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Mechanics you don't like

  • XiDiabolismiX
    XiDiabolismiX
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    Little offtopic but ...
    Animation canseling.
    I dont say i`m not good at it, just dont like it.
    Give a OK player a class with BiS gear and give crap gear/same class to player good at animation canseling.
    Guess what. The crap geared one win on dpc racing....
    This mechanic is the main reason why we have such big dps gap.15k casuals and 50k+ players who are good at AC
    ZoS need to disable this. Or atleast to reduce animation on all skills.

    I literally light attack with a bow to gain ultimate to dummy test and come out with 15k dps... literally just hitting one button, over and over again....

    Just sayin..
    Edited by XiDiabolismiX on May 18, 2019 1:00PM
  • Runkorko
    Runkorko
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    Little offtopic but ...
    Animation canseling.
    I dont say i`m not good at it, just dont like it.
    Give a OK player a class with BiS gear and give crap gear/same class to player good at animation canseling.
    Guess what. The crap geared one win on dpc racing....
    This mechanic is the main reason why we have such big dps gap.15k casuals and 50k+ players who are good at AC
    ZoS need to disable this. Or atleast to reduce animation on all skills.

    I literally light attack with a bow to gain ultimate to dummy test and come out with 15k dps... literally just hitting one button, over and over again....

    Just sayin..

    So how this change the gap between standart rotation and animation canseling ?
    Even if you do 20k light attacks is no matter.
    Ok i`l say it like this . Link me / yours, your friends or a random youtuber even/ video with 50k dps with no animation canseling.
    Good luck
    Edited by Runkorko on May 18, 2019 1:28PM
  • Numerikuu
    Numerikuu
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    One-shot death mechanics. Telegraphs that barely give you time to react. Pinning mechanics or any other mechanics which force you to have to group up, meaning no solo allowed.
  • Tasear
    Tasear
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    DPS checks, I rather have mechical checks like frostvault. I say so so can play with weaker DPS players. Also test my other gamer skills. Make me feel I should git good like frostvault lasers. Also been thinking some of so one shots could actually be saved well except scp that's just bad design.
  • karekiz
    karekiz
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    DoM decripify.

    Silly ability. Removing ability to heal /=/ me wanting more healers.

    People whine about one shots but usually that ends up being player error <poison statue for instance>. Decripify straight up just removes ability to heal with no counter. No purge. No dodge. If you get cliped + Decripted you are in a bad spot and it feels cheap.

    Granted I *could* be wrong, and it can be removed, but I haven't seen a way.
    Edited by karekiz on May 18, 2019 1:55PM
  • Salvas_Aren
    Salvas_Aren
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    In general I hate mechanics that don't work precisely.

    Like the laser beams in the frost vaults. You can escape them by hopping, in theory, but most of the time their damage position does not match their optical effect.

    And yes, oneshots are annoying. They do not really increase difficulty or enrich user experience, they are just annoying, especially if your ping or the server side lag is bad.
  • Katahdin
    Katahdin
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    Any one shot mechanic that gives you 0.1 seconds to react to and almost no indication it's coming or you have to watch 2 -3 places at once to know it's coming.

    Mechanics that require greater amounts of dps near the end of the fight when you're already out of resources.
    Beta tester November 2013
  • gamerguy757
    gamerguy757
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    1. Poison cones in SCP
    2. RNG mushrooms in VMA
  • Facefister
    Facefister
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    karekiz wrote: »
    DoM decripify.

    Silly ability. Removing ability to heal /=/ me wanting more healers.

    People whine about one shots but usually that ends up being player error <poison statue for instance>. Decripify straight up just removes ability to heal with no counter. No purge. No dodge. If you get cliped + Decripted you are in a bad spot and it feels cheap.

    Granted I *could* be wrong, and it can be removed, but I haven't seen a way.

    The "Healer" role is a trial role, you're better off with 1T 3DD in any 4-man content.
  • rumple9
    rumple9
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    Far too many pve snares
  • phileunderx2
    phileunderx2
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    As a tank you clearly see a heavy attack coming and you block it but the game says no you didn't and you get knocked on your arse. This happens a lot.
  • Kel
    Kel
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    As a tank you clearly see a heavy attack coming and you block it but the game says no you didn't and you get knocked on your arse. This happens a lot.

    I notice this a ton in Crypt of Hearts...
  • therift
    therift
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    Snares and stuns that are practically unavoidable and stacked.

