TheShadowScout wrote: »Another class.Androconium wrote: »How about what you don't want?
Please, let Necromancer be the last, ever.
From now on, only add stuff that we do NOT have to make a new character and play through everything for...
New zones.
I would like an expansion from time to time that does NOT create new zones. I think new quests in zones we might not have visited in a while should be doable and seems fun to me.
Train track story quests.
If the designers want to author a movie they should just release some big cutscenes. The point of a story in an RPG is that the player is supposed to play an author like role. I want quests that can fork around depending on how you complete them.
(On a slightly related note, I'd like the option to blacklist certain quests if I know I'm not interested in them at the moment. Is there an add-on for that?)
New zones.
I would like an expansion from time to time that does NOT create new zones. I think new quests in zones we might not have visited in a while should be doable and seems fun to me.
Train track story quests.
If the designers want to author a movie they should just release some big cutscenes. The point of a story in an RPG is that the player is supposed to play an author like role. I want quests that can fork around depending on how you complete them.
(On a slightly related note, I'd like the option to blacklist certain quests if I know I'm not interested in them at the moment. Is there an add-on for that?)
I don't want to see pandering to demographics, and I feel like everyone might have an idea as to what I mean by that.
Mostly out of two reasons: Glorified to an extent (Really prefer it when it's remarked in an off-handed manner . "Oh, okay, this male Khajiit wishes me to save his husband... Wait, what?"), and secondly... The virtuous reactions from people to look like they are really "Down with it" and all that. They really feel insincere, and it might very well be seen as the developers trying to rack up the hashtags of stunning and brave, to get digital back-pats. It's all really really annoying.
*takes a deep breath* Anyway, with that out of the way, here are some more game-related things I wouldn't like to see: Dungeons with one-shot mechanics, cosmetic rewards that require no-death runs to be acquired, nerfs and buffs to things that I am working towards, or things that I've discarded (Apparently Dawnbreaker is getting nerfed, I heard? And that Dragon Knight Fire damage is getting buffed. I swapped my DK from Magicka to Stamina for THIS? Aaargh).
Elwendryll wrote: »Perfected magicka version of a stamina set that doesn't have one... (VO/False God's Devotion). As I'm fair play I'll say the same for the other way around.
Skillpoints unavailable to previously created characters or locked behind a choice in a quest...(I should have let you with your butterflies Valaste, may you end up chained forever in Coldharbour)
Removal of unique class functionalities like 3rd overload bar.
Introduction of any reward system that is not retroactive (Leveling Rewards, Undaunted Busts).
That's it for now. It's really hard to think of really constructive things that I genuinely wouldn't like other than performance issues and nerfs.
Not sure why you don't want to see solo dungeons. Having instances that can be done with one or two people sounds like a great idea, s'long as the reward pool is appropriate to the difficulty level.LiraTaurwen wrote: »I don't want to see solo dungeons or dumbing down of dungeons mechanics.
Not sure why you don't want to see solo dungeons. Having instances that can be done with one or two people sounds like a great idea, s'long as the reward pool is appropriate to the difficulty level.LiraTaurwen wrote: »I don't want to see solo dungeons or dumbing down of dungeons mechanics.
In regards to "Dumbing down of mechanics"... What do you mean by this? No one-shots or DPS Checks? Because if that is what you don't want to see removed, then... I personally would like ti say that I do not think that is a hill worth dying on.
Fata1moose wrote: »
MLGProPlayer wrote: »Fata1moose wrote: »
It's a shame they filled up all of Valenwood and High Rock in the base game.
Both those areas would look great with updated textures and assets. Valenwood has like no vegetation. Just a giant tree here and there and some shrubs in between. Some denser parts to the forest (like we saw in northern Murkmire) would add a lot to the immersion.
barney2525 wrote: »New zones.
I would like an expansion from time to time that does NOT create new zones. I think new quests in zones we might not have visited in a while should be doable and seems fun to me.
Train track story quests.
If the designers want to author a movie they should just release some big cutscenes. The point of a story in an RPG is that the player is supposed to play an author like role. I want quests that can fork around depending on how you complete them.
(On a slightly related note, I'd like the option to blacklist certain quests if I know I'm not interested in them at the moment. Is there an add-on for that?)
Do you have any idea how difficult it is to refrain from a string of Fork comments?
To answer you last question, yes. You hit J , select the quest, and Drop the quest.
8D