours to get that extra horse level or daily random once a week)"
And want all the rest of us to agree to take less from the game than we can because they can't take more than they do.
You want to turn a 20 hour horse feeding cycle into a 24 hour horse feeding cycle because some people can get an extra feeding into a week but you can't.
You can't get online when a random dungeon expires?
So... do the dungeon when you DO get on line.
It's a 24 hour world, do stuff when you get here, and people who are here at different times than you are do things when THEY get here.
Some people even take days or weeks off from the game, and manage to just start playing again without the drama of being mad at the rest of the player base for not having missed stuff, too.
I have friends who missed the entire 5 weeks of the anniversary festival.
There's no special provision for anyone who didn't get all 35 days of lootable stuff to be given any 'make up' or 'do-over' time to catch up.
It's just a game.
Not everything is done with any one player being able to be 100% efficient all the time.
There are towns in the game where the crafting areas are spread out further from the wayshrines, banks, and writ turn in locations, than in other towns, making it take longer to do writs for some people.
There are people who face long loading screens every time they change zones, leaving them with less time to actually play the game.
I, myself, am lvl 1043, and I've never done a vet dungeon, because I never knew anyone to invite me, and I don't care to do PUGs.
I never figured out how to do animation cancelling, and I don't know anyone with the time to explain it so I understand it.
The game is filled with hard luck stories.
Just play it, and accept that its not peaches and sunshine for everyone all the time.
We can be BFFs anyway.
I wish you more mirth, merriment, and happiness in life and the game than you can stand.
(I read my response 3 times, and still have to fix a typo after I post.)
concider for a moment. that for a lot of people - its not a 24 hour feeding sycle. its 30 hour feeding sycle. or 40 hour feeding sycle. becasue there is a timer that starts when you last fed your horse, or did the dungeon, and if you missed that timer the next day? IT JUST MOVED UP.
people who feed their horses the same time every day ARE ALREADY ON 24 HOUR TIMER, NOTHING CHANGES FOR THEM
P.S. a concept for you. one can enjoy something and still find issues with it that could use improvement. if I weren't enjoying the game as a whole, i wouldn't be playing it. doesn't mean i cannot be critical about certain parts of it.
I will never understand people defending current system. just becasue you manage just fine - does NOT make it a good system. I too manage just fine, and just swallow down missed timers because real life happened and I wasn't able to get online at the time that random dungeon, or whatever timer - expired, but holy mother of god would it be some much better if you could just do things at whatever time of the day and not feel like if you are falling behind if you happen to have a schedule that doesn't let you log in at the same exact time every day.....
synchronizing all the timers would NOT change how you all do things (unless you are one of those people with obscenely flexible schedule with no steady sleeping pattern, that can and does things every 20 hours to get that extra horse level or daily random once a week). it will just make things flexible for more people. why. WHY defend this convoluted silliness. yes, just becasue you understand all the timers, doesn't make them any less convoluted. there is NO reason NOT to have everything reset the same way as pledges/daily quests.
I don't understand people who say things like:
"... that can and does things every 20 hours to get that extra horse level or daily random once a week)"
And want all the rest of us to agree to take less from the game than we can because they can't take more than they do.
You want to turn a 20 hour horse feeding cycle into a 24 hour horse feeding cycle because some people can get an extra feeding into a week but you can't.
You can't get online when a random dungeon expires?
So... do the dungeon when you DO get on line.
It's a 24 hour world, do stuff when you get here, and people who are here at different times than you are do things when THEY get here.
Some people even take days or weeks off from the game, and manage to just start playing again without the drama of being mad at the rest of the player base for not having missed stuff, too.
I have friends who missed the entire 5 weeks of the anniversary festival.
There's no special provision for anyone who didn't get all 35 days of lootable stuff to be given any 'make up' or 'do-over' time to catch up.
It's just a game.
Not everything is done with any one player being able to be 100% efficient all the time.
There are towns in the game where the crafting areas are spread out further from the wayshrines, banks, and writ turn in locations, than in other towns, making it take longer to do writs for some people.
There are people who face long loading screens every time they change zones, leaving them with less time to actually play the game.
I, myself, am lvl 1043, and I've never done a vet dungeon, because I never knew anyone to invite me, and I don't care to do PUGs.
I never figured out how to do animation cancelling, and I don't know anyone with the time to explain it so I understand it.
The game is filled with hard luck stories.