    This is the main reason why I avoid CWC. Every critter there snares and stuns over and over; it's annoying just trying to traverse terrain. It's especially bad in Cloudrest... miss a block or dodge, and you'll spend a significant amount of a fight pinned to the ground.
  • therift
    therift
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    idk wrote: »
    idk wrote: »
    Little offtopic but ...
    Animation canseling.
    I dont say i`m not good at it, just dont like it.
    Give a OK player a class with BiS gear and give crap gear/same class to player good at animation canseling.
    Guess what. The crap geared one win on dpc racing....
    This mechanic is the main reason why we have such big dps gap.15k casuals and 50k+ players who are good at AC
    ZoS need to disable this. Or atleast to reduce animation on all skills.

    Animation canceling does not account for 70% of a players dps for any player. The reason for a 15k dps player having such low dps is just plain skill/build or something else. If there were no animation canceling the strong player would still be doing several times more dps than the example of a player doing 15k. The statement above is not even close to correct.

    Guess you are good with animation canseling. Do a test/ for yourself- i already know the results/ and see the diference.
    Then read your post again...

    You are suggesting animation canceling multiplies dps by a factor greater than 3 and factually speaking it does not. It just does not work anything like that.

    Any player that can pull 50k+ dps can go without any sort of animation canceling including not doing any weaving of basic attacks and will embarrass that player that can only do 15k dps. You will not find much support for your claims because they are so far from the truth. Anyone who can pull 50k dps, or even remotely close to it, understands what I am saying.

    Then i`m a exeption. You sound like the guy with 20k heavy attack post. Animation canseling multiply dps atlest 2 times and everyone who say oposite is a liar. There are video from a guy who pull 100k / from curent pts/ and he clearly show the diference animation canseling make. Its a cancer for both pvp and pve.

    I dont care about engame, or about runing dungeons with premade grp. Then everything is ok.
    But when you run with randoms who dont want to bother wit AC and just do their rotatiom the time you need to kill the boss is 3 times slower /and with randoms i dont mean players doing light attacks or spaming one skill/
    Cuting animation timer wont hurt endgamers or top performance pvpers anyway. Will just lift casual level skillcap alittle. And make random grping less stresfull.
    So as you see, there is nothing to wory about.




    You do not understand the difference between Animation Cancelling and Light Attack Weaving, plain and simple. You've allowed this misunderstanding to become so entrenched in your thinking that it will prevent you from mastering your rotation.

    One of the keys to maximizing damage output is completing the rotation while all buffs and DoTs are running. You must layer the damage. Animation cancelling can help... but consistency from hours of rotation practice is the major factor between great dps and poor dps.

    I've found that by reducing my animation cancelling, my dps parses are going up. I had become so quick with animation cancelling that my need to finish the rotation while buffs and DoTs were active caused some of my light attacks to fail to register. In other words, focusing on animation cancelling during rotation practice to the exclusion of everything else will do more harm than good.

    When people try to explain where you have gone wrong, they are not 'lying'. They are trying to help. Drop the attitude and listen. You'll get better by doing so.


  • Jaimeh
    Jaimeh
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    What are some dungeon/trial mechanics you don't like and find to be just plain annoying?

    Any form of immobilization--even from overland mobs, on my characters.
  • kylewwefan
    kylewwefan
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    Lock you out doors. Like wayrest sewers, City of Ash, Blackheart Haven, etc. They’re the worst. Dragon bones dungeons got smart and the doors actually open and stuff. Much better.
  • Loves_guars
    Loves_guars
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    Yes, definitely all the bosses that completely ignore taunts. Who was the genius that decided to make tanks useless in a fight, you not only have to go through the thankless job of tanking (or buffing would be a better word at this point); but also you have to bring a DPS set for this fight and still be pretty useless.
  • Katahdin
    Katahdin
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    therift wrote: »
    idk wrote: »
    idk wrote: »
    Little offtopic but ...
    Animation canseling.
    I dont say i`m not good at it, just dont like it.
    Give a OK player a class with BiS gear and give crap gear/same class to player good at animation canseling.
    Guess what. The crap geared one win on dpc racing....
    This mechanic is the main reason why we have such big dps gap.15k casuals and 50k+ players who are good at AC
    ZoS need to disable this. Or atleast to reduce animation on all skills.

    Animation canceling does not account for 70% of a players dps for any player. The reason for a 15k dps player having such low dps is just plain skill/build or something else. If there were no animation canceling the strong player would still be doing several times more dps than the example of a player doing 15k. The statement above is not even close to correct.

