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What don't you want to see next?

  • worrallj
    worrallj
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    Sylvermynx wrote: »
    @worrallj - but if you don't actually pick them up, how is it a problem?

    @Sylvermynx When your in a town full of quest markers and your checking them all, it's distracting to keep running into one you already decided you don't want to do. Every town I'm in, there's that stalker Alessio Gullion or Stuga or someone. Your looking for new quests and those rejects that you've seen a million times keep showing up. Not only do they not go away but they follow you from town to town. It's like spam mail.
    Edited by worrallj on May 19, 2019 3:52AM
  • Sylvermynx
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    Oh. Well, I just remember what each of them relates to, and don't worry about it? After a year, actually, I don't even see them any more.
  • Kalgert
    Kalgert
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    Sylvermynx wrote: »
    Kalgert wrote: »
    I don't want to see solo dungeons or dumbing down of dungeons mechanics.
    Not sure why you don't want to see solo dungeons. Having instances that can be done with one or two people sounds like a great idea, s'long as the reward pool is appropriate to the difficulty level.

    In regards to "Dumbing down of mechanics"... What do you mean by this? No one-shots or DPS Checks? Because if that is what you don't want to see removed, then... I personally would like ti say that I do not think that is a hill worth dying on.

    I absolutely DO want to see story dungeons though. I don't need rewards, don't care, I just want to get the stories (which with mega-ping like mine, is never going to happen otherwise....)
    Here is how I look at it, in an ideal perspective:

    Story Difficulty: Can be done by one or two people, bosses have a 50% chance of dropping uncommon quality set gear (Making sure that tge hardcore PvE crowd don't throw a hissy fit knowing that dungeon gear can be farmed in such a manner reliably). Normal and Veteran remain unchanged.

    Certainly sounds like a good idea to me.
  • Androconium
    Androconium
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    Kalgert wrote: »
    Sylvermynx wrote: »
    Kalgert wrote: »
    I don't want to see solo dungeons or dumbing down of dungeons mechanics.
    Not sure why you don't want to see solo dungeons. Having instances that can be done with one or two people sounds like a great idea, s'long as the reward pool is appropriate to the difficulty level.

    In regards to "Dumbing down of mechanics"... What do you mean by this? No one-shots or DPS Checks? Because if that is what you don't want to see removed, then... I personally would like ti say that I do not think that is a hill worth dying on.

    I absolutely DO want to see story dungeons though. I don't need rewards, don't care, I just want to get the stories (which with mega-ping like mine, is never going to happen otherwise....)
    Here is how I look at it, in an ideal perspective:

    Story Difficulty: Can be done by one or two people, bosses have a 50% chance of dropping uncommon quality set gear (Making sure that tge hardcore PvE crowd don't throw a hissy fit knowing that dungeon gear can be farmed in such a manner reliably). Normal and Veteran remain unchanged.


    Certainly sounds like a good idea to me.

    Discussion is about what you don't want.
    OP is hardcore PvE.

    With hindsight (or experience), your opinions are surplus to requirement.
  • r34lian
    r34lian
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    Old shield :D
    2000 CP • 18 Maxed Characters • 6 Altmers • 7 Redguards • Necromancer Orc • Warden Dunmer • DK Nord • DK Imperial • Templar Breton
  • Paganini
    Paganini
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    Better performance should be first priority now!
  • Kalgert
    Kalgert
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    Kalgert wrote: »
    Sylvermynx wrote: »
    Kalgert wrote: »
    I don't want to see solo dungeons or dumbing down of dungeons mechanics.
    Not sure why you don't want to see solo dungeons. Having instances that can be done with one or two people sounds like a great idea, s'long as the reward pool is appropriate to the difficulty level.

    In regards to "Dumbing down of mechanics"... What do you mean by this? No one-shots or DPS Checks? Because if that is what you don't want to see removed, then... I personally would like ti say that I do not think that is a hill worth dying on.

    I absolutely DO want to see story dungeons though. I don't need rewards, don't care, I just want to get the stories (which with mega-ping like mine, is never going to happen otherwise....)
    Here is how I look at it, in an ideal perspective:

    Story Difficulty: Can be done by one or two people, bosses have a 50% chance of dropping uncommon quality set gear (Making sure that tge hardcore PvE crowd don't throw a hissy fit knowing that dungeon gear can be farmed in such a manner reliably). Normal and Veteran remain unchanged.


    Certainly sounds like a good idea to me.

    Discussion is about what you don't want.
    OP is hardcore PvE.

    With hindsight (or experience), your opinions are surplus to requirement.
    I've left my piece on what I don't want to see. So now I am discussing ideas that I find interesting.

    So... Why go after me (Or anyone else for that matter) for not obeying the title of the thread?
  • Reistr_the_Unbroken
    Reistr_the_Unbroken
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    No more overpriced houses- I’d like a good sized home that isn’t 10-15k crowns
    Edited by Reistr_the_Unbroken on May 19, 2019 1:46PM
  • Emmagoldman
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    A couple of things.