Just play it, and accept that its not peaches and sunshine for everyone all the time.
We can be BFFs anyway.
I wish you more mirth, merriment, and happiness in life and the game than you can stand.
(I read my response 3 times, and still have to fix a typo after I post.)
concider for a moment. that for a lot of people - its not a 24 hour feeding sycle. its 30 hour feeding sycle. or 40 hour feeding sycle. becasue there is a timer that starts when you last fed your horse, or did the dungeon, and if you missed that timer the next day? IT JUST MOVED UP.
people who feed their horses the same time every day ARE ALREADY ON 24 HOUR TIMER, NOTHING CHANGES FOR THEM
P.S. a concept for you. one can enjoy something and still find issues with it that could use improvement. if I weren't enjoying the game as a whole, i wouldn't be playing it. doesn't mean i cannot be critical about certain parts of it.
I 100% understand and support you in this.
I never thought you were foolish or ignorant in the slightest.
I respect you as a player with autonomy, opinions, and your own goals.
But I do believe there's part of the bigger picture you're not seeing the same way that others do.
I'm sure we have more in common than these small points.
Good hunting.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
I will never understand people defending current system. just becasue you manage just fine - does NOT make it a good system. I too manage just fine, and just swallow down missed timers because real life happened and I wasn't able to get online at the time that random dungeon, or whatever timer - expired, but holy mother of god would it be some much better if you could just do things at whatever time of the day and not feel like if you are falling behind if you happen to have a schedule that doesn't let you log in at the same exact time every day.....
synchronizing all the timers would NOT change how you all do things (unless you are one of those people with obscenely flexible schedule with no steady sleeping pattern, that can and does things every 20 hours to get that extra horse level or daily random once a week). it will just make things flexible for more people. why. WHY defend this convoluted silliness. yes, just becasue you understand all the timers, doesn't make them any less convoluted. there is NO reason NOT to have everything reset the same way as pledges/daily quests.
I don't understand people who say things like:
"... that can and does things every 20 hours to get that extra horse level or daily random once a week)"
And want all the rest of us to agree to take less from the game than we can because they can't take more than they do.
You want to turn a 20 hour horse feeding cycle into a 24 hour horse feeding cycle because some people can get an extra feeding into a week but you can't.
You can't get online when a random dungeon expires?
So... do the dungeon when you DO get on line.
It's a 24 hour world, do stuff when you get here, and people who are here at different times than you are do things when THEY get here.
Some people even take days or weeks off from the game, and manage to just start playing again without the drama of being mad at the rest of the player base for not having missed stuff, too.
I have friends who missed the entire 5 weeks of the anniversary festival.
There's no special provision for anyone who didn't get all 35 days of lootable stuff to be given any 'make up' or 'do-over' time to catch up.
It's just a game.
Not everything is done with any one player being able to be 100% efficient all the time.
There are towns in the game where the crafting areas are spread out further from the wayshrines, banks, and writ turn in locations, than in other towns, making it take longer to do writs for some people.
There are people who face long loading screens every time they change zones, leaving them with less time to actually play the game.
I, myself, am lvl 1043, and I've never done a vet dungeon, because I never knew anyone to invite me, and I don't care to do PUGs.
I never figured out how to do animation cancelling, and I don't know anyone with the time to explain it so I understand it.
The game is filled with hard luck stories.
Just play it, and accept that its not peaches and sunshine for everyone all the time.
We can be BFFs anyway.
I wish you more mirth, merriment, and happiness in life and the game than you can stand.
(I read my response 3 times, and still have to fix a typo after I post.)
concider for a moment. that for a lot of people - its not a 24 hour feeding sycle. its 30 hour feeding sycle. or 40 hour feeding sycle. becasue there is a timer that starts when you last fed your horse, or did the dungeon, and if you missed that timer the next day? IT JUST MOVED UP.
people who feed their horses the same time every day ARE ALREADY ON 24 HOUR TIMER, NOTHING CHANGES FOR THEM
P.S. a concept for you. one can enjoy something and still find issues with it that could use improvement. if I weren't enjoying the game as a whole, i wouldn't be playing it. doesn't mean i cannot be critical about certain parts of it.
I 100% understand and support you in this.
I never thought you were foolish or ignorant in the slightest.
I respect you as a player with autonomy, opinions, and your own goals.
But I do believe there's part of the bigger picture you're not seeing the same way that others do.