    Guess you are good with animation canseling. Do a test/ for yourself- i already know the results/ and see the diference.
    Then read your post again...

    You are suggesting animation canceling multiplies dps by a factor greater than 3 and factually speaking it does not. It just does not work anything like that.

    Any player that can pull 50k+ dps can go without any sort of animation canceling including not doing any weaving of basic attacks and will embarrass that player that can only do 15k dps. You will not find much support for your claims because they are so far from the truth. Anyone who can pull 50k dps, or even remotely close to it, understands what I am saying.

    Then i`m a exeption. You sound like the guy with 20k heavy attack post. Animation canseling multiply dps atlest 2 times and everyone who say oposite is a liar. There are video from a guy who pull 100k / from curent pts/ and he clearly show the diference animation canseling make. Its a cancer for both pvp and pve.

    I dont care about engame, or about runing dungeons with premade grp. Then everything is ok.
    But when you run with randoms who dont want to bother wit AC and just do their rotatiom the time you need to kill the boss is 3 times slower /and with randoms i dont mean players doing light attacks or spaming one skill/
    Cuting animation timer wont hurt endgamers or top performance pvpers anyway. Will just lift casual level skillcap alittle. And make random grping less stresfull.
    So as you see, there is nothing to wory about.




    You do not understand the difference between Animation Cancelling and Light Attack Weaving, plain and simple. You've allowed this misunderstanding to become so entrenched in your thinking that it will prevent you from mastering your rotation.

    One of the keys to maximizing damage output is completing the rotation while all buffs and DoTs are running. You must layer the damage. Animation cancelling can help... but consistency from hours of rotation practice is the major factor between great dps and poor dps.

    I've found that by reducing my animation cancelling, my dps parses are going up. I had become so quick with animation cancelling that my need to finish the rotation while buffs and DoTs were active caused some of my light attacks to fail to register. In other words, focusing on animation cancelling during rotation practice to the exclusion of everything else will do more harm than good.

    When people try to explain where you have gone wrong, they are not 'lying'. They are trying to help. Drop the attitude and listen. You'll get better by doing so.


    Wish I could give you an insightful and and awesome at the same time.

    Thank you
    Beta tester November 2013
  • Runkorko
    Runkorko
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    therift wrote: »
    idk wrote: »
    idk wrote: »
    Little offtopic but ...
    Animation canseling.
    I dont say i`m not good at it, just dont like it.
    Give a OK player a class with BiS gear and give crap gear/same class to player good at animation canseling.
    Guess what. The crap geared one win on dpc racing....
    This mechanic is the main reason why we have such big dps gap.15k casuals and 50k+ players who are good at AC
    ZoS need to disable this. Or atleast to reduce animation on all skills.

    Animation canceling does not account for 70% of a players dps for any player. The reason for a 15k dps player having such low dps is just plain skill/build or something else. If there were no animation canceling the strong player would still be doing several times more dps than the example of a player doing 15k. The statement above is not even close to correct.

    Guess you are good with animation canseling. Do a test/ for yourself- i already know the results/ and see the diference.
    Then read your post again...

    You are suggesting animation canceling multiplies dps by a factor greater than 3 and factually speaking it does not. It just does not work anything like that.

    Any player that can pull 50k+ dps can go without any sort of animation canceling including not doing any weaving of basic attacks and will embarrass that player that can only do 15k dps. You will not find much support for your claims because they are so far from the truth. Anyone who can pull 50k dps, or even remotely close to it, understands what I am saying.

    Then i`m a exeption. You sound like the guy with 20k heavy attack post. Animation canseling multiply dps atlest 2 times and everyone who say oposite is a liar. There are video from a guy who pull 100k / from curent pts/ and he clearly show the diference animation canseling make. Its a cancer for both pvp and pve.

    I dont care about engame, or about runing dungeons with premade grp. Then everything is ok.
    But when you run with randoms who dont want to bother wit AC and just do their rotatiom the time you need to kill the boss is 3 times slower /and with randoms i dont mean players doing light attacks or spaming one skill/
    Cuting animation timer wont hurt endgamers or top performance pvpers anyway. Will just lift casual level skillcap alittle. And make random grping less stresfull.
    So as you see, there is nothing to wory about.




