wishlist14 wrote: »This is just an idea. I have been thinking about this for many years now. There is a huge misconception that end game has to be all about elitist gamers flexing their godly gamer muscles. I understand that 1% of elitist players are needed to raise a bar so high most average, good players can't reach. I know it's there for a reason, to keep players aspiring to get good and push themselves to work harder. I see how game developers work with this game difficulty model in mind when creating end game content.
My idea would be to have an amnesty week where all eso content would be open for all levels to experience at a more manageable pace...non elitist. I know there are players that I'm sure would love to take a peek at seeing some of the amazing landscapes, quests and all the lore which most only dream about. Why keep some our lore lovers vaulted shut out of eso content. That is extremely shameful to me since the Elder Scrolls games have always essentialy been about its rich lore.
I'm not saying to take anything away from our very hard working end gamers. There would be non of the end game rewards such as ;titles, skins, rare mounts or anything of that nature. This amnesty trials and dungeons week would be about opening Tamriel up to all it's citizens. I'm not sure exactly if it could work. It could even be an event thing.
My reason behind this idea is not just for myself. I do play end game and I know I can get further but I also know some older people who would love to see and experience more of the game they have enjoyed for many years. Not every player will be confident enough or even want to play end game but may want to visit those places that seem forever locked to them
Anyway pls don't hate me Im not here to annoy anyone. I just wanted to play around with this concept and would love your feedback thank you.🌻❤
Op hasn’t suggested how they would “open up game content”. Exactly what would “open” it up more than it currently is. Are you suggesting 1 week duration gold armor and perfect weapons so casuals can do the trials properly? Are you suggesting 1 week of story mode/no fighting in trials? They already power level/battle level under lvl50 characters so it’s not like any other buff could be greater. I don’t get your suggestion.
Exactly what is the thing you want done that will “open it up?”
EU PC 2000+ CP professional mudballer and pie thrower"Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
How about one week a year, I'm the NBA champion and paid like Kevin Durant?
When I started playing MMOs in the form of text based MUDs, particularly Diku, I thought it was amazingly cool that there was this incredibly high ceiling that existed for enthusiasts. It helped to create the illusion of a vast virtual world, with amazing things I could only dream of.... unless I chose to put the work in.
Which I didn't do, because it wasn't my thing. That content was designed for a different kind of player.
So I think this idea is terrible. Not only to the players who put the effort into learning the game well enough to explore more challenging locations, but also to those who would dream of it and be inspired to work with others to learn how to do it.
Further, your goal is an impossible one. By removing the challenge, you remove all value existing in those environment has. If we could all be NBA champions, no one would care about it, so why would we want to be that?
As a previous fellow MUD player (LPMud not Diku) I know what you mean.
However, to use your analogy, I don’t think the OP is asking to become NBA champion... but to be allowed to explore the court where the NBA champions play.
But that is what normal trials are for. They are significantly easier than vet and designed for the average player.
How about one week a year, I'm the NBA champion and paid like Kevin Durant?
When I started playing MMOs in the form of text based MUDs, particularly Diku, I thought it was amazingly cool that there was this incredibly high ceiling that existed for enthusiasts. It helped to create the illusion of a vast virtual world, with amazing things I could only dream of.... unless I chose to put the work in.
Which I didn't do, because it wasn't my thing. That content was designed for a different kind of player.
So I think this idea is terrible. Not only to the players who put the effort into learning the game well enough to explore more challenging locations, but also to those who would dream of it and be inspired to work with others to learn how to do it.
Further, your goal is an impossible one. By removing the challenge, you remove all value existing in those environment has. If we could all be NBA champions, no one would care about it, so why would we want to be that?
As a previous fellow MUD player (LPMud not Diku) I know what you mean.
However, to use your analogy, I don’t think the OP is asking to become NBA champion... but to be allowed to explore the court where the NBA champions play.
But that is what normal trials are for. They are significantly easier than vet and designed for the average player.
I have a pretty horrendous ping due to my location (SW Japan). There are others. I can even think of at least one forum regular who frequently refers to difficulty clearing delve and quest bosses due to “mega” ping.
Sometimes reaching “average player” levels is significantly more difficult than it sounds.
https://youtu.be/aKhUnXyOcncEU PC 2000+ CP professional mudballer and pie thrower"Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
How about one week a year, I'm the NBA champion and paid like Kevin Durant?
When I started playing MMOs in the form of text based MUDs, particularly Diku, I thought it was amazingly cool that there was this incredibly high ceiling that existed for enthusiasts. It helped to create the illusion of a vast virtual world, with amazing things I could only dream of.... unless I chose to put the work in.
Which I didn't do, because it wasn't my thing. That content was designed for a different kind of player.