I'm sure we have more in common than these small points.
Good hunting.
which bigger picture? that some players are ok with status quo and becasue they are ok, that means no changes should ever be made to improve anything? I'm not seeing it the same way as people who are ok with status quo, becasue i'm one of the people who is NOT ok with it. I get around it, but it still doesn't mean it doesn't need any improvement.
people who are efficient 100% of the time are likely the most vehement defenders of current system becasue it literally allows them to do things like feed their horse 7 times in 6 days for example. but in my experience, they are a small minority. why should THEY be catered to vs people whose schedules are not so open?
I will never understand people defending current system. just becasue you manage just fine - does NOT make it a good system. I too manage just fine, and just swallow down missed timers because real life happened and I wasn't able to get online at the time that random dungeon, or whatever timer - expired, but holy mother of god would it be some much better if you could just do things at whatever time of the day and not feel like if you are falling behind if you happen to have a schedule that doesn't let you log in at the same exact time every day.....
synchronizing all the timers would NOT change how you all do things (unless you are one of those people with obscenely flexible schedule with no steady sleeping pattern, that can and does things every 20 hours to get that extra horse level or daily random once a week). it will just make things flexible for more people. why. WHY defend this convoluted silliness. yes, just becasue you understand all the timers, doesn't make them any less convoluted. there is NO reason NOT to have everything reset the same way as pledges/daily quests.
I don't understand people who say things like:
"... that can and does things every 20 hours to get that extra horse level or daily random once a week)"
And want all the rest of us to agree to take less from the game than we can because they can't take more than they do.
You want to turn a 20 hour horse feeding cycle into a 24 hour horse feeding cycle because some people can get an extra feeding into a week but you can't.
You can't get online when a random dungeon expires?
So... do the dungeon when you DO get on line.
It's a 24 hour world, do stuff when you get here, and people who are here at different times than you are do things when THEY get here.
Some people even take days or weeks off from the game, and manage to just start playing again without the drama of being mad at the rest of the player base for not having missed stuff, too.
I have friends who missed the entire 5 weeks of the anniversary festival.
There's no special provision for anyone who didn't get all 35 days of lootable stuff to be given any 'make up' or 'do-over' time to catch up.
It's just a game.
Not everything is done with any one player being able to be 100% efficient all the time.
There are towns in the game where the crafting areas are spread out further from the wayshrines, banks, and writ turn in locations, than in other towns, making it take longer to do writs for some people.
There are people who face long loading screens every time they change zones, leaving them with less time to actually play the game.
I, myself, am lvl 1043, and I've never done a vet dungeon, because I never knew anyone to invite me, and I don't care to do PUGs.
I never figured out how to do animation cancelling, and I don't know anyone with the time to explain it so I understand it.
The game is filled with hard luck stories.
Just play it, and accept that its not peaches and sunshine for everyone all the time.
We can be BFFs anyway.
I wish you more mirth, merriment, and happiness in life and the game than you can stand.
(I read my response 3 times, and still have to fix a typo after I post.)
concider for a moment. that for a lot of people - its not a 24 hour feeding sycle. its 30 hour feeding sycle. or 40 hour feeding sycle. becasue there is a timer that starts when you last fed your horse, or did the dungeon, and if you missed that timer the next day? IT JUST MOVED UP.
people who feed their horses the same time every day ARE ALREADY ON 24 HOUR TIMER, NOTHING CHANGES FOR THEM
P.S. a concept for you. one can enjoy something and still find issues with it that could use improvement. if I weren't enjoying the game as a whole, i wouldn't be playing it. doesn't mean i cannot be critical about certain parts of it.
I 100% understand and support you in this.
I never thought you were foolish or ignorant in the slightest.
I respect you as a player with autonomy, opinions, and your own goals.
But I do believe there's part of the bigger picture you're not seeing the same way that others do.
I'm sure we have more in common than these small points.
Good hunting.
which bigger picture? that some players are ok with status quo and becasue they are ok, that means no changes should ever be made to improve anything? I'm not seeing it the same way as people who are ok with status quo, becasue i'm one of the people who is NOT ok with it. I get around it, but it still doesn't mean it doesn't need any improvement.
people who are efficient 100% of the time are likely the most vehement defenders of current system becasue it literally allows them to do things like feed their horse 7 times in 6 days for example. but in my experience, they are a small minority. why should THEY be catered to vs people whose schedules are not so open?