    You do not understand the difference between Animation Cancelling and Light Attack Weaving, plain and simple. You've allowed this misunderstanding to become so entrenched in your thinking that it will prevent you from mastering your rotation.

    One of the keys to maximizing damage output is completing the rotation while all buffs and DoTs are running. You must layer the damage. Animation cancelling can help... but consistency from hours of rotation practice is the major factor between great dps and poor dps.

    I've found that by reducing my animation cancelling, my dps parses are going up. I had become so quick with animation cancelling that my need to finish the rotation while buffs and DoTs were active caused some of my light attacks to fail to register. In other words, focusing on animation cancelling during rotation practice to the exclusion of everything else will do more harm than good.

    When people try to explain where you have gone wrong, they are not 'lying'. They are trying to help. Drop the attitude and listen. You'll get better by doing so.


    You are naive if you rly belive that i dont know the diference.
    As said. Make a test with standart rotation and one with animation cut.
    Or go back in time and check old post about what ppl think about AC.
    The reason there is no more such posts is because ppl give up, knowing zos wont do sh.t.
    Me... i`m stuborn.

    And btw is not about me getting better, Is about leting ppl to truly play the game. Without milking the dps by switching weapon bars and pressing blocks.....

    Do you think hiting block is a standart part of the dps rotation ?
    Right..........
    Edited by Runkorko on May 18, 2019 4:52PM
  • david_m_18b16_ESO
    david_m_18b16_ESO
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    The dam dungeon where you turn into mechanical mouse. Its boring even the first time your doing it.
  • AlienSlof
    AlienSlof
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    1-shot mechanics. I hate them and feel that they are trying to push healers out of the game. Also mobs with 'godmode' on that are just constantly harassing the group (Blackrose 2nd boss fight I'm looking at you). Lastly, the RNG factor as already mentioned that can wipe a group that was doing so well...
    RIP Atherton, my beautiful little gentle friend. I will miss you forever. Without you I am a hollow shell.
  • Riejael
    Riejael
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    Skill use on key release and not key press.
  • acw37162
    acw37162
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    Two mechanics not instance based.

    The jump mechanic in this game is hot garbage and by hot garbage I mean complete and total trash. The fact we are five years in and they haven’t done anything at all with jump qualifies as a Greek tragedy.

    The console version has been around for four years and there is till no ability to map functions to specific buttons customizing your controller layout, yet it exists and can be easily accomplished on PC.

    Make it three things,

    Since you can’t customize your controller layout in game, there are only one or two things more frustrating in this game then being mounted in full rapids sprint glory trying to get to fight or help a friend about to accomplish an epic jump 360 river crossing only to dismount and collect a shittly placed insect you were not even aiming at. Because default controller mapping has jump and interact the same button, effin brilliant!

    And yes I know on PS4 you can change key configurations it is 1 - clunky and not user friendly 2 - doesn’t allow you separate interact and jump

    Four, sorry I’m on a roll

    Crown crates and radiant apex mounts.
  • BretonMage
    BretonMage
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    I hate mechanics where you have to run around jumping into circles/portals, it makes me feel like they're trying to emulate a Mario game. These are also the sorts of mechanics which you have to study and remember, which means they're not intuitive.

    Run to your friend when he has a blue circle! Run away when he has a green circle! Jump into that circle! Don't jump into that circle when it's pulsing! Run away from the cone, and jump into the portal! No, don't jump when it's glowing white! Jump when it's glowing YELLOW!

    UGH. I mean, really. UGH.
  • idk
    idk
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    idk wrote: »
    idk wrote: »
    Little offtopic but ...
    Animation canseling.
    I dont say i`m not good at it, just dont like it.
    Give a OK player a class with BiS gear and give crap gear/same class to player good at animation canseling.
    Guess what. The crap geared one win on dpc racing....
    This mechanic is the main reason why we have such big dps gap.15k casuals and 50k+ players who are good at AC
    ZoS need to disable this. Or atleast to reduce animation on all skills.

    Animation canceling does not account for 70% of a players dps for any player. The reason for a 15k dps player having such low dps is just plain skill/build or something else. If there were no animation canceling the strong player would still be doing several times more dps than the example of a player doing 15k. The statement above is not even close to correct.

    Guess you are good with animation canseling. Do a test/ for yourself- i already know the results/ and see the diference.
    Then read your post again...

    You are suggesting animation canceling multiplies dps by a factor greater than 3 and factually speaking it does not. It just does not work anything like that.