    IC/sewers: its SUCH a well done zone yet its not to its potential.

    I'd like the golden to visit IC with the option of tel var, ring materials in store and a new trait.

    There have been a LOT of sets added to the game. This would double the rate, which probably be on par with the cycle of golden being released with the original amount of sets.

    Key Stones
    Id like to see the options to use keystones in any dungeon. Its still rng. It would just add another method to hopefully score that one weapon you always wanted.

    A weapon
    I like that ZOS has added new classes. Of course new classes fo mean adjusting across board.

    Yet we havent seen weapons added in game, even though they were a part of tes. It would be a great addition and seem like something for stam players.

    A plus/minus system
    Another aspect of TES games. I would use a format of "gods, goddess and daedra" in which players can activate boons to receive a buff and a nerf.

    The boons, shrines or quest could be located in the zones of the worshippers of the diety. There could be unique furniture, emotes, motifs ect. For zos, it adds more value to zones. Some people may say ptw by having boons in certain zones but oh well

    It would do three things.
    1. General stat buff
    Example:
    Mara's sacrafice: Followers sacrafice their own life's energy by putting others above themselves

    Increase healing by 6%
    Reduce healing taken to self by 12%

    2. Increase viability of sets
    Cult of Malacath: Through totems of worship, followers increase the effectiveness of totem sets by 12% yet take 6% more from direct dmg.

    3. Role play/skill or world line
    Initiate of Lamea Bol: increase the dmg from vampire abilities and sets by 10%. Increase the dmg taken from fighter guild abilities by 10%
    Edited by Emmagoldman on May 19, 2019 2:05PM
  • StormeReigns
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    More argonian dlc

    +1
    I agree, more Argonian lore and less hoomans and elves.
    Edited by StormeReigns on May 19, 2019 2:16PM
  • ibkickin
    ibkickin
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    -No added justice system mechanics for existing classes and skill lines to be made "illegal" (It's annoying. It will get old on Necromancer. Trust me. Even if you think you like it. It. Will. Get. Old. Especially when a random merchant walking down the street a million miles away from you sees you across a desolated field and you end up with a 500+ bounty because you were fighting a hoard of mobs....

    Jeez...I didn't even think about that. Well congratulations you've actually made me change how I felt about Necromancers and the Justice System.

    Now for why I was here, I don't want to see anymore natural barriers that run down at least half the map. Just a minor issue but also really annoying.
    Strength on it's own is directionless, Thirst for battle is helpless, Only when the two join is a mighty warrior born.
  • Hallothiel
    Hallothiel
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    No Skyrim.

    No more large crown store only houses.

    No more ill-thought-out nerfs.

    No Skyrim.

    No more 5 week events. Please, never again. I beg.

    No more Ebonheart or Aldmeri dlc areas.

    No more lava.

    No Skyrim.

    No more easy ‘puzzles’ - if going to include them, at least make them a bit hard to solve.

    No more god-awful skins as ‘rewards’.

    Oh, and just in case - No Skyrim.

  • Androconium
    Androconium
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    Kalgert wrote: »
    Kalgert wrote: »
    Sylvermynx wrote: »
    Kalgert wrote: »
    I don't want to see solo dungeons or dumbing down of dungeons mechanics.
    Not sure why you don't want to see solo dungeons. Having instances that can be done with one or two people sounds like a great idea, s'long as the reward pool is appropriate to the difficulty level.

    In regards to "Dumbing down of mechanics"... What do you mean by this? No one-shots or DPS Checks? Because if that is what you don't want to see removed, then... I personally would like ti say that I do not think that is a hill worth dying on.

    I absolutely DO want to see story dungeons though. I don't need rewards, don't care, I just want to get the stories (which with mega-ping like mine, is never going to happen otherwise....)
    Here is how I look at it, in an ideal perspective:

    Story Difficulty: Can be done by one or two people, bosses have a 50% chance of dropping uncommon quality set gear (Making sure that tge hardcore PvE crowd don't throw a hissy fit knowing that dungeon gear can be farmed in such a manner reliably). Normal and Veteran remain unchanged.


    Certainly sounds like a good idea to me.

    Discussion is about what you don't want.
    OP is hardcore PvE.

    With hindsight (or experience), your opinions are surplus to requirement.
    I've left my piece on what I don't want to see. So now I am discussing ideas that I find interesting.

    So... Why go after me (Or anyone else for that matter) for not obeying the title of the thread?

    I wanted to see if you'd bite again.
  • ZeroXFF
    ZeroXFF
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    I want removal of gear levels. There is literally no point in them since low lvl chars scale to CP160.
    Edited by ZeroXFF on May 19, 2019 11:44PM
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