Re-read the last few inches of my post #8.
You quoted it.
I'm not the most efficient.
Theres an Orc's pantload of stuff I don't do.
A lot of it because I can't.
I try to do all my writs every night, for the profit.
There are nights (many in a row) that I just wander around on a 'toon and can't be bothered to do any writs.
I have all my research done.
I have my horse fed.
I know 99% motifs.
I had huge maps of nodes stored in harvest map, until an update borked a few weeks ago and over-wrote 5 years of hunter/gatherer info.
That alone almost made me quit in despair, as the maps were a personal goal.
I'll tell you what I haven't achieved:
The storyline beyond rescuing Abner Tharn.
No others.
I haven't gone much beyond Wrothgar, mostly just to find skyshards in VVardenfell.
I had material nodes in Cyrodiil, but not much more besides fishing.
I don't have time to quest, or do the storyline, or veteran stuff, or group stuff, or new DLCs.
I don't feel cheated, or left out, or downtrodden.
Having the horses fed on a 24 hour timer wouldn't have helped me a bit, the only difference being that it would have taken me longer.
Because a 24 hour timer has more hours in it.
That means longer between feedings.
That means fewer feedings in a month.
There are 3 horse skills that take 60 days each.
Thats a total of 180 days of feeding.
The game is a game.
It's not a race.
Part of the game is different challenges.
Some delves are harder than others.
Some sets of armor/weapons are junk compared to others.
We don't all get the same rewards for fighting the same badguy.
Everything is upside-down in Australia.
And some timers are different than other timers.
But we CAN still be friends.
And in the end, whats more important than that?
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
I'm not speaking 'down' to you, please excuse anything that might give you that impression.
I'm not in any way skilled or knowledgeable enough to lord my little presence over anyone.
I understand the difference between cooldown and timer.
You're wanting to be able to log in every other day at (random time for example) 3 minutes before midnight, feed your horse, and wait until 3 minutes after midnight, and feed your horse again, and then come back 2 days later.
OK, a valid play style, as long as you take into account that you have to log in far enough in advance of 'midnight' to accomplish feeding, writs, delves, etc that you want to do, and then stick around for an equal amount of time after midnight to do it all again, thereby freeing you up to skip the next day and do it all over again the 3rd day.
If you're a little late, you miss getting it all done before midnight.
If you have to leave early, you don't get it all done after midnight.
And you just lost 50% of your 'daily rewards' too.
And assuming that it's at midnight that you get the most benefit, there are legions of people in the world that have to log out before the rollover of the timer, (or can't log in before the rollover of the timer) and all those people wont get the benefit that you can schedule.
By default, the timer that synchronizes to you puts multitudes of other people outside your schedule, because they live on the other side of the world, or 2 time zones away.
There is no 'fair' answer that works for everyone all the time.
And the timer doesn't even work for the same single person all the time.
So any single time that any timer would get moved to and pinned on would then bork the schedules of all the people that it NOW works for.
There is no 'fair'.
There is just: 'is this, here' at any given time.
It is impossible for the Mothership to set the timer individually to every single player, and if they could, many of those players will have their schedule change on occasion or frequently.
The Mothership can't reset the timer on an individual basis, for that many people with ANY frequency.
And any single time the Mothership sets as 'One Single Scheduled Time' for everyone, the people in your town will have players who think it's unfair.
(If there are typos or poor grammar above - I don't care, I'm not editing this one).
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Sylvermynx wrote: »Lin.... I don't know why you're having such issues understanding the horse reset thing....
But for me - it means that: A - on a normal day (which is one where I have not had to leave at 6 am MT to get to an appointment 40 miles from here) I can log in and get whatever toons need riding ups all done before leaving - because the day before I logged in at 7 am so they're all available even though I have to leave home at 6 am.
Seriously, the horse reset 20 hour thing is wonderful for me. I do not want it to change to 24 hours. The issue with a 24 hour reset is that it.... moves incrementally. Which means that on some day, you log in at 7 am, and you can't do anything until 8 am - which is going to suck for many.
I'd be okay with a 23 hour incremental. But really especially for horse stuff.... 20 hours is.... best I think.
Yep, this is just IMO.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Sylvermynx wrote: »Sorry, Lin. You aren't making sense to me. It doesn't matter of course. I'm perfectly happy with the status quo.