    Any player that can pull 50k+ dps can go without any sort of animation canceling including not doing any weaving of basic attacks and will embarrass that player that can only do 15k dps. You will not find much support for your claims because they are so far from the truth. Anyone who can pull 50k dps, or even remotely close to it, understands what I am saying.

    Then i`m a exeption. You sound like the guy with 20k heavy attack post. Animation canseling multiply dps atlest 2 times and everyone who say oposite is a liar. There are video from a guy who pull 100k / from curent pts/ and he clearly show the diference animation canseling make. Its a cancer for both pvp and pve.

    I dont care about engame, or about runing dungeons with premade grp. Then everything is ok.
    But when you run with randoms who dont want to bother wit AC and just do their rotatiom the time you need to kill the boss is 3 times slower /and with randoms i dont mean players doing light attacks or spaming one skill/
    Cuting animation timer wont hurt endgamers or top performance pvpers anyway. Will just lift casual level skillcap alittle. And make random grping less stresfull.
    So as you see, there is nothing to wory about.




    Not sure how to take that off comment suggesting I have 20k heavy attacks, but whatever.

    Animation canceling does not do anything to multiple dps. All it does is cut off the tail end of the animation. It does not cut the animation in half which would be required for someone to double their dps using it. This should be pretty obvious.

    Further, what someone is doing on PTS is irrelevant. A lot of stuff gets done on PTS that never makes live. It is not cancer either. It may be something you do not like but cancer is a real life desease that is painful and kills. Not make believe like this game is.

    Being you alluded to being able to AC, you said "I dont say i`m not good at it, just dont like I", I expect you can demonstrate in a video parses doing both AC and not doing AC. Lets see that. Cause if Zos ever considers these thoughts the class reps will be able to demonstrate to them exactly how it works.
    Edited by idk on May 18, 2019 6:32PM
  • idk
    idk
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    Kel wrote: »
    idk wrote: »
    Little offtopic but ...
    Animation canseling.
    I dont say i`m not good at it, just dont like it.
    Give a OK player a class with BiS gear and give crap gear/same class to player good at animation canseling.
    Guess what. The crap geared one win on dpc racing....
    This mechanic is the main reason why we have such big dps gap.15k casuals and 50k+ players who are good at AC
    ZoS need to disable this. Or atleast to reduce animation on all skills.

    Animation canceling does not account for 70% of a players dps for any player. The reason for a 15k dps player having such low dps is just plain skill/build or something else. If there were no animation canceling the strong player would still be doing several times more dps than the example of a player doing 15k. The statement above is not even close to correct.

    Eh...just for fun, I'd love to see what a high parser would hit without animation canceling....just to see what those numbers would look like and the difference between the two. I think the drop off would be suprising.

    Just a regular build, with no cheesing the test, like putting a ton of fighter guild skills in the bar to up weapon damage.

    It would be an interesting experiment.

    In PvE high end parsers mostly AC just light attacks weaved into a skill and the last skill before bar swapping. It might at about 20% total, maybe a little more but nothing close to the 2x and 3x+ that other person is speaking about. Just like in any MMORPG, the top DPS are just better at delivering their rotation and even more so when transitions are in play.
  • darkblue5
    darkblue5
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    therift wrote: »
    idk wrote: »
    idk wrote: »
    Little offtopic but ...
    Animation canseling.
    I dont say i`m not good at it, just dont like it.
    Give a OK player a class with BiS gear and give crap gear/same class to player good at animation canseling.
    Guess what. The crap geared one win on dpc racing....
    This mechanic is the main reason why we have such big dps gap.15k casuals and 50k+ players who are good at AC
    ZoS need to disable this. Or atleast to reduce animation on all skills.

    Animation canceling does not account for 70% of a players dps for any player. The reason for a 15k dps player having such low dps is just plain skill/build or something else. If there were no animation canceling the strong player would still be doing several times more dps than the example of a player doing 15k. The statement above is not even close to correct.

    Guess you are good with animation canseling. Do a test/ for yourself- i already know the results/ and see the diference.
    Then read your post again...

    You are suggesting animation canceling multiplies dps by a factor greater than 3 and factually speaking it does not. It just does not work anything like that.

    Any player that can pull 50k+ dps can go without any sort of animation canceling including not doing any weaving of basic attacks and will embarrass that player that can only do 15k dps. You will not find much support for your claims because they are so far from the truth. Anyone who can pull 50k dps, or even remotely close to it, understands what I am saying.

