Hmm...this is hard to answer. So makes sense to be able to switch roles but then brings issue should people switch roles often? Then there's PvP vs PvE morph options.
Then lastly not making a semi permanent decision just make game feel less rewarding to immersion.
techprince wrote: »Hmm...this is hard to answer. So makes sense to be able to switch roles but then brings issue should people switch roles often? Then there's PvP vs PvE morph options.
Then lastly not making a semi permanent decision just make game feel less rewarding to immersion.
Even if you don't consider any roles, what about single target skills and aoe skills? Like for Bow, Arrow Barrage for aoe, endless hail for single, for 2H Reverse Slice for AOE and Executioner for single, for DW Steel Tornado for AOE and Whirling Blades for single.
Not sure how immersion plays any part in this.
techprince wrote: »Hmm...this is hard to answer. So makes sense to be able to switch roles but then brings issue should people switch roles often? Then there's PvP vs PvE morph options.
Then lastly not making a semi permanent decision just make game feel less rewarding to immersion.
Even if you don't consider any roles, what about single target skills and aoe skills? Like for Bow, Arrow Barrage for aoe, endless hail for single, for 2H Reverse Slice for AOE and Executioner for single, for DW Steel Tornado for AOE and Whirling Blades for single.
Not sure how immersion plays any part in this.
Making your choice and sticking with it is the whole point if morphs. Is AoE more important to you than ST? Do you want some healing or more damage/a debuff on the skill? Those choices make morph selection meaningful. If you were able to switch on the fly what would be the point of morphs?
techprince wrote: »Hmm...this is hard to answer. So makes sense to be able to switch roles but then brings issue should people switch roles often? Then there's PvP vs PvE morph options.
Then lastly not making a semi permanent decision just make game feel less rewarding to immersion.
Even if you don't consider any roles, what about single target skills and aoe skills? Like for Bow, Arrow Barrage for aoe, endless hail for single, for 2H Reverse Slice for AOE and Executioner for single, for DW Steel Tornado for AOE and Whirling Blades for single.
Not sure how immersion plays any part in this.
Making your choice and sticking with it is the whole point if morphs. Is AoE more important to you than ST? Do you want some healing or more damage/a debuff on the skill? Those choices make morph selection meaningful. If you were able to switch on the fly what would be the point of morphs?
techprince wrote: »techprince wrote: »Hmm...this is hard to answer. So makes sense to be able to switch roles but then brings issue should people switch roles often? Then there's PvP vs PvE morph options.
Then lastly not making a semi permanent decision just make game feel less rewarding to immersion.
Even if you don't consider any roles, what about single target skills and aoe skills? Like for Bow, Arrow Barrage for aoe, endless hail for single, for 2H Reverse Slice for AOE and Executioner for single, for DW Steel Tornado for AOE and Whirling Blades for single.
Not sure how immersion plays any part in this.
Making your choice and sticking with it is the whole point if morphs. Is AoE more important to you than ST? Do you want some healing or more damage/a debuff on the skill? Those choices make morph selection meaningful. If you were able to switch on the fly what would be the point of morphs?
Point of morphs is to use the appropriate one according to the scenario. Its not like you can slot BOTH morphs at the same time. You are already sacrificing the functionality of the other. You are already choosing. You will still have to choose. But this allows efficient use of skills and allows further min maxing.
Hmm...this is hard to answer. So makes sense to be able to switch roles but then brings issue should people switch roles often? Then there's PvP vs PvE morph options.
Then lastly not making a semi permanent decision just make game feel less rewarding to immersion.
Not necessarily free, but the possibility to change morph like we can change CP would be nice.
just to switch the pvp/pve morph or interrupting morph when you need it without having to go to the shrine.techprince wrote: »Hmm...this is hard to answer. So makes sense to be able to switch roles but then brings issue should people switch roles often? Then there's PvP vs PvE morph options.
Then lastly not making a semi permanent decision just make game feel less rewarding to immersion.
Even if you don't consider any roles, what about single target skills and aoe skills? Like for Bow, Arrow Barrage for aoe, endless hail for single, for 2H Reverse Slice for AOE and Executioner for single, for DW Steel Tornado for AOE and Whirling Blades for single.
Not sure how immersion plays any part in this.
Making your choice and sticking with it is the whole point if morphs. Is AoE more important to you than ST? Do you want some healing or more damage/a debuff on the skill? Those choices make morph selection meaningful. If you were able to switch on the fly what would be the point of morphs?
it is not a point of aoe vs st but rather pvp/pve, for exemple with my warden healer I use budding seed in pve, but not in pvp where I could use corrupting pollen because of the hassle it is to change morph.
Not necessarily free, but the possibility to change morph like we can change CP would be nice.
just to switch the pvp/pve morph or interrupting morph when you need it without having to go to the shrine.techprince wrote: »Hmm...this is hard to answer. So makes sense to be able to switch roles but then brings issue should people switch roles often? Then there's PvP vs PvE morph options.
Then lastly not making a semi permanent decision just make game feel less rewarding to immersion.