You aren't. For that I'm sorry. I wish things were better for you.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Sylvermynx wrote: »Sorry, Lin. You aren't making sense to me. It doesn't matter of course. I'm perfectly happy with the status quo.
You aren't. For that I'm sorry. I wish things were better for you.
what doesn't make sense. please. tell me becasue i honestly don't know how to explain the difference between reset and cooldown any better. do you ever do any dailies? do you log in every day to grab daily rewards? are you aware of when they reset and how? because that is ALL I'm asking for. that everything resets at the same time. no cooldowns. no. more. cooldowns.
why is that so hard to understand? how does the cooldown that starts the moment you feed the horse and is 20 hours BETTER then having 24 hours to do something and not have to wait 20 hours to do it again the next day? HOW?
Edited by Linaleah on May 19, 2019 10:44PM
Only in ESO can the game say that you logged in only six days while stating that you completed your dailies on seven days. It's silly that the daily login, the daily quest, the enlightened boost, and fencing all operate on entirely different clocks.
And just turn riding lessons into dailies too while you're at it.
Why?
Feed your horse every 24 hours, if you want to.
Clearly that's not the case, as @Sylvermynx shows above that they don't understand the concept of a reset vs. a cooldown:We aren't having an issue with the definition, or the name.
That is NOT what @Linaleah was saying. It just isn't. It is a reading comprehension fail. A reset by definition isn't incremental, it happens at the same time every single day. It doesn't get moved down if you can't log in at the right time, and that's the entire point of favouring resets over cooldowns.Sylvermynx wrote: »The issue with a 24 hour reset is that it.... moves incrementally. Which means that on some day, you log in at 7 am, and you can't do anything until 8 am - which is going to suck for many.
Sylvermynx wrote: »Sorry, Lin. You aren't making sense to me. It doesn't matter of course. I'm perfectly happy with the status quo.
You aren't. For that I'm sorry. I wish things were better for you.
what doesn't make sense. please. tell me becasue i honestly don't know how to explain the difference between reset and cooldown any better. do you ever do any dailies? do you log in every day to grab daily rewards? are you aware of when they reset and how? because that is ALL I'm asking for. that everything resets at the same time. no cooldowns. no. more. cooldowns.
You asked (several responses above):why is that so hard to understand? how does the cooldown that starts the moment you feed the horse and is 20 hours BETTER then having 24 hours to do something and not have to wait 20 hours to do it again the next day? HOW?
Edited by Linaleah on May 19, 2019 10:44PM
OK.
This is why:
Most of us know the difference between a timer that resets at the same time every day (except for the semi annual Daylight Savings Time) and a cool-down, which starts ticking the moment you activate it.
We aren't having an issue with the definition, or the name.
We don't agree that a reset is important for horses for a reason that is simple, but no one has said it yet.
When you do your writs on a reset - you get a box of reward that that has generally interchangeable 'stuff' in it.
Every day is pretty much the same thing, until you hit the next level and put another point into the level of mats you use.
Then it's the same thing until you hit the next plateau.
a 24 hour reset works fine for that.
Horses are different.
Every single time you feed the horse - it gives you better performance the entire time you use it until the next feeding, when it improves again.
The faster you can improve your horse by improving each skill, the more useful the horse is to you, on a daily basis.
You put a point into capacity 3 days in a row - and each day you have one more inventory space.
A '20 hour timer' means I can get 60 feedings in, and get the benefit of 60 additional inventory spaces in 50 days.
[(20 hour cooldown) x (60 days)] / (24 hour) = 50 days.
And I get the benefit of adding and using an additional inventory space every 20 hours for 50 days.
A reset makes me wait an extra 10 days to get all of the last 10 inventory slots.
And for the record - I said 'midnight' as an arbitrary point in time, What the actual time was/is is not important to the example.
Midnight was the random time used in the example for the reset.
My words from the previous response above:
"I understand the difference between cooldown and timer.
You're wanting to be able to log in every other day at (random time for example) 3 minutes before midnight, feed your horse, and wait until 3 minutes after midnight, and feed your horse again, and then come back 2 days later."
The use of capacity above for inventory was another one of those 'examples'.
It applies just as well to 'speed', and 'stamina', and in the same way, but I'm feeling that I need to point out here that it WAS used just as an 'example'.
I don't do delves and trials, and stuff like Fungal Grotto, so I have no first hand experience with the reasons ZOS decided were important.
I'm just here to discuss horses, and a reason they're on a cooldown faster than 24 hours.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***