MLGProPlayer wrote: »Redguard is the most attractive male race.
Try setting the facial triangle to the lower middle part (can't remember what the variables on the corners are). That usually works for any race.
Sylvermynx wrote: »I.... hmmm. I don't remember really how I got Mak to look the way he does, and I'm not in game now so can't get a screenshot. I can post one tomorrow?
I can say that I generally set the face between angular and heroic (a little closer to angular I think). I make the chin fairly small, and set the mouth to curved with lips half-full. I set jaw width as low as possible, and cheekbones and cheekbone height about halfway. Eyebrows I set up as far as possible, and as deep as possible. Eye height is as low as possible, as are chin and mouth.
Hairstyle, hair color, eye color, eyebrows - those would be to your taste. Body - I made him as tall as I could, buffed chest, flat gut, smallest waist scale, smallest butt and posterior dimension (think football player). I think he looks good. I'll post a pic tomorrow, but I don't have slider positions, sorry.
UlfricMurder wrote: »
you dont have race change tokens or appereance change tokens? I swore when i got the game I got 3 free Race changes and 3 free name changes did u not get them? or used them?
phaneub17_ESO wrote: »For most of my guys I just center every slider and call it a day.

[/img] Change to a Breton or imperial
Wandering_Immigrant wrote: »There's a trick I always use when creating characters, a sort of beauty factoid I learned while dating someone who worked in the cosmetology field.
Basically, the distance from the bottom of the chin to the bottom of the nose should be the same as the distance from the bottom of the nose to the mid brow which should be the same distance as from the brow to the hairline.
It's science! Something to do with it making it easier for our brains to see the face as a whole rather than focusing on the individual parts. Idk, I just remember her measuring my face like a weirdo while explaining it. But! It works, I used to be pretty mediocre at best when creating character faces in games, but ever since applying that rule to my creations I've able to make attractive characters pretty consistently.
UlfricMurder wrote: »Wandering_Immigrant wrote: »There's a trick I always use when creating characters, a sort of beauty factoid I learned while dating someone who worked in the cosmetology field.
Basically, the distance from the bottom of the chin to the bottom of the nose should be the same as the distance from the bottom of the nose to the mid brow which should be the same distance as from the brow to the hairline.
It's science! Something to do with it making it easier for our brains to see the face as a whole rather than focusing on the individual parts. Idk, I just remember her measuring my face like a weirdo while explaining it. But! It works, I used to be pretty mediocre at best when creating character faces in games, but ever since applying that rule to my creations I've able to make attractive characters pretty consistently.
sorry i think im too dumb for this but how do i know the distance?
UlfricMurder wrote: »
sorry i think im too dumb for this but how do i know the distance?
Androconium wrote: »UlfricMurder wrote: »Wandering_Immigrant wrote: »There's a trick I always use when creating characters, a sort of beauty factoid I learned while dating someone who worked in the cosmetology field.
Basically, the distance from the bottom of the chin to the bottom of the nose should be the same as the distance from the bottom of the nose to the mid brow which should be the same distance as from the brow to the hairline.
It's science! Something to do with it making it easier for our brains to see the face as a whole rather than focusing on the individual parts. Idk, I just remember her measuring my face like a weirdo while explaining it. But! It works, I used to be pretty mediocre at best when creating character faces in games, but ever since applying that rule to my creations I've able to make attractive characters pretty consistently.
sorry i think im too dumb for this but how do i know the distance?
possibly.
I was going to suggest the sound scientific view, not one from cosmetics...
eyebrows should be level with the tops of the ears
mouth should be level with the bottom of the ears
By trying another two hours, and another, and another - as much fiddling around as it takes.UlfricMurder wrote: »How do I make a male redguard look Handsome i have been trying to do this for straight two hours but failed he either looks too chubby or just ugly
Meet Kes, my orsimer paladin-wannabe blacksmith girl!Integral1900 wrote: »You think you have problems, try making female characters that look like they can do something with a sword other than drag it around...







Wandering_Immigrant wrote: »There's a trick I always use when creating characters, a sort of beauty factoid I learned while dating someone who worked in the cosmetology field.
Basically, the distance from the bottom of the chin to the bottom of the nose should be the same as the distance from the bottom of the nose to the mid brow which should be the same distance as from the brow to the hairline.
MLGProPlayer wrote: »Redguard is the most attractive male race IMO.
Try setting the facial triangle to the lower middle part (can't remember what the variables on the corners are). That usually works for any race. Otherwise they look too angry with over-the-top facial characteristics.
ArchangelIsraphel wrote: »@Sylvermynx thank you for posting those sliders. Like the OP I was having a lot of trouble figuring out how to refine the features of a redguard even though I wanted one. The lips would always come out too full for the character I had in mind but maybe using your settings as a base I can finally come up with one I like