So I think this idea is terrible. Not only to the players who put the effort into learning the game well enough to explore more challenging locations, but also to those who would dream of it and be inspired to work with others to learn how to do it.
Further, your goal is an impossible one. By removing the challenge, you remove all value existing in those environment has. If we could all be NBA champions, no one would care about it, so why would we want to be that?
It just goes to show that no matter how easy a game is made to be, there will still be demands for it to be even easier.
We joke about modern gamers wanting everything handed to them, but that is actually what's happening here. These aren't movies. They're games. If you want to experience them, play them.
The worst thing that can happen something one enjoys is for it to become popular.
jainiadral wrote: »It just goes to show that no matter how easy a game is made to be, there will still be demands for it to be even easier.
We joke about modern gamers wanting everything handed to them, but that is actually what's happening here. These aren't movies. They're games. If you want to experience them, play them.
The worst thing that can happen something one enjoys is for it to become popular.
Who is "we," exactly?
jainiadral wrote: »It just goes to show that no matter how easy a game is made to be, there will still be demands for it to be even easier.
We joke about modern gamers wanting everything handed to them, but that is actually what's happening here. These aren't movies. They're games. If you want to experience them, play them.
The worst thing that can happen something one enjoys is for it to become popular.
Who is "we," exactly?
Basically everyone I still know who I used to play online games with and every gamer I respect today. I know there are older players who want games to slow down with them as they age, but fortunately none of my peers are among them.
How so? I don't deny there's an audience for their suggestion. However, I think it's bad for the game. It would certainly be a win for the growing interactive media audience who think they're into games.jainiadral wrote: »I see. So you're kind of proving the OP's point in a backward way.
How so? I don't deny there's an audience for their suggestion. However, I think it's bad for the game. It would certainly be a win for the growing interactive media audience who think they're into games.jainiadral wrote: »I see. So you're kind of proving the OP's point in a backward way.
We've seen this before. It's the same process that turned The Learning Channel into TLC.
I fully expect ZOS to continue marginalizing the game until it can't be called one anymore because there will be no challenges left -- except for token hard modes... err, wait...
The business of Television was not primarily that of delivering programming, but rather inducing an audience to watch hours of advertisements and, frequently, directly selling useless, overpriced and ultimately valueless "collectors items" and other limited time offers. This audience now plays games like ESO.
If I sound jaded, it's because I am. ZOS sold me on a game that they have largely failed to deliver. Of course the audience that is supplanting the one I am part of is largely unapologetic. They haven't apologized for Baywatch yet either.
There are certainly tiers of gamer yes. But that's not relevant here at all.I’m against this mount being in the crown store because I don’t believe there should be a crown store at all... but this I’m-more-gamer-than-thou argument is worse than fallacious. It actually precludes further debate.
There are certainly tiers of gamer yes. But that's not relevant here at all.I’m against this mount being in the crown store because I don’t believe there should be a crown store at all... but this I’m-more-gamer-than-thou argument is worse than fallacious. It actually precludes further debate.
The distinction I am making is between someone who enjoys gaming and someone who does not. I think that to credibly argue one enjoys games, they must at least learn the rules and play according to them. Asking for a free pass -- which this thread is about -- is the antithesis of gaming.
ESO is not a difficult game. To have success, one only needs to learn the rules. Even its rules and complexities can largely be avoided just by working with others and following basic instructions. That's not a high bar.
jainiadral wrote: »It just goes to show that no matter how easy a game is made to be, there will still be demands for it to be even easier.
We joke about modern gamers wanting everything handed to them, but that is actually what's happening here. These aren't movies. They're games. If you want to experience them, play them.
The worst thing that can happen something one enjoys is for it to become popular.
Who is "we," exactly?
Basically everyone I still know who I used to play online games with and every gamer I respect today. I know there are older players who want games to slow down with them as they age, but fortunately none of my peers are among them.
If I don't consider them to be gamers, then obviously they don't have a place in a tier of gamers.Your "tiers of gamer" absolutely is relevant here. You are applying it to construct your argument. The lowest tier you are describing is one that you seem to define as not really a gamer.
The only person who decides whether they learn the rules or not is the individual player. ESO certainly has rules. Each of its systems are composed of rules. The greater the adherence to the rules, the more powerful a character can be. Some content is designed to require powerful characters designed according to the rules.Who are you to decide if another player has learned the rules of ESO or not? Better question, who are you to decide what those rules are in the first place? That other people don't play according to the rules as defined by you is about you. Not them.
What specific harm would be done by allowing people to explore the locations and lore that are currently part of exclusively endgame content for one week out the year?
Progression content exists for a reason. ESO was designed and sold to be that kind of game. It is a key feature. Allowing anyone to bypass it breaks that feature.