    Then i`m a exeption. You sound like the guy with 20k heavy attack post. Animation canseling multiply dps atlest 2 times and everyone who say oposite is a liar. There are video from a guy who pull 100k / from curent pts/ and he clearly show the diference animation canseling make. Its a cancer for both pvp and pve.

    I dont care about engame, or about runing dungeons with premade grp. Then everything is ok.
    But when you run with randoms who dont want to bother wit AC and just do their rotatiom the time you need to kill the boss is 3 times slower /and with randoms i dont mean players doing light attacks or spaming one skill/
    Cuting animation timer wont hurt endgamers or top performance pvpers anyway. Will just lift casual level skillcap alittle. And make random grping less stresfull.
    So as you see, there is nothing to wory about.




    You do not understand the difference between Animation Cancelling and Light Attack Weaving, plain and simple. You've allowed this misunderstanding to become so entrenched in your thinking that it will prevent you from mastering your rotation.

    One of the keys to maximizing damage output is completing the rotation while all buffs and DoTs are running. You must layer the damage. Animation cancelling can help... but consistency from hours of rotation practice is the major factor between great dps and poor dps.

    I've found that by reducing my animation cancelling, my dps parses are going up. I had become so quick with animation cancelling that my need to finish the rotation while buffs and DoTs were active caused some of my light attacks to fail to register. In other words, focusing on animation cancelling during rotation practice to the exclusion of everything else will do more harm than good.

    When people try to explain where you have gone wrong, they are not 'lying'. They are trying to help. Drop the attitude and listen. You'll get better by doing so.


    You are naive if you rly belive that i dont know the diference.
    As said. Make a test with standart rotation and one with animation cut.
    Or go back in time and check old post about what ppl think about AC.
    The reason there is no more such posts is because ppl give up, knowing zos wont do sh.t.
    Me... i`m stuborn.

    And btw is not about me getting better, Is about leting ppl to truly play the game. Without milking the dps by switching weapon bars and pressing blocks.....

    Do you think hiting block is a standart part of the dps rotation ?
    Right..........

    Block canceling has never increased dps. There are reasons to do it besides just activating block ta save ya life but they are rare.

    Light attack weaving is canceling the animation of the light attack with a skill animation. Both still have their respective cool downs running in theory, however the ~1 second long skill cool down also prevents light attacks. No matter how perfectly you block cancel you won't be able to light attack until the skill cool down wears off.


    Weapon bar swapping is more about rotations than it is strictly about cancelling. Folding it into an awkward animation is nice but it truly is more about doing a good rotation.

    The only other super prevalent animation cancels I can think of are bash canceling which is terrible for dps in PVE, and breaking free into an immediate dodge roll. Dodge roll canceling skills mostly happens when you were wanting to cast a skill and then had to dodge roll... so the cancel naturally occurs.
  • Runkorko
    Runkorko
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    idk wrote: »
    idk wrote: »
    idk wrote: »
    Little offtopic but ...
    Animation canseling.
    I dont say i`m not good at it, just dont like it.
    Give a OK player a class with BiS gear and give crap gear/same class to player good at animation canseling.
    Guess what. The crap geared one win on dpc racing....
    This mechanic is the main reason why we have such big dps gap.15k casuals and 50k+ players who are good at AC
    ZoS need to disable this. Or atleast to reduce animation on all skills.

    Animation canceling does not account for 70% of a players dps for any player. The reason for a 15k dps player having such low dps is just plain skill/build or something else. If there were no animation canceling the strong player would still be doing several times more dps than the example of a player doing 15k. The statement above is not even close to correct.

    Guess you are good with animation canseling. Do a test/ for yourself- i already know the results/ and see the diference.
    Then read your post again...

    You are suggesting animation canceling multiplies dps by a factor greater than 3 and factually speaking it does not. It just does not work anything like that.

    Any player that can pull 50k+ dps can go without any sort of animation canceling including not doing any weaving of basic attacks and will embarrass that player that can only do 15k dps. You will not find much support for your claims because they are so far from the truth. Anyone who can pull 50k dps, or even remotely close to it, understands what I am saying.

    Then i`m a exeption. You sound like the guy with 20k heavy attack post. Animation canseling multiply dps atlest 2 times and everyone who say oposite is a liar. There are video from a guy who pull 100k / from curent pts/ and he clearly show the diference animation canseling make. Its a cancer for both pvp and pve.