Even if you don't consider any roles, what about single target skills and aoe skills? Like for Bow, Arrow Barrage for aoe, endless hail for single, for 2H Reverse Slice for AOE and Executioner for single, for DW Steel Tornado for AOE and Whirling Blades for single.
Not sure how immersion plays any part in this.
Making your choice and sticking with it is the whole point if morphs. Is AoE more important to you than ST? Do you want some healing or more damage/a debuff on the skill? Those choices make morph selection meaningful. If you were able to switch on the fly what would be the point of morphs?
it is not a point of aoe vs st but rather pvp/pve, for exemple with my warden healer I use budding seed in pve, but not in pvp where I could use corrupting pollen because of the hassle it is to change morph.
techprince wrote: »techprince wrote: »Hmm...this is hard to answer. So makes sense to be able to switch roles but then brings issue should people switch roles often? Then there's PvP vs PvE morph options.
Then lastly not making a semi permanent decision just make game feel less rewarding to immersion.
Even if you don't consider any roles, what about single target skills and aoe skills? Like for Bow, Arrow Barrage for aoe, endless hail for single, for 2H Reverse Slice for AOE and Executioner for single, for DW Steel Tornado for AOE and Whirling Blades for single.
Not sure how immersion plays any part in this.
Making your choice and sticking with it is the whole point if morphs. Is AoE more important to you than ST? Do you want some healing or more damage/a debuff on the skill? Those choices make morph selection meaningful. If you were able to switch on the fly what would be the point of morphs?
Point of morphs is to use the appropriate one according to the scenario. Its not like you can slot BOTH morphs at the same time. You are already sacrificing the functionality of the other. You are already choosing. You will still have to choose. But this allows efficient use of skills and allows further min maxing.
Appropiate to your build. You don't have to absolutely min max every single scenario. Power creep is a thing.
techprince wrote: »We dont have to but yet all veteran players do. It should be a choice. Choosing it or not should be your own decision.
Taleof2Cities wrote: »techprince wrote: »We dont have to but yet all veteran players do. It should be a choice. Choosing it or not should be your own decision.
@techprince, whether your idea is good or not is irrelevant ... ZOS won't support it because you're trying to avoid a gold sink.
We need a dual+ spec system already.
Completely resetting your character's attributes and abilities simply because you want to do something different (PvP/PvE) is absurd and far too time consuming.
There are better options for gold sinks, such as mounts, housing items, cosmetics, etc.
We need a dual+ spec system already.
Completely resetting your character's attributes and abilities simply because you want to do something different (PvP/PvE) is absurd and far too time consuming.
There are better options for gold sinks, such as mounts, housing items, cosmetics, etc.
Wandering_Immigrant wrote: »There's a strategy involved in having to make a choice and stick to it. If you get caught in a situation where you would have been better off with a different morph or skill slotted it just means there's a weak point in your build atm that you have work around. If you have no back up plan or alternate way to go about things you should probably work on being more creative in your approach.
Min/Maxing involves strategy too and there's certainly a place for it my heart, but if you require it for every situation then it becomes nothing but a crutch.
There's a shrine not even 10 steps away from the wayshrine in Elden Root, it doesn't need more convenient than that.
techprince wrote: »Wandering_Immigrant wrote: »There's a strategy involved in having to make a choice and stick to it. If you get caught in a situation where you would have been better off with a different morph or skill slotted it just means there's a weak point in your build atm that you have work around. If you have no back up plan or alternate way to go about things you should probably work on being more creative in your approach.
Min/Maxing involves strategy too and there's certainly a place for it my heart, but if you require it for every situation then it becomes nothing but a crutch.
There's a shrine not even 10 steps away from the wayshrine in Elden Root, it doesn't need more convenient than that.
There is no such thing as "weak spot". Its called being efficient by using the right morph at the right time. You already switch gears, where is your meaningful choice in it? Why does the meaningful choice only apply here? double standards, double standards everywhere....
Wandering_Immigrant wrote: »techprince wrote: »Wandering_Immigrant wrote: »There's a strategy involved in having to make a choice and stick to it. If you get caught in a situation where you would have been better off with a different morph or skill slotted it just means there's a weak point in your build atm that you have work around. If you have no back up plan or alternate way to go about things you should probably work on being more creative in your approach.
Min/Maxing involves strategy too and there's certainly a place for it my heart, but if you require it for every situation then it becomes nothing but a crutch.
There's a shrine not even 10 steps away from the wayshrine in Elden Root, it doesn't need more convenient than that.
There is no such thing as "weak spot". Its called being efficient by using the right morph at the right time. You already switch gears, where is your meaningful choice in it? Why does the meaningful choice only apply here? double standards, double standards everywhere....
Yes you can change your gear, but aside from using the personal banker, which not everyone has, you're restricted to the gear on your person. Point being, you prepare for whatever you plan to be doing by bringing the tools you think you'll be needing. If someone gains an advantage over you because they brought better tools, then they deserve that advantage because they prepared better. That doesn't mean you can't overcome, effiencey is just that, it's efficient, not the only way. Let's please not water the game down to the point where we need to call a time out in between every single encounter so that the people who've only ever learned one way of doing things can respec.