    I dont care about engame, or about runing dungeons with premade grp. Then everything is ok.
    But when you run with randoms who dont want to bother wit AC and just do their rotatiom the time you need to kill the boss is 3 times slower /and with randoms i dont mean players doing light attacks or spaming one skill/
    Cuting animation timer wont hurt endgamers or top performance pvpers anyway. Will just lift casual level skillcap alittle. And make random grping less stresfull.
    So as you see, there is nothing to wory about.




    Not sure how to take that off comment suggesting I have 20k heavy attacks, but whatever.

    Animation canceling does not do anything to multiple dps. All it does is cut off the tail end of the animation. It does not cut the animation in half which would be required for someone to double their dps using it. This should be pretty obvious.

    Further, what someone is doing on PTS is irrelevant. A lot of stuff gets done on PTS that never makes live. It is not cancer either. It may be something you do not like but cancer is a real life desease that is painful and kills. Not make believe like this game is.

    Being you alluded to being able to AC, you said "I dont say i`m not good at it, just dont like I", I expect you can demonstrate in a video parses doing both AC and not doing AC. Lets see that. Cause if Zos ever considers these thoughts the class reps will be able to demonstrate to them exactly how it works.


    By 20k dps guy i mean this one :smile:

    @Juhasow shared a parse in another thread, no vMA weapon, purple non trial gear except for gold weapons, heavy attack only, 20k dps...

    So about me showing my skills i can do but i`m regular 35k pleb and i`m sure you will say is my foult.
    So i`l link you something better to watch. From ppl doing it way better than me.
    https://www.youtube.com/watch?v=NMhrzCvFOUg
    https://www.youtube.com/watch?v=kuLJqF6X1wU

    and if you want to watch them all there : https://www.youtube.com/results?search_query=animation+canseling+eso

    There you can see How/Why and the diference.

    They all literaly say the same.
    So Alcast is a good player with a more than high dps. Listen what he says at the very begining.
    I`m not following guides or metas. But with most of this guys we share opinion.
    Do you think they are all wrong ?
    Edited by Runkorko on May 18, 2019 6:47PM
  • MJallday
    MJallday
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    Vet scalecaller HM randomness. to have a random spawn, then a random "save" mech and a random "poision" - and mixed in with that is a dps check is just rediculous. its random if youll get through

    mushrooms/vaults of umbridge

    they'd be my two at the moment
  • xaraan
    xaraan
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    Three things that bug me:

    I just don't like the concept of special sorts of damage to make being tanky a waste of time. If you build a tanky character, then it should benefit you. But when they use a lot of un-purgable effects, bleeds, oblivion damage, etc. or health based damage to where stacking a health build is useless and sometimes can hurt you instead of help you. These are lazy ways to make things more challenging instead of letting players use abilities and builds to actually be more prepared for content passed just being a buff monkey b/c DPS is all that matters.

    Also, the ability to DPS through mechanics is pretty lame. Although I don't really like immune to damage phases like the Indrik hunt in MoS either, again - lazy way to force a result instead of creating a better fight. I'd have to get specific with twenty different fights tbf, but for one example: The rune boss (second to last boss) in MHK, you can just stack and burn him to zero and ignore all mechanics from the start if your dps is good enough. The main reason you can do this is b/c all the adds he summons vanish when he dies - if they stayed up, then dealing with them as they spawn would be the best way to handle this fight b/c you don't want to stack them on the boss - keep pushing him, summon more before first wave is dead, etc (b/c they turn into those mega wolves). So there, we just made that fight less burnable without artificial immune to damage phases being put in there.

    The last thing is just about things like the right hand not knowing what the left hand is doing - as in sometimes it feels like dungeon design and combat design aren't talking to either other. We hear things like 'there are no AoE taunts b/c you have to choose what to taunt and not to taunt and in what order' or some variation often - yet there is content where almost every mob has to be taunted immediately or it will kill a player first hit. MHK again comes to mind - in final fight, every werewolf needs to be taunted immediately and if they go for a player, that player will die. Which is when we start talking about the amount of one-shots in the game - it's getting to be the lazy fall back move of design and kind of plays into my first point. But between one-shots, unpurgable effects, oblivion damage, etc. Tanks and Healers feel less and less useful as a dodge roll monkey and avoiding all that becomes more valuable than tanking it and getting healed - same for the DPS, better for them to dodge that take any damage, it's either a one-shot or you can just deal with it yourself it's so minor.

